StarCraft Wiki
StarCraft Wiki
(I relocated my previous edit/comment to the "notes" section.)
Tag: Visual edit
No edit summary
(13 intermediate revisions by 5 users not shown)
Line 4: Line 4:
 
The '''protoss''' '''Firstborn''' are a sapient humanoid species native to [[Aiur]]. Their advanced technology complements and enhances their psionic mastery.<ref name="SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref>
 
The '''protoss''' '''Firstborn''' are a sapient humanoid species native to [[Aiur]]. Their advanced technology complements and enhances their psionic mastery.<ref name="SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref>
   
The main protoss cultural groups are the [[Khalai]], who adhere to the communal [[Khala]],<ref name="SC:FrntLn_V1_WWF">Elder, Josh and Ramanda Kamarga. "[[StarCraft: Frontline: Why We Fight|Why We Fight]]." In ''[[StarCraft: Frontline: Volume 1]],'' pp. 6–47. [[Tokyopop]], August 1, 2008. ISBN 1427-80721-3.</ref> and the [[Nerazim]], who reject the Khala.<ref name="SC1Man"/><ref name="Nerazim">Blizzard Entertainment staff. 2009-01-08. [http://www.starcraft2.com/features/protoss/darktemplar-vote.xml Dark Templar Vote: Decide Which Clan Joins the Battle]. ''Blizzard Entertainment''. Accessed 2009-01-08.</ref> Two smaller cultural branches of the protoss, the [[Tal'darim]] and the [[Purifier]], separated from the Khalai over respective ideological differences.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]]''. [[Simon & Schuster]] (Pocket Star). ISBN 978-1439-10938-0.</ref>
+
The main protoss cultural groups are the [[Khalai]], who adhere to the communal [[Khala]],<ref name="SC:FrntLn_V1_WWF">Elder, Josh and Ramanda Kamarga. "[[StarCraft: Frontline: Why We Fight|Why We Fight]]." In ''[[StarCraft: Frontline: Volume 1]],'' pp. 6–47. [[Tokyopop]], August 1, 2008. ISBN 1427-80721-3.</ref> and the [[Nerazim]], who reject the Khala.<ref name="SC1Man"/><ref name="Nerazim">Blizzard Entertainment staff. 2009-01-08. [http://www.starcraft2.com/features/protoss/darktemplar-vote.xml Dark Templar Vote: Decide Which Clan Joins the Battle]. ''Blizzard Entertainment''. Accessed 2009-01-08.</ref> Two smaller cultural branches of the protoss, the [[Tal'darim]] and the [[Purifier]], separated from the Khalai over respective ideological differences.<ref name = "SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]]''. [[Simon & Schuster]] (Pocket Star). ISBN 978-1439-10938-0.</ref>
   
 
Protoss civilization was reunified when the Khalai and Nerazim, sundered since the [[Discord]], were reunited<ref name="SC:BW_E4_M3">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Legacy of the Xel'Naga]] (in [[English]]). 1998.</ref> after the devastation of [[Aiur]] by the [[zerg]] during the [[Great War]].<ref name="SC:BW_E4_M1">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref>
 
Protoss civilization was reunified when the Khalai and Nerazim, sundered since the [[Discord]], were reunited<ref name="SC:BW_E4_M3">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Legacy of the Xel'Naga]] (in [[English]]). 1998.</ref> after the devastation of [[Aiur]] by the [[zerg]] during the [[Great War]].<ref name="SC:BW_E4_M1">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref>
   
Alongside the zerg and [[terran]]s, the protoss stand as one of the three dominant species of the [[Milky Way]].<ref name="SC:BG_Man">(2007). ''StarCraft: The Board Game (manual)''. Fantasy Flight Games.</ref> Protoss are not found outside the [[Koprulu sector]].<ref name="Q&A"/>
+
Alongside the zerg and [[terran]]s, the protoss stand as one of the three dominant species of the [[Milky Way]].<ref name="SC:BG_Man">(2007). ''StarCraft: The Board Game (manual)''. Fantasy Flight Games.</ref> Protoss are not found outside the [[Koprulu sector]].<ref name="Q&A" />
   
 
==History==
 
==History==
Line 24: Line 24:
 
Approximately [[1500]] by [[terran]] reckoning, the [[Conclave]] attempted to exterminate rogue heretics who had deliberately cut themselves off from the Khala and would later become known as the [[Dark Templar]]. They ordered [[Executor]] [[Adun]] to execute them, but Adun refused, instead teaching the rogues to [[cloaking|hide]] from the Conclave. Eventually the rogues lost control of their powers, alerting the Conclave. They were secretly banished on a [[Dark Templar exile ship|xel'naga ship]].
 
Approximately [[1500]] by [[terran]] reckoning, the [[Conclave]] attempted to exterminate rogue heretics who had deliberately cut themselves off from the Khala and would later become known as the [[Dark Templar]]. They ordered [[Executor]] [[Adun]] to execute them, but Adun refused, instead teaching the rogues to [[cloaking|hide]] from the Conclave. Eventually the rogues lost control of their powers, alerting the Conclave. They were secretly banished on a [[Dark Templar exile ship|xel'naga ship]].
 
[[File:ZealotHydra SC1 Concept1.jpg|thumb|A lone protoss faces down the zerg]]
 
[[File:ZealotHydra SC1 Concept1.jpg|thumb|A lone protoss faces down the zerg]]
By [[2499]] the protoss became aware of a xenomorphic threat, the [[zerg]], another alien species also created by the [[xel'naga]]. The zerg were attacking the [[terran]]s, a species which had traveled to the [[Koprulu Sector]] two hundred years previously. The Conclave dispatched [[Tassadar]] and a force of protoss to destroy the infestation by [[purification|purifying]] the infested worlds.<ref name="SC1Man"/>
+
By [[2499]] the protoss became aware of a xenomorphic threat, the [[zerg]], another alien species also created by the [[xel'naga]]. The zerg were attacking the [[terran]]s, a species which had traveled to the [[Koprulu Sector]] two hundred years previously. The Conclave dispatched [[Tassadar]] and a force of protoss to destroy the infestation by [[purification|purifying]] the infested worlds.<ref name="SC1Man" />
   
 
===Fall of Aiur===
 
===Fall of Aiur===
Line 31: Line 31:
 
Tassadar's force failed in its mission, and the remnants traveled to the new zerg homeworld, [[Char]]. There, Tassadar struck an alliance with the [[Dark Templar]] prelate, [[Zeratul]]. They discovered a weakness in the zerg command structure which could be exploited only by the Dark Templar, and clashed with their new leader, the [[Sarah Kerrigan|Queen of Blades]]. Meanwhile, the majority of the zerg force traveled to Aiur.<ref name="SC:QnBlades">Rosenberg, Aaron (June 1, 2006). ''[[StarCraft: Queen of Blades]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.</ref> The protoss were losing the battle, but when Tassadar brought Zeratul to Aiur, a [[Protoss Civil War (Episode III)|protoss civil war]] broke out between [[Tassadar's Followers|Tassadar's followers]] and the followers of the [[Conclave]].<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Homeland]] (in English). 1998.</ref> Eventually Tassadar's faction won.<ref>Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[The Trial of Tassadar]] (in English). 1998.</ref> Unimpeded by the Conclave, Tassadar's followers attacked the [[Overmind]] itself.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye of the Storm]] (in English). 1998.</ref> Tassadar died during the battle.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode III#The Death of the Overmind|The Death of the Overmind]]. (in English). 1998.</ref> Seventy percent of protoss on Aiur were killed.<ref name="SC:BW_Man">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
 
Tassadar's force failed in its mission, and the remnants traveled to the new zerg homeworld, [[Char]]. There, Tassadar struck an alliance with the [[Dark Templar]] prelate, [[Zeratul]]. They discovered a weakness in the zerg command structure which could be exploited only by the Dark Templar, and clashed with their new leader, the [[Sarah Kerrigan|Queen of Blades]]. Meanwhile, the majority of the zerg force traveled to Aiur.<ref name="SC:QnBlades">Rosenberg, Aaron (June 1, 2006). ''[[StarCraft: Queen of Blades]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.</ref> The protoss were losing the battle, but when Tassadar brought Zeratul to Aiur, a [[Protoss Civil War (Episode III)|protoss civil war]] broke out between [[Tassadar's Followers|Tassadar's followers]] and the followers of the [[Conclave]].<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Homeland]] (in English). 1998.</ref> Eventually Tassadar's faction won.<ref>Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[The Trial of Tassadar]] (in English). 1998.</ref> Unimpeded by the Conclave, Tassadar's followers attacked the [[Overmind]] itself.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye of the Storm]] (in English). 1998.</ref> Tassadar died during the battle.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode III#The Death of the Overmind|The Death of the Overmind]]. (in English). 1998.</ref> Seventy percent of protoss on Aiur were killed.<ref name="SC:BW_Man">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
   
The protoss fled to [[Shakuras]], followed by a zerg faction.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Dunes of Shakuras]] (in English). 1998.</ref> The protoss destroyed the renegade zerg, saving themselves but advancing [[Sarah Kerrigan]]'s aims.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Cinematic: [[StarCraft Episode IV#Fury of the Xel'Naga|Fury of the Xel'Naga]] (in English). 1998.</ref> With the assistance of her enigmatic minion [[Samir Duran]],<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Drawing of the Web]] (in English). 1998.</ref> she would later force the protoss into destroying the [[second Overmind]] for her, making her the sole leader of the [[Zerg Swarm]].<ref>'''[[Zeratul]]:''' "Kerrigan, this is Zeratul. I demand to know why you've taken our [[Matriarch]]."<br>'''[[Sarah Kerrigan]]:''' "Actually, Zeratul, she's not the one I'm truly interested in. I stole her to get to you. You see, I need you and your brethren to kill the [[second Overmind|Overmind]] for me. The only way I had of assuring your cooperation was to take away that which you value most. However, I give you my word that once you've killed the Overmind, I'll allow her to return to you."<br>'''Zeratul:''' "As if your word held any value..."<br>'''[[Raszagal]]:''' "Zeratul, my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!"<br>'''Zeratul:''' "You ask me to aid this vile creature?"<br>'''Raszagal:''' "I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people, Zeratul. Obey me as you always have... Trust in my judgement."<br>'''Zeratul:''' "Very well, Matriarch. The Overmind will die this day." ''[[StarCraft: Brood War]]''. Vivendi Games. Level/area: [[To Slay the Beast]] (in English). 1998.</ref> As the protoss attempted a revenge strike on Kerrigan,<ref>'''[[Artanis]]:''' "Kerrigan, this is Artanis. My brethren and I have come to avenge the deaths of [[Fenix]], the Matriarch, and all of the other Protoss who fell before the Swarm! It is long past time you paid for your crimes against our people." ''[[StarCraft: Brood War]]''. Vivendi Games. Level/area: [[Omega]] (in English). 1998.</ref> Duran abandoned her to conduct protoss/zerg [[hybrid]]ization experiments, which were discovered by Zeratul.<ref name="SC:BW_Bonus">Blizzard Entertainment. ''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Dark Origin]] (in English). 1998.</ref> The latter exiled himself for several years following the discovery.<ref>Blizzard Entertainment. 2010-7-27. [http://us.battle.net/sc2/en/game/hero/zeratul Cast of Characters: Zeratul]. ''Blizzard Entertainment''. Accessed 2010-7-27.</ref>
+
The protoss fled to [[Shakuras]], followed by a zerg faction.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Dunes of Shakuras]] (in English). 1998.</ref> The protoss destroyed the renegade zerg, saving themselves but advancing [[Sarah Kerrigan]]'s aims.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Cinematic: [[StarCraft Episode IV#Fury of the Xel'Naga|Fury of the Xel'Naga]] (in English). 1998.</ref> With the assistance of her enigmatic minion [[Samir Duran]],<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Drawing of the Web]] (in English). 1998.</ref> she would later force the protoss into destroying the [[second Overmind]] for her, making her the sole leader of the [[Zerg Swarm]].<ref>'''[[Zeratul]]:''' "Kerrigan, this is Zeratul. I demand to know why you've taken our [[Matriarch]]."<br>'''[[Sarah Kerrigan]]:''' "Actually, Zeratul, she's not the one I'm truly interested in. I stole her to get to you. You see, I need you and your brethren to kill the [[second Overmind|Overmind]] for me. The only way I had of assuring your cooperation was to take away that which you value most. However, I give you my word that once you've killed the Overmind, I'll allow her to return to you."<br>'''Zeratul:''' "As if your word held any value..."<br>'''[[Raszagal]]:''' "Zeratul, my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!"<br>'''Zeratul:''' "You ask me to aid this vile creature?"<br>'''Raszagal:''' "I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people, Zeratul. Obey me as you always have... Trust in my judgement."<br>'''Zeratul:''' "Very well, Matriarch. The Overmind will die this day." ''[[StarCraft: Brood War]]''. Vivendi Games. Level/area: [[To Slay the Beast]] (in English). 1998.</ref> As the protoss attempted a revenge strike on Kerrigan,<ref>'''[[Artanis]]:''' "Kerrigan, this is Artanis. My brethren and I have come to avenge the deaths of [[Fenix]], the Matriarch, and all of the other Protoss who fell before the Swarm! It is long past time you paid for your crimes against our people." ''[[StarCraft: Brood War]]''. Vivendi Games. Level/area: [[Omega]] (in English). 1998.</ref> Duran abandoned her to conduct protoss/zerg [[hybrid]]ization experiments, which were discovered by Zeratul.<ref name="SC:BW_Bonus">Blizzard Entertainment. ''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Dark Origin]] (in English). 1998.</ref> The latter exiled himself for several years following the discovery.<ref>Blizzard Entertainment. 2010-7-27. [http://us.battle.net/sc2/en/game/hero/zeratul Cast of Characters: Zeratul]. ''Blizzard Entertainment''. Accessed 2010-7-27.</ref>
   
 
===End War===
 
===End War===
 
{{Quote|Alas, the day has finally come. The [[End War]] is upon us... and all of creation depends on our victory!|Dark Prelate Zeratul|url=https://www.youtube.com/watch?v=K6nY9mU8ICs&t=3s}}
 
{{Quote|Alas, the day has finally come. The [[End War]] is upon us... and all of creation depends on our victory!|Dark Prelate Zeratul|url=https://www.youtube.com/watch?v=K6nY9mU8ICs&t=3s}}
 
{{Main|End War}}
 
{{Main|End War}}
The protoss spent years rebuilding the [[Golden Armada]] to retake Aiur, and in [[2506]], the fleet was launched to retake their homeworld.<ref name="SC2:LotV:ForAiur!">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[For Aiur!]] (in English). 2015-11-10.</ref> However, this coincided with the return of Amon, who corrupted the Khala and possessed every protoss connected to it.<ref name="SC2:LotV:TheGrowingShadow">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[The Growing Shadow]] (in English). 2015-11-10.</ref> Artanis gathered the survivors aboard the [[arkship]] the ''[[Spear of Adun]]'', and set off to find the means to fight Amon.<ref name="SC2:LotV:SpearofAdun">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[The Spear of Adun (mission)|The Spear of Adun]] (in English). 2015-11-10.</ref> They followed Zeratul's lead to the temple of [[Ulnar]],<ref name="SC2:LotV:TheInfiniteCycle" /> but found the xel'naga there dead.<ref>Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. Cinematic: [[Entombed]]. (in English). 2015.</ref> Artanis then united the ancient Purifiers and the [[Tal'darim]], and moved to reclaim their home.<ref name="SC2:LotV:Templar'sReturn">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[Templar's Return]] (in English). 2015-11-10.</ref> The attack was successful; Aiur was reclaimed and Amon was thrust back into the Void.<ref name="SC2:LotV_Liberation and Legacy">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Cinematic: [[Legacy (cinematic)|Legacy]]. (in English). 2015.</ref> The protoss, with the aid of the Dominion and Zerg Swarm, pushed [[Into the Void (campaign)|into the Void]] and slew Amon, ending his manipulations of the protoss.<ref name="SC2:LotV:Amon'sFall">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Into the Void (campaign)|Into the Void]], [[Amon's Fall]] (in English). 2015-11-10.</ref>
+
The protoss spent years rebuilding the [[Golden Armada]] to retake Aiur, and in [[2506]], the fleet was launched to retake their homeworld.<ref name="SC2:LotV:ForAiur!">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[For Aiur!]] (in English). 2015-11-10.</ref> However, this coincided with the return of Amon, who corrupted the Khala and possessed every protoss connected to it.<ref name="SC2:LotV:TheGrowingShadow">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[The Growing Shadow]] (in English). 2015-11-10.</ref> Artanis gathered the survivors aboard the [[arkship]] the ''[[Spear of Adun]]'', and set off to find the means to fight Amon.<ref name="SC2:LotV:SpearofAdun">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[The Spear of Adun (mission)|The Spear of Adun]] (in English). 2015-11-10.</ref> They retrieved the Keystone,<ref name="SC2:LotV:BrothersinArms">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Brothers in Arms]]. (in English). November 10, 2015</ref> and evacuated the [[Nerazim]] from Shakuras before destroying the planet as Amon's forces overran it.<ref name="SC2:LotV:LastStand">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Last Stand]]. (in English). November 10, 2015</ref> The Daelaam followed Zeratul's lead to the temple of [[Ulnar]],<ref name="SC2:LotV:TheInfiniteCycle" /> but found the xel'naga there dead.<ref>Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. Cinematic: [[Entombed]]. (in English). 2015.</ref> Artanis then united the ancient Purifiers and the [[Tal'darim]] with the Daelaam, and moved to reclaim their home.<ref name="SC2:LotV:Templar'sReturn">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[Templar's Return]] (in English). 2015-11-10.</ref> The attack was successful; Aiur was reclaimed and Amon was thrust back into the Void.<ref name="SC2:LotV_Liberation and Legacy">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Cinematic: [[Legacy (cinematic)|Legacy]]. (in English). 2015.</ref> The protoss, with the aid of the Dominion and Zerg Swarm, pushed [[Into the Void (campaign)|into the Void]] and slew Amon, ending his manipulations of the protoss.<ref name="SC2:LotV:Amon'sFall">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Into the Void (campaign)|Into the Void]], [[Amon's Fall]] (in English). 2015-11-10.</ref>
   
