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Predators, sometimes called "cybercats", are big, heavy robots shaped like cats.
In 2502, some were owned by the Screaming Skulls, and were used in an attempt to kill their former captives, War Pig members Vin Iggins and Cole Hickson. One knocked Iggins down, but Hickson terminated them with shots from a pistol.
Unlocks the predator for production.
The predator is equipped with an electrified discharge field. This field activates each time the predator strikes an enemy in combat, doing heavy damage to all nearby enemy units. This makes the predator a devastatingly effective counter to large grounds of enemy units.
Predators unleash a lightning field AoE burst which deals 20 damage with every attack. While they gain no bonus against any unit type, a handful of them can easily bring down swarms of zerglings or other low health units with their AoE burst attack.
A primary weakness to using predators is that, for their cost, they are not very durable for a melee unit. Also, because they are mechanical units, they cannot be paired with medics or medivac dropships (though they can potentially be paired with the science vessel). Without armor upgrades, predators will die fairly easily against ranged attackers.
Predators are strong against zerglings, banelings, infested terrans, marines, firebats, reapers, hellions, and occasionally zealots and sentries. Unfortunately, they have many counters: marauders, siege tanks, thors, diamondbacks, stalkers, immortals, colossi, roaches, hydralisks, ultralisks, and any air units. This makes the predator an extremely specialized unit.
The Predator unleashes a deadly field of electricity each time it attacks. Deals 20 damage.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Armor upgrades increase health of affected units by 5% per level.
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.
Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.
- ↑ Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #2" StarCraft 1 (2) (June 24, 2009) DC Comics (Wildstorm).
- ↑ 2.0 2.1 2.2 2.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
- ↑ 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.