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This article or section contains information about a StarCraft II beta unit or structure.
The content has been taken from the most recent beta release. This message acts as a reference for beta-derived information and the map editor. Please do not add speculation to this article.

This article describes the queen in StarCraft II. You may be looking for its predecessor.

The queen is a zerg support unit that appears in StarCraft II. Despite a shared name, it is a vastly different unit from its predecessor, most notably in that it no longer flies.

Overview

Queen SC2 Art2

The queen.

The queens of the post-Brood War era are quite different from their predecessors. The full details are currently unknown, but it is known that queens now have the advanced ability to manipulate their "offspring"; for instance, they engineered the zergling morph to the baneling, a breed that can contain its explosive energies until just the right moment.[2]

Game Unit

The queen is now a ground unit with an attack consisting of spines launched by the "wings" on its back.[1]

Production and Evolution

The queen emerges directly from the hatchery (meaning it is not morphed from a larva but walks out of the hatchery) and requires a spawning pool.[1]

Abilities

Many zerg ground units may burrow, becoming invisible and revealed primarily by detectors, and may not move or attack while burrowed.

Exceptions include:

  • Roach, which may move while burrowed
  • Lurker, which may attack while burrowed
  • Infestor, which may move while burrowed
  • Baneling, which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrow seconds
Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals 100 Vespene gas 71seconds
Required Lair (WoL)
Hatchery (HotS/LotV)
ve
CreepTumor SC2 Icon1
Create Creep Tumor

The queen forces a creep tumor out of her bowels.[3]
Alternatively, each creep tumor may create a single additional creep tumor, using the same build time but no energy cost. This changes the tumor's appearance.

Creep tumors can only be created upon the creep, and within a range.

Usage
Hotkey C
Cost 25 Energy 11 seconds seconds
Cooldown 13.57 seconds (can only be used once by a creep tumor) seconds
ve
SpawnLarvae SC2 Icon1
Spawn Larva

Queens can target a hatchery/lair/hive, causing it to eventually spawn four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive cannot exceed nineteen, no matter how many times spawn larva is cast.

In Wings of Liberty and Heart of the Swarm, four larvae are spawned. In Legacy of the Void, three larvae are spawned,[4] and multiple casts can be queued on a single base.[5]

Usage
Hotkey V
Cost 25 Energy 29 seconds
Cooldown 1.8 seconds
ve
Hatchery SC2 DevGameAnim1

A hatchery spawning extra larvae

Transfusion SC2 Icon1
Transfusion

The queen instantly restores 75 hit points to target biological unit or structure, plus an additional 50 health over the next 7.14 seconds. Can only be used while on creep.

Usage
Hotkey T
Cost 50 Energy
Cooldown 1 seconds
ve

Upgrades

Acquisition
Purchased from Evolution chamber
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 150 Minerals 150 Vespene gas 136seconds
Required Lair
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Hive
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals 150 Vespene gas 114seconds
Level 2
Cost 200 Minerals 200 Vespene gas 136seconds
Required Lair
Level 3
Cost 250 Minerals 250 Vespene gas 157seconds
Required Hive
ve


Development

The original queen did not play the role of leader and creator of the Swarm, which is something Blizzard Entertainment changed for StarCraft II.

Blizzard worked on the queen for two years. Previous versions of the queen actually produced units, but since there could only be one queen, this left the zerg unit production system too vulnerable (as the queen could be hunted and killed).[6]

Removed abilities

These abilities were removed in the build displayed at BlizzCon 2008.[7]

Transforms Queen into Large Queen

Usage
Cost 100[8] Minerals 100[8] Vespene gas 20[8] seconds
ve
Razor Swarm

The queen breathes out a giant cloud of dusts and insects which can be controlled. They deal damage to enemy units, including air units, and extra damage to biological units, without injuring friendly units. The swarm eventually exhausts itself.

Acquisition
Purchased from Lair
ve
Mutate Larva
  • Queens can target a hatchery/lair/hive, instantly producing three morphalisks. When morphalisks mutate into zerg units, there is a production time discount.
Usage
Cost 50 seconds
ve

The mutate larvae ability was removed as of February 2009[9] as the original concept proved tedious with timed life.[10]

Unique version

Before BlizzCon 2008, only one queen could be produced at a time.[11] It was not a super unit or hero unit, however, and required other units to help defend it against attacks.[12]

The queen used to evolve over the course of the game, growing in size as it did so.[13] Morphing to the Large Queen required a lair, while the Huge Queen required a hive.[14] If the queen dies, it can be produced again at the hatchery/lair/hive with any existing upgrades.[15] The queen no longer does this.[7][16]

Lost Spawning Structures Abilities

Queen eggs

The queen laying eggs

The queen used to spawn numerous types of structures upon the creep. Creep does not belong to any one player, which gave the queen the ability to spawn structures upon "enemy" creep in enemy bases.[6] This ability has since been lost.[17][18]

When the queen created a structure, she was not required on-site like an SCV; rather, she built in much the same way that a probe creates protoss structures.[19]

The queen had base defense duties, including laying eggs that hatched into suicide attackers.[20]

Images

Notes

Queens have demonstrated the ability to speak in-game as the zerg adviser. The actual units, however, only let out shrieks. [21]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). February 18, 2010
  2. 2008-05-23. Baneling. Blizzard Entertainment. Accessed 2008-05-23.
  3. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  4. 2015-09-03, Legacy of the Void Beta Balance Update -- September 3, 2015. Blizzard Entertainment, accessed on 2015-09-09
  5. 2015-09-17, Legacy of the Void Beta Balance Update -- September 17, 2015. Blizzard Entertainment, accessed on 2015-09-30
  6. 6.0 6.1 Browder, Dustin and Kevin Yu. 2008-06-05. Episode 3. Blizzard Entertainment. Accessed 2008-06-5.
  7. 7.0 7.1 GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  8. 8.0 8.1 8.2 StarCraft Legacy
  9. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  10. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  11. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
  12. Zerg Announcement Interview (translated). StarCraft Legacy. Accessed 2008-03-10.
  13. Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  14. StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  15. StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
  16. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
  17. Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
  18. Freelancer. 2008-06-28. FIRST WWI StarCraft 2 Sneak Peak. StarCraft Wire. Accessed 2008-06-28.
  19. Gunnar "Leord" Petzall 2008-03-14. The Zerg Queen. IncGamers. Accessed 2008-04-11.
  20. Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. CVG.com Accessed 2008-05-04.
  21. Zarhym. 2010-03-12. #BlizzChat Developer Chat on Twitter – 3/12 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2010-03-13.
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