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The Pride of Augustgrad is a special class of battlecruisers utilized by the Royal Guard of the Terran Dominion.

HistoryEdit

During the Second Great War, these elite battlecruisers served in Emperor Arcturus Mengsk's Royal Guard. Several Pride of Augustgrad battlecruisers were also attached to Alpha Squadron. Multiple Pride of Augustgrad battlecruisers took part in the ineffectual defense of the Korhal Palace during Kerrigan's invasion of Korhal. At one point during the battle, Emperor Mengsk personally ordered Alpha Squadron's battlecruisers to destroy the Hyperion, but they fell to the combined Swarm-Raider forces.[1]

AlliedCommanders SC2-LotV Art1

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

In the alternate timeline where Arcturus Mengsk survives the Second Great War, these mighty ships were used against the forces of Amon.[2]

Game UnitEdit

Heart of the SwarmEdit

Pride of Augustgrad battlecruisers appear as enemies in the Heart of the Swarm campaign.

Upgrades and Abilities

Blasts a target with a devastating plasma cannon, causing 240 damage.

Usage
Hotkey Y
Cost 3Time SC2 Game1
Range 10
Cooldown 71Time SC2 Game1
Acquisition
Required Weapons Refit upgrade from the fusion core
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Increases the damage of terran air units.

Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Co-op MissionsEdit

Pride of Augustgrad battlecruisers can be built by Arcturus Mengsk in Co-op Missions. They serve as powerful warships, that can rank up to empower their Yamato Cannon and Tactical Jump abilities. At Rank 2, the Pride of Augustgrad gains area-of-effect damage on its Yamato Cannon. At Rank 3, the Yamato Cannon fires a total of three times, choosing new targets if the main one is destoyed. This means that a fully upgraded Pride of Augustgrad can easily clear clumped groups of enemies. With the Field Assisted Targeting System, the Pride of Augustgrad can also support masses of Dominion troopers by providing extra range.

As the ship has no means to repair itself, changing a few troopers into Dominion laborers between fights to repair them will keep veteran ships in the battle.[2]

Upgrades and AbilitiesEdit

YamatoCannon Coop Game1
Yamato Cannon

Blasts a target with a devastating plasma cannon, causing 300 damage.

Rank 1: Yamato Cannon can up store 2 charges.

Rank 2: Yamato Cannon can now deals damage to the area around the target.

Rank 3: Yamato Cannon can fires on 3 targets.

Usage
Hotkey Y
Cost 1.5Time SC2 Game1
Range 10
Cooldown 120Time SC2 Game1
Campaign Acquisition
Unlock Reach Mengsk Level 12.
ve
JumpHyperion SC2 Icon1
Tactical Jump

Warps to the target location. Pride of Augustgrad is invulnerable while warping.

Rank 1: Tactical Jump can up store 2 charges.

Usage
Hotkey T
Cooldown 60Time SC2 Game1
Campaign Acquisition
Unlock Reach Mengsk Level 12.
ve
RoyalGuardoftheDominion
Royal Guard of the Dominion

Killing enemy units grants experience to nearby Royal Guards. If there are no nearby Royal Guards when an enemy is killed, the experience is instead split between all Royal Guards in the mission. Experience allows the unit to gain Rank, which improves its damage, armor, health and unlock new abilities or passive bonuses.

  • Rank 1: Yamato Cannon and Tactical Jump hold an additional charge.
  • Rank 2: Yamato Cannon deals damage in an area around the target.
  • Rank 3: Yamato Cannon fires 2 additional times, choosing new targets.
Usage
Passive
Notes

The leveling up mechanics works as follows:

  • When an enemy unit is killed, 100 experience per supply cost of unit killed is "dropped".
  • If the unit is a non-Heroic unit with 0 supply cost, it will drop no experience.
  • If the unit is a Heroic unit with 0 supply cost, it will drop 800 experience.
  • Dropped experience is equally split among all eligible units (Royal Guard, not at max rank) within 15 range of the unit killed.
  • If there are no eligible units within 15 range of the unit killed, all eligible units on the map get an equal split of the dropped experience.
  • Once a Royal Guard unit has reached maximum rank, it is removed from the pool of eligible units so as to not waste experience.

Mastery: +0.5 experience per supply (+4 experience on Heroic unit with 0 supply cost) per Royal Guard Experience Gain Rate mastery point. Up to a maximum 115 experience per supply (920 experience on Heroic unit with 0 supply cost).

Campaign Acquisition
Unlock Rank 1 & 2 - Initially available.
Rank 3 - Reach Mengsk Level 15.
Acquisition
Purchased from Pride of Augustgrad (Individual)
Rank 1
Required Grants 3000 experience.
Effect Hit points: 1000
Armor: 4
Damage: 15 (vs Ground)
11.25 (vs Air)
Rank 2
Required Grants 7000 experience. (summary 10000)
Effect Hit points: 1200
Armor: 5
Damage: 18 (vs Ground)
13.5 (vs Air)
Rank 3
Required Grants 12000 experience. (summary 22000)
Effect Hit points: 1400
Armor: 6
Damage: 21 (vs Ground)
15.75 (vs Air)
ve
MightoftheEmpire
Might of the Empire

Royal Guards increase Imperial Support based on their supply cost and Rank. Each point of Imperial Support generates 1 Imperial Mandate every 240 seconds.

Usage
Passive
Notes

Imperial Support=50% for Royal Guard's Supply. Depending on the Rank level, the number of Imperial Support increases by x2 (Rank 1), x3 (Rank 2) or x4 (Rank 3).
Mastery: +1% of Imperial Support per Royal Guard Support mastery point. Up to a maximum +30%.

Campaign Acquisition
Unlock Reach Mengsk Level 5.
Acquisition
Unranked
Effect 5 Mandate every 240Time SC2 Game1
Mastery: +0.05 Mandate every 240Time SC2 Game1 per Royal Guard Support mastery point. Up to a maximum 6.5 Mandate every 240Time SC2 Game1
Rank 1
Effect 10 Mandate every 240Time SC2 Game1
Mastery: +0.1 Mandate every 240Time SC2 Game1 per Royal Guard Support mastery point. Up to a maximum 13 Mandate every 240Time SC2 Game1
Rank 2
Effect 15 Mandate every 240Time SC2 Game1
Mastery: +0.15 Mandate every 240Time SC2 Game1 per Royal Guard Support mastery point. Up to a maximum 19.5 Mandate every 240Time SC2 Game1
Rank 3
Effect 20 Mandate every 240Time SC2 Game1
Mastery: +0.2 Mandate every 240Time SC2 Game1 per Royal Guard Support mastery point. Up to a maximum 26 Mandate every 240Time SC2 Game1
ve
FieldAssistTargetingSystem
Field-Assist Targeting System

Allows Pride of Augustgrad to grant nearby friendly ranged ground units +1 increased range.

Campaign Acquisition
Unlock Reach Mengsk Level 14.
Acquisition
Purchased from Fusion core
Hotkey F
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, The Reckoning (in English). 2013-03-12.
  2. 2.0 2.1 Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Arcturus Mengsk (in English). 2019.
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