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It was biologically impossible for the zerg to oppose the Overmind's directives. Although the Overmind was technically a living being, it was really a bodiless entity that embodied the whole will of the zerg species.<ref name = "Manual"/>
 
It was biologically impossible for the zerg to oppose the Overmind's directives. Although the Overmind was technically a living being, it was really a bodiless entity that embodied the whole will of the zerg species.<ref name = "Manual"/>
 
It was also capable of opening warp rifts for transport of itself and its broods.<ref name = "Ep1">''[[StarCraft]].'' Vivendi Games. Cinematic: [[StarCraft Episode III#The Death of the Overmind|The Death of the Overmind]] (in English). 1998.</ref>
 
It was also capable of opening warp rifts for transport of itself and its broods.<ref name = "Ep1">''[[StarCraft]].'' Vivendi Games. Cinematic: [[StarCraft Episode III#The Death of the Overmind|The Death of the Overmind]] (in English). 1998.</ref>
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The Overmind also created [[Abathur]].<ref name = "LegacyHotSPreview">StarCraft Legacy staff. 2011-05-30. [http://sclegacy.com/feature/3-events/1016-may-2011-hots-gameplay-info May 2011 HoTS Gameplay Info]. ''StarCraft Legacy.'' Accessed 2011-05-31.</ref>
   
 
The Overmind was capable of [[prophecy|seeing the future]].<ref name="WoL_EchoesFuture">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Echoes of the Future]] (in English). 2010-07-27.</ref><ref name="WoL_UtterDarkness">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[In Utter Darkness]] (in English). 2010-07-27.</ref>
 
The Overmind was capable of [[prophecy|seeing the future]].<ref name="WoL_EchoesFuture">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Echoes of the Future]] (in English). 2010-07-27.</ref><ref name="WoL_UtterDarkness">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[In Utter Darkness]] (in English). 2010-07-27.</ref>

Revision as of 17:35, June 11, 2011

This article is about the first Overmind. For the Zerg campaign "The Overmind", see StarCraft Episode II: The Overmind. For the second Overmind, see Second Overmind.
"Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me."

- The Overmind to its newest cerebrate(src)

The Zerg Overmind – or simply the Overmind – and after the Brood War also known as the first Overmind, was the leader of the Zerg Swarm. It was created on the zerg homeworld of Zerus by the xel'naga to bring order to the zerg.[1]

Biography

Creation

"The zerg were... altered. A single overriding objective was forced on them... the destruction of our people. The Overmind was formed with thought and reason but not with free will. It screamed and raged in a prison of its own mind."

- The spirit of Tassadar to Zeratul.(src)

The Overmind was a brain-like entity of indeterminate age. It was created by the xel'naga on the zerg homeworld of Zerus to bring order to the zerg and guide them into merging with the protoss. At first it was only a semi-sentient entity created from the instincts and collective sentience of the zerg, but it quickly developed intellect and personality.[1] The Overmind was created with intelligence and the ability to reason, but its free will was undermined by an overriding directive to destroy the protoss.[2] This was part of a greater plan by the Dark Voice to remould creation in its own image.[3] The Overmind disagreed with its directive but could do little to resist.[2]

Development and Rebellion

"Though I have born witness to the passing of countless millennia, the temple which you must assault is older by far. For it was constructed by my creators, the Xel'Naga..."

- The Overmind to a Cerebrate.(src)

The Overmind did not directly relay orders to its minions. As new species were added to the Swarm, it began to relay orders telepathically through cerebrates, giant versions of the larvae. Direct orders were relayed through overlords. Over a matter of centuries, the zerg consumed or eradicated Zerus's biosphere. The Overmind knew that if it were to extend the Swarm, it would have to depart the world.[1] The arrival of behemoths in the Zerus System provided the opportunity the Overmind sought-lured to Zerus, the creatures were assimilated into the Swarm, allowing the zerg to survive in space.[1]

As the Overmind extended its senses extended into space, it detected the xel'naga worldships in orbit.[1] Cutting off its psionic link to the xel'naga, it prevented them from knowing what it was doing. It then commenced its attack.[1]

The Overmind absorbed thousands of xel'naga into itself, gaining their knowledge and insights and causing it to grow much more powerful. It learned the secrets of the sacred khaydarin crystals, and began to incorporate the energies of these crystals into its own. Through the knowledge gained from the xel'naga, the Overmind was able to increase the level of sentience in many of the higher zerg strains, while still keeping them fully under its control.[1]