 
==Physiology==
 
==Physiology==
Line 42: Line 42:
 
...is tall, dark and ugly?|[[Jack Frost]] and [[Charlie Vane]] after seeing a protoss for the first time|StarCraft: Insurrection}}
 
...is tall, dark and ugly?|[[Jack Frost]] and [[Charlie Vane]] after seeing a protoss for the first time|StarCraft: Insurrection}}
 
[[File:Protoss SC2 Cncpt1.jpg|thumb|Male protoss anatomy]]
 
[[File:Protoss SC2 Cncpt1.jpg|thumb|Male protoss anatomy]]
Protoss are about two meters (seven feet)<ref name="SC:QnBlades"/> to three meters tall,<ref>Back of the original ''StarCraft'' box, 1998. [http://i.imgur.com/MP9MmFi.jpg]</ref> with typical heights of eight to nine feet (2.4-2.7 meters).<ref name="RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref> The height of researcher [[Ulavu]] was given as two and a quarter meters.<ref name="SC:Evolution">Zahn, Timothy (November 8, 2016). ''[[StarCraft: Evolution]]''. Del Rey Books. ISBN 0425284735.</ref> A protoss would consider a human over six feet tall to be "short".<ref name="SC:DkTempSaga1"/> While the average protoss weight has not been documented, [[Tassadar]] weighed 145 kilograms.<ref name="FigureBox> [https://imgur.com/a/Jd6CWng StarCrat Figurine Box], accessed 12-6-2018</ref>
+
Protoss are about two meters (seven feet)<ref name="SC:QnBlades" /> to three meters tall,<ref>Back of the original ''StarCraft'' box, 1998. [http://i.imgur.com/MP9MmFi.jpg]</ref> with typical heights of eight to nine feet (2.4-2.7 meters).<ref name="RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref> The height of researcher [[Ulavu]] was given as two and a quarter meters.<ref name="SC:Evolution">Zahn, Timothy (November 8, 2016). ''[[StarCraft: Evolution]]''. Del Rey Books. ISBN 0425284735.</ref> A protoss would consider a human over six feet tall to be "short".<ref name="SC:DkTempSaga1" /> While the average protoss weight has not been documented, [[Tassadar]] weighed 145 kilograms.<ref name="FigureBox> [https://imgur.com/a/Jd6CWng StarCrat Figurine Box], accessed 12-6-2018</ref>
   
They have two glowing eyes<ref name="SC1Man"/> that blink normally,<ref name="CampaignOverview" /> digitigrade legs, semi-permeable skin covered in scales, and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest.<ref name="SC1Man"/> Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic gestalt. This gestalt is the basis of the [[Khala]].<ref name="SC1Man"/> Aside from their eyes, protoss possess no other orifices on their bodies.<ref name="SC:FManual"/> Protoss hands are notable for their variation, with some protoss having two fingers and two thumbs, and others having three fingers and only one thumb. This is a random hereditary trait among the protoss.<ref name="SC:FManual"/>
+
They have two glowing eyes<ref name="SC1Man" /> that blink normally,<ref name="CampaignOverview" /> digitigrade legs, semi-permeable skin covered in scales, and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic gestalt. This gestalt is the basis of the [[Khala]].<ref name="SC1Man" /> Aside from their eyes, protoss possess no other orifices on their bodies. Protoss hands are notable for their variation, with some protoss having two fingers and two thumbs, and others having three fingers and only one thumb. This is a random hereditary trait among the protoss.<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref>
   
 
[[Image:Selendis SC2 Cncpt1.jpg|thumb|[[Selendis]], a female protoss]]
 
[[Image:Selendis SC2 Cncpt1.jpg|thumb|[[Selendis]], a female protoss]]
The [[xel'naga]] considered these beings to have ''[[purity of form]]'' as the protoss are incredibly adaptable to harsh natural conditions and climates, and their strength and speed were unparalleled amongst the other races known to the xel’naga.<ref name="SC1Man"/> Protoss have sharp claws, which can be deadly weapons if a protoss is caught unarmed.<ref name="SCS:Issue4">Houser, Jody (w), Guzmán,Gabriel (p, i). "[[StarCraft: Scavengers: Issue 4]]" ''[[StarCraft: Scavengers]]'' '''4''' (7) (October 31st, 2018) Dark Horse Comics.</ref>
+
The [[xel'naga]] considered these beings to have ''[[purity of form]]'' as the protoss are incredibly adaptable to harsh natural conditions and climates, and their strength and speed were unparalleled amongst the other races known to the xel’naga.<ref name="SC1Man" /> Protoss have sharp claws, which can be deadly weapons if a protoss is caught unarmed.<ref name="SCS:Issue4">Houser, Jody (w), Guzmán,Gabriel (p, i). "[[StarCraft: Scavengers: Issue 4]]" ''[[StarCraft: Scavengers]]'' '''4''' (7) (October 31st, 2018) Dark Horse Comics.</ref>
   
Protoss derive sustenance from light,<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.</ref> capable of living off moonlight (reflected sunlight),<ref name="SC:DkTempSaga1" /><ref name="QA19">[[Karune]]. 2007-10-29. [[StarCraft II Q&A batches#Batch 19|StarCraft II Q&A - Batch 19]]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2007-10-30.</ref> and can go without light for extended periods of time.<ref name="QA19" /> Though the process of light absorption is similar to plants, protoss are able to access energies over a wider range of the electromagnetic spectrum than most plants.<ref name="SC:Evolution"/> What little water they need is absorbed through the skin.<ref name="QA19"/> The [[Dark Templar]] modified themselves biologically and used other techniques to survive on the formerly lightless world of [[Shakuras]].<ref name="Exile">[http://classic.battle.net/scc/protoss/units/darkarchon.shtml Dark Archon.] ''StarCraft Compendium Protoss units''.</ref> Protoss describe the principle of light absorption to be the same as plants, but over a much wider electromagnetic spectrum.<ref name="SC:Evolution" /> Protoss require oxygen to survive.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref> Protoss waste excretion occurs on a molecular level through the skin.<ref name="SC:FManual"/>
+
Protoss derive sustenance from light,<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.</ref> capable of living off moonlight (reflected sunlight),<ref name="SC:DkTempSaga1"/><ref name="QA19">[[Karune]]. 2007-10-29. [[StarCraft II Q&A batches#Batch 19|StarCraft II Q&A - Batch 19]]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2007-10-30.</ref> and can go without light for extended periods of time.<ref name="QA19"/> Though the process of light absorption is similar to plants, protoss are able to access energies over a wider range of the electromagnetic spectrum than most plants.<ref name="SC:Evolution"/> What little water they need is absorbed through the skin.<ref name="QA19"/> The [[Dark Templar]] modified themselves biologically and used other techniques to survive on the formerly lightless world of [[Shakuras]].<ref name="Exile">[http://classic.battle.net/scc/protoss/units/darkarchon.shtml Dark Archon.] ''StarCraft Compendium Protoss units''.</ref> Protoss describe the principle of light absorption to be the same as plants, but over a much wider electromagnetic spectrum.<ref name="SC:Evolution" /> Protoss require oxygen to survive.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref> Protoss waste excretion occurs on a molecular level through the skin.<ref name="SC:FManual" />
   
The protoss used to hunt, but they did so to collect the blood and hides of animals for various purposes, not for sustenance.
+
The protoss used to hunt, but they did so to collect the blood and hides of animals for various purposes, not for sustenance.<ref name="SC:DkTempSaga1" /> Ancient protoss also used to till soil to grow crops.<ref name="ItWillEndInFire">Brooks, Robert. "[[It Will End in Fire]]." (Nov 3, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/end-in-fire/1 StarCraft Lore: It Will End in Fire] Accessed 2015-11-03.</ref>
   
Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions. They are bereft of mouths, noses, or visible ears and are without a sense of taste.<ref name="SC:DkTempSaga1"/> They possess three hearts,<ref name="SC:QnBlades"/> though they are located so closely together in the body, many protoss refer to it as one organ.<ref name="SC:FManual"/>
+
Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions. They are bereft of mouths, noses, or visible ears and are without a sense of taste.<ref name="SC:DkTempSaga1" /> They possess three hearts,<ref name="SC:QnBlades" /> though they are located so closely together in the body, many protoss refer to it as one organ.<ref name="SC:FManual" />
   
 
[[File:15YearZealot SC2-HotS Head1.jpg|thumb|A protoss with golden eyes]]
 
[[File:15YearZealot SC2-HotS Head1.jpg|thumb|A protoss with golden eyes]]
Protoss sleep and dream in a manner similar to humans.<ref name="SC:DkTempSaga1" /> When particularly emotional, streams of energy have been observed to stream from a protoss's eyes, similar to how a terran might cry.<ref name="SC:Sacrifice">Burns, Matt (w) and James Waugh (w), Edouard Guiton (i) and Emanuele Tenderini (i). (October 20, 2015). ''[[Artanis: Sacrifice]]''. Blizzard Entertainment. [http://us.battle.net/sc2/en/media/blizzard-comics/artanis-sacrifice/ Artanis Sacrifice] Accessed 2015-10-20.</ref> Eye colors include blue, green,<ref name="SC:ChildrenVoid">Burns, Matt. "[[Children of the Void]]." (Oct. 13, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/children-void/1 StarCraft Lore: Children of the Void] Accessed 2015-10-13.</ref> gold,<ref name="SC:_CineDeathOM">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode III#The Death of the Overmind|The Death of the Overmind]]. (in English). 1998.</ref> violet,<ref name="Remastered">[https://starcraft.com/en-us/ StarCraft Remastered], ''Blizzard Entertainment''. Accessed on 2017-03-31</ref><ref name = "BC2018">[https://us.shop.battle.net/en-us/product/starcraft-ii-war-chest War Chest: BlizzCon® 2018], ''Blizzard Entertainment''. Accessed on 2018-08-13</ref> and red.<ref name="SC:Ascension">Brooks, Robert. "[[Ascension (short story)|Ascension]]." (Oct. 01, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/ascension/1 StarCraft Lore: Ascension] Accessed 2015-10-01.</ref> The proliferation of eye color corresponds to kindred; Khalai eyes are predominantly blue, Nerazim are predominantly green,<ref name="SC:ChildrenVoid" /> and red is present among the [[Tal'darim]],<ref name="SC:Ascension" /> though has also been observed for the Khalai.<ref name="Remastered" />
+
Protoss sleep and dream in a manner similar to humans.<ref name="SC:DkTempSaga1" /> When particularly emotional, streams of energy have been observed to stream from a protoss's eyes, similar to how a terran might cry.<ref name="SC:Sacrifice">Burns, Matt (w) and James Waugh (w), Edouard Guiton (i) and Emanuele Tenderini (i). (October 20, 2015). ''[[Artanis: Sacrifice]]''. Blizzard Entertainment. [http://us.battle.net/sc2/en/media/blizzard-comics/artanis-sacrifice/ Artanis Sacrifice] Accessed 2015-10-20.</ref> Eye colors include blue, green,<ref name="SC:ChildrenVoid">Burns, Matt. "[[Children of the Void]]." (Oct. 13, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/children-void/1 StarCraft Lore: Children of the Void] Accessed 2015-10-13.</ref> gold,<ref name="SC:_CineDeathOM">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode III#The Death of the Overmind|The Death of the Overmind]]. (in English). 1998.</ref> violet,<ref name="Remastered">[https://starcraft.com/en-us/ StarCraft Remastered], ''Blizzard Entertainment''. Accessed on 2017-03-31</ref><ref name="BC2018">[https://us.shop.battle.net/en-us/product/starcraft-ii-war-chest War Chest: BlizzCon® 2018], ''Blizzard Entertainment''. Accessed on 2018-08-13</ref> and red.<ref name="SC:Ascension">Brooks, Robert. "[[Ascension (short story)|Ascension]]." (Oct. 01, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/ascension/1 StarCraft Lore: Ascension] Accessed 2015-10-01.</ref> The proliferation of eye color corresponds to kindred; Khalai eyes are predominantly blue, Nerazim are predominantly green,<ref name="SC:ChildrenVoid" /> and red is present among the [[Tal'darim]],<ref name="SC:Ascension"/> though has also been observed for the Khalai.<ref name="Remastered" />
   
A protoss's maximum life expectancy is 1000 years,<ref name="CommunityCorner" /> though [[Raszagal|exceptions]] [[Rohana|exist]].<ref name="SC:BW_Man" /> Like other creatures, protoss grow weaker with age, with physical and mental faculties degrading as they get late into their lives.<ref name = "SC:ChildrenVoid">"[[Children of the Void]]." (Oct. 13, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/children-void/1 StarCraft Lore: Children of the Void] Accessed 2015-10-01.</ref>
+
A protoss's maximum life expectancy is 1000 years,<ref name="CommunityCorner" /> though [[Raszagal|exceptions]] [[Rohana|exist]].<ref name="SC:BW_Man" /> Like other creatures, protoss grow weaker with age, with physical and mental faculties degrading as they get late into their lives.<ref name="SC:ChildrenVoid">"[[Children of the Void]]." (Oct. 13, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/children-void/1 StarCraft Lore: Children of the Void] Accessed 2015-10-01.</ref>
   
 
Protoss are not a prolific people,<ref>[http://battle.net/scc/protoss/ Overview]. ''Battle.net StarCraft Compendium.'' Accessed 2007-11-07.</ref> to the extent that the [[xel'naga]] developed an artifact, the [[Kassia crystal]], to counteract this.<ref name="SC:FrntLn_V3_TA">Zapotek, Ren (w), Noel Rodriguez (p, i). "[[StarCraft: Frontline: Twilight Archon|Twilight Archon]]." In ''[[StarCraft: Frontline: Volume 3]]'' (paperback binding), pp. 132-177. [[Tokyopop]], July 14, 2009. ISBN 978-1427-80832-5.</ref> The population of Aiur, however, had reached billions.<ref name="SC:Moth">Kindregan, Brian T. "[[Mothership (short story)|Mothership]]." (January 15, 2010). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/mothership/1 Mothership] Accessed 2010-01-15.</ref> Before the [[Fall of Aiur]], the protoss population was in decline due to systemic extermination; the protoss were passing away from sheer age.<ref name="ExtinctInterview">"The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." [[Dustin Browder]], Jonathan Ross. 2009-06-29. [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23</ref> Their numbers have been further reduced through conflict,<ref name="ZealotScience">2014-10-30, [http://us.battle.net/sc2/en/game/unit/zealot#science Zealot Science]. ''Blizzard Entertainment'', accessed on 2014-11-01</ref> and their population continues to decline.<ref name="VoidScience">2015-02-05, [http://us.battle.net/sc2/en/game/unit/void-ray#science Void Ray Science]. ''Blizzard Entertainment'', accessed on 2015-02-08</ref>
 
Protoss are not a prolific people,<ref>[http://battle.net/scc/protoss/ Overview]. ''Battle.net StarCraft Compendium.'' Accessed 2007-11-07.</ref> to the extent that the [[xel'naga]] developed an artifact, the [[Kassia crystal]], to counteract this.<ref name="SC:FrntLn_V3_TA">Zapotek, Ren (w), Noel Rodriguez (p, i). "[[StarCraft: Frontline: Twilight Archon|Twilight Archon]]." In ''[[StarCraft: Frontline: Volume 3]]'' (paperback binding), pp. 132-177. [[Tokyopop]], July 14, 2009. ISBN 978-1427-80832-5.</ref> The population of Aiur, however, had reached billions.<ref name="SC:Moth">Kindregan, Brian T. "[[Mothership (short story)|Mothership]]." (January 15, 2010). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/mothership/1 Mothership] Accessed 2010-01-15.</ref> Before the [[Fall of Aiur]], the protoss population was in decline due to systemic extermination; the protoss were passing away from sheer age.<ref name="ExtinctInterview">"The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." [[Dustin Browder]], Jonathan Ross. 2009-06-29. [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23</ref> Their numbers have been further reduced through conflict,<ref name="ZealotScience">2014-10-30, [http://us.battle.net/sc2/en/game/unit/zealot#science Zealot Science]. ''Blizzard Entertainment'', accessed on 2014-11-01</ref> and their population continues to decline.<ref name="VoidScience">2015-02-05, [http://us.battle.net/sc2/en/game/unit/void-ray#science Void Ray Science]. ''Blizzard Entertainment'', accessed on 2015-02-08</ref>
   
