This attack, which can only target biological units,[1] deals 20 damage + 80 damage vs psionic opponents.[2] This ability used to be known as Snipe.[3]
Dehaka instantly kill the target enemy unit to heal 5% Life and gain passive abilities based on the enemy type for 15 seconds. The cooldown is based on the amount of life the enemy had when killed.
Devour Level 2: Increases Devour's range from 6 to 9 and increases the passive abilities duration from 15 seconds to 25 seconds.
Devour Level 3: Increases Devour's range from 9 to 12 and decreases the cooldown by 20%.
Receive passive abilities depend on the type-tag of the devoured unit:
Devour Heal: 5% Mastery: +0.1% restored life per Devour Healing Increase mastery point. Up to a maximum 8% Biological Effect Heal: 20% *Mastery: +0.2% restored life per Devour Healing Increase mastery point. Up to a maximum 26% Light Effect Movement Speed: 3.9 Massive Effect Armor: Basic: 4 (3 with Devouring One) With Chitinous Plating: 7 (6 with Devouring One) Mechanical Effect Attack Speed: 1.54 Mastery: +1% attack speed per Dehaka Attack Speed mastery point. Up to a maximum 1.18 Psionic Effect Cooldown: Leap: 5 Intimidating Roar: 15 Devour Level 1-2: 30 (7.5 with Tenderize) Devour Level 3: 24 (6 with Tenderize) Deep Tunnel: 30
Hero Level 1
Effect
Armored Effect Damage: Attack: 20 (+6 vs Armored) Leap Level 1: 35 (+3 vs Armored) Psionic Effect Damage: 40
Hero Level 2
Effect
Armored Effect Damage: Attack: 30 (+9 vs Armored) Leap Level 1: 40 (+4.5 vs Armored) Psionic Effect Damage: 60
Hero Level 3
Effect
Armored Effect Damage: Attack: 40 (+12 vs Armored) Leap Level 1: 45 (+6 vs Armored) Leap Level 2: 55 (+9 vs Armored) Psionic Effect Damage: 80
Hero Level 4
Effect
Armored Effect Damage: Attack: 50 (+15 vs Armored) Leap Level 1: 50 (+7.5 vs Armored) Leap Level 2: 62.5 (+11.25 vs Armored) Psionic Effect Damage: 100
Hero Level 5
Effect
Armored Effect Damage: Attack: 60 (+18 vs Armored) Leap Level 1: 55 (+9 vs Armored) Leap Level 2-3: 70 (+13.5 vs Armored) Psionic Effect Damage: 120
Hero Level 6
Effect
Armored Effect Damage: Attack: 70 (+21 vs Armored) Leap Level 1: 60 (+10.5 vs Armored) Leap Level 2-3: 77.5 (+15.75 vs Armored) Scorching Breath: 70 (+21 vs Armored) Psionic Effect Damage: 140
Hero Level 7
Effect
Armored Effect Damage: Attack: 80 (+24 vs Armored) Leap Level 1: 65 (+12 vs Armored) Leap Level 2-3: 85 (+18 vs Armored) Scorching Breath: 80 (+24 vs Armored) Psionic Effect Damage: 160
Hero Level 8
Effect
Armored Effect Damage: Attack: 90 (+27 vs Armored) Leap Level 1: 70 (+13.5 vs Armored) Leap Level 2-3: 92.5 (+20.25 vs Armored) Scorching Breath: 90 (+27 vs Armored) Psionic Effect Damage: 180
Hero Level 9
Effect
Armored Effect Damage: Attack: 100 (+30 vs Armored) Leap Level 1: 75 (+15 vs Armored) Leap Level 2-3: 100 (+22.5 vs Armored) Scorching Breath: 100 (+30 vs Armored) Psionic Effect Damage: 200
Hero Level 10
Effect
Armored Effect Damage: Attack: 110 (+33 vs Armored) Leap Level 1: 80 (+16.5 vs Armored) Leap Level 2-3: 107.5 (+24.75 vs Armored) Scorching Breath: 110 (+33 vs Armored) Psionic Effect Damage: 220
Hero Level 11
Effect
Armored Effect Damage: Attack: 120 (+36 vs Armored) Leap Level 1: 85 (+18 vs Armored) Leap Level 2-3: 115 (+27 vs Armored) Scorching Breath: 120 (+36 vs Armored) Psionic Effect Damage: 240
Hero Level 12
Effect
Armored Effect Damage: Attack: 130 (+39 vs Armored) Leap Level 1: 90 (+19.5 vs Armored) Leap Level 2-3: 122.5 (+29.25 vs Armored) Scorching Breath: 130 (+39 vs Armored) Psionic Effect Damage: 260
Hero Level 13
Effect
Armored Effect Damage: Attack: 140 (+42 vs Armored) Leap Level 1: 95 (+21 vs Armored) Leap Level 2-3: 130 (+31.5 vs Armored) Scorching Breath: 140 (+42 vs Armored) Psionic Effect Damage: 280
Hero Level 14
Effect
Armored Effect Damage: Attack: 150 (+45 vs Armored) Leap Level 1: 100 (+22.5 vs Armored) Leap Level 2-3: 137.5 (+33.75 vs Armored) Scorching Breath: 150 (+45 vs Armored) Psionic Effect Damage: 300
Hero Level 15
Effect
Armored Effect Damage: Attack: 160 (+48 vs Armored) Leap Level 1: 105 (+24 vs Armored) Leap Level 2-3: 145 (+36 vs Armored) Scorching Breath: 160 (+48 vs Armored) Psionic Effect Damage: 320
After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 130 damage (+40 vs Psionic). Ignores armor. Can only target biological units.
This ability is cancelled if the target moved a over 13.5 range away from the ghost. This ability can also be manually cancelled.
The attribute Psionic was initially just a flavor element. But after Patch 1.4.3, it became important since the Sniper Round ability of ghosts dealt additional damage to Psionic units. In Legacy of the Void, since the ghost lost this ability in exchange for Steady Targeting, Psionic came back to being a flavor attribute. In Patch 4.0.0, Psionic yet again stopped being a flavor attribute with the introduction of the raven's Interference Matrix.
References[]
↑You can't target mechanical units with Ghost's Psi Round, like Battlecruiser, Mothership and Nullifier. Cydra. 2009-02-18. Question about Psi Rounds. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
↑Snipe and Psi Round are the same. You Snipe with a Psi Round, which currently does 20 damage + 80 versus Psionic Units. This means, Ghosts are not only able to see energy based units in a limited range within the fog of war, they also take out units like High Templars with one Psi Round shot, making them excellent caster killers. Karune. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.
↑1) Has the snipe ability been removed from the Ghost?
1) No. Karune, Gentle_cowboy05. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.