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"This turret fires a deadly wall of flame that is ideal for holding off large waves of enemy units. The turret also conceals itself beneath the ground when out of combat, luring unsuspecting enemies into its field of fire. The zerg's ability to burrow has allowed them to massacre countless terran soldiers in deadly ambushes. The new perdition turret should help even the score."

- Unit description(src)

PerditionTurret SC-FM Art1

A Perdition turret

Perdition turrets are automated terran-designed base defense structures.

Overview[]

Designed to supplement bunker garrisons in base defense against ground attackers, the automated perdition turret is housed in a neosteel casing installed below ground level. When enemies advance into its range, the turret pops up and unleashes a flaming stream of superheated plasma that deals massive damage over a wide area, albeit at short range. A small cluster of perdition turrets can hold off large packs of zerglings. However, the turret is most effective when complemented by siege tanks and bunkered marines. The turret contains onboard sensors that automatically retract the turret in the absence of enemies.[1]

The original concept of the turret was designed by Egon Stetmann of Raynor's Raiders as a structure effective against massed infantry. Their weapons come from scrounged firebat suits, and have gained a permanent place in terran arsenals.[2]

Game Structure[]

Wings of Liberty[]

The turret is available in the StarCraft II: Wings of Liberty campaign. It is acquired at 10 zerg research points in the laboratory and at the cost of being able to use planetary fortresses.[3]

The turret is meant to supplement bunkers. Perdition turrets automatically burrow underground when not in combat, and automatically unburrow to engage. They are fairly cheap and fast to build for their damage output, and can provide strong close-range protection to supplement the marines and siege tanks the player is likely using for defense otherwise. They are most effective against zerglings due to their bonus against light-armored units and low range. Against terrans and protoss their uses are more limited, as zealots are much more durable, and terrans do not make use of melee units save the firebat.

When compared against the planetary fortresses, the perdition turret is much cheaper (importantly not costing any vespene), faster to construct (especially if multiple SCVs are used), and their smaller size allows them to be placed more easily in cluttered building zones and at the top of ramps. However, they are not nearly as tough as planetary fortresses, can't produce SCVs, deal less damage per attack (especially against armored units), and have less range.

Some of these are part of the Skygeirr Platform defense system.[4] They are also seen on Moros.

Acquisition[]

Unlocks the perdition turret for production.[3]

This turret fires a deadly wall of flame that is ideal for holding off large waves of enemy units. The turret also conceals itself beneath the ground when out of combat, luring unsuspecting enemies into its field of fire. The zerg's ability to burrow has allowed them to massacre countless terran soldiers in deadly ambushes. The new perdition turret should help even the score.

Campaign Acquisition
Acquired from Hyperion laboratory for 10 zerg research points
ve

Upgrades[]

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[5]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Co-op Missions[]

Swann is able to build perdition turrets in Co-op Missions. Upon reaching Level 3, Swann's perdition turrets upgrade into "Flaming Betties," which have half the cost of normal perdition turrets.

Upgrades and Abilities[]

SC2 Swann AC - TurretUpgrades
Betty and the Gang

Devastation turrets are renamed Blaster Billy and have +3 attack range, for a total of 9. Attacks now slow enemy movement speed by 30%.

Missile turrets are renamed Spinning Dizzy and have +75 life, for a total of 325. Attacks now deal area damage.

Perdition turrets are renamed Flaming Betty and cost 50% less minerals, down to 75 minerals.

Campaign Acquisition
Unlock Reach Swann Level 3.
ve

Salvages this structure, removing it and returning 100% of its mineral and gas value cost. Salvage takes 5 seconds to finish. Warning: once Salvage is triggered, it cannot be canceled.

Usage
Hotkey V
Cost 5 seconds
ve
SC2TerranHi-Sec
Hi-Sec Auto Tracking

All turrets gain +1 attack range.

Grease Monkey: All turrets gain +2 attack range.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey N
Cost 100 Minerals 100 Vespene gas 60seconds
ve
AutoLoaders SC2 Icon
KMC Auto-Loaders

Increases the attack speed of all turrets by 25%.

Grease Monkey: Increases the attack speed of all turrets by 50%.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 11
Acquisition
Purchased from Engineering bay
Hotkey R
Cost 150 Minerals 150 Vespene gas 90seconds
ve
BuildingArmor SC2 Game1
Structure Armor

All structures gain +2 armor.

Grease Monkey: All turrets gain +4 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
FireSupression SC2 Icon
Fire Supression Systems

All buildings will initiate auto-repairs when below 50% health, repairing them back to 50% health (restore 15 hit points per second).

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 11
Acquisition
Purchased from Engineering bay
Hotkey F
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Development[]

Perdition turrets could be upgraded with Distortion Sensors,[6] enabling them to detect cloaked units. They could also be salvaged.

Known Models[]

References[]

  1. Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  4. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Infested (in English). 2013-03-12.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  6. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010.
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