Protoss blood is blue<ref name="SC:DkTempSaga1" /> or a dark purplish color, almost black.<ref name="SC:FManual" /> Protoss can bear birthmarks.<ref name="Q&A" /> As in humans, skin color is considered a sign of ethnicity, with each protoss tribe having a specific subtly differing hue or typical pattern of markings associated with it. While the protoss are no longer a tribal society, the tribal bloodlines still run strong.<ref name="SC1Man"/><ref>2018-04-02, [https://twitter.com/BlizzHeroes/status/980897666572877827 BlizzHeroes Twitter]. ''Twitter'', accessed on 2018-04-012</ref>
+
Protoss blood is blue<ref name="SC:DkTempSaga1" /> or a dark purplish color, almost black.<ref name="SC:FManual" /> Protoss can bear birthmarks.<ref name = "Q&A"/> As in humans, skin color is considered a sign of ethnicity, with each protoss tribe having a specific subtly differing hue or typical pattern of markings associated with it. While the protoss are no longer a tribal society, the tribal bloodlines still run strong.<ref name="SC1Man"/><ref>2018-04-02, [https://twitter.com/BlizzHeroes/status/980897666572877827 BlizzHeroes Twitter]. ''Twitter'', accessed on 2018-04-012</ref>
   
As with [[terran]]s and [[zerg]], protoss genetic material consists of DNA<ref name="SC:BW_Bonus" /> with helix strands. There is evidence that the protoss have yet to unlock their full genetic potential, but this theory died along with the [[Protoss Advance/Experimental Facility]].<ref name="SC:FrntLn_V2_Creep">Furman, Simon (w), Tomás Aira (p, i), German Erramouspe (i). "[[StarCraft: Frontline: Creep|Creep]]." In ''[[StarCraft: Frontline: Volume 2]]'' (paperback binding), pp. 26-67. Tokyopop, January 1, 2009. ISBN 1427-80831-7.</ref>
+
As with [[terran]]s and [[zerg]], protoss genetic material consists of DNA<ref name="SC:BW_Bonus"/> with helix strands. There is evidence that the protoss have yet to unlock their full genetic potential, but this theory died along with the [[Protoss Advance/Experimental Facility]].<ref name="SC:FrntLn_V2_Creep">Furman, Simon (w), Tomás Aira (p, i), German Erramouspe (i). "[[StarCraft: Frontline: Creep|Creep]]." In ''[[StarCraft: Frontline: Volume 2]]'' (paperback binding), pp. 26-67. Tokyopop, January 1, 2009. ISBN 1427-80831-7.</ref>
   
Protoss DNA is "antithetical" to zerg DNA and cannot be combined through infestation under normal circumstances. Artificial methods can be used to generate [[hybrid]]s however.<ref name="KindreganQA12">Blizzard Entertainment. 2013-01-15. [http://us.battle.net//sc2/en/blog/8441646 StarCraft II Creative Development Q&A - Part 12]. ''Blizzard Entertainment''. Accessed 2013-01-15.</ref> A protoss may still serve as the host for a zerg parasite.<ref name="SC2:HotS_EnemyWithin">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]]''. (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Enemy Within]] (in English). 2013-03-12.</ref>
+
Protoss DNA is "antithetical" to zerg DNA and cannot be combined through infestation under normal circumstances. Artificial methods can be used to generate [[hybrid]]s however.<ref name="KindreganQA12">Blizzard Entertainment. 2013-01-15. [http://us.battle.net//sc2/en/blog/8441646 StarCraft II Creative Development Q&A - Part 12]. ''Blizzard Entertainment''. Accessed 2013-01-15.</ref> A protoss may still serve as the host for a zerg parasite.<ref name="SC2:HotS_EnemyWithin">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]]''. (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Enemy Within]] (in English). 2013-03-12.</ref>
 
{{AmbigCanon|Heroes of the Storm}}
 
{{AmbigCanon|Heroes of the Storm}}
 
Protoss possess a body part called a thylar, which may be held by their hand.<ref>2014-04-06, [http://heroes.blizzplanet.com/blog/comments/heroes-of-the-storm-zeratul-talents Heroes of the Storm – Zeratul – Talents]. ''Blizzplanet'', accessed on 2014-07-13</ref>
 
Protoss possess a body part called a thylar, which may be held by their hand.<ref>2014-04-06, [http://heroes.blizzplanet.com/blog/comments/heroes-of-the-storm-zeratul-talents Heroes of the Storm – Zeratul – Talents]. ''Blizzplanet'', accessed on 2014-07-13</ref>
Line 78: Line 78:
   
 
[[File:Immortal SC2 Head2.jpg|thumb|left|A protoss immortal pilot]]
 
[[File:Immortal SC2 Head2.jpg|thumb|left|A protoss immortal pilot]]
Those protoss who are too badly injured after the battle but still wish to continue fighting are placed within the shell of a [[dragoon]], [[immortal]] or [[vanguard]], which allows them to serve their brethren on the battlefield. The choice is left to each individual protoss; whether to continue service or join with their ancestors in the Khala.<ref name="KaruneQA26">[[Karune]]. 2007-01-22. [[StarCraft II Q&A batches#Batch 26|StarCraft II Q&A - Batch 26]]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2008-01-22.</ref>
+
Those protoss who are too badly injured after the battle but still wish to continue fighting are placed within the shell of a [[dragoon]], [[immortal]] or [[vanguard]], which allows them to serve their brethren on the battlefield. The choice is left to each individual protoss; whether to continue service or join with their ancestors in the Khala.<ref name="KaruneQA26">[[Karune]]. 2007-01-22. [[StarCraft II Q&A batches#Batch 26|StarCraft II Q&A - Batch 26]]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2008-01-22.</ref>
   
Protoss that suffer injuries to their psionic appendages (such as the [[Nerazim]]) attach clamps to the remnants in order to prevent energy bleed.<ref name="SC:FrntLn_V3_TA"/>
+
Protoss that suffer injuries to their psionic appendages (such as the [[Nerazim]]) attach clamps to the remnants in order to prevent energy bleed.<ref name="SC:FrntLn_V3_TA" />
   
 
Terran understanding of protoss physiology is limited.<ref name="SC:DkTempSaga1" /> Their respective biologies are similar enough for substances and drugs, such as [[Sundrop]]<ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.</ref> and a [[medic]]'s medicine to affect both.<ref>Blizzard Entertainment staff. 1998. [http://battle.net/scc/terran/umedic.shtml Medic]. ''Blizzard Entertainment''. Accessed 2008-11-30.</ref>
 
Terran understanding of protoss physiology is limited.<ref name="SC:DkTempSaga1" /> Their respective biologies are similar enough for substances and drugs, such as [[Sundrop]]<ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.</ref> and a [[medic]]'s medicine to affect both.<ref>Blizzard Entertainment staff. 1998. [http://battle.net/scc/terran/umedic.shtml Medic]. ''Blizzard Entertainment''. Accessed 2008-11-30.</ref>
Line 86: Line 86:
 
===Mental Abilities===
 
===Mental Abilities===
 
[[File:HighTemplar SC-FL3 Art1.jpg|thumb|Protoss psionics]]
 
[[File:HighTemplar SC-FL3 Art1.jpg|thumb|Protoss psionics]]
Their powerful psionic abilities extend further than that of human [[ghost]]s.<ref name="SC:DkTempSaga2"/>
+
Their powerful psionic abilities extend further than that of human [[ghost]]s.<ref name="SC:DkTempSaga2" />
   
Protoss have been described as "devastatingly intelligent", and their thought processes work very differently than those of terrans.<ref name="KindraganQA7">Blizzard Entertainment. 2012-12-03. [http://us.battle.net//sc2/en/blog/7994699 StarCraft II Creative Development Q&A - Part 7]. ''Blizzard Entertainment''. Accessed 2012-12-03.</ref> They are able to contemplate multiple scenarioes and run through many different lines of thoughts and memories in the span of a second.<ref name = "SC:InTheDark">Gerrold, David. "“[[In the Dark]]”." (May 2, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/in-the-dark/1 StarCraft Lore: In the Dark] Accessed 2013-05-02.</ref>
+
Protoss have been described as "devastatingly intelligent", and their thought processes work very differently than those of terrans.<ref name="KindraganQA7">Blizzard Entertainment. 2012-12-03. [http://us.battle.net//sc2/en/blog/7994699 StarCraft II Creative Development Q&A - Part 7]. ''Blizzard Entertainment''. Accessed 2012-12-03.</ref> They are able to contemplate multiple scenarioes and run through many different lines of thoughts and memories in the span of a second.<ref name="SC:InTheDark">Gerrold, David. "“[[In the Dark]]”." (May 2, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/in-the-dark/1 StarCraft Lore: In the Dark] Accessed 2013-05-02.</ref>
   
 
Protoss are natural mind-readers. They must learn to filter the thoughts they read, block and release (which would prevent other protoss from reading their minds).<ref name="SC:DkTempSaga1" /> The ability to block thoughts is compromised by the [[Khala]], which prevents the protoss which follow that philosophy from hiding from each other.<ref name="SC:DkTempSaga2" /> During the [[Aeon of Strife]], Protoss regularly used their mind-screening abilities to ambush each other.<ref name="SC:DkTempSaga1" />
 
Protoss are natural mind-readers. They must learn to filter the thoughts they read, block and release (which would prevent other protoss from reading their minds).<ref name="SC:DkTempSaga1" /> The ability to block thoughts is compromised by the [[Khala]], which prevents the protoss which follow that philosophy from hiding from each other.<ref name="SC:DkTempSaga2" /> During the [[Aeon of Strife]], Protoss regularly used their mind-screening abilities to ambush each other.<ref name="SC:DkTempSaga1" />
   
Protoss can use their psionic abilities to shield themselves, charge their tools and weapons, and to materialize, manipulate or meld matter.<ref name="KaruneQA26" /> At least some of these abilities can only be used by a small minority of protoss without technological assistance (such as the creation of [[shields]]).<ref name="SC1Man" />
+
Protoss can use their psionic abilities to shield themselves, charge their tools and weapons, and to materialize, manipulate or meld matter.<ref name = "KaruneQA26"/> At least some of these abilities can only be used by a small minority of protoss without technological assistance (such as the creation of [[shields]]).<ref name="SC1Man" />
   
 
[[File:Blink SC2 CineProphecy1.jpg|thumb|Zeratul using the powers of the [[Void]] to [[blink]]]]
 
[[File:Blink SC2 CineProphecy1.jpg|thumb|Zeratul using the powers of the [[Void]] to [[blink]]]]
Protoss can sometimes access memories and strands of experience from protoss who have died and entered the [[Khala]], but only [[preserver]]s have full access to this knowledge.<ref name="KaruneQA26" /> Protoss warriors can learn from the spirits of fallen warriors at the [[Templar Archives]].<ref name="SC1Man" />
+
Protoss can sometimes access memories and strands of experience from protoss who have died and entered the [[Khala]], but only [[preserver]]s have full access to this knowledge.<ref name = "KaruneQA26"/> Protoss warriors can learn from the spirits of fallen warriors at the [[Templar Archives]].<ref name="SC1Man" />
   
 
The powers of the [[Khala]] and the [[Void]] protect protoss from [[zerg]] infestation.<ref name="KindreganQA12">Blizzard Entertainment. 2013-01-15. [http://us.battle.net//sc2/en/blog/8441646 StarCraft II Creative Development Q&A - Part 12]. ''Blizzard Entertainment''. Accessed 2013-01-15.</ref>
 
The powers of the [[Khala]] and the [[Void]] protect protoss from [[zerg]] infestation.<ref name="KindreganQA12">Blizzard Entertainment. 2013-01-15. [http://us.battle.net//sc2/en/blog/8441646 StarCraft II Creative Development Q&A - Part 12]. ''Blizzard Entertainment''. Accessed 2013-01-15.</ref>
   
 
====Communication====
 
====Communication====
Protoss can communicate [[telepath]]ically with each other. They can do so through "speaking", a method that transmits little or no emotional content.<ref name="SC:DkTempSaga1" /><ref name="SC:DkTempSaga2" /> Using their nerve cords they can also communicate in a manner which enables them to sense each other's emotions, a key part of their psionic gestalt, the [[Khala]].<ref name="SC:DkTempSaga1" /> During the [[Aeon of Strife]] this ability had fallen into disuse, but was restored by the mystic [[Khas]]. Protoss who follow the Khala use both methods of communication.<ref name="SC:DkTempSaga2" /> [[Dark Templar]] ritually sever their nerve cords, which prevents the emotional link.<ref name="SC1Man" /> Clamps are placed on these severed nerve cords to prevent energy bleed.<ref name="SC:FrntLn_V3_TA">Zapotek, Ren (w), Noel Rodriguez (p, i). "[[StarCraft: Frontline: Twilight Archon|Twilight Archon]]." In ''[[StarCraft: Frontline: Volume 3]]'' (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.</ref>
+
Protoss can communicate [[telepath]]ically with each other. They can do so through "speaking," a method that transmits little or no emotional content.<ref name="SC:DkTempSaga1" /><ref name="SC:DkTempSaga2" /> Using their nerve cords they can also communicate in a manner which enables them to sense each other's emotions, a key part of their psionic gestalt, the [[Khala]].<ref name="SC:DkTempSaga1" /> During the [[Aeon of Strife]] this ability had fallen into disuse, but was restored by the mystic [[Khas]]. Protoss who follow the Khala use both methods of communication.<ref name="SC:DkTempSaga2" /> [[Dark Templar]] ritually sever their nerve cords, which prevents the emotional link.<ref name="SC1Man" /> Clamps are placed on these severed nerve cords to prevent energy bleed.<ref name="SC:FrntLn_V3_TA">Zapotek, Ren (w), Noel Rodriguez (p, i). "[[StarCraft: Frontline: Twilight Archon|Twilight Archon]]." In ''[[StarCraft: Frontline: Volume 3]]'' (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.</ref>
   
 
Protoss can create a special kind of mind-meld deep within the Khala, where no one can lie. Protoss performing this kind of mind-meld hold up their hands and face their palms to each other; both palms softly glow. This kind of communication was also possibly held between Executor [[Adun]] and [[Raszagal]], the latter not following the Khala.
 
Protoss can create a special kind of mind-meld deep within the Khala, where no one can lie. Protoss performing this kind of mind-meld hold up their hands and face their palms to each other; both palms softly glow. This kind of communication was also possibly held between Executor [[Adun]] and [[Raszagal]], the latter not following the Khala.
   
Protoss "speak" a language called [[Khalani]],<ref name="SC:DkTempSaga2" /> communicating through telepathic bursts. The privacy of the conversation is up to those involved on it. Even through communication, pain can be caused via this telepathy via mental spikes.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.</ref> Terrans exposed to protoss communication often hear nearly meaningless sounds. However, at least some protoss have the ability to "translate" the thoughts into a form which a terran can understand.<ref name="SC:Rev">Metzen, Chris & Samuel Moore (March 29, 1999). "[[StarCraft: Revelations]]." ''Amazing Stories'' 596 (Spring): 20-27.</ref> There is a limit to how far a protoss can communicate through telepathy&mdash;[[psychic booster]]s are used for ship-wide broadcasts, and [[psi-link spire]]s are used for communication across interstellar distances. Protoss are capable of using their telepathic powers to directly interface with terran video communication systems.<ref name="SC:FManual" /> Often [[psi link]]s are outfitted into protoss helmets and gauntlets<ref name = "SC:ChildrenVoid">"[[Children of the Void]]." (Oct. 13, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/children-void/1 StarCraft Lore: Children of the Void] Accessed 2015-10-01.</ref> to allow them to communicate over distances and in the mental chaos of battle.<ref name="SC:CarrierStory">Kogge, Michael. "[[Carrier (short story)|Carrier]]." (May 09, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/carrier/1 StarCraft Lore: Carrier] Accessed 2013-05-09.</ref>
+
Protoss "speak" a language called [[Khalani]],<ref name="SC:DkTempSaga2" /> communicating through telepathic bursts. The privacy of the conversation is up to those involved on it. Even through communication, pain can be caused via this telepathy via mental spikes.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.</ref> Terrans exposed to protoss communication often hear nearly meaningless sounds. However, at least some protoss have the ability to "translate" the thoughts into a form which a terran can understand.<ref name="SC:Rev">Metzen, Chris & Samuel Moore (March 29, 1999). "[[StarCraft: Revelations]]." ''Amazing Stories'' 596 (Spring): 20-27.</ref> There is a limit to how far a protoss can communicate through telepathy&mdash;[[psychic booster]]s are used for ship-wide broadcasts, and [[psi-link spire]]s are used for communication across interstellar distances. Protoss are capable of using their telepathic powers to directly interface with terran video communication systems.<ref name="SC:FManual" /> Often [[psi link]]s are outfitted into protoss helmets and gauntlets<ref name="SC:ChildrenVoid">"[[Children of the Void]]." (Oct. 13, 2015). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/children-void/1 StarCraft Lore: Children of the Void] Accessed 2015-10-01.</ref> to allow them to communicate over distances and in the mental chaos of battle.<ref name="SC:CarrierStory">Kogge, Michael. "[[Carrier (short story)|Carrier]]." (May 09, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/carrier/1 StarCraft Lore: Carrier] Accessed 2013-05-09.</ref>
   
 
The protoss of the [[Aeon of Strife]] did not understand the concept of non-psionic communication. [[Khas]] effectively (re-)created the concept of reading and writing, a necessity for translating some [[xel'naga]] relics.<ref name="SC:DkTempSaga2" />
 