The Overmind dissected the memories of the xel'naga experiments with the protoss. The zerg then devoted their energies to seeking out the powerful protoss in the hope of absorbing them into the Swarm,[1] uniting purity of form and of essence, to create a totally "perfect" being.[4][1]

Hunting Humanity

Overmind SC1 Game1

The Overmind

The swarms traveled in the direction of the protoss homeworld. For thousands of years, the zerg wreaked havoc upon the galaxy, destroying or assimilating countless of species it encountered and laid hundreds of planets into smoking ruin. As the Swarm added ever new strains to its formidable army, the Overmind was uneasy. The protoss possessed formidable psionic powers, an advantage the zerg could not offset. It sought a way to counter the awesome might of the protoss psionics, but found no answer among the strains it devoured.[1]

All changed when one of its deep-space probes encountered humanity, a frail race that lived under the very shadow of the protoss. Humanity had a great psionic potential and the Overmind ordered the assimilation of the terran worlds to gain the ability to fight the protoss on its own terms.[1] It took the Overmind sixty years to reach the series of worlds inhabited by the terrans, sending out a scouting brood to determine the locations of their worlds.[1]

The Overmind subtly infected the terran world of Chau Sara with spores as a prelude to invasion.[1] The zerg infested or killed most of the populace and had sent minions to other terran worlds by the time the protoss discovered what had happened and responded. The Overmind, anxious to learn all it could about the protoss, held its minions back and let the protoss hamper the initial infestation process. The protoss destroyed all life on the surface of Chau Sara. The decisive action of the protoss pleased the Overmind, which marveled at how the protoss could bring about such devastation. The Overmind pulled its forces back to see how humanity and the protoss would react next.[1]

The terran terrorist leader Arcturus Mengsk sought to use the zerg as a weapon of war against his enemies, the Terran Confederacy.[5] To this end he acquired psi emitters, a device which amplifies the powers of a telepath, enabling them to attract zerg from a considerable distance.[6]

Agent of the Swarm

"For I have found a creature that may yet become the greatest of my agents. Even now it resides within a protective Chrysalis awaiting its rebirth into the Swarm."

- The Overmind to a Cerebrate charged with guarding Kerrigan's Chrysalis.(src)

InfestedKerrigan SC-QoB Art1

Agent of the Swarm

The zerg had not yet reached Tarsonis, capital world of the Confederacy, when they were drawn there by the emitters.[7] The protoss arrived, intending to destroy all life on Tarsonis, but Arcturus Mengsk had his own plans. His Sons of Korhal, under the leadership of the increasingly politically unreliable ghost Sarah Kerrigan, would attack the protoss, preventing them from destroying the zerg. In turn, the zerg would destroy the Confederacy.[7] The plan was successful, but Mengsk abandoned Kerrigan to the zerg.[7] Kerrigan was not killed by the zerg, only captured and infested.[8]

In Kerrigan, the Overmind finally found a way to free itself and the zerg from the insidious influence it had fallen under on Zerus.[2]

The Overmind created a new cerebrate with only one purpose in mind; to protect the chrysalis which now held Kerrigan.[9] The Overmind told the cerebrate that as long as the chrysalis and the creature inside survived, the cerebrate would also continue to live. [10]

The Overmind moved the chrysalis and the rest of the Swarm to the planet Char,[10] whose remote location and convoluted terrain would protect it from its enemies.[11]

The sleeping Kerrigan produced powerful psionic emanations,[12] drawing the attention of such enemies as the Terran Dominion[12] and Raynor's Raiders.[8]

Kerrigan also drew the attention of Zeratul and the Dark Templar to Char,[13] who were able to initially hide their presence from the zerg.[14]

Kerrigan, now the Queen of Blades, emerged from her chrysalis during an attack by Raynor's Raiders. The Overmind referred to her as "the undoing" of its enemies and ordered the deaths of all the invading terrans. However, Kerrigan allowed Raynor to leave with his life.[8]

Kerrigan's mind had been damaged by the Ghost Program during her training, and she wished to undo the damage and access her entire range of powers. She intended to raid a Terran Dominion science vessel to learn how to undo this damage.[15] Cerebrate Zasz took issue with this plan, however, reminding her that she was just a servant, and that her wishes did not take precedence over the Overmind's mission. Kerrigan reacted badly to this pronouncement, but the Overmind allowed her to carry out her desire – while she had retained most of her spirit, she could not stray from the Overmind's will.[15]

