During the Second Great War, these elite battlecruisers served in Emperor Arcturus Mengsk's Royal Guard. Several Pride of Augustgrad battlecruisers were also attached to Alpha Squadron. Multiple Pride of Augustgrad battlecruisers took part in the ineffectual defense of the Korhal Palace during Kerrigan's invasion of Korhal. At one point during the battle, Emperor Mengsk personally ordered Alpha Squadron's battlecruisers to destroy the Hyperion, but they fell to the combined Swarm-Raider forces.[1]
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
Pride of Augustgrad battlecruisers can be built by Arcturus Mengsk in Co-op Missions. They serve as powerful warships, that can rank up to empower their Yamato Cannon and Tactical Jump abilities. At Rank 2, the Pride of Augustgrad gains area-of-effect damage on its Yamato Cannon. At Rank 3, the Yamato Cannon fires a total of three times, choosing new targets if the main one is destroyed. This means that a fully upgraded Pride of Augustgrad can easily clear clumped groups of enemies. With the Field Assisted Targeting System, the Pride of Augustgrad can also support masses of Dominion troopers by providing extra range.
As the ship has no means to repair itself, changing a few troopers into Dominion laborers between fights to repair them will keep veteran ships in the battle.[2]
Upgrades and Abilities[]
Yamato Cannon
Blasts a target with a devastating plasma cannon, causing 300 damage.
Rank 1: Yamato Cannon can store up to 2 charges.
Rank 2: Yamato Cannon now deals damage to the area around the target (within a radius of 1.5).
Killing enemy units grants experience to nearby Royal Guards. If there are no nearby Royal Guards when an enemy is killed, the experience is instead split between all Royal Guards in the mission. Experience allows the unit to gain Rank, which improves its damage, armor, health and unlock new abilities or passive bonuses.
Principal Proletariat: Increases the gained experience by 100%.
Usage
Passive
Notes
The leveling up mechanics works as follows:
When an enemy unit is killed, 100 (200 with Principal Proletariat) experience per supply cost of the unit killed is "dropped".
If the unit is a non-Heroic unit with 0 supply cost, it will drop no experience.
If the unit is a Heroic unit with 0 supply cost, it will drop 800 (1600 with Principal Proletariat) experience.
Dropped experience is equally split among all eligible units (Royal Guard, not at max rank) within 15 range of the unit killed.
If there are no eligible units within 15 range of the unit killed, all eligible units on the map get an equal split of the dropped experience.
Once a Royal Guard unit has reached maximum rank, it is removed from the pool of eligible units so as to not waste experience.
Mastery: +0.5 (+1 with Principal Proletariat) experience per supply (+4 (+8 with Principal Proletariat) experience on Heroic unit with 0 supply cost) per Royal Guard Experience Gain Rate mastery point. Up to a maximum 115 (230 with Principal Proletariat) experience per supply (920 (1840 with Principal Proletariat) experience on Heroic unit with 0 supply cost).
Royal Guards increase Imperial Support based on their supply cost and Rank. Each point of Imperial Support generates 1 Imperial Mandate every 240 seconds.
Usage
Passive
Notes
Imperial Support=100% for Royal Guard's Supply. Depending on the Rank level, the number of Imperial Support increases by x1.5 (Rank 1), x2 (Rank 2) or x2.5 (Rank 3). Mastery: +1% of Imperial Support per Royal Guard Support mastery point. Up to a maximum +30%.
Campaign Acquisition
Unlock
Reach Mengsk Level 5.
Acquisition
Unranked
Effect
10 (15 with Principal Proletariat) Mandate every 240 Mastery: +0.1 (+0.15 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 13 (19.5 with Principal Proletariat) Mandate every 240
Rank 1
Effect
15 (22.5 with Principal Proletariat) Mandate every 240 Mastery: +0.15 (+0.225 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 19.5 (29.25 with Principal Proletariat) Mandate every 240
Rank 2
Effect
20 (30 with Principal Proletariat) Mandate every 240 Mastery: +0.2 (+0.3 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 26 (39 with Principal Proletariat) Mandate every 240
Rank 3
Effect
25 (37.5 with Principal Proletariat) Mandate every 240 Mastery: +0.25 (+0.375 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 32.5 (48.75 with Principal Proletariat) Mandate every 240