(A little style-related fix in one table cell.) Tag: Visual edit |
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{{UnitBox |
{{UnitBox |
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|name=Raid Liberator |
|name=Raid Liberator |
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⚫ | |||
|bgcolor={{Cyan}} |
|bgcolor={{Cyan}} |
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|fgcolor={{Black}} |
|fgcolor={{Black}} |
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⚫ | |||
⚫ | |||
+ | |image=<gallery> |
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⚫ | |||
+ | LiberatorDefender SC2-LotV Portrait2.JPG|Defender |
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+ | </gallery> |
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|imgsize=200px |
|imgsize=200px |
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|imgdesc= |
|imgdesc= |
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− | |image2= |
+ | |image2=<gallery> |
+ | Liberator AA Raid Nova.jpg|Fighter |
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+ | Liberator AG Raid Nova.jpg|Defender |
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+ | </gallery> |
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|imgsize2=200px |
|imgsize2=200px |
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+ | |imgdesc2= |
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|race=Terran |
|race=Terran |
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+ | |faction={{FlagDominion}} [[Terran Dominion]] |
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− | |faction= |
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+ | :{{FlagCovertOpsCrew}} [[Covert Ops Crew]] |
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+ | |campname=''[[Co-op Missions]]'' |
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|baseunit=[[Liberator]] |
|baseunit=[[Liberator]] |
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− | |role= |
+ | |role=Artillery Gunship |
− | |useguns= |
+ | |useguns=Lexington Rockets<br> |
+ | Concord Cannon |
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|usearmor= |
|usearmor= |
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|hp=450 |
|hp=450 |
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+ | |hpregen='''Mastery:''' +0.2 health per second per '''Combat Unit Life Regeneration''' mastery point. Up to a maximum 6 (when in out combat for 10 seconds) |
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+ | |speed=3.375 |
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|shield= |
|shield= |
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|energy= |
|energy= |
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|timedlife= |
|timedlife= |
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|size= |
|size= |
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− | |type=*Air |
+ | |type=*[[Air]] |
*[[Mechanical]] |
*[[Mechanical]] |
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|armortype=*[[Armored]] |
|armortype=*[[Armored]] |
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|trans= |
|trans= |
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+ | |sight=13 (Defender mode)<br> |
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+ | 10 (Fighter mode) |
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|costmin=375 (750) |
|costmin=375 (750) |
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|costgas=375 (750) |
|costgas=375 (750) |
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|req= |
|req= |
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|hotkey=N |
|hotkey=N |
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− | |armor= |
+ | |armor=0 |
− | |gun1name=Lexington Rockets |
+ | |gun1name=Lexington Rockets (Fighter mode) |
|gun1strength=13 {{S}} |
|gun1strength=13 {{S}} |
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|gun1attacks=2 |
|gun1attacks=2 |
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|gun1ground= |
|gun1ground= |
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|gun1air=x |
|gun1air=x |
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− | |gun1cool=1.8 |
+ | |gun1cool=1.8<br> |
+ | '''Mastery:''' +0.5% per '''Unit Attack Speed''' mastery point. Up to a maximum 1.57 |
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|gun1range=9 |
|gun1range=9 |
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|gun1upgrd=+1 |
|gun1upgrd=+1 |
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− | |gun2name=Concord Cannon |
+ | |gun2name=Concord Cannon (Defender mode) |
|gun2strength=125 |
|gun2strength=125 |
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− | |gun2attacks= |
+ | |gun2attacks= |
|gun2ground=x |
|gun2ground=x |
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|gun