The protoss of the [[Aeon of Strife]] did not understand the concept of non-psionic communication. [[Khas]] effectively (re-)created the concept of reading and writing, a necessity for translating some [[xel'naga]] relics.<ref name="SC:DkTempSaga2" />
Line 115: Line 115:
 
{{Quote|If society is defined by how well its members comprehend one another's interests and culture, the protoss manage to eclipse us merely by existing. You call them detached? They connect with each other's emotions instinctively. They share dimensions of understanding as easily as we breathe. We remain so very, very alone. Our relationships are childish by comparison.|[[Jake Ramsey]]|The Art of StarCraft II: Heart of the Swarm}}
 
{{Quote|If society is defined by how well its members comprehend one another's interests and culture, the protoss manage to eclipse us merely by existing. You call them detached? They connect with each other's emotions instinctively. They share dimensions of understanding as easily as we breathe. We remain so very, very alone. Our relationships are childish by comparison.|[[Jake Ramsey]]|The Art of StarCraft II: Heart of the Swarm}}
 
[[Image:Zealot SC1 Art1.jpg|thumb|A [[zealot]] of the [[Khalai]]]]
 
[[Image:Zealot SC1 Art1.jpg|thumb|A [[zealot]] of the [[Khalai]]]]
Protoss culture is built around core philosophies that have been rigidly adhered to for over a millennium. As such, it is difficult for their society to adapt to changing circumstances.<ref name="SeaProtoss">[http://sea.battle.net/sc2/en/game/race/protoss/ Races: Protoss]. Blizzard Entertainment, accessed on 2010-08-07</ref> The integration of [[Khalai]] and [[Nerazim]] is a case in point in different cultural values.<ref name="SC:FrntLn_V3_TA" /><ref name="SC:DkTempSaga2" />
+
Protoss culture is built around core philosophies that have been rigidly adhered to for over a millennium. As such, it is difficult for their society to adapt to changing circumstances.<ref name="SeaProtoss">[http://sea.battle.net/sc2/en/game/race/protoss/ Races: Protoss]. Blizzard Entertainment, accessed on 2010-08-07</ref> The integration of [[Khalai]] and [[Nerazim]] is a case in point in different cultural values.<ref name="SC:FrntLn_V3_TA"/><ref name="SC:DkTempSaga2" />
   
Khalai culture has its roots in the [[Aeon of Strife]], the period of chaos following the retreat of the [[xel'naga]]. At the end of the Strife, the protoss were reunited under the precepts of the [[Khala]] ("[[Khalani|Path to Ascension]]") as promoted by the mystic [[Khas]]. The Khala took advantage of the natural psionic communal link and established a caste system.<ref name="SC1Man"/> Protoss can be fanatical when it comes to their religious beliefs.<ref name="SeaProtoss" />
+
Khalai culture has its roots in the [[Aeon of Strife]], the period of chaos following the retreat of the [[xel'naga]]. At the end of the Strife, the protoss were reunited under the precepts of the [[Khala]] ("[[Khalani|Path to Ascension]]") as promoted by the mystic [[Khas]]. The Khala took advantage of the natural psionic communal link and established a caste system.<ref name="SC1Man" /> Protoss can be fanatical when it comes to their religious beliefs.<ref name="SeaProtoss" />
   
Not all protoss embraced the Khala. Many outcasts, eventually known as the Nerazim, were later banished from [[Aiur]].<ref name="SC1Man" /> Yet other outcasts, the [[Tal'darim]], use drugs to cut themselves off from the Khala.<ref name="SC:G:Spectres" />
+
Not all protoss embraced the Khala. Many outcasts, eventually known as the Nerazim, were later banished from [[Aiur]].<ref name="SC1Man" /> Yet other outcasts, the [[Tal'darim]], use drugs to cut themselves off from the Khala.<ref name = "SC:G:Spectres"/>
   
Female protoss rarely attain positions of power, except among the Nerazim. They are rare among the [[Templar Caste]] and were never part of the [[Conclave]]. Many protoss have a prejudice against female terrans, as the only one they've had much contact with was Kerrigan (contrasted to [[Jim Raynor]]).<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref> Very young protoss are referred to as "younglings."<ref name="Q&A" />
+
Female protoss rarely attain positions of power, except among the Nerazim. They are rare among the [[Templar Caste]] and were never part of the [[Conclave]]. Many protoss have a prejudice against female terrans, as the only one they've had much contact with was Kerrigan (contrasted to [[Jim Raynor]]).<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref> Very young protoss are referred to as "younglings."<ref name="Q&A"/>
   
The protoss are considered a "warrior race", although they were not constantly at war. They trained incessantly for combat, however, and prior to the [[Great War]] warred with the [[kalathi]] and "other types" of protoss.<ref name="KindreganQA8">Blizzard Entertainment. 2012-12-10. [http://us.battle.net//sc2/en/blog/8091055 StarCraft II Creative Development Q&A - Part 8]. ''Blizzard Entertainment''. Accessed 2012-12-10.</ref> Protoss have a strict code of justice and honor, and strongly believe in their responsibility to enforce it. They strive for glory in battle.<ref name="CampaignOverview" /> For the protoss, discipline and advanced technology are the key to success on the battlefield, and dying with honor is preferable to surviving through cowardice.<ref>2017-12-08, [https://starcraft.com/en-us/articles/20961942 Which Race Should I Play?]. ''Blizzard Entertainment'', accessed on 2017-08-12</ref>
+
The protoss are considered a "warrior race", although they were not constantly at war. They trained incessantly for combat, however, and prior to the [[Great War]] warred with the [[kalathi]] and "other types" of protoss.<ref name="KindreganQA8">Blizzard Entertainment. 2012-12-10. [http://us.battle.net//sc2/en/blog/8091055 StarCraft II Creative Development Q&A - Part 8]. ''Blizzard Entertainment''. Accessed 2012-12-10.</ref> Protoss have a strict code of justice and honor, and strongly believe in their responsibility to enforce it. They strive for glory in battle.<ref name = "CampaignOverview"/> For the protoss, discipline and advanced technology are the key to success on the battlefield, and dying with honor is preferable to surviving through cowardice.<ref>2017-12-08, [https://starcraft.com/en-us/articles/20961942 Which Race Should I Play?]. ''Blizzard Entertainment'', accessed on 2017-08-12</ref>
   
The combination of their technological prowess and arrogance has blinded the protoss (at times) to collateral harm suffered by "lesser species."<ref name = "SC2:CinematicStarCraft"/> However. the protoss have always been willing to sacrifice their lives for other members of their species.<ref name="Q&A"/> Protoss revel in the glory of personal combat,<ref name="SC1Man" /> and consider the [[C-14 rifle|ranged weapons]] of terrans to be cowardly.<ref name="ProtossSpotlight" /> Nonetheless, they recognize the necessity of ranged warfare, hence the existence of technology such as the [[photon cannon]].<ref name="SC1Man" />
+
The combination of their technological prowess and arrogance has blinded the protoss (at times) to collateral harm suffered by "lesser species."<ref name="SC2:CinematicStarCraft" /> However. the protoss have always been willing to sacrifice their lives for other members of their species.<ref name="Q&A" /> Protoss revel in the glory of personal combat,<ref name="SC1Man" /> and consider the [[C-14 rifle|ranged weapons]] of terrans to be cowardly.<ref name="ProtossSpotlight" /> Nonetheless, they recognize the necessity of ranged warfare, hence the existence of technology such as the [[photon cannon]].<ref name="SC1Man" />
   
Aiur holds great, almost spiritual significance to all protoss.<ref name="Q&A">2012-12-05, [https://www.youtube.com/watch?v=xwJ_e2d9AFI Community Lore Discussion BlizzCon 2015]. ''StarCraft Legacy'', accessed on 2015-12-28</ref>
+
Aiur holds great, almost spiritual significance to all protoss.<ref name="Q&A">2012-12-05, [https://www.youtube.com/watch?v=xwJ_e2d9AFI Community Lore Discussion BlizzCon 2015]. ''StarCraft Legacy'', accessed on 2015-12-28</ref>
   
 
The protoss, or at least the Khalai, do not not have a concept of luck, instead seeing "the synchronicity of events," and knowing there is a grander design behind them.<ref name="SC2-LotV StoryRaynor">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. [[Jim Raynor]] (In English). 2015.</ref><ref name="SC2:LotV_SkyShieldDialogue">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Conversations after: [[StarCraft II: Legacy of the Void campaign quotations/Moebius Corps Missions#Sky Shield|Sky Shield]] (in English). 2015-11-10.</ref>
 
The protoss, or at least the Khalai, do not not have a concept of luck, instead seeing "the synchronicity of events," and knowing there is a grander design behind them.<ref name="SC2-LotV StoryRaynor">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. [[Jim Raynor]] (In English). 2015.</ref><ref name="SC2:LotV_SkyShieldDialogue">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Conversations after: [[StarCraft II: Legacy of the Void campaign quotations/Moebius Corps Missions#Sky Shield|Sky Shield]] (in English). 2015-11-10.</ref>
   
Among the [[Nerazim]], family ties are important, but among the [[Khalai]] and [[Tal'darim]], family terms are indirect, and protoss do not form terran-like family units.<ref name="Q&A">2012-12-05, [https://www.youtube.com/watch?v=xwJ_e2d9AFI Community Lore Discussion BlizzCon 2015]. ''StarCraft Legacy'', accessed on 2015-12-28</ref> However many Khalai protoss are aware of their blood family, maintain some ties to them.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
+
Among the [[Nerazim]], family ties are important, but among the [[Khalai]] and [[Tal'darim]], family terms are indirect, and protoss do not form terran-like family units.<ref name="Q&A">2012-12-05, [https://www.youtube.com/watch?v=xwJ_e2d9AFI Community Lore Discussion BlizzCon 2015]. ''StarCraft Legacy'', accessed on 2015-12-28</ref> However many Khalai protoss are aware of their blood family, maintain some ties to them.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
   
 
===Language===
 
===Language===
 
{{Quote|Oh, good, the protoss...I was hoping to get an indulgent lecture today.|[[Alexei Stukov]]|Heroes of the Storm}}
 
{{Quote|Oh, good, the protoss...I was hoping to get an indulgent lecture today.|[[Alexei Stukov]]|Heroes of the Storm}}
Protoss have a mental language, [[Khalani]],<ref name="SC:DkTempSaga2" /> and a written language. These were used by both the [[Khalai]] and the [[Nerazim]].<ref name="SC:DkTempSaga3" /> Khalai can communicate wordlessly due to the properties of the Khala, while Nerazim must voice their words vocally.<ref name="SC:LensVoid">Todd, Hugh. "“[[Lens of the Void]]”." (April 25, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/lens-of-the-void/1 StarCraft Lore: Lens of the Void] Accessed 2013-04-26.</ref>
+
Protoss have a mental language, [[Khalani]],<ref name="SC:DkTempSaga2" /> and a written language. These were used by both the [[Khalai]] and the [[Nerazim]].<ref name="SC:DkTempSaga3" /> Khalai can communicate wordlessly due to the properties of the Khala, while Nerazim must voice their words vocally.<ref name = "SC:LensVoid">Todd, Hugh. "“[[Lens of the Void]]”." (April 25, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/lens-of-the-void/1 StarCraft Lore: Lens of the Void] Accessed 2013-04-26.</ref>
   
 
===Religion===
 
===Religion===
 
{{Quote|Faith before fear.|[[Hierarch]] [[Artanis]]|StarCraft II: Wings of Liberty}}
 
{{Quote|Faith before fear.|[[Hierarch]] [[Artanis]]|StarCraft II: Wings of Liberty}}
 
[[Image:OverReverent SC1 Cncpt1.jpg|thumb|Protoss reverence]]
 
[[Image:OverReverent SC1 Cncpt1.jpg|thumb|Protoss reverence]]
The protoss as a whole once worshiped the xel'naga as gods.<ref name="SC1Man"/> In the present day, various protoss have also referred to the xel'naga as gods,<ref name="SC2_CineProphecy">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Cinematic: [[The Prophecy (cinematic)|The Prophecy]]. (in English). 2010.</ref><ref name="WoLCut">2014-08-30, [http://sclegacy.com/forums/showthread.php?16072-Unused-HoTS-Story-Elements&p=194947&viewfull=1#post194947 Unused HoTS Story Elements]. ''StarCraft Legacy'', accessed on 2014-08-31</ref> and the [[Tal'darim]] have taken a hardline approach to worship of [[Amon]] and his follower xel'naga as a deities.<ref name="SC2:LotV:StepsoftheRite">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[Steps of the Rite]] (in English). 2015-11-10.</ref>
+
The protoss as a whole once worshiped the xel'naga as gods.<ref name="SC1Man" /> In the present day, various protoss have also referred to the xel'naga as gods,<ref name="SC2_CineProphecy">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Cinematic: [[The Prophecy (cinematic)|The Prophecy]]. (in English). 2010.</ref><ref name="WoLCut">2014-08-30, [http://sclegacy.com/forums/showthread.php?16072-Unused-HoTS-Story-Elements&p=194947&viewfull=1#post194947 Unused HoTS Story Elements]. ''StarCraft Legacy'', accessed on 2014-08-31</ref> and the [[Tal'darim]] have taken a hardline approach to worship of [[Amon]] and his follower xel'naga as a deities.<ref name="SC2:LotV:StepsoftheRite">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[Steps of the Rite]] (in English). 2015-11-10.</ref>
   
 
====Protoss Heroes====
 
====Protoss Heroes====
Line 147: Line 147:
 
* '''[[Khas]]''' &ndash; A prominent figure in protoss society, he was the charismatic and spiritual leader who brought an end to the Aeon of Strife by using ancient [[xel'naga]] artifacts, the [[khaydarin crystal]]s, to unite the warring tribes by calling them into a communal telepathic matrix. The belief that this was necessary for the protoss to survive became known as the [[Khala]], and is followed by almost all protoss factions. The Path of Khala is the sole and dominant religion in the society of the protoss of Aiur, and societal rank (for example, Templar, Judicator) and honor are linked with Khala.<ref name="SC1Man"/>
 
* '''[[Khas]]''' &ndash; A prominent figure in protoss society, he was the charismatic and spiritual leader who brought an end to the Aeon of Strife by using ancient [[xel'naga]] artifacts, the [[khaydarin crystal]]s, to unite the warring tribes by calling them into a communal telepathic matrix. The belief that this was necessary for the protoss to survive became known as the [[Khala]], and is followed by almost all protoss factions. The Path of Khala is the sole and dominant religion in the society of the protoss of Aiur, and societal rank (for example, Templar, Judicator) and honor are linked with Khala.<ref name="SC1Man"/>
   
* '''[[Adun]]''' &ndash; Another well known figure in protoss culture, he is honored by Khalai and [[Dark Templar]] alike. A powerful warrior in his time, he was charged with the extermination of the rogue tribes by the [[Conclave]]. Unable to bring themselves to slaughter their kin, Adun and his troops attempted to hide the heretics. Though he failed, he would be known as a savior to the Dark Templar,<ref name="SC1Man"/> and would gain similar status on Aiur after the myth of the heretics spread, revealing that he "saved" Aiur from the heretics and their "anarchist" ways.<ref name="SC:DkTempSaga2" /> The phrase "En Taro Adun" is used by the protoss as a formal greeting or farewell, and also serves as a battlecry, while the Dark Templar use "Adun Toridas" in a similar fashion.
+
* '''[[Adun]]''' &ndash; Another well known figure in protoss culture, he is honored by Khalai and [[Dark Templar]] alike. A powerful warrior in his time, he was charged with the extermination of the rogue tribes by the [[Conclave]]. Unable to bring themselves to slaughter their kin, Adun and his troops attempted to hide the heretics. Though he failed, he would be known as a savior to the Dark Templar,<ref name="SC1Man"/> and would gain similar status on Aiur after the myth of the heretics spread, revealing that he saved Aiur from the heretics and their anarchist ways.<ref name="SC:DkTempSaga2"/> The phrase "En Taro Adun" is used by the protoss as a formal greeting or farewell, and also serves as a battlecry, while the Dark Templar use "Adun Toridas" in a similar fashion.
   
 
* '''[[Tassadar]]''' &ndash; He led the [[Koprulu Expeditionary Force]] during the [[Great War]]. The subsequent reunification of the [[Khalai]] with the [[Dark Templar]] began with his befriending of Zeratul. This alliance allowed the protoss to slay [[cerebrate]]s and the first [[Overmind]]. Tassadar sacrificed himself to kill the Overmind. For his heroic example, he serves as a contemporary example of protoss virtues. Some Templar, notably [[Artanis]], [[Selendis]] and Zeratul have taken to saying "En Taro Tassadar".
 
* '''[[Tassadar]]''' &ndash; He led the [[Koprulu Expeditionary Force]] during the [[Great War]]. The subsequent reunification of the [[Khalai]] with the [[Dark Templar]] began with his befriending of Zeratul. This alliance allowed the protoss to slay [[cerebrate]]s and the first [[Overmind]]. Tassadar sacrificed himself to kill the Overmind. For his heroic example, he serves as a contemporary example of protoss virtues. Some Templar, notably [[Artanis]], [[Selendis]] and Zeratul have taken to saying "En Taro Tassadar".
   
