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{{Protoss}}
 
{{Protoss}}
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{{Protoss (StarCraft II)}}
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[[Category:Protoss buildings]]
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[[Category:StarCraft Protoss buildings]]
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[[Category:StarCraft II Protoss buildings]]

Revision as of 01:29, 18 June 2007

Template:Buildingbox

A Pylon is needed nearby for Probe to to be able to warp in most protoss buildings (Pylons, Nexuses and Assimilators being the exeptions). Also these buildings require the Pylons to keep them functioning. If the Pylon is destroyed and no other Pylon is within range they will shut down until it is replaced.

Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. While a Nexus provides a link to this matrix, Khaydarin Crystal-based Pylons are needed to actually tap into the energy required to provide psionic energy to new colonies. Each Pylon generates a short-ranged aura of energy, which can provide the power needed by structures and warp gates. If a Protoss building loses its connection to the Psionic Matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient psionic energy to provide them with power.

Upgrades