(New page: '''Personal cloaking devices''' are psionically powered pieces of terran technology that enable ghosts to cloak. Activated by effort of will,<ref name = "SC2...) |
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+ | {{Quote|What do you call a ghost that's not invisible? A corpse.|[[Sarah Kerrigan]]|Heroes of the Storm}} |
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⚫ | '''Personal cloaking devices''' are [[psionic powers|psionically powered]] pieces of [[terran]] technology that enable [[ghost]]s to [[cloak]]. Activated by effort of will,<ref name = "SC2">[http://www.starcraft2.com/features/terran/ghost.xml Ghost]. ''Blizzard Entertainment.'' Accessed 2009-02-08</ref> they are built into [[hostile environment suit]]s.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> |
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+ | [[File:Ghost SCR Head1.jpg|thumb|A cloaked ghost]] |
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⚫ | '''Personal cloaking devices''' are [[psionic powers|psionically powered]] pieces of [[terran]] technology that enable [[ghost]]s and [[spectre]]s to [[cloak]]. Activated by effort of will,<ref name = "SC2">[http://www.starcraft2.com/features/terran/ghost.xml Ghost]. ''Blizzard Entertainment.'' Accessed 2009-02-08</ref> they are built into [[hostile environment suit]]s.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> |
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==Overview== |
==Overview== |
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⚫ | In use by [[2489]],<ref name="SC:IMengsk">McNeill, Graham (December 30, 2008). ''[[StarCraft: I, Mengsk]].'' Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.</ref> the personal cloaking device is based on the stealth technology used by [[Wraith]] fighters<ref name="SC1Man"/> To function it must be used in conjunction with the [[hostile environment suit]] rather than something more basic,<ref name="SC:QnBlades">Rosenberg, Aaron (June 1, 2006). ''[[StarCraft: Queen of Blades]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.</ref> as it relies on the circuitry of the hostile environment suit to go into "stealth mode."<ref name="SC:G:Nova">DeCandido, Keith R. A. (November 28, 2006). ''[[StarCraft: Ghost: Nova]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.</ref> It works in conjunction with the suit, which contains synthetic cells on its outermost layer that refract light.<ref>2014-12-18, [http://us.battle.net/sc2/en/game/unit/ghost#science Ghost Science]. ''Blizzard Entertainment'', accessed on 2014-12-20</ref> However, installment is not mandatory and are available only by request.<ref name = "SC2"/> The [[Terran Dominion]] does not grant its ghost agents such devices until they have completed their graduation mission.<ref name="SC:G:Nova"/> In [[2501]] a [[Team Purple|Dominion training team]] was issued with the devices, but they were intended to be controlled by their preceptor and not the trainees themselves.<ref name = "SC:GA_V3">Gerrold, David (w), Fernando Heinz Furukawa (p, i). ''[[StarCraft: Ghost Academy: Volume 3]]'' (paperback binding). Tokyopop, March 8, 2011. ISBN 978-1427-81614-6.</ref> |
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+ | [[File:Cloaking_SC2_CineNova1.jpg|thumb|A ghost cloaking]] |
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⚫ | In use by [[ |
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Upon activation of the device, a ghost is rendered almost completely invisible. A faint ripple through the air is faintly observable by the naked eye as a ghost moves if one is looking hard enough and knows what to look for, but suffice to say, few targets know what to look for until it's too late.<ref name="SC:LibCru">Grubb, Jeff (February 27, 2001). ''[[StarCraft: Liberty's Crusade]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.</ref> |
Upon activation of the device, a ghost is rendered almost completely invisible. A faint ripple through the air is faintly observable by the naked eye as a ghost moves if one is looking hard enough and knows what to look for, but suffice to say, few targets know what to look for until it's too late.<ref name="SC:LibCru">Grubb, Jeff (February 27, 2001). ''[[StarCraft: Liberty's Crusade]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.</ref> |
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− | In addition to functional advantages, the ability to cloak has given the ghosts a psychological edge over their enemies, specifically a reputation of fear.<ref name="SC1Man"/><ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.</ref> Shimmering with visible energy upon deactivation,<ref>[http://www.youtube.com/watch?v=aR1aLLtOnEo&feature=related STARCRAFT 2 'Kerrigan Storyboards' Feature HD (BlizzCon 08)] ''YouTube''. Accessed on 2009-02-08</ref> a |
