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Cybercat SC-C2 Head1

A Screaming Skulls cybercat

Predators, sometimes called "cybercats", are big, heavy robots shaped like cats.

In 2502, some were owned by the Screaming Skulls, and were used in an attempt to kill their former captives, War Pig members Vin Iggins and Cole Hickson. One knocked Iggins down, but Hickson terminated them with shots from a pistol.[1]

During the Second Great War, Egon Stetmann's research was (theoretically) able to equip predators with an electrical discharge field.[2]

Game Unit

SC2 Lab Predator Icon
Predator

Unlocks the predator for production.[2]

The predator is equipped with an electrified discharge field. This field activates each time the predator strikes an enemy in combat, doing heavy damage to all nearby enemy units. This makes the predator a devastatingly effective counter to large grounds of enemy units.

Campaign Acquisition
Acquired from Hyperion laboratory for 15 zerg research points
ve

Predators are available as a special anti-infantry unit in StarCraft II: Wings of Liberty at the cost of 15 zerg research points and access to the Hercules dropship.[2]

Predators unleash a lightning field AoE burst which deals 20 damage with every attack. While they gain no bonus against any unit type, a handful of them can easily bring down swarms of zerglings or other low health units with their AoE burst attack.

A primary weakness to using predators is that, for their cost, they are not very durable for a melee unit. Also, because they are mechanical units, they cannot be paired with medics or medivac dropships (though they can potentially be paired with the science vessel). Without armor upgrades, predators will die fairly easily against ranged attackers.

Predators are strong against zerglings, banelings, infested terrans, marines, firebats, reapers, hellions, and occasionally zealots and sentries. Unfortunately, they have many counters: marauders, siege tanks, thors, diamondbacks, stalkers, immortals, colossi, roaches, hydralisks, ultralisks, and any air units. This makes the predator an extremely specialized unit.

Abilities

GhostEmp SC2 Icon1
Lightning Field

The Predator unleashes a deadly field of electricity each time it attacks. Deals 20 damage.

ve

Upgrades

  • +1 damage for cyclones
  • +1 base damage and +1 bonus damage for hellions
  • +2 damage for hellbats
  • +2 base damage and +1 bonus damage for siege tanks (tank mode)
  • +4 base damage and +1 bonus damage for siege tanks (siege mode)
  • +3 ground damage,+1/+3 air base damage and +1 bonus damage for thors (AoE/single-target)
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Increases the armor of terran vehicles

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[3]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[2]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Development

Predators were able to cloak as long as they had energy available to use. In addition, Lightning Field was also known as 'Retribution Field' instead.[4]

References

  1. Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #2" StarCraft 1 (2) (June 24, 2009) DC Comics (Wildstorm).
  2. 2.0 2.1 2.2 2.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryLabZerg" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC2-WoL_StoryLabZerg" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC2-WoL_StoryLabZerg" defined multiple times with different content
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  4. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010


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