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The Empire was formed out of the ashes of the [[Aeon of Strife]], the mystic [[Khas]] developing a caste system through which protoss society would function. The [[Judicator Caste]] would be composed of leaders and statesman, the [[Templar Caste]] of warriors and the [[Khalai Caste]] of artisans, scientists and builders. Those who refused to conform were [[Discord|banished]] from [[Aiur]], becoming known as the [[Dark Templar]].<ref name="SC1Man" />
 
The Empire was formed out of the ashes of the [[Aeon of Strife]], the mystic [[Khas]] developing a caste system through which protoss society would function. The [[Judicator Caste]] would be composed of leaders and statesman, the [[Templar Caste]] of warriors and the [[Khalai Caste]] of artisans, scientists and builders. Those who refused to conform were [[Discord|banished]] from [[Aiur]], becoming known as the [[Dark Templar]].<ref name="SC1Man" />
   
Over the course of a few hundred years, hundreds of worlds were incorporated into the Empire within the protoss's corner of the galaxy.<ref name="SC1Man" /> Prior to the arrival of humanity at the galactic fringe, the Empire's territory reached across the [[Koprulu sector]].<ref>2015-05-22, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview-panel-transcript BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript]. ''Blizzplanet'', accessed on 2015-06-12</ref> Under the dictates of the [[Dae'Uhl]], the Empire had a policy of non-interference towards "lesser races," who were unaware of the protoss' existence.<ref name="SC1Man" /> When conflict with other species did break out, such as the [[Kalath Intercession]], protoss technology stood triumphant.<ref name="InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref> During this time the protoss developed the [[Purifier (race)|Purifiers]], a race of robotic templar made to supplement their military ranks, but their rebellion against their creators caused the Protoss Empire to seal them in the vessel ''[[Cybros]]''.<ref name="SC2:LotV:UnsealingthePast">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Unsealing the Past]]. (in English). November 10, 2015</ref> Their successes led the protoss to consider themselves to be the most powerful species in [[Milky Way|the galaxy]], even the newly arrived [[terran]] powers in the [[Koprulu sector]] being a shadow of their might.<ref name="SC1Man" /> The Empire reached its height long prior to the [[Great War]], in a period that is now referred to as the "Lost Age."<ref>"The fading glory and long-shot hopes of the Protoss are embodied in the Spear of Adun, a massive “ark vessel” designed at the height of the Protoss empire for just the kind of shitstorm that’s struck the race." Rob Zacny. 2014-11-08. [http://www.pcgamesn.com/starcraft-ii/how-starcraft-2-legacy-of-the-void-makes-your-protoss-fantasies-come-true How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true]. ''PC Games N.'' Accessed 2014-11-11.</ref><ref>"You’ll command the Spear of Adun, this ancient arkship from the lost age, who will always be above you in high orbit." 2014-11-17, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-opening-ceremony-transcript BlizzCon 2014 – Opening Ceremony Transcript]. ''Blizzplanet'', accessed on 2015-03-02</ref>
+
Over the course of a few hundred years, hundreds of worlds were incorporated into the Empire within the protoss's corner of the galaxy.<ref name="SC1Man" /> Prior to the arrival of humanity at the galactic fringe, the Empire's territory reached across the [[Koprulu sector]].<ref>2015-05-22, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview-panel-transcript BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript]. ''Blizzplanet'', accessed on 2015-06-12</ref> Under the dictates of the [[Dae'Uhl]], the Empire had a policy of non-interference towards "lesser races," who were unaware of the protoss' existence.<ref name="SC1Man" /> When conflict with other species did break out, such as the [[Kalath Intercession]], protoss technology stood triumphant.<ref name="InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref> During this time the protoss developed the [[Purifier (race)|Purifiers]], a race of robotic templar made to supplement their military ranks, but their rebellion against their creators caused the Protoss Empire to seal them in the vessel ''[[Cybros]]''.<ref name="SC2:LotV:UnsealingthePast">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Unsealing the Past]]. (in English). November 10, 2015</ref> Their successes led the protoss to consider themselves to be the most powerful species in [[Milky Way|the galaxy]], even the newly arrived [[terran]] powers in the [[Koprulu sector]] being a shadow of their might.<ref name="SC1Man" /> The Empire reached its height long prior to the [[Great War]], in a period that is now referred to as the "[[Lost Age]]."<ref>Rob Zacny. 2014-11-08. [http://www.pcgamesn.com/starcraft-ii/how-starcraft-2-legacy-of-the-void-makes-your-protoss-fantasies-come-true How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true]. ''PC Games N.'' Accessed 2014-11-11.</ref><ref>2014-11-17, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-opening-ceremony-transcript BlizzCon 2014 – Opening Ceremony Transcript]. ''Blizzplanet'', accessed on 2015-03-02</ref>
   