* '''[[Zeratul]]''' &ndash; A hero of the Great War, Zeratul taught Tassadar how to channel void energies, allowing him to defeat the Overmind. Zeratul's tireless devotion to discovering the meaning behind the hybrid and Amon gave the protoss the edge they needed in the End War. Through the conflict, Artanis took to saying "En Taro Zeratul,"<ref>Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[Salvation]] (in English). 2015-11-10.</ref> and in the aftermath of the conflict attributed their victory to Zeratul.<ref name="SC2:LotV_Liberation and Legacy" />
+
* '''[[Zeratul]]''' &ndash; A hero of the Great War, Zeratul taught Tassadar how to channel void energies, allowing him to defeat the Overmind. Zeratul's tireless devotion to discovering the meaning behind the hybrid and Amon gave the protoss the edge they needed in the End War. Through the conflict, Artanis took to saying "En Taro Zeratul,"<ref>Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[Salvation]] (in English). 2015-11-10.</ref> and in the aftermath of the conflict attributed their victory to Zeratul.<ref name="SC2:LotV_Liberation and Legacy"/>
   
 
* '''[[Artanis]]''' &ndash; After serving in the Great War and Brood War, Artanis took over the role of [[Hierarch]] of the Daelaam. When Amon returned and corrupted the Khala, he gathered what few loyal protoss remained, and struck back, bringing the ancient Purifiers and Tal'darim into the Daelaam's fleet. Artanis reclaimed Aiur, and thrust Amon back into the Void, then sending the fleet in to finally strike him down forever. "En Taro Artanis" was shouted as an honorific in the Daelaam's last stand against Amon on Aiur.<ref name="SC2:LotV_Liberation and Legacy" />
 
* '''[[Artanis]]''' &ndash; After serving in the Great War and Brood War, Artanis took over the role of [[Hierarch]] of the Daelaam. When Amon returned and corrupted the Khala, he gathered what few loyal protoss remained, and struck back, bringing the ancient Purifiers and Tal'darim into the Daelaam's fleet. Artanis reclaimed Aiur, and thrust Amon back into the Void, then sending the fleet in to finally strike him down forever. "En Taro Artanis" was shouted as an honorific in the Daelaam's last stand against Amon on Aiur.<ref name="SC2:LotV_Liberation and Legacy" />
Line 159: Line 159:
 
The extent to which the protoss have been a unified people has waxed and waned over time. Originally tribal based, the protoss settled under centralized rule with the coming of the xel'naga, only to revert to tribalism in the [[Aeon of Strife]], only to once again be unified after thousands of years. Under the Khala, the [[Khalai]] formed the caste-based [[Protoss Empire]] while those who refused to submit became the outcast [[Nerazim]].<ref name="SC1Man" />
 
The extent to which the protoss have been a unified people has waxed and waned over time. Originally tribal based, the protoss settled under centralized rule with the coming of the xel'naga, only to revert to tribalism in the [[Aeon of Strife]], only to once again be unified after thousands of years. Under the Khala, the [[Khalai]] formed the caste-based [[Protoss Empire]] while those who refused to submit became the outcast [[Nerazim]].<ref name="SC1Man" />
   
In the aftermath of the {{link|Brood War|conflict}}, both lines of protoss were united under the [[Daelaam]].<ref name="SC:Colossus">Watrous, Valerie. "[[Colossus (short story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/9 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref> However, internal tension once again led to tribalism<ref name="LoreVid">Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/feature/22-bc07/288-blizzcon-2007-starcraft-lore-panel BlizzCon 2007 StarCraft Lore Panel Editorial]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref> and their civilization fractured.<ref name="Leg4">"What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the StarCraft universe for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder ''et al.'' 2009-09-04. [http://www.youtube.com/watch?v=61P0UBqRNQo BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5]. ''Youtube.'' Accessed 2009-10-07.</ref> In the aftermath of the [[End War]], the Daelaam united the remaining tribes, and reclaimed Aiur as the homeland for all protoss.<ref name="SC2:LotV_Liberation and Legacy">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. Cinematic: [[Liberation and Legacy]]. (in English). 2015.</ref>
+
In the aftermath of the {{link|Brood War|conflict}}, both lines of protoss were united under the [[Daelaam]].<ref name="SC:Colossus">Watrous, Valerie. "[[Colossus (short story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/9 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref> However, internal tension once again led to tribalism<ref name="LoreVid">Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/feature/22-bc07/288-blizzcon-2007-starcraft-lore-panel BlizzCon 2007 StarCraft Lore Panel Editorial]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref> and their civilization fractured.<ref name="Leg4">"What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the StarCraft universe for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder ''et al.'' 2009-09-04. [http://www.youtube.com/watch?v=61P0UBqRNQo BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5]. ''Youtube.'' Accessed 2009-10-07.</ref> In the aftermath of the [[End War]], the Daelaam united the remaining tribes, and reclaimed Aiur as the homeland for all protoss.<ref name="SC2:LotV_Liberation and Legacy">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. Cinematic: [[Liberation and Legacy]]. (in English). 2015.</ref>
   
 
The [[Tal'darim]] are a branch of protoss that were taken from Aiur during the departure of the xel'naga, and serve as a separate culture from the Khalai and the Nerazim, unconnected to the Khala.<ref name="SC2-LotV_StoryRohana">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. [[Rohana]] (in English). 2015.</ref> They are warlike, and before his fall served Amon with a fanatical devotion, using [[terrazine]] to become closer to him.<ref name="SC2:LotV:StepsoftheRite" />
 
The [[Tal'darim]] are a branch of protoss that were taken from Aiur during the departure of the xel'naga, and serve as a separate culture from the Khalai and the Nerazim, unconnected to the Khala.<ref name="SC2-LotV_StoryRohana">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. [[Rohana]] (in English). 2015.</ref> They are warlike, and before his fall served Amon with a fanatical devotion, using [[terrazine]] to become closer to him.<ref name="SC2:LotV:StepsoftheRite" />
   
While not true protoss, the [[Purifier]]s were templar designed by the protoss who rebelled over not being treated as true templar. During the End War, they were absorbed back into protoss society with the promise of equal treatment to true protoss.<ref name="SC2:LotV:Purification">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[Purification (mission)|Purification]] (in English). 2015-11-10.</ref>
+
While not true protoss, the [[Purifier]]s were templar designed by the protoss who rebelled over not being treated as true templar. During the End War, they were absorbed back into protoss society with the promise of equal treatment to true protoss.<ref name="SC2:LotV:Purification">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: ''[[Legacy of the Void]]'', [[Purification (mission)|Purification]] (in English). 2015-11-10.</ref>
  +
  +
The [[Ihan-rii (protoss)|Ihan-rii]] are a fanatical branch of protoss that isolated themselves from their kin millennia ago to worship the [[xel'naga]]. They use a powerful stone for their technology, and largely remain on the fringes of the sector, passively observing.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. July 19, 2017</ref>
 
{{Protoss Tribes}}
 
{{Protoss Tribes}}
   
Line 170: Line 172:
 
:''Main articles: [[:Category: Protoss Technology|Protoss Technology Listing]]''
 
:''Main articles: [[:Category: Protoss Technology|Protoss Technology Listing]]''
 
[[File:Dragoon SC1 Art2.jpg|thumb|A [[dragoon]]&mdash;an example of protoss cybernetic technology]]
 
[[File:Dragoon SC1 Art2.jpg|thumb|A [[dragoon]]&mdash;an example of protoss cybernetic technology]]
The protoss are the most technologically advanced race in the [[Milky Way|galaxy]].<ref name = "SC2:CinematicStarCraft">Brooks, Robert. ''[[The Cinematic Art of StarCraft]]'' (hardcover). Blizzard Entertainment, October 18, 2018.</ref> Their technology is a blend of psionics and mundane technology<ref name="KaruneQA26" /> and has shown itself to be far more advanced than many other species of [[Milky Way|the galaxy]], including humanity,<ref name="SC1Man" /> which was "digging in the dirt for grubs" by the time the protoss had achieved interstellar travel.<ref name="ProtossSpotlight">2017-07-07, [https://starcraft.com/en-us/articles/20898713 Unit Spotlight: Protoss]. ''Blizzard Entertainment'', accessed on 2017-07-08</ref> They have been referred to as "the most technologically advanced race in the universe,"<ref name="CampaignOverview" /> and their warriors are "the best trained in the galaxy."<ref>Rob Zacny. 2014-11-08. [http://www.pcgamesn.com/starcraft-ii/how-starcraft-2-legacy-of-the-void-makes-your-protoss-fantasies-come-true How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true]. ''PC Games N.'' Accessed 2014-11-11.</ref> Despite their technological advantage, the protoss constantly strive to enhance their weapons and armor.<ref name="SC1Man"/> Their weaponry is energy-based.<ref name = "SC2:Art:WoL">Toyama, Kevin. ''[[The Art of StarCraft II: Wings of Liberty]]'' (hardcover). Insight Editions, July 27, 2010.</ref>
+
The protoss are the most technologically advanced race in the [[Milky Way|galaxy]].<ref name="SC2:CinematicStarCraft">Brooks, Robert. ''[[The Cinematic Art of StarCraft]]'' (hardcover). Blizzard Entertainment, October 18, 2018.</ref> Their technology is a blend of psionics and mundane technology<ref name = "KaruneQA26"/> and has shown itself to be far more advanced than many other species of [[Milky Way|the galaxy]], including humanity,<ref name="SC1Man" /> which was "digging in the dirt for grubs" by the time the protoss had achieved interstellar travel.<ref name="ProtossSpotlight">2017-07-07, [https://starcraft.com/en-us/articles/20898713 Unit Spotlight: Protoss]. ''Blizzard Entertainment'', accessed on 2017-07-08</ref> They have been referred to as "the most technologically advanced race in the universe,"<ref name="CampaignOverview"/> and their warriors are "the best trained in the galaxy."<ref>Rob Zacny. 2014-11-08. [http://www.pcgamesn.com/starcraft-ii/how-starcraft-2-legacy-of-the-void-makes-your-protoss-fantasies-come-true How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true]. ''PC Games N.'' Accessed 2014-11-11.</ref> Despite their technological advantage, the protoss constantly strive to enhance their weapons and armor.<ref name="SC1Man"/> Their weaponry is energy-based.<ref name="SC2:Art:WoL">Toyama, Kevin. ''[[The Art of StarCraft II: Wings of Liberty]]'' (hardcover). Insight Editions, July 27, 2010.</ref>
   
Some protoss technology requires [[vespene gas]] as a catalyst.<ref name="SC1Man" /> Protoss utilize [[cybernetic]] technology to save lives, and bolster their warriors' prowess.<ref name="ZealotScience" /> This technology is so advanced when compared to that of terrans that to some terran [[scientist]]s, classifying it as "technology" at all seems inadequate, as protoss have displayed a cognitive, almost spiritual bond with their cybernetic machines.<ref name = "SC:FManual"/>
+
Some protoss technology requires [[vespene gas]] as a catalyst.<ref name="SC1Man" /> Protoss utilize [[cybernetic]] technology to save lives, and bolster their warriors' prowess.<ref name = "ZealotScience"/> This technology is so advanced when compared to that of terrans that to some terran [[scientist]]s, classifying it as "technology" at all seems inadequate, as protoss have displayed a cognitive, almost spiritual bond with their cybernetic machines.<ref name="SC:FManual" />
   
Protoss metals was particularly durable, not decaying or eroding even after hundreds of years of neglect. Even battlefield scraps of protoss metal can maintain their undiminished shine without signs of pitting, scarring, or scorching.<ref name = "SC:InTheDark">Gerrold, David. "“[[In the Dark]]”." (May 2, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/in-the-dark/1 StarCraft Lore: In the Dark] Accessed 2013-05-02.</ref>
+
Protoss metals was particularly durable, not decaying or eroding even after hundreds of years of neglect. Even battlefield scraps of protoss metal can maintain their undiminished shine without signs of pitting, scarring, or scorching.<ref name="SC:InTheDark">Gerrold, David. "“[[In the Dark]]”." (May 2, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/in-the-dark/1 StarCraft Lore: In the Dark] Accessed 2013-05-02.</ref>
   
Battlefield communications between protoss are efficient.<ref name="SC:LensVoid" /> The use of energy for defensive purposes is a standard protoss practice.<ref name="ImmortalScience">2014-11-20, [http://us.battle.net/sc2/en/game/unit/immortal#science Immortal Science]. ''Blizzard Entertainment'', accessed on 2014-11-21</ref>
+
Battlefield communications between protoss are efficient.<ref name="SC:LensVoid" /> The use of energy for defensive purposes is a standard protoss practice.<ref name = "ImmortalScience">2014-11-20, [http://us.battle.net/sc2/en/game/unit/immortal#science Immortal Science]. ''Blizzard Entertainment'', accessed on 2014-11-21</ref>
   
 
[[File:ArtanisZealot SC2-LotV Art1.jpg|thumb|left|Protoss warriors being teleported]]
 
[[File:ArtanisZealot SC2-LotV Art1.jpg|thumb|left|Protoss warriors being teleported]]
 
Protoss armor contains [[teleportation]] technology which whisks the warrior away to safety when they are injured to the point of death.<ref name="KaruneQA26" /> Injured and crippled protoss can be transformed into cybernetic warriors.
 
Protoss armor contains [[teleportation]] technology which whisks the warrior away to safety when they are injured to the point of death.<ref name="KaruneQA26" /> Injured and crippled protoss can be transformed into cybernetic warriors.
   
Due to their low population, the protoss frequently use robots in their military.<ref name="SC1Man" /> Due to their diminished population, the protoss are in a position of not being able to waste resources.<ref name="VoidScience" />
+
Due to their low population, the protoss frequently use robots in their military.<ref name="SC1Man" /> Due to their diminished population, the protoss are in a position of not being able to waste resources.<ref name = "VoidScience"/>
   
Protoss pilots are an integral part of their ship, and using it drains their energies.<ref name="SC:DkTempSaga3" /> Protoss aerospace craft utilize [[anti-gravity]] technology to keep them airborne when operating within a planet's atmosphere.<ref name="CommunityCorner" />
+
Protoss pilots are an integral part of their ship, and using it drains their energies.<ref name="SC:DkTempSaga3" /> Protoss aerospace craft utilize [[anti-gravity]] technology to keep them airborne when operating within a planet's atmosphere.<ref name="CommunityCorner"/>
   
 
[[File:Colossus SC2 Cncpt1.jpg|thumb|The [[colossus]]&mdash;an automated protoss war construct]]
 
[[File:Colossus SC2 Cncpt1.jpg|thumb|The [[colossus]]&mdash;an automated protoss war construct]]
 
The protoss developed powerful crystal technology and incredibly powerful weapons of war, such as the [[colossus]] and the [[mothership]], and could develop more powerful technology if they wished.<ref name="KindraganQA7">Blizzard Entertainment. 2012-12-03. [http://us.battle.net//sc2/en/blog/7994699 StarCraft II Creative Development Q&A - Part 7]. ''Blizzard Entertainment''. Accessed 2012-12-03.</ref> The protoss limit their use of technology, as they are frightened of what they could do with it<ref name="KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment''. Accessed 2012-11-26.</ref> and feel they have perfected a slow but steady and methodical system of technological development.<ref name="KindreganQA11">Blizzard Entertainment. 2013-01-07. [http://us.battle.net//sc2/en/blog/8226555 StarCraft II Creative Development Q&A - Part 11]. ''Blizzard Entertainment''. Accessed 2013-01-07.</ref> The longevity of protoss history has allowed them to develop incredible weapons of war over the course of it.<ref name="CampaignOverview" />
 
The protoss developed powerful crystal technology and incredibly powerful weapons of war, such as the [[colossus]] and the [[mothership]], and could develop more powerful technology if they wished.<ref name="KindraganQA7">Blizzard Entertainment. 2012-12-03. [http://us.battle.net//sc2/en/blog/7994699 StarCraft II Creative Development Q&A - Part 7]. ''Blizzard Entertainment''. Accessed 2012-12-03.</ref> The protoss limit their use of technology, as they are frightened of what they could do with it<ref name="KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment''. Accessed 2012-11-26.</ref> and feel they have perfected a slow but steady and methodical system of technological development.<ref name="KindreganQA11">Blizzard Entertainment. 2013-01-07. [http://us.battle.net//sc2/en/blog/8226555 StarCraft II Creative Development Q&A - Part 11]. ''Blizzard Entertainment''. Accessed 2013-01-07.</ref> The longevity of protoss history has allowed them to develop incredible weapons of war over the course of it.<ref name="CampaignOverview" />
   
Despite the [[Fall of Aiur]], the protoss can still produce starships on other planets, and they have also inventories of them in many places.<ref name="KindreganQA6" />
+
Despite the [[Fall of Aiur]], the protoss can still produce starships on other planets, and they have also inventories of them in many places.<ref name = "KindreganQA6"/>
   
 
{{AmbigCanon|StarCraft II: Wings of Liberty}}
 
{{AmbigCanon|StarCraft II: Wings of Liberty}}
Protoss excel in energy manipulation. [[Arcthium gem]]s are key to their technology.<ref name="WoLCut" />
+
Protoss excel in energy manipulation. [[Arcthium gem]]s are key to their technology.<ref name="WoLCut"/>
   
 
==Gameplay==
 
==Gameplay==
Line 211: Line 213:
 
==Notes==
 
==Notes==
 
[[File:Zealot SC1 Cncpt1.jpg|thumb|Early protoss concept art]]
 
[[File:Zealot SC1 Cncpt1.jpg|thumb|Early protoss concept art]]
*'''Protoss''' comes from the Greek "πρώτος" meaning "first." This name is possibly given because the protoss were the first semi-successful [[xel'naga]] creation, bearing the name "Firstborn."<ref name="SC1Man"/>
+
*'''Protoss''' comes from the Greek "πρώτος" meaning "first." This name is possibly given because the protoss were the first semi-successful [[xel'naga]] creation, bearing the name "Firstborn."<ref name="SC1Man" />
   
 
*In StarCraft online culture, the protoss are often referred to simply as '''Toss''' (or '''P''' or '''Pro''' or '''PTo''' by some Korean players); amongst more experienced players, it's usually abbreviated to simply '''P'''.
 
