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==Notes== |
==Notes== |
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− | Queens have demonstrated the ability to speak in-game |
+ | Queens have demonstrated the ability to speak in-game as the zerg adviser.The actual units, however, only let out shrieks. <ref name = "TwitterRecord2">Zarhym. 2010-03-12. [http://forums.battle.net/thread.html?topicId=23767157319&sid=3000&pageNo=2 #BlizzChat Developer Chat on Twitter – 3/12 (page 2)]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2010-03-13.</ref> |
==References== |
==References== |
Revision as of 20:39, 3 April 2010
This article or section contains information about a StarCraft II beta unit or structure.
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The content has been taken from the most recent beta release. This message acts as a reference for beta-derived information and the map editor. Please do not add speculation to this article.
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This article describes the queen in StarCraft II. You may be looking for its predecessor. The queen is a zerg support unit that appears in StarCraft II. Despite a shared name, it is a vastly different unit from its predecessor, most notably in that it no longer flies.
Overview
The queens of the post-Brood War era are quite different from their predecessors. The full details are currently unknown, but it is known that queens now have the advanced ability to manipulate their "offspring"; for instance, they engineered the zergling morph to the baneling, a breed that can contain its explosive energies until just the right moment.[2]
Game Unit
The queen is now a ground unit with an attack consisting of spines launched by the "wings" on its back.[1]
Production and Evolution
The queen emerges directly from the hatchery (meaning it is not morphed from a larva but walks out of the hatchery) and requires a spawning pool.[1]
Abilities
Many zerg ground units may burrow, becoming invisible and revealed primarily by detectors, and may not move or attack while burrowed.
Exceptions include:
- Roach, which may move while burrowed
- Lurker, which may attack while burrowed
- Infestor, which may move while burrowed
- Baneling, which can detonate while burrowed.
Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.
The ability is not smartcast.
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The queen forces a creep tumor out of her bowels.[3]
Alternatively, each creep tumor may create a single additional creep tumor, using the same build time but no energy cost. This changes the tumor's appearance.
Creep tumors can only be created upon the creep, and within a range.
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Queens can target a hatchery/lair/hive, causing it to eventually spawn four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive cannot exceed nineteen, no matter how many times spawn larva is cast. In Wings of Liberty and Heart of the Swarm, four larvae are spawned. In Legacy of the Void, three larvae are spawned,[4] and multiple casts can be queued on a single base.[5]
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The queen instantly restores 75 hit points to target biological unit or structure, plus an additional 50 health over the next 7.14 seconds. Can only be used while on creep.
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Upgrades
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Development
The original queen did not play the role of leader and creator of the Swarm, which is something Blizzard Entertainment changed for StarCraft II.
Blizzard worked on the queen for two years. Previous versions of the queen actually produced units, but since there could only be one queen, this left the zerg unit production system too vulnerable (as the queen could be hunted and killed).[6]
Removed abilities
These abilities were removed in the build displayed at BlizzCon 2008.[7]
The mutate larvae ability was removed as of February 2009[9] as the original concept proved tedious with timed life.[10]
Unique version
Before BlizzCon 2008, only one queen could be produced at a time.[11] It was not a super unit or hero unit, however, and required other units to help defend it against attacks.[12]
The queen used to evolve over the course of the game, growing in size as it did so.[13] Morphing to the Large Queen required a lair, while the Huge Queen required a hive.[14] If the queen dies, it can be produced again at the hatchery/lair/hive with any existing upgrades.[15] The queen no longer does this.[7][16]
Lost Spawning Structures Abilities
The queen used to spawn numerous types of structures upon the creep. Creep does not belong to any one player, which gave the queen the ability to spawn structures upon "enemy" creep in enemy bases.[6] This ability has since been lost.[17][18]
When the queen created a structure, she was not required on-site like an SCV; rather, she built in much the same way that a probe creates protoss structures.[19]
The queen had base defense duties, including laying eggs that hatched into suicide attackers.[20]
Images
Notes
Queens have demonstrated the ability to speak in-game as the zerg adviser.The actual units, however, only let out shrieks. [21]
References
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