+ | In addition to functional advantages, the ability to cloak has given the ghosts a psychological edge over their enemies, specifically a reputation of fear.<ref name="SC1Man"/><ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.</ref> Shimmering with visible energy upon deactivation,<ref>[http://www.youtube.com/watch?v=aR1aLLtOnEo&feature=related STARCRAFT 2 'Kerrigan Storyboards' Feature HD (BlizzCon 08)] ''YouTube''. Accessed on 2009-02-08</ref> a moebius reactor can increase the full amount of stored energy for the device.<ref name="SC1Man"/> In addition, the [[Kimeran Pirates]] developed an even longer lasting reactor.<ref name="Map_Decp">2000-10-27. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Deception]] (in English). [http://www.battle.net/scc/OS/motm2000.shtml Map Archives: Deception].</ref> |
+ | [[File:Cloaking_SC2_CineBetterTomorrow1.jpg|thumb|A spectre cloaking]] |
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− | The personal cloaking device also gives the ghost a psychological 'fear effect' over their enemies,<ref name="SC1Man"/> cultivated (and perhaps |
+ | The personal cloaking device also gives the ghost a psychological 'fear effect' over their enemies,<ref name="SC1Man"/> cultivated (and perhaps exaggerated) by the Dominion amongst its citizens.<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.</ref> However, the advantages of the personal cloaking device can be rendered null by [[detector|specialized sensory equipment]]<ref name = "SC2"/> (or specialized strains such as the [[overlord]] in the case of the [[zerg]]).<ref name="SC1Man"/> In addition, its effectiveness is reduced if viscous substances such as fire suppressant adhere to the hostile environment suit. However, while a human form is made visible as a result, the ghost itself is still invisible for all intents and purposes.<ref name="SC:Upr">Neilson, Micky (December 18, 2000). ''[[StarCraft: Uprising]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).</ref> |
==References== |
==References== |
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[[Category: Terran Technology]] |
[[Category: Terran Technology]] |
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+ | [[Category:Terran security]] |
Revision as of 06:18, 16 August 2019
Personal cloaking devices are psionically powered pieces of terran technology that enable ghosts and spectres to cloak. Activated by effort of will,[1] they are built into hostile environment suits.[2]
Overview
In use by 2489,[3] the personal cloaking device is based on the stealth technology used by Wraith fighters[2] To function it must be used in conjunction with the hostile environment suit rather than something more basic,[4] as it relies on the circuitry of the hostile environment suit to go into "stealth mode."[5] It works in conjunction with the suit, which contains synthetic cells on its outermost layer that refract light.[6] However, installment is not mandatory and are available only by request.[1] The Terran Dominion does not grant its ghost agents such devices until they have completed their graduation mission.[5] In 2501 a Dominion training team was issued with the devices, but they were intended to be controlled by their preceptor and not the trainees themselves.[7]
Upon activation of the device, a ghost is rendered almost completely invisible. A faint ripple through the air is faintly observable by the naked eye as a ghost moves if one is looking hard enough and knows what to look for, but suffice to say, few targets know what to look for until it's too late.[8]
In addition to functional advantages, the ability to cloak has given the ghosts a psychological edge over their enemies, specifically a reputation of fear.[2][9] Shimmering with visible energy upon deactivation,[10] a moebius reactor can increase the full amount of stored energy for the device.[2] In addition, the Kimeran Pirates developed an even longer lasting reactor.[11]
The personal cloaking device also gives the ghost a psychological 'fear effect' over their enemies,[2] cultivated (and perhaps exaggerated) by the Dominion amongst its citizens.[9] However, the advantages of the personal cloaking device can be rendered null by specialized sensory equipment[1] (or specialized strains such as the overlord in the case of the zerg).[2] In addition, its effectiveness is reduced if viscous substances such as fire suppressant adhere to the hostile environment suit. However, while a human form is made visible as a result, the ghost itself is still invisible for all intents and purposes.[12]
References
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