*In StarCraft online culture, the protoss are often referred to simply as '''Toss''' (or '''P''' or '''Pro''' or '''PTo''' by some Korean players); amongst more experienced players, it's usually abbreviated to simply '''P'''.
Line 222: Line 224:
   
 
===Development===
 
===Development===
*The protoss were the second race developed for ''StarCraft'', developed alongside the zerg after the terrans were fleshed out.<ref name = "SC2:CinematicStarCraft"/>
+
*The protoss were the second race developed for ''StarCraft'', developed alongside the zerg after the terrans were fleshed out.<ref name="SC2:CinematicStarCraft"/>
   
*Most of the protoss unit lines were provided by [[Glenn Stafford]].<ref name="RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref>
+
*Most of the protoss unit lines were provided by [[Glenn Stafford]].<ref name="RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref>
   
*How the protoss think and feel were mostly taken from [[Christie Golden]]'s take on them in ''[[The Dark Templar Saga]]''.<ref name="Q&A">2012-12-05, [https://www.youtube.com/watch?v=xwJ_e2d9AFI Community Lore Discussion BlizzCon 2015]. ''StarCraft Legacy'', accessed on 2015-12-28</ref>
+
*How the protoss think and feel were mostly taken from [[Christie Golden]]'s take on them in ''[[The Dark Templar Saga]]''.<ref name="Q&A">2012-12-05, [https://www.youtube.com/watch?v=xwJ_e2d9AFI Community Lore Discussion BlizzCon 2015]. ''StarCraft Legacy'', accessed on 2015-12-28</ref>
   
*It was decided that the protoss would not be savage, but "primal and powerful." They were loosely based on the stereotypical [https://en.wikipedia.org/wiki/Grey_alien grey aliens] of science fiction, only the protoss would be much taller, and much more muscular.<ref name = "RockRoll"/> This race would have advanced technology and mysterious motives. The [[zealot]] acted as the baseline protoss unit, being "a non-wimpy grey alien wearing ornate power armor and wielding a wicked set of blades." Protoss units further up the tech tree were free to deviate from this norm.<ref name = "EvolutionComplete">2018-04-03, [https://starcraft2.com/en-us/news/21509420 EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II]. ''Blizzard Entertainment'', accessed on 2018-03-07</ref>
+
*It was decided that the protoss would not be savage, but "primal and powerful." They were loosely based on the stereotypical [https://en.wikipedia.org/wiki/Grey_alien grey aliens] of science fiction, only the protoss would be much taller, and much more muscular.<ref name="RockRoll"/> This race would have advanced technology and mysterious motives. The [[zealot]] acted as the baseline protoss unit, being "a non-wimpy grey alien wearing ornate power armor and wielding a wicked set of blades." Protoss units further up the tech tree were free to deviate from this norm.<ref name="EvolutionComplete">2018-04-03, [https://starcraft2.com/en-us/news/21509420 EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II]. ''Blizzard Entertainment'', accessed on 2018-03-07</ref>
   
 
====Art Style====
 
====Art Style====
 
{{Quote|We made ours eight or nine feet tall instead of the skimpy pre-pubescent gray aliens with no muscle tone. Our Protoss have giant golden armor they have to support. Those little guys couldn’t do it, you know?|[[Samwise Didier]]|url=https://starcraft.com/en-us/articles/20719767}}
 
{{Quote|We made ours eight or nine feet tall instead of the skimpy pre-pubescent gray aliens with no muscle tone. Our Protoss have giant golden armor they have to support. Those little guys couldn’t do it, you know?|[[Samwise Didier]]|url=https://starcraft.com/en-us/articles/20719767}}
 
[[File:ProtossInsect Art SC1Art.jpg|thumb|Early insectoid concept art for the protoss]]
 
[[File:ProtossInsect Art SC1Art.jpg|thumb|Early insectoid concept art for the protoss]]
*The [[dragoon (StarCraft)|dragoon]] served as the initial basis for the protoss. The idea was that the protoss would be a robotic race, with the protoss having units that resembled robotic duplicates of animals. However, it was found that the yellow and orange metal of the dragoon was too limiting as a color palette for the entire protoss race. The protoss were later developed into an organic species, though autonomous robotic units remained part of their tech tree.<ref name = "20Retrospective">2018-12-02, [https://au.ign.com/articles/2018/12/03/20-years-of-starcraft-an-ign-retrospective 20 YEARS OF STARCRAFT: AN IGN RETROSPECTIVE]. ''IGN'', accessed on 2018-12-03</ref>
+
*The [[dragoon (StarCraft)|dragoon]] served as the initial basis for the protoss. The idea was that the protoss would be a robotic race, with the protoss having units that resembled robotic duplicates of animals. However, it was found that the yellow and orange metal of the dragoon was too limiting as a color palette for the entire protoss race. The protoss were later developed into an organic species, though autonomous robotic units remained part of their tech tree.<ref name="20Retrospective">2018-12-02, [https://au.ign.com/articles/2018/12/03/20-years-of-starcraft-an-ign-retrospective 20 YEARS OF STARCRAFT: AN IGN RETROSPECTIVE]. ''IGN'', accessed on 2018-12-03</ref>
   
*Because the protoss are not as numerous as the terrans and zerg, even their most basic units are designed to look as though they're able to fight against impossible odds.<ref name = "SC2:Art:WoL"/>
+
*Because the protoss are not as numerous as the terrans and zerg, even their most basic units are designed to look as though they're able to fight against impossible odds.<ref name="SC2:Art:WoL" />
   
*Alongside the terrans and zerg, the protoss aesthetic in ''StarCraft'' was decided early on, that their structures would be elegant and rounded.<ref name="RockRoll"/> The protoss's armor, buildings, and units followed the ethos set by the zealot, of all being aesthetically pleasing to the eye.<ref name = "IGN20"/> For their structures, blue crystals and stone architecture were utilized to establish a sense of contrast.<ref name = "20Retrospective"/> Silver and gold are prominent throughout all protoss units to underscore their lineage and ancient culture, silver and gold being chosen due to their nature as "noble colors."<ref name = "SC2:Art:WoL"/>
+
*Alongside the terrans and zerg, the protoss aesthetic in ''StarCraft'' was decided early on, that their structures would be elegant and rounded.<ref name="RockRoll" /> The protoss's armor, buildings, and units followed the ethos set by the zealot, of all being aesthetically pleasing to the eye.<ref name="IGN20"/> For their structures, blue crystals and stone architecture were utilized to establish a sense of contrast.<ref name="20Retrospective" /> Silver and gold are prominent throughout all protoss units to underscore their lineage and ancient culture, silver and gold being chosen due to their nature as "noble colors."<ref name="SC2:Art:WoL" />
   
 
[[File:Zealot SC2-LotV Art1.jpg|thumb|The protoss ''StarCraft II'' style]]
 
[[File:Zealot SC2-LotV Art1.jpg|thumb|The protoss ''StarCraft II'' style]]
Line 244: Line 246:
 
====Story Development====
 
====Story Development====
 
[[File:Zealot SC2-LotV Art3.jpg|thumb|250px|"Space samurai"]]
 
[[File:Zealot SC2-LotV Art3.jpg|thumb|250px|"Space samurai"]]
*Blizzard refers to the protoss as their "space samurai," or "space paladins."<ref name = "CampaignOverview"/> This idea stems back to their development in the original game.<ref name = "IGN20"/> In Blizzard's mind, the protoss are defined by the following traits:
+
*Blizzard refers to the protoss as their "space samurai," or "space paladins."<ref name="CampaignOverview" /> This idea stems back to their development in the original game.<ref name="IGN20" /> In Blizzard's mind, the protoss are defined by the following traits:
 
**Ancient, noble race.
 
**Ancient, noble race.
 
**The Khala.
 
**The Khala.
 
**High tech.
 
**High tech.
**Small numbers.<ref name="CampaignOverview"/>
+
**Small numbers.<ref name="CampaignOverview" />
   
*In very early drafts of the universe of ''StarCraft'', the protoss were designed to be more insectoid, giving them more similatrity to the zerg. The idea was changed later, but some design decisions, including their head plates, use of blades as weapons, and their psychic connection of the [[Khala]] were holdovers from the idea of connecting the two races. While not specified as being intentional or a coincidence, the zerg and protoss did end up being connected through their shared history with the xel'naga.<ref name = "IGN20">IGN. 2018-03-30. [http://www.ign.com/articles/2018/03/30/celebrating-20-years-of-starcraft-an-interview-with-starcrafts-creators Celebrating 20 Years of Starcraft: An Interview with Starcraft's Creators] ''IGN.com''. Accessed 2018-03-30.</ref>
+
*In very early drafts of the universe of ''StarCraft'', the protoss were designed to be more insectoid, giving them more similatrity to the zerg. The idea was changed later, but some design decisions, including their head plates, use of blades as weapons, and their psychic connection of the [[Khala]] were holdovers from the idea of connecting the two races. While not specified as being intentional or a coincidence, the zerg and protoss did end up being connected through their shared history with the xel'naga.<ref name="IGN20">IGN. 2018-03-30. [http://www.ign.com/articles/2018/03/30/celebrating-20-years-of-starcraft-an-interview-with-starcrafts-creators Celebrating 20 Years of Starcraft: An Interview with Starcraft's Creators] ''IGN.com''. Accessed 2018-03-30.</ref>
   
*While the terrans and zerg had different backstories in the first pitch for ''[[StarCraft]]'', the protoss appear to be much like their counterparts from the end-game.<ref>2007-06-24, [http://www.youtube.com/watch?v=j4G566MKLEE Starcraft Teaser (1995)]. ''YouTube'', accessed on 2013-02-06</ref> In this version they were more willing to take direct action against terrans however, as demonstrated by the original [[Tau Ceti]] backstory.<ref name="Beta">[http://web.archive.org/web/19961030103547/blizzard.com/star/star.htm Beta]. Accessed on 2008-01-26</ref>
+
*While the terrans and zerg had different backstories in the first pitch for ''[[StarCraft]]'', the protoss appear to be much like their counterparts from the end-game.<ref>2007-06-24, [http://www.youtube.com/watch?v=j4G566MKLEE Starcraft Teaser (1995)]. ''YouTube'', accessed on 2013-02-06</ref> In this version they were more willing to take direct action against terrans however, as demonstrated by the original [[Tau Ceti]] backstory.<ref name="Beta">[http://web.archive.org/web/19961030103547/blizzard.com/star/star.htm Beta]. Accessed on 2008-01-26</ref>
   
 
*A challenge for writing protoss is that they do not possess the same kind or amount of body language as humans. The writers of ''[[Legacy of the Void]]'' watched episodes of ''[http://en.wikipedia.org/wiki/ER_%28TV_series%29 ER]'', for as it per its nature as a medical drama, the characters' faces are often covered bar their eyes. Eye movement was studied in regards to how it could apply to protoss characters, as their eyes are their main conveyors of emotion. While the protoss are intended to be "unknowable" (in regards to humans/terrans), it was also intended that elements of humanity still shine through.<ref name="CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03</ref>
 
*A challenge for writing protoss is that they do not possess the same kind or amount of body language as humans. The writers of ''[[Legacy of the Void]]'' watched episodes of ''[http://en.wikipedia.org/wiki/ER_%28TV_series%29 ER]'', for as it per its nature as a medical drama, the characters' faces are often covered bar their eyes. Eye movement was studied in regards to how it could apply to protoss characters, as their eyes are their main conveyors of emotion. While the protoss are intended to be "unknowable" (in regards to humans/terrans), it was also intended that elements of humanity still shine through.<ref name="CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03</ref>
Line 258: Line 260:
 
==References==
 
==References==
 
{{Ref|scroll=x|col=2}}
 
{{Ref|scroll=x|col=2}}
  +
[[es:Protoss]]
 
[[Category:Protoss| Lists]]
 
[[Category:Protoss| Lists]]
 
[[Category:Races]]
 
[[Category:Races]]

Revision as of 01:51, 26 April 2020

"We are the protoss. Children of ancient gods. We are the Firstborn. And we shall be the last left standing."
Zealot SC2-LotV Art4

A protoss

The protoss Firstborn are a sapient humanoid species native to Aiur. Their advanced technology complements and enhances their psionic mastery.[1]

The main protoss cultural groups are the Khalai, who adhere to the communal Khala,[2] and the Nerazim, who reject the Khala.[1][3] Two smaller cultural branches of the protoss, the Tal'darim and the Purifier, separated from the Khalai over respective ideological differences.[4]

Protoss civilization was reunified when the Khalai and Nerazim, sundered since the Discord, were reunited[5] after the devastation of Aiur by the zerg during the Great War.[6]

Alongside the zerg and terrans, the protoss stand as one of the three dominant species of the Milky Way.[7] Protoss are not found outside the Koprulu sector.[8]

History

Main article: Protoss history
"Stay alert people, these guys play hardball."
Zealot SC1 Art4

A zealot

The protoss are an ancient race, and they consider themselves to be the "firstborn" race of the universe.[9]

Aeon of Strife

Main article: Aeon of Strife

The protoss were discovered by Amon and his followers on Aiur, a world the xel'naga had previously engineered. The xel'naga, who were nearing the end of their life cycle, were in need of a race to achieve purity of form and intrigued by their mental connection, chose to use the protoss. Amon uplifted the protoss and manipulated their essence. Pushing the evolution of the protoss, the purity of form was achieved and the xel'naga eventually descended to Aiur. The protoss, who revered the Amon and his followers as gods, learned much from them. But in time, they began to grow wary of their creators, and rebelled from them, attacking their ships and killing hundreds. Amon and his followers left the planet as the protoss fell into the Aeon of Strife, a period of brutal civil war.[1] Until the End War, history would hold that it was the xel'naga as a whole that were responsible for this uplift.[10]

The destructive civil war ended when Khas, using xel'naga-derived artifacts called khaydarin crystals, re-created the psionic link. It became the basis of a new philosophy called the Khala.

Approximately 1500 by terran reckoning, the Conclave attempted to exterminate rogue heretics who had deliberately cut themselves off from the Khala and would later become known as the Dark Templar. They ordered Executor Adun to execute them, but Adun refused, instead teaching the rogues to hide from the Conclave. Eventually the rogues lost control of their powers, alerting the Conclave. They were secretly banished on a xel'naga ship.

ZealotHydra SC1 Concept1

A lone protoss faces down the zerg

By 2499 the protoss became aware of a xenomorphic threat, the zerg, another alien species also created by the xel'naga. The zerg were attacking the terrans, a species which had traveled to the Koprulu Sector two hundred years previously. The Conclave dispatched Tassadar and a force of protoss to destroy the infestation by purifying the infested worlds.[1]

Fall of Aiur

"My Life For Aiur!"

- Protoss battlecry(src)

Main article: Fall of Aiur

Tassadar's force failed in its mission, and the remnants traveled to the new zerg homeworld, Char. There, Tassadar struck an alliance with the Dark Templar prelate, Zeratul. They discovered a weakness in the zerg command structure which could be exploited only by the Dark Templar, and clashed with their new leader, the Queen of Blades. Meanwhile, the majority of the zerg force traveled to Aiur.[11] The protoss were losing the battle, but when Tassadar brought Zeratul to Aiur, a protoss civil war broke out between Tassadar's followers and the followers of the Conclave.[12] Eventually Tassadar's faction won.[13] Unimpeded by the Conclave, Tassadar's followers attacked the Overmind itself.[14] Tassadar died during the battle.[15] Seventy percent of protoss on Aiur were killed.[16]

The protoss fled to Shakuras, followed by a zerg faction.[17] The protoss destroyed the renegade zerg, saving themselves but advancing Sarah Kerrigan's aims.[18] With the assistance of her enigmatic minion Samir Duran,[19] she would later force the protoss into destroying the second Overmind for her, making her the sole leader of the Zerg Swarm.[20] As the protoss attempted a revenge strike on Kerrigan,[21] Duran abandoned her to conduct protoss/zerg hybridization experiments, which were discovered by Zeratul.[22] The latter exiled himself for several years following the discovery.[23]

End War

"Alas, the day has finally come. The End War is upon us... and all of creation depends on our victory!"

- Dark Prelate Zeratul(src)

Main article: End War

The protoss spent years rebuilding the Golden Armada to retake Aiur, and in 2506, the fleet was launched to retake their homeworld.[24] However, this coincided with the return of Amon, who corrupted the Khala and possessed every protoss connected to it.[25] Artanis gathered the survivors aboard the arkship the Spear of Adun, and set off to find the means to fight Amon.[26] They retrieved the Keystone,[27] and evacuated the Nerazim from Shakuras before destroying the planet as Amon's forces overran it.[28] The Daelaam followed Zeratul's lead to the temple of Ulnar,[10] but found the xel'naga there dead.[29] Artanis then united the ancient Purifiers and the Tal'darim with the Daelaam, and moved to reclaim their home.[30] The attack was successful; Aiur was reclaimed and Amon was thrust back into the Void.[31] The protoss, with the aid of the Dominion and Zerg Swarm, pushed into the Void and slew Amon, ending his manipulations of the protoss.[32]

Physiology

"As they say, the enemy of my enemy...
...is tall, dark and ugly?"

