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The plasma shield (a.k.a. phase shield)[1] is a protoss defense method created by a blend of psionic power and technology. The technological aspect renders them vulnerable to EMP effects.[2]
Overview[]
During the Aeon of Strife, protoss warriors created personal shields by focusing psionic energy. The protoss later reproduced the effect using psi-field generators. These generators could be installed in machines giving protoss vehicles shields as well.[3] Psionically powerful protoss such as Khastiana can still enhance the power of their shields.[4] Shields must be dropped to make use of some physical contact-based psionic abilities.[4] Shields regenerate quickly after absorbing damage.[5] Shields are charged via a device named the shield capacitor, also referred to as a shield battery. These devices can be drained by extended use.[6]
Against terran weapons, plasma shields can resist infantry-based weapons, including fragmentation grenades,[7] laser pistols,[8] and even the C-14 rifle at point blank range. Terran Dominion tactics state that plasma shields are best overcome by mass fire.[4]
After the Brood War, vast advancements were made to shield regeneration technology, which led to the phasing out of the shield battery as a means to recharge shields. However, improvements to the shield battery's ability to recharge plasma shields led to some factions reintegrating them.[9]
Game Effect[]
StarCraft[]
- +1 armor bonus to shields per level for all units and structures.
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Shields points act as another form of hit points and are usually lost first. Unlike regular HP, plasma shields always suffer full damage regardless of the type of attack used against them or the size of the shielded object. For example, a large-sized dragoon's shields will take full damage from concussive damage attacks such as from a vulture.
Shield points have a separate "armor" rating from regular hit points. The base "armor" is 0 and may be upgraded. This applies to both units and buildings. If an attack both depletes shields and damages HP, both shield armor and regular armor are subtracted from the attack's damage. Shield points regenerate slowly but a shield battery may be used to restore them faster. They regenerate at a rate of approximately ~1.5 points per second.[10]
Shields caught within the terran science vessel's EMP Shockwave are reduced to 0 points.
StarCraft II[]
- +1 armor to shields per level.
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Shields regenerate very quickly after 10 seconds out of combat,[11] but do not regenerate when taking damage. They regenerate at 2 points per second.
Shields take the same bonus damage as the unit they are protecting.
The widow mine deals extra damage to shields.[12]
The ghost's EMP Shot drains 100 shield points per shot.
Hybrids[]
Hybrid destroyers, dominators, and nemesis are protected by shields.[13]
Esoteric Uses[]
Shields protect the protoss from rip-field generators if they have at least 1 or more shield points.[14]
References[]
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