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This article is about the unit's attribute. You may be looking for: Psionic Powers

Psionic is a StarCraft II attribute and flavor element.

List of Psionic units[]

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Psionic units, categorized by race, are listed below.

Protoss[]

Heroes

Terran[]

Heroes

Zerg[]

Heroes

Other[]

Negative Spells and Abilities[]

Radar SC2 Icon1.jpg
Psionic Radar

Nova can detect psionic units at a great distance.

StarCraft II: Wings of Liberty campaign-only.[1]

ve
Psi-Round

This attack, which can only target biological units,[2] deals 20 damage + 80 damage vs psionic opponents.[3] This ability used to be known as Snipe.[4]

ve
InterferenceMatrix LotV Game1.JPG
Interference Matrix

Disables a Mechanical or Psionic unit, rendering it unable to attack or use abilities for 8 seconds. Reveals cloaked units.

Usage
Hotkey C
Cost 75 Energy
Range 9
Duration 11 seconds
ve
DehakaDevour Coop Game1.png
Devour

Dehaka instantly kill the target enemy unit to heal 5% Life and gain passive abilities based on the enemy type for 15 seconds. The cooldown is based on the amount of life the enemy had when killed.

Devour Level 2: Increases Devour's range from 6 to 9 and increases the passive abilities duration from 15 seconds to 25 seconds.

Devour Level 3: Increases Devour's range from 9 to 12 and decreases the cooldown by 20%.

Receive passive abilities depend on the type-tag of the devoured unit:

  • Air: Gain a ranged attack (Mammoth Breath)
  • Armored: Gain 30% bonus damage against armored units
  • Biological: Heal 20% life (summary 25%)
  • Light: Gain 30% movement speed
  • Massive: Gain +3 armor and reflect damage (10 per hit) at attackers
  • Mechanical: Gain 30% attack speed
  • Psionic: Explode with Psionic Energy (200% Weapon Damage within a radius of 3) and abilities cooldown become 50% faster.
Usage
Hotkey E
Range 6

9 (at Level 2)

12 (at Level 3)
Duration 15 (25 at Level 2) seconds
Mastery: +0.45 (+0.75 at Level 2) seconds per Devour Buff Duration mastery point. Up to a maximum 28.5 (47.5 at Level 2) seconds
Cooldown Based of the target unit's current life

(1 seconds / 10 hp)
Max cooldown:
Basic: 60 (48 at Level 3) seconds

With Tenderize: 15 (12 at Level 3) seconds
Acquisition
Required Level 2 – Reach Hero Level 3
Level 3 – Reach Hero Level 5
Effect Devour Heal: 5%
  • Mastery: +0.1% restored life per Devour Healing Increase mastery point. Up to a maximum 8%

Biological Effect Heal: 20%

  • Mastery: +0.2% restored life per Devour Healing Increase mastery point. Up to a maximum 26%

Light Effect Movement Speed: 3.9
Massive Effect Armor:
Basic: 4
With Chitinous Plating: 7
Mechanical Effect Attack Speed: 1.54

  • Mastery: +1% attack speed per Dehaka Attack Speed mastery point. Up to a maximum 1.18

Psionic Effect Cooldown:
Leap: 5 seconds
Intimidating Roar: 15 seconds
Devour Level 1-2: 30 (7.5 with Tenderize) seconds
Devour Level 3: 24 (6 with Tenderize) seconds

Deep Tunnel: 30 seconds
Hero Level 1
Effect Armored Effect Damage:

Attack: 20 (+6 vs Armored)
Leap Level 1: 35 (+3 vs Armored)

Psionic Effect Damage: 40
Hero Level 2
Effect Armored Effect Damage:

Attack: 30 (+9 vs Armored)
Leap Level 1: 40 (+4.5 vs Armored)

Psionic Effect Damage: 60
Hero Level 3
Effect Armored Effect Damage:

Attack: 40 (+12 vs Armored)
Leap Level 1: 45 (+6 vs Armored)
Leap Level 2: 55 (+9 vs Armored)

Psionic Effect Damage: 80
Hero Level 4
Effect Armored Effect Damage:

Attack: 50 (+15 vs Armored)
Leap Level 1: 50 (+7.5 vs Armored)
Leap Level 2: 62.5 (+11.25 vs Armored)

Psionic Effect Damage: 100
Hero Level 5
Effect Armored Effect Damage:

Attack: 60 (+18 vs Armored)
Leap Level 1: 55 (+9 vs Armored)
Leap Level 2-3: 70 (+13.5 vs Armored)

Psionic Effect Damage: 120
Hero Level 6
Effect Armored Effect Damage:

Attack: 70 (+21 vs Armored)
Leap Level 1: 60 (+10.5 vs Armored)
Leap Level 2-3: 77.5 (+15.75 vs Armored)
Scorching Breath: 70 (+21 vs Armored)

Psionic Effect Damage: 140
Hero Level 7
Effect Armored Effect Damage:

Attack: 80 (+24 vs Armored)
Leap Level 1: 65 (+12 vs Armored)
Leap Level 2-3: 85 (+18 vs Armored)
Scorching Breath: 80 (+24 vs Armored)

Psionic Effect Damage: 160
Hero Level 8
Effect Armored Effect Damage:

Attack: 90 (+27 vs Armored)
Leap Level 1: 70 (+13.5 vs Armored)
Leap Level 2-3: 92.5 (+20.25 vs Armored)
Scorching Breath: 90 (+27 vs Armored)

Psionic Effect Damage: 180
Hero Level 9
Effect Armored Effect Damage:

Attack: 100 (+30 vs Armored)
Leap Level 1: 75 (+15 vs Armored)
Leap Level 2-3: 100 (+22.5 vs Armored)
Scorching Breath: 100 (+30 vs Armored)

Psionic Effect Damage: 200
Hero Level 10
Effect Armored Effect Damage:

Attack: 110 (+33 vs Armored)
Leap Level 1: 80 (+16.5 vs Armored)
Leap Level 2-3: 107.5 (+24.75 vs Armored)
Scorching Breath: 110 (+33 vs Armored)

Psionic Effect Damage: 220
Hero Level 11
Effect Armored Effect Damage:

Attack: 120 (+36 vs Armored)
Leap Level 1: 85 (+18 vs Armored)
Leap Level 2-3: 115 (+27 vs Armored)
Scorching Breath: 120 (+36 vs Armored)

Psionic Effect Damage: 240
Hero Level 12
Effect Armored Effect Damage:

Attack: 130 (+39 vs Armored)
Leap Level 1: 90 (+19.5 vs Armored)
Leap Level 2-3: 122.5 (+29.25 vs Armored)
Scorching Breath: 130 (+39 vs Armored)

Psionic Effect Damage: 260
Hero Level 13
Effect Armored Effect Damage:

Attack: 140 (+42 vs Armored)
Leap Level 1: 95 (+21 vs Armored)
Leap Level 2-3: 130 (+31.5 vs Armored)
Scorching Breath: 140 (+42 vs Armored)

Psionic Effect Damage: 280
Hero Level 14
Effect Armored Effect Damage:

Attack: 150 (+45 vs Armored)
Leap Level 1: 100 (+22.5 vs Armored)
Leap Level 2-3: 137.5 (+33.75 vs Armored)
Scorching Breath: 150 (+45 vs Armored)

Psionic Effect Damage: 300
Hero Level 15
Effect Armored Effect Damage:

Attack: 160 (+48 vs Armored)
Leap Level 1: 105 (+24 vs Armored)
Leap Level 2-3: 145 (+36 vs Armored)
Scorching Breath: 160 (+48 vs Armored)

Psionic Effect Damage: 320
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Development[]

The attribute Psionic was initially just a flavor element. But after Patch 1.4.3, it became important since the Sniper Round ability of ghosts dealt additional damage to Psionic units. In Legacy of the Void, since the ghost lost this ability in exchange for Steady Targeting, Psionic came back to being a flavor attribute. In Patch 4.0.0, Psionic yet again stopped being a flavor attribute with the introduction of the raven's Interference Matrix.

References[]

  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  2. You can't target mechanical units with Ghost's Psi Round, like Battlecruiser, Mothership and Nullifier. Cydra. 2009-02-18. Question about Psi Rounds. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  3. Snipe and Psi Round are the same. You Snipe with a Psi Round, which currently does 20 damage + 80 versus Psionic Units. This means, Ghosts are not only able to see energy based units in a limited range within the fog of war, they also take out units like High Templars with one Psi Round shot, making them excellent caster killers. Karune. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.
  4. 1) Has the snipe ability been removed from the Ghost?

    1) No. Karune, Gentle_cowboy05. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.
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