- Jack Frost and Charlie Vane after seeing a protoss for the first time(src)

Protoss SC2 Cncpt1

Male protoss anatomy

Protoss are about two meters (seven feet)[11] to three meters tall,[33] with typical heights of eight to nine feet (2.4-2.7 meters).[34] The height of researcher Ulavu was given as two and a quarter meters.[35] A protoss would consider a human over six feet tall to be "short".[36] While the average protoss weight has not been documented, Tassadar weighed 145 kilograms.[37]

They have two glowing eyes[1] that blink normally,[9] digitigrade legs, semi-permeable skin covered in scales, and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic gestalt. This gestalt is the basis of the Khala.[1] Aside from their eyes, protoss possess no other orifices on their bodies. Protoss hands are notable for their variation, with some protoss having two fingers and two thumbs, and others having three fingers and only one thumb. This is a random hereditary trait among the protoss.[38]

Selendis SC2 Cncpt1

Selendis, a female protoss

The xel'naga considered these beings to have purity of form as the protoss are incredibly adaptable to harsh natural conditions and climates, and their strength and speed were unparalleled amongst the other races known to the xel’naga.[1] Protoss have sharp claws, which can be deadly weapons if a protoss is caught unarmed.[39]

Protoss derive sustenance from light,[36] capable of living off moonlight (reflected sunlight),[36][40] and can go without light for extended periods of time.[40] Though the process of light absorption is similar to plants, protoss are able to access energies over a wider range of the electromagnetic spectrum than most plants.[35] What little water they need is absorbed through the skin.[40] The Dark Templar modified themselves biologically and used other techniques to survive on the formerly lightless world of Shakuras.[41] Protoss describe the principle of light absorption to be the same as plants, but over a much wider electromagnetic spectrum.[35] Protoss require oxygen to survive.[42] Protoss waste excretion occurs on a molecular level through the skin.[38]

The protoss used to hunt, but they did so to collect the blood and hides of animals for various purposes, not for sustenance.[36] Ancient protoss also used to till soil to grow crops.[43]

Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions. They are bereft of mouths, noses, or visible ears and are without a sense of taste.[36] They possess three hearts,[11] though they are located so closely together in the body, many protoss refer to it as one organ.[38]

15YearZealot SC2-HotS Head1

A protoss with golden eyes

Protoss sleep and dream in a manner similar to humans.[36] When particularly emotional, streams of energy have been observed to stream from a protoss's eyes, similar to how a terran might cry.[44] Eye colors include blue, green,[45] gold,[46] violet,[47][48] and red.[49] The proliferation of eye color corresponds to kindred; Khalai eyes are predominantly blue, Nerazim are predominantly green,[45] and red is present among the Tal'darim,[49] though has also been observed for the Khalai.[47]

A protoss's maximum life expectancy is 1000 years,[50] though exceptions exist.[16] Like other creatures, protoss grow weaker with age, with physical and mental faculties degrading as they get late into their lives.[45]

Protoss are not a prolific people,[51] to the extent that the xel'naga developed an artifact, the Kassia crystal, to counteract this.[52] The population of Aiur, however, had reached billions.[53] Before the Fall of Aiur, the protoss population was in decline due to systemic extermination; the protoss were passing away from sheer age.[54] Their numbers have been further reduced through conflict,[55] and their population continues to decline.[56]

Protoss blood is blue[36] or a dark purplish color, almost black.[38] Protoss can bear birthmarks.[8] As in humans, skin color is considered a sign of ethnicity, with each protoss tribe having a specific subtly differing hue or typical pattern of markings associated with it. While the protoss are no longer a tribal society, the tribal bloodlines still run strong.[1][57]

As with terrans and zerg, protoss genetic material consists of DNA[22] with helix strands. There is evidence that the protoss have yet to unlock their full genetic potential, but this theory died along with the Protoss Advance/Experimental Facility.[58]

Protoss DNA is "antithetical" to zerg DNA and cannot be combined through infestation under normal circumstances. Artificial methods can be used to generate hybrids however.[59] A protoss may still serve as the host for a zerg parasite.[60]

The following section contains information from Heroes of the Storm that is ambiguously canonical.

Protoss possess a body part called a thylar, which may be held by their hand.[61]

Medical Care

"There's a protoss here who needs mouth-to-mou - ooh... well... mouth to... something."

- A confused medic(src)

FenixDragoon SC1 Cncpt1

Kept alive through advanced technology

On the battlefield protoss warriors are known to fight with tremendous power and grace, but despite the chaos they inflict on their enemies they are capable of being mortally wounded. When a protoss nears death, their foes often bear witness to a startling flash of bright light as the protoss warrior seemingly disappears. Primitive races are known to quail in superstitious fear upon seeing this, but it is actually another aspect of protoss technology at work rather than any sort of supernatural feat.

Protoss armor is typically equipped with a complex teleportation mechanism that can detect when its wearer is grievously injured and automatically teleports the warrior to the nearest safe haven. This of course is dependent on the mechanism being fully functional, as there is the risk of being damaged during combat.

Immortal SC2 Head2

A protoss immortal pilot

Those protoss who are too badly injured after the battle but still wish to continue fighting are placed within the shell of a dragoon, immortal or vanguard, which allows them to serve their brethren on the battlefield. The choice is left to each individual protoss; whether to continue service or join with their ancestors in the Khala.[62]

Protoss that suffer injuries to their psionic appendages (such as the Nerazim) attach clamps to the remnants in order to prevent energy bleed.[52]

Terran understanding of protoss physiology is limited.[36] Their respective biologies are similar enough for substances and drugs, such as Sundrop[63] and a medic's medicine to affect both.[64]

Mental Abilities

HighTemplar SC-FL3 Art1

Protoss psionics

Their powerful psionic abilities extend further than that of human ghosts.[63]

Protoss have been described as "devastatingly intelligent", and their thought processes work very differently than those of terrans.[65] They are able to contemplate multiple scenarioes and run through many different lines of thoughts and memories in the span of a second.[66]

Protoss are natural mind-readers. They must learn to filter the thoughts they read, block and release (which would prevent other protoss from reading their minds).[36] The ability to block thoughts is compromised by the Khala, which prevents the protoss which follow that philosophy from hiding from each other.[63] During the Aeon of Strife, Protoss regularly used their mind-screening abilities to ambush each other.[36]

Protoss can use their psionic abilities to shield themselves, charge their tools and weapons, and to materialize, manipulate or meld matter.[62] At least some of these abilities can only be used by a small minority of protoss without technological assistance (such as the creation of shields).[1]

Blink SC2 CineProphecy1

Zeratul using the powers of the Void to blink

Protoss can sometimes access memories and strands of experience from protoss who have died and entered the Khala, but only preservers have full access to this knowledge.[62] Protoss warriors can learn from the spirits of fallen warriors at the Templar Archives.[1]

The powers of the Khala and the Void protect protoss from zerg infestation.[59]

Communication

Protoss can communicate telepathically with each other. They can do so through "speaking," a method that transmits little or no emotional content.[36][63] Using their nerve cords they can also communicate in a manner which enables them to sense each other's emotions, a key part of their psionic gestalt, the Khala.[36] During the Aeon of Strife this ability had fallen into disuse, but was restored by the mystic Khas. Protoss who follow the Khala use both methods of communication.[63] Dark Templar ritually sever their nerve cords, which prevents the emotional link.[1] Clamps are placed on these severed nerve cords to prevent energy bleed.[52]

Protoss can create a special kind of mind-meld deep within the Khala, where no one can lie. Protoss performing this kind of mind-meld hold up their hands and face their palms to each other; both palms softly glow. This kind of communication was also possibly held between Executor Adun and Raszagal, the latter not following the Khala.

Protoss "speak" a language called Khalani,[63] communicating through telepathic bursts. The privacy of the conversation is up to those involved on it. Even through communication, pain can be caused via this telepathy via mental spikes.[67] Terrans exposed to protoss communication often hear nearly meaningless sounds. However, at least some protoss have the ability to "translate" the thoughts into a form which a terran can understand.[68] There is a limit to how far a protoss can communicate through telepathy—psychic boosters are used for ship-wide broadcasts, and psi-link spires are used for communication across interstellar distances. Protoss are capable of using their telepathic powers to directly interface with terran video communication systems.[38] Often psi links are outfitted into protoss helmets and gauntlets[45] to allow them to communicate over distances and in the mental chaos of battle.[69]

The protoss of the Aeon of Strife did not understand the concept of non-psionic communication. Khas effectively (re-)created the concept of reading and writing, a necessity for translating some xel'naga relics.[63]

In addition to telepathy, protoss possess a degree of body language used in conveying feelings, intent, etc. For instance, a bob of the head and movement of a protoss' nerve chords is a sign of contempt. Bowing of the head, shaking and/or mottling of the skin is a sign of emotional distress.[36]

Terran technology is able to detect and interact with long range protoss communication frequencies through use of a hyper-waveform emitter.[70]

Culture

"If society is defined by how well its members comprehend one another's interests and culture, the protoss manage to eclipse us merely by existing. You call them detached? They connect with each other's emotions instinctively. They share dimensions of understanding as easily as we breathe. We remain so very, very alone. Our relationships are childish by comparison."
Zealot SC1 Art1

A zealot of the Khalai

Protoss culture is built around core philosophies that have been rigidly adhered to for over a millennium. As such, it is difficult for their society to adapt to changing circumstances.[71] The integration of Khalai and Nerazim is a case in point in different cultural values.[52][63]

Khalai culture has its roots in the Aeon of Strife, the period of chaos following the retreat of the xel'naga. At the end of the Strife, the protoss were reunited under the precepts of the Khala ("Path to Ascension") as promoted by the mystic Khas. The Khala took advantage of the natural psionic communal link and established a caste system.[1] Protoss can be fanatical when it comes to their religious beliefs.[71]

Not all protoss embraced the Khala. Many outcasts, eventually known as the Nerazim, were later banished from Aiur.[1] Yet other outcasts, the Tal'darim, use drugs to cut themselves off from the Khala.[4]

Female protoss rarely attain positions of power, except among the Nerazim. They are rare among the Templar Caste and were never part of the Conclave. Many protoss have a prejudice against female terrans, as the only one they've had much contact with was Kerrigan (contrasted to Jim Raynor).[42] Very young protoss are referred to as "younglings."[8]

The protoss are considered a "warrior race", although they were not constantly at war. They trained incessantly for combat, however, and prior to the Great War warred with the kalathi and "other types" of protoss.[72] Protoss have a strict code of justice and honor, and strongly believe in their responsibility to enforce it. They strive for glory in battle.[9] For the protoss, discipline and advanced technology are the key to success on the battlefield, and dying with honor is preferable to surviving through cowardice.[73]

The combination of their technological prowess and arrogance has blinded the protoss (at times) to collateral harm suffered by "lesser species."[74] However. the protoss have always been willing to sacrifice their lives for other members of their species.[8] Protoss revel in the glory of personal combat,[1] and consider the ranged weapons of terrans to be cowardly.[75] Nonetheless, they recognize the necessity of ranged warfare, hence the existence of technology such as the photon cannon.[1]

Aiur holds great, almost spiritual significance to all protoss.[8]

The protoss, or at least the Khalai, do not not have a concept of luck, instead seeing "the synchronicity of events," and knowing there is a grander design behind them.[76][77]

Among the Nerazim, family ties are important, but among the Khalai and Tal'darim, family terms are indirect, and protoss do not form terran-like family units.[8] However many Khalai protoss are aware of their blood family, maintain some ties to them.[42]

Language

"Oh, good, the protoss...I was hoping to get an indulgent lecture today."

Protoss have a mental language, Khalani,[63] and a written language. These were used by both the Khalai and the Nerazim.[42] Khalai can communicate wordlessly due to the properties of the Khala, while Nerazim must voice their words vocally.[78]

Religion

"Faith before fear."
OverReverent SC1 Cncpt1

Protoss reverence

The protoss as a whole once worshiped the xel'naga as gods.[1] In the present day, various protoss have also referred to the xel'naga as gods,[79][80] and the Tal'darim have taken a hardline approach to worship of Amon and his follower xel'naga as a deities.[81]

Protoss Heroes

A number of protoss are highly regarded by both Khalai and Nerazim, and have become associated with honorifics (e.g. "en taro"—"in honor of"):

  • Khas – A prominent figure in protoss society, he was the charismatic and spiritual leader who brought an end to the Aeon of Strife by using ancient xel'naga artifacts, the khaydarin crystals, to unite the warring tribes by calling them into a communal telepathic matrix. The belief that this was necessary for the protoss to survive became known as the Khala, and is followed by almost all protoss factions. The Path of Khala is the sole and dominant religion in the society of the protoss of Aiur, and societal rank (for example, Templar, Judicator) and honor are linked with Khala.[1]
  • Adun – Another well known figure in protoss culture, he is honored by Khalai and Dark Templar alike. A powerful warrior in his time, he was charged with the extermination of the rogue tribes by the Conclave. Unable to bring themselves to slaughter their kin, Adun and his troops attempted to hide the heretics. Though he failed, he would be known as a savior to the Dark Templar,[1] and would gain similar status on Aiur after the myth of the heretics spread, revealing that he saved Aiur from the heretics and their anarchist ways.[63] The phrase "En Taro Adun" is used by the protoss as a formal greeting or farewell, and also serves as a battlecry, while the Dark Templar use "Adun Toridas" in a similar fashion.
  • Tassadar – He led the Koprulu Expeditionary Force during the Great War. The subsequent reunification of the Khalai with the Dark Templar began with his befriending of Zeratul. This alliance allowed the protoss to slay cerebrates and the first Overmind. Tassadar sacrificed himself to kill the Overmind. For his heroic example, he serves as a contemporary example of protoss virtues. Some Templar, notably Artanis, Selendis and Zeratul have taken to saying "En Taro Tassadar".
  • Zeratul – A hero of the Great War, Zeratul taught Tassadar how to channel void energies, allowing him to defeat the Overmind. Zeratul's tireless devotion to discovering the meaning behind the hybrid and Amon gave the protoss the edge they needed in the End War. Through the conflict, Artanis took to saying "En Taro Zeratul,"[82] and in the aftermath of the conflict attributed their victory to Zeratul.[31]
  • Artanis – After serving in the Great War and Brood War, Artanis took over the role of Hierarch of the Daelaam. When Amon returned and corrupted the Khala, he gathered what few loyal protoss remained, and struck back, bringing the ancient Purifiers and Tal'darim into the Daelaam's fleet. Artanis reclaimed Aiur, and thrust Amon back into the Void, then sending the fleet in to finally strike him down forever. "En Taro Artanis" was shouted as an honorific in the Daelaam's last stand against Amon on Aiur.[31]

Factions

DarkTemplarCivilWar SC2 Art1

Protoss conflict

The extent to which the protoss have been a unified people has waxed and waned over time. Originally tribal based, the protoss settled under centralized rule with the coming of the xel'naga, only to revert to tribalism in the Aeon of Strife, only to once again be unified after thousands of years. Under the Khala, the Khalai formed the caste-based Protoss Empire while those who refused to submit became the outcast Nerazim.[1]

In the aftermath of the Brood War, both lines of protoss were united under the Daelaam.[83] However, internal tension once again led to tribalism[84] and their civilization fractured.[85] In the aftermath of the End War, the Daelaam united the remaining tribes, and reclaimed Aiur as the homeland for all protoss.[31]

The Tal'darim are a branch of protoss that were taken from Aiur during the departure of the xel'naga, and serve as a separate culture from the Khalai and the Nerazim, unconnected to the Khala.[86] They are warlike, and before his fall served Amon with a fanatical devotion, using terrazine to become closer to him.[81]

While not true protoss, the Purifiers were templar designed by the protoss who rebelled over not being treated as true templar. During the End War, they were absorbed back into protoss society with the promise of equal treatment to true protoss.[87]

The Ihan-rii are a fanatical branch of protoss that isolated themselves from their kin millennia ago to worship the xel'naga. They use a powerful stone for their technology, and largely remain on the fringes of the sector, passively observing.[88]

Technology

"Sophisticated psionic biology. Gilded technology that defies the laws of space and time. If the Protoss are arrogant, as their detractors claim, can you blame them? They were cruising the galaxy in golden superships when humans were still digging in the dirt for grubs."
Main articles: Protoss Technology Listing
Dragoon SC1 Art2

A dragoon—an example of protoss cybernetic technology

The protoss are the most technologically advanced race in the galaxy.[74] Their technology is a blend of psionics and mundane technology[62] and has shown itself to be far more advanced than many other species of the galaxy, including humanity,[1] which was "digging in the dirt for grubs" by the time the protoss had achieved interstellar travel.[75] They have been referred to as "the most technologically advanced race in the universe,"[9] and their warriors are "the best trained in the galaxy."[89] Despite their technological advantage, the protoss constantly strive to enhance their weapons and armor.[1] Their weaponry is energy-based.[90]

Some protoss technology requires vespene gas as a catalyst.[1] Protoss utilize cybernetic technology to save lives, and bolster their warriors' prowess.[55] This technology is so advanced when compared to that of terrans that to some terran scientists, classifying it as "technology" at all seems inadequate, as protoss have displayed a cognitive, almost spiritual bond with their cybernetic machines.[38]

Protoss metals was particularly durable, not decaying or eroding even after hundreds of years of neglect. Even battlefield scraps of protoss metal can maintain their undiminished shine without signs of pitting, scarring, or scorching.[66]

Battlefield communications between protoss are efficient.[78] The use of energy for defensive purposes is a standard protoss practice.[91]

ArtanisZealot SC2-LotV Art1

Protoss warriors being teleported

Protoss armor contains teleportation technology which whisks the warrior away to safety when they are injured to the point of death.[62] Injured and crippled protoss can be transformed into cybernetic warriors.

