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{{Quote|My children, the hour of our victory is at hand. For upon this world of [[Aiur]] shall we incorporate the [[protoss|strongest known species]] into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.|The [[Overmind]]|The Invasion of Aiur}}
 
{{Quote|My children, the hour of our victory is at hand. For upon this world of [[Aiur]] shall we incorporate the [[protoss|strongest known species]] into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.|The [[Overmind]]|The Invasion of Aiur}}
   
'''Purity of essence''' is a concept first pioneered by the [[xel'naga]]. Standing in contrast to [[purity of form]], the xel'naga applied this concept when choosing a species to [[uplift]] to merge with another, in order to rejuvinate their race in their cycle of reproduction.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref> In the case of the [[Milky Way]], it was the [[zerg]] that were deemed to have this trait and over the course of their evolution on [[Zerus]], were deemed to retain it.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
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'''Purity of essence''' is a concept first pioneered by the [[xel'naga]]. Standing in contrast to [[purity of form]], the xel'naga applied this concept when choosing a species to [[uplift]] to merge with another, in order to rejuvenate their race in their cycle of reproduction.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref> In the case of the [[Milky Way]], it was the [[zerg]] that were deemed to have this trait and over the course of their evolution on [[Zerus]], were deemed to retain it.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
   
The quest for 'purity' was retained in the zerg psyche, becoming a pseudo-religeons concept to them. Through the quest for 'perfection' (at first by the [[Overmind]] and then the [[Infested Kerrigan|Queen of Blades]]),<ref name="SC1_E2_M9">Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[The Invasion of Aiur]] (in English). 1998.</ref><ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.</ref> the zerg were set on a steady state of evolution and conflict. The core idea of this 'religeon' was that there was a state that the zerg could reach where they no longer needed to evolve, that their evolutionary form would never have to change again because they could already adapt to any situation. [[Abathur]], an evolution master, doubted that this was possible, but reasoned that chasing perfection was tactically sound regardless.<ref>2011-11-08, [http://www.pcgamer.com/2011/11/08/starcraft-ii-heart-of-the-swarm-interview%E2%80%94blizzard-breaks-down-zerg-lore/ StarCraft II: Heart of the Swarm interview—Blizzard breaks down Zerg lore]. ''PC Gamer'', accessed on 2011-11-19</ref>
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The quest for 'purity' was retained in the zerg psyche, becoming a pseudo-religions concept to them. Through the quest for 'perfection' (at first by the [[Overmind]] and then the [[Infested Kerrigan|Queen of Blades]]),<ref name="SC1_E2_M9">Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[The Invasion of Aiur]] (in English). 1998.</ref><ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.</ref> the zerg were set on a steady state of evolution and conflict. The core idea of this 'religion' was that there was a state that the zerg could reach where they no longer needed to evolve, that their evolutionary form would never have to change again because they could already adapt to any situation. [[Abathur]], an evolution master, doubted that this was possible, but reasoned that chasing perfection was tactically sound regardless.<ref>2011-11-08, [http://www.pcgamer.com/2011/11/08/starcraft-ii-heart-of-the-swarm-interview%E2%80%94blizzard-breaks-down-zerg-lore/ StarCraft II: Heart of the Swarm interview—Blizzard breaks down Zerg lore]. ''PC Gamer'', accessed on 2011-11-19</ref>
   
 
==References==
 
==References==

Revision as of 01:21, 8 June 2012

"My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect."

- The Overmind(src)

Purity of essence is a concept first pioneered by the xel'naga. Standing in contrast to purity of form, the xel'naga applied this concept when choosing a species to uplift to merge with another, in order to rejuvenate their race in their cycle of reproduction.[1] In the case of the Milky Way, it was the zerg that were deemed to have this trait and over the course of their evolution on Zerus, were deemed to retain it.[2]

The quest for 'purity' was retained in the zerg psyche, becoming a pseudo-religions concept to them. Through the quest for 'perfection' (at first by the Overmind and then the Queen of Blades),[3][4] the zerg were set on a steady state of evolution and conflict. The core idea of this 'religion' was that there was a state that the zerg could reach where they no longer needed to evolve, that their evolutionary form would never have to change again because they could already adapt to any situation. Abathur, an evolution master, doubted that this was possible, but reasoned that chasing perfection was tactically sound regardless.[5]

References

  1. Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  2. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Invasion of Aiur (in English). 1998.
  4. Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.
  5. 2011-11-08, StarCraft II: Heart of the Swarm interview—Blizzard breaks down Zerg lore. PC Gamer, accessed on 2011-11-19