 
Prior to the [[Great War]], the Empire was experiencing a period of growth,<ref name="KSSAiur">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/aiur Koprulu Sector Systems: Aiur]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref> though the protoss population was in decline&mdash;protoss were passing away due to sheer age.<ref name="ExtinctInterview">"The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." [[Dustin Browder]], Jonathan Ross. 2009-06-29. [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23</ref> The Empire met its end in the conflict when the [[Zerg Swarm]] invaded its capital world of [[Aiur]]. Although the protoss stood triumphant at the eleventh hour, it was a hollow victory.<ref name="SC:BW_Man">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> With the zerg running rampant across their world and their military might decimated, the protoss were effectively made [[Khalai Refugees|refugees]], fleeing to [[Shakuras]] for refuge amongst the Dark Templar.<ref name="SC:BW_E4_M1">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref> By [[2502]],<ref name="HDTimeline">April 6, 2010. "Timeline". ''[[StarCraft II: Heaven's Devils]]''. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.</ref> this conglomeration of Khalai and Nerazim had been re-organized into the [[Daelaam]].<ref name="SC:FrntLn_V1_WWF">Elder, Josh (w), Ramanda Kamarga (p). "[[StarCraft: Frontline: Why We Fight|Why We Fight]]." In ''[[StarCraft: Frontline: Volume 1]]'' (paperback binding), pp. 6–47. [[Tokyopop]], August 1, 2008. ISBN 978-1427-80721-2.</ref>
 
Prior to the [[Great War]], the Empire was experiencing a period of growth,<ref name="KSSAiur">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/aiur Koprulu Sector Systems: Aiur]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref> though the protoss population was in decline&mdash;protoss were passing away due to sheer age.<ref name="ExtinctInterview">"The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." [[Dustin Browder]], Jonathan Ross. 2009-06-29. [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23</ref> The Empire met its end in the conflict when the [[Zerg Swarm]] invaded its capital world of [[Aiur]]. Although the protoss stood triumphant at the eleventh hour, it was a hollow victory.<ref name="SC:BW_Man">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> With the zerg running rampant across their world and their military might decimated, the protoss were effectively made [[Khalai Refugees|refugees]], fleeing to [[Shakuras]] for refuge amongst the Dark Templar.<ref name="SC:BW_E4_M1">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref> By [[2502]],<ref name="HDTimeline">April 6, 2010. "Timeline". ''[[StarCraft II: Heaven's Devils]]''. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.</ref> this conglomeration of Khalai and Nerazim had been re-organized into the [[Daelaam]].<ref name="SC:FrntLn_V1_WWF">Elder, Josh (w), Ramanda Kamarga (p). "[[StarCraft: Frontline: Why We Fight|Why We Fight]]." In ''[[StarCraft: Frontline: Volume 1]]'' (paperback binding), pp. 6–47. [[Tokyopop]], August 1, 2008. ISBN 978-1427-80721-2.</ref>

Revision as of 15:49, 14 January 2020

"All for the Empire!"

The Protoss Empire[2] was an interstellar empire of protoss throughout the Milky Way, reaching across the Koprulu sector.[3] It was effectively shattered during the Great War.

History

Main article: Protoss history

The Empire was formed out of the ashes of the Aeon of Strife, the mystic Khas developing a caste system through which protoss society would function. The Judicator Caste would be composed of leaders and statesman, the Templar Caste of warriors and the Khalai Caste of artisans, scientists and builders. Those who refused to conform were banished from Aiur, becoming known as the Dark Templar.[2]

Over the course of a few hundred years, hundreds of worlds were incorporated into the Empire within the protoss's corner of the galaxy.[2] Prior to the arrival of humanity at the galactic fringe, the Empire's territory reached across the Koprulu sector.[4] Under the dictates of the Dae'Uhl, the Empire had a policy of non-interference towards "lesser races," who were unaware of the protoss' existence.[2] When conflict with other species did break out, such as the Kalath Intercession, protoss technology stood triumphant.[5] During this time the protoss developed the Purifiers, a race of robotic templar made to supplement their military ranks, but their rebellion against their creators caused the Protoss Empire to seal them in the vessel Cybros.[6] Their successes led the protoss to consider themselves to be the most powerful species in the galaxy, even the newly arrived terran powers in the Koprulu sector being a shadow of their might.[2] The Empire reached its height long prior to the Great War, in a period that is now referred to as the "Lost Age."[7][8]

Prior to the Great War, the Empire was experiencing a period of growth,[9] though the protoss population was in decline—protoss were passing away due to sheer age.[10] The Empire met its end in the conflict when the Zerg Swarm invaded its capital world of Aiur. Although the protoss stood triumphant at the eleventh hour, it was a hollow victory.[11] With the zerg running rampant across their world and their military might decimated, the protoss were effectively made refugees, fleeing to Shakuras for refuge amongst the Dark Templar.[12] By 2502,[13] this conglomeration of Khalai and Nerazim had been re-organized into the Daelaam.[14]

Known Territories

Aiur SC2 Art1

Aiur

Notable Members

References

  1. Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.
  2. 2.0 2.1 2.2 2.3 2.4 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  4. 2015-05-22, BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript. Blizzplanet, accessed on 2015-06-12
  5. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.
  6. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Unsealing the Past. (in English). November 10, 2015
  7. Rob Zacny. 2014-11-08. How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true. PC Games N. Accessed 2014-11-11.
  8. 2014-11-17, BlizzCon 2014 – Opening Ceremony Transcript. Blizzplanet, accessed on 2015-03-02
  9. Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Aiur. Blizzard Entertainment. Accessed 2010-07-24.
  10. "The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." Dustin Browder, Jonathan Ross. 2009-06-29. Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-23
  11. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  12. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  13. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  14. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.