Due to their low population, the protoss frequently use robots in their military.[1] Due to their diminished population, the protoss are in a position of not being able to waste resources.[56]

Protoss pilots are an integral part of their ship, and using it drains their energies.[42] Protoss aerospace craft utilize anti-gravity technology to keep them airborne when operating within a planet's atmosphere.[50]

Colossus SC2 Cncpt1

The colossus—an automated protoss war construct

The protoss developed powerful crystal technology and incredibly powerful weapons of war, such as the colossus and the mothership, and could develop more powerful technology if they wished.[65] The protoss limit their use of technology, as they are frightened of what they could do with it[92] and feel they have perfected a slow but steady and methodical system of technological development.[93] The longevity of protoss history has allowed them to develop incredible weapons of war over the course of it.[9]

Despite the Fall of Aiur, the protoss can still produce starships on other planets, and they have also inventories of them in many places.[92]


The following section contains information from StarCraft II: Wings of Liberty that is ambiguously canonical.

Protoss excel in energy manipulation. Arcthium gems are key to their technology.[80]

Gameplay

StarCraft

StarCraft: Ghost

StarCraft II

Notes

Zealot SC1 Cncpt1

Early protoss concept art

  • Protoss comes from the Greek "πρώτος" meaning "first." This name is possibly given because the protoss were the first semi-successful xel'naga creation, bearing the name "Firstborn."[1]
  • In StarCraft online culture, the protoss are often referred to simply as Toss (or P or Pro or PTo by some Korean players); amongst more experienced players, it's usually abbreviated to simply P.
  • All protoss names undergo careful consideration, as Blizzard has very strict guidelines as to how a protoss name should and should not look like. This is linked to a real-world dictionary of Khalani being maintained.[94]
  • In the 2013–2018 period, the protoss article was the sixth most visited page on the wiki, narrowly edging out the zerg (which took the #8 spot). This makes the protoss the most visited playable race page, though the visitation level was below that of the xel'naga (which took the #4 spot).[95]

Development

  • The protoss were the second race developed for StarCraft, developed alongside the zerg after the terrans were fleshed out.[74]
  • It was decided that the protoss would not be savage, but "primal and powerful." They were loosely based on the stereotypical grey aliens of science fiction, only the protoss would be much taller, and much more muscular.[34] This race would have advanced technology and mysterious motives. The zealot acted as the baseline protoss unit, being "a non-wimpy grey alien wearing ornate power armor and wielding a wicked set of blades." Protoss units further up the tech tree were free to deviate from this norm.[96]

Art Style

"We made ours eight or nine feet tall instead of the skimpy pre-pubescent gray aliens with no muscle tone. Our Protoss have giant golden armor they have to support. Those little guys couldn’t do it, you know?"
ProtossInsect Art SC1Art

Early insectoid concept art for the protoss

  • The dragoon served as the initial basis for the protoss. The idea was that the protoss would be a robotic race, with the protoss having units that resembled robotic duplicates of animals. However, it was found that the yellow and orange metal of the dragoon was too limiting as a color palette for the entire protoss race. The protoss were later developed into an organic species, though autonomous robotic units remained part of their tech tree.[97]
  • Because the protoss are not as numerous as the terrans and zerg, even their most basic units are designed to look as though they're able to fight against impossible odds.[90]
  • Alongside the terrans and zerg, the protoss aesthetic in StarCraft was decided early on, that their structures would be elegant and rounded.[34] The protoss's armor, buildings, and units followed the ethos set by the zealot, of all being aesthetically pleasing to the eye.[98] For their structures, blue crystals and stone architecture were utilized to establish a sense of contrast.[97] Silver and gold are prominent throughout all protoss units to underscore their lineage and ancient culture, silver and gold being chosen due to their nature as "noble colors."[90]
Zealot SC2-LotV Art1

The protoss StarCraft II style

  • For StarCraft II, the protoss underwent an aesthetics redesign, with more flowing shapes, less geometric angles. and a more organic feel.[99] This was part of an unofficial retcon on Blizzard's part, an idea that protoss structures in StarCraft II had always looked the way they appeared in the game.[100] The protoss appear more "bulked up," but this wasn't a conscious decision, but more the result of using 3D models rather than sprites.[101] Early styles bore resemblance to that of the blood elves of Warcraft due to their flashy engravings, but this art style was abandoned.[102]

Story Development

Zealot SC2-LotV Art3

"Space samurai"

  • Blizzard refers to the protoss as their "space samurai," or "space paladins."[9] This idea stems back to their development in the original game.[98] In Blizzard's mind, the protoss are defined by the following traits:
    • Ancient, noble race.
    • The Khala.
    • High tech.
    • Small numbers.[9]
  • In very early drafts of the universe of StarCraft, the protoss were designed to be more insectoid, giving them more similatrity to the zerg. The idea was changed later, but some design decisions, including their head plates, use of blades as weapons, and their psychic connection of the Khala were holdovers from the idea of connecting the two races. While not specified as being intentional or a coincidence, the zerg and protoss did end up being connected through their shared history with the xel'naga.[98]
  • While the terrans and zerg had different backstories in the first pitch for StarCraft, the protoss appear to be much like their counterparts from the end-game.[103] In this version they were more willing to take direct action against terrans however, as demonstrated by the original Tau Ceti backstory.[104]
  • A challenge for writing protoss is that they do not possess the same kind or amount of body language as humans. The writers of Legacy of the Void watched episodes of ER, for as it per its nature as a medical drama, the characters' faces are often covered bar their eyes. Eye movement was studied in regards to how it could apply to protoss characters, as their eyes are their main conveyors of emotion. While the protoss are intended to be "unknowable" (in regards to humans/terrans), it was also intended that elements of humanity still shine through.[50]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  3. Blizzard Entertainment staff. 2009-01-08. Dark Templar Vote: Decide Which Clan Joins the Battle. Blizzard Entertainment. Accessed 2009-01-08.
  4. 4.0 4.1 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  5. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Legacy of the Xel'Naga (in English). 1998.
  6. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  7. (2007). StarCraft: The Board Game (manual). Fantasy Flight Games.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 2012-12-05, Community Lore Discussion BlizzCon 2015. StarCraft Legacy, accessed on 2015-12-28
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  10. 10.0 10.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, The Infinite Cycle (in English). 2015-11-10.
  11. 11.0 11.1 11.2 Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
  12. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  13. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  14. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  15. Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Death of the Overmind. (in English). 1998.
  16. 16.0 16.1 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  17. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  18. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Cinematic: Fury of the Xel'Naga (in English). 1998.
  19. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Drawing of the Web (in English). 1998.
  20. Zeratul: "Kerrigan, this is Zeratul. I demand to know why you've taken our Matriarch."
    Sarah Kerrigan: "Actually, Zeratul, she's not the one I'm truly interested in. I stole her to get to you. You see, I need you and your brethren to kill the Overmind for me. The only way I had of assuring your cooperation was to take away that which you value most. However, I give you my word that once you've killed the Overmind, I'll allow her to return to you."
    Zeratul: "As if your word held any value..."
    Raszagal: "Zeratul, my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!"
    Zeratul: "You ask me to aid this vile creature?"
    Raszagal: "I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people, Zeratul. Obey me as you always have... Trust in my judgement."
    Zeratul: "Very well, Matriarch. The Overmind will die this day." StarCraft: Brood War. Vivendi Games. Level/area: To Slay the Beast (in English). 1998.
  21. Artanis: "Kerrigan, this is Artanis. My brethren and I have come to avenge the deaths of Fenix, the Matriarch, and all of the other Protoss who fell before the Swarm! It is long past time you paid for your crimes against our people." StarCraft: Brood War. Vivendi Games. Level/area: Omega (in English). 1998.
  22. 22.0 22.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Dark Origin (in English). 1998.
  23. Blizzard Entertainment. 2010-7-27. Cast of Characters: Zeratul. Blizzard Entertainment. Accessed 2010-7-27.
  24. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, For Aiur! (in English). 2015-11-10.
  25. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, The Growing Shadow (in English). 2015-11-10.
  26. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, The Spear of Adun (in English). 2015-11-10.
  27. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Brothers in Arms. (in English). November 10, 2015
  28. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Last Stand. (in English). November 10, 2015
  29. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Entombed. (in English). 2015.
  30. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Templar's Return (in English). 2015-11-10.
  31. 31.0 31.1 31.2 31.3 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Legacy. (in English). 2015. Cite error: Invalid <ref> tag; name "SC2:LotV_Liberation and Legacy" defined multiple times with different content
  32. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Into the Void, Amon's Fall (in English). 2015-11-10.
  33. Back of the original StarCraft box, 1998. [1]
  34. 34.0 34.1 34.2 34.3 2017-04-27, Rock and Roll Days of StarCraft: a Development Retrospective. Blizzard Entertainment, accessed on 2017-04-29
  35. 35.0 35.1 35.2 Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
  36. 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 36.11 36.12 Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.
  37. StarCrat Figurine Box, accessed 12-6-2018
  38. 38.0 38.1 38.2 38.3 38.4 38.5 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  39. Houser, Jody (w), Guzmán,Gabriel (p, i). "StarCraft: Scavengers: Issue 4" StarCraft: Scavengers 4 (7) (October 31st, 2018) Dark Horse Comics.
  40. 40.0 40.1 40.2 Karune. 2007-10-29. StarCraft II Q&A - Batch 19. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-30.
  41. Dark Archon. StarCraft Compendium Protoss units.
  42. 42.0 42.1 42.2 42.3 42.4 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9. Cite error: Invalid <ref> tag; name "SC:DkTempSaga3" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC:DkTempSaga3" defined multiple times with different content
  43. Brooks, Robert. "It Will End in Fire." (Nov 3, 2015). Blizzard Entertainment. StarCraft Lore: It Will End in Fire Accessed 2015-11-03.
  44. Burns, Matt (w) and James Waugh (w), Edouard Guiton (i) and Emanuele Tenderini (i). (October 20, 2015). Artanis: Sacrifice. Blizzard Entertainment. Artanis Sacrifice Accessed 2015-10-20.
  45. 45.0 45.1 45.2 45.3 Burns, Matt. "Children of the Void." (Oct. 13, 2015). Blizzard Entertainment. StarCraft Lore: Children of the Void Accessed 2015-10-13. Cite error: Invalid <ref> tag; name "SC:ChildrenVoid" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC:ChildrenVoid" defined multiple times with different content
  46. Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Death of the Overmind. (in English). 1998.
  47. 47.0 47.1 StarCraft Remastered, Blizzard Entertainment. Accessed on 2017-03-31
  48. War Chest: BlizzCon® 2018, Blizzard Entertainment. Accessed on 2018-08-13
  49. 49.0 49.1 Brooks, Robert. "Ascension." (Oct. 01, 2015). Blizzard Entertainment. StarCraft Lore: Ascension Accessed 2015-10-01.
  50. 50.0 50.1 50.2 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03
  51. Overview. Battle.net StarCraft Compendium. Accessed 2007-11-07.
  52. 52.0 52.1 52.2 52.3 Zapotek, Ren (w), Noel Rodriguez (p, i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5. Cite error: Invalid <ref> tag; name "SC:FrntLn_V3_TA" defined multiple times with different content
  53. Kindregan, Brian T. "Mothership." (January 15, 2010). Blizzard Entertainment. Mothership Accessed 2010-01-15.
  54. "The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." Dustin Browder, Jonathan Ross. 2009-06-29. Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-23
  55. 55.0 55.1 2014-10-30, Zealot Science. Blizzard Entertainment, accessed on 2014-11-01
  56. 56.0 56.1 2015-02-05, Void Ray Science. Blizzard Entertainment, accessed on 2015-02-08
  57. 2018-04-02, BlizzHeroes Twitter. Twitter, accessed on 2018-04-012
  58. Furman, Simon (w), Tomás Aira (p, i), German Erramouspe (i). "Creep." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 26-67. Tokyopop, January 1, 2009. ISBN 1427-80831-7.
  59. 59.0 59.1 Blizzard Entertainment. 2013-01-15. StarCraft II Creative Development Q&A - Part 12. Blizzard Entertainment. Accessed 2013-01-15.
  60. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Enemy Within (in English). 2013-03-12.
  61. 2014-04-06, Heroes of the Storm – Zeratul – Talents. Blizzplanet, accessed on 2014-07-13
  62. 62.0 62.1 62.2 62.3 62.4 Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  63. 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 63.8 63.9 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.
  64. Blizzard Entertainment staff. 1998. Medic. Blizzard Entertainment. Accessed 2008-11-30.
  65. 65.0 65.1 Blizzard Entertainment. 2012-12-03. StarCraft II Creative Development Q&A - Part 7. Blizzard Entertainment. Accessed 2012-12-03.
  66. 66.0 66.1 Gerrold, David. "“In the Dark”." (May 2, 2013). Blizzard Entertainment. StarCraft Lore: In the Dark Accessed 2013-05-02.
  67. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  68. Metzen, Chris & Samuel Moore (March 29, 1999). "StarCraft: Revelations." Amazing Stories 596 (Spring): 20-27.
  69. Kogge, Michael. "Carrier." (May 09, 2013). Blizzard Entertainment. StarCraft Lore: Carrier Accessed 2013-05-09.
  70. StarCraft. Vivendi Games. Mission: Enslavers bonus campaign, mission 2A: "Playing with Fire" (in English). 1998.
  71. 71.0 71.1 Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07
  72. Blizzard Entertainment. 2012-12-10. StarCraft II Creative Development Q&A - Part 8. Blizzard Entertainment. Accessed 2012-12-10.
  73. 2017-12-08, Which Race Should I Play?. Blizzard Entertainment, accessed on 2017-08-12
  74. 74.0 74.1 74.2 Brooks, Robert. The Cinematic Art of StarCraft (hardcover). Blizzard Entertainment, October 18, 2018.
  75. 75.0 75.1 2017-07-07, Unit Spotlight: Protoss. Blizzard Entertainment, accessed on 2017-07-08
  76. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Jim Raynor (In English). 2015.
  77. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Conversations after: Sky Shield (in English). 2015-11-10.
  78. 78.0 78.1 Todd, Hugh. "“Lens of the Void”." (April 25, 2013). Blizzard Entertainment. StarCraft Lore: Lens of the Void Accessed 2013-04-26.
  79. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: The Prophecy. (in English). 2010.
  80. 80.0 80.1 2014-08-30, Unused HoTS Story Elements. StarCraft Legacy, accessed on 2014-08-31
  81. 81.0 81.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Steps of the Rite (in English). 2015-11-10.
  82. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Salvation (in English). 2015-11-10.
  83. Watrous, Valerie. "Colossus." (Apr. 07, 2011). Blizzard Entertainment. StarCraft Lore: Colossus Accessed 2011-04-11.
  84. Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2009-05-18.
  85. "What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the StarCraft universe for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder et al. 2009-09-04. BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5. Youtube. Accessed 2009-10-07.
  86. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Rohana (in English). 2015.
  87. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Purification (in English). 2015-11-10.
  88. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  89. Rob Zacny. 2014-11-08. How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true. PC Games N. Accessed 2014-11-11.
  90. 90.0 90.1 90.2 Toyama, Kevin. The Art of StarCraft II: Wings of Liberty (hardcover). Insight Editions, July 27, 2010.
  91. 2014-11-20, Immortal Science. Blizzard Entertainment, accessed on 2014-11-21
  92. 92.0 92.1 Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  93. Blizzard Entertainment. 2013-01-07. StarCraft II Creative Development Q&A - Part 11. Blizzard Entertainment. Accessed 2013-01-07.
  94. 2009-09-08, Blizzplanet Live Chat with Tokyopop: Starcraft: Frontline Vol. 4. Blizzplanet, accessed on 2009-10-10
  95. 2018-03-30, 'Starcraft' 20th Anniversary: What Fans Are Most Interested In. Wikia, accessed on 2018-04-01
  96. 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
  97. 97.0 97.1 2018-12-02, 20 YEARS OF STARCRAFT: AN IGN RETROSPECTIVE. IGN, accessed on 2018-12-03
  98. 98.0 98.1 98.2 IGN. 2018-03-30. Celebrating 20 Years of Starcraft: An Interview with Starcraft's Creators IGN.com. Accessed 2018-03-30.
  99. 2010-2011, Starcraft 2: Protoss Scout. Deviantart, accessed on 2011-02-14
  100. 2011, SC2: Protoss Robotics Facility. Deviantart, accessed on 2011-02-28
  101. 2016-11-12, BlizzCon 2016: StarCraft Interview with Allen Dilling. YouTube, accessed on 2016-11-16
  102. 2011, SC2: Protoss Stargate. Deviantart, accessed on 2011-03-20
  103. 2007-06-24, Starcraft Teaser (1995). YouTube, accessed on 2013-02-06
  104. Beta. Accessed on 2008-01-26