A New Weapon

"My children, the hour of our victory is at hand. For on this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect"

- The Overmind to a cerebrate.(src)

Once she had expanded her mind, Kerrigan could detect the protoss who had been hiding on Char.[14]

The Dark Templar leader, Zeratul, and high templar Tassadar conspired to perform a "weapons test" against the zerg. They had discovered the purpose of the cerebrates and believed that only Dark Templar energy could permanently destroy one. Tassadar distracted Infested Kerrigan[14] while Zeratul slew Cerebrate Zasz of the Garm Brood.[16] This created a psionic link between the Overmind and Zeratul. Each learned the other's secrets.[17][18] The shock of permanently losing a cerebrate threw the Overmind into a state of mental shock.[16][19] It did not emerge until the remnants of the Garm Brood had been destroyed.[19] Senior Cerebrate Daggoth commanded the Zerg Swarm while the Overmind was unable to communicate.[16]

The Overmind changed its plans. It would travel to Aiur, whose precise location it had drawn from Zeratul's memory, but leave Kerrigan behind on Char in order to fight the protoss remaining there.[19][20]

Upon reaching Aiur, the Overmind told its new cerebrate the purpose of the invasion: it intended to assimilate the protoss thus making the Swarm "perfect".[20]

In order to accomplish this task, the Overmind had to be "made manifest" on Aiur, and it needed the khaydarin crystals to do so. The Swarm acquired a crystal for the Overmind.[20]

Overmind SC2 Art1

The Overmind on Aiur

The Overmind ordered its forces to clear the "hallowed ground" upon which stood the original protoss temple on Aiur (site of where the xel'naga first set foot on Aiur) and place the khaydarin crystal in its place. Only there could it be made manifest.[21] The crystal was placed,[21] after which the Overmind dove upon Aiur like a bomb and implanted itself on the surface.[22]

The Fall

Kerrigan had some success in hunting down the Dark Templar,[19] capturing Zeratul and many others in a terran installation.[23] However, Tassadar was able to recruit a protoss task force and rescue them.[23] These Dark Templar were transported to Aiur.[24]

Overmind SC1 CineDeathOvermind1

The destruction of the Overmind

After winning a civil war with the Protoss Conclave, Zeratul and his allies (including Tassadar, Fenix and the terran, Jim Raynor) plotted their attack on the zerg.[25] Fenix and Zeratul intended to permanently destroy a pair of cerebrates, which would thin the Overmind's defenses and distract the Overmind.[25] The attacks were successful,[25] opening the path to the Overmind.[26] In the final confrontation, the protoss drew upon the services of the Dark Templar along with Raynor's Raiders. Together, both forces fought their way to the Overmind and destroyed its protective shell.[26] The Overmind created a massive warp rift above itself.[27] Tassadar channeled both the High and Dark energies into a gigantic glowing ball of energy and destroyed the Overmind, along with himself. Most of the Overmind's shattered remains were sucked into the warp rift above. [27][28]

Over the years the remains became nothing more than a husk, with creatures both feeding off of and defending the corpse.[2]

Zeratul's Visit

"I have come to tell you of this creature's... courage."

- The spirit of Tassadar to Zeratul.(src)

Overmind SC2 Game1

Zeratul meets Tassadar's spirit at the Overmind's remains.

On the eve of the Second Great War, Zeratul returned to Aiur to extract memories, first from the Overmind's tendrils, and later from its cortex. The dark templar sought information to clarify a prophecy he found on Ulaan. When he tried to commune with the cortex he was met by Tassadar's spirit who not only revealed an apocalyptic vision of the future, but also explained the Overmind's motivations during the Great War and its interest in Infested Kerrigan. The Overmind stated that Kerrigan was the key to save the universe from the Dark Voice. [2]

Powers of the Overmind

"Truly, no Zerg can stray from my will. For all that you are lies wholly within me."

- The Overmind to Zasz.(src)

It was biologically impossible for the zerg to oppose the Overmind's directives. Although the Overmind was technically a living being, it was really a bodiless entity that embodied the whole will of the zerg species.[1] It was also capable of opening warp rifts for transport of itself and its broods.[27]

The Overmind also created Abathur.[29]

The Overmind was capable of seeing the future.[2][3]

The Overmind could only be killed by Dark Templar energies. Tassadar channeled these energies through the hull of the Gantrithor in order to slay it.[30]

Notes

  • Alongside the Queen of Blades, the Overmind was voted by PC World as #8 of the top 47 "most diabolical videogame villains of all time."[31]
  • The concept of the Overmind and its hivemind control was examined in The Real Science of StarCraft II. It was concluded that it was a reasonable concept, as similar behaviour has been observed in Earth insects.[33]
  • In-game, if the Overmind is destroyed, appears on its place an unselectable unshelled Overmind that lasts for approximately 5 seconds.
  • The corpse of the Overmind seen in StarCraft II is much larger than the unit seen in the first game.

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Echoes of the Future (in English). 2010-07-27.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, In Utter Darkness (in English). 2010-07-27.
  4. Zerg Overmind: "My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be...

    "Perfect." StarCraft. Vivendi Games. Mission: The Invasion of Aiur (in English). 1998.
  5. StarCraft. Vivendi Games. Mission: The Big Push (in English). 1998.
  6. StarCraft. Vivendi Games. Mission: The Trump Card (in English). 1998.
  7. 7.0 7.1 7.2 StarCraft. Vivendi Games. Mission: New Gettysburg (in English). 1998.
  8. 8.0 8.1 8.2 StarCraft. Vivendi Games. Mission: Agent of the Swarm (in English). 1998.
  9. StarCraft. Vivendi Games. Mission: Among the Ruins (in English). 1998.
  10. 10.0 10.1 StarCraft. Vivendi Games. Mission: Egression (in English). 1998.
  11. (1998-06-05). Eruption. StarCraft Compendium Map Archives. Retrieved April 12, 2007.
  12. 12.0 12.1 StarCraft. Vivendi Games. Mission: The New Dominion (in English). 1998.
  13. Tassadar: "A powerful psionic call drew my attention to a remote, barren world named Char. Apparently, the call was answered by others as well. For upon Char, I encountered those who were once our brethren - the Dark Templar." StarCraft. Vivendi Games. Mission: Into the Flames (in English). 1998.
  14. 14.0 14.1 14.2 StarCraft. Vivendi Games. Mission: The Dark Templar (in English). 1998.
  15. 15.0 15.1 StarCraft. Vivendi Games. Mission: The Amerigo (in English). 1998.
  16. 16.0 16.1 16.2 StarCraft. Vivendi Games. Mission: The Culling (in English). 1998.
  17. Tassadar: "Zeratul, perhaps the time has come to tell our friends of the foe we face."
    Zeratul: "Indeed. When I slew the Cerebrate on Char, I touched briefly with the essence of the Overmind. In that instant, my mind was filled with its thoughts, and I tell you now our worst fears have come true." StarCraft. Vivendi Games. Mission: Shadow Hunters (in English). 1998.
  18. Zerg Overmind: "Yet shall their overweening pride be their downfall. For when the assassin Zeratul murdered Zasz, his mind touched with mine, and all his secrets were made known to me. I have taken from his mind the secret location of Aiur, the Protoss Homeworld." StarCraft. Vivendi Games. Mission: Eye for an Eye (in English). 1998.
  19. 19.0 19.1 19.2 19.3 StarCraft. Vivendi Games. Mission: Eye for an Eye (in English). 1998.
  20. 20.0 20.1 20.2 StarCraft. Vivendi Games. Mission: The Invasion of Aiur (in English). 1998.
  21. 21.0 21.1 StarCraft. Vivendi Games. Mission: Full Circle (in English). 1998.
  22. StarCraft. Vivendi Games. Cinematic: The Invasion of Aiur (in English). 1998.
  23. 23.0 23.1 StarCraft. Vivendi Games. Mission: Into the Darkness (in English). 1998.
  24. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998's.
  25. 25.0 25.1 25.2 StarCraft. Vivendi Games. Mission: Shadow Hunters (in English). 1998.
  26. 26.0 26.1 StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  27. 27.0 27.1 27.2 StarCraft. Vivendi Games. Cinematic: The Death of the Overmind (in English). 1998.
  28. Blizzard Entertainment Staff. 2007-11-21. The Story so Far... Part 1: StarCraft. Blizzard Entertainment. Accessed 2007-11-21.
  29. StarCraft Legacy staff. 2011-05-30. May 2011 HoTS Gameplay Info. StarCraft Legacy. Accessed 2011-05-31.
  30. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  31. PC World: The Top 47 Most Diabolical Videogame Villains of All Time. Accessed on 2008-02-04
  32. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  33. Groen, Andrew. The Real Science of StarCraft II. (July 26, 2010). Gamepro. The Real Science of StarCraft II Accessed 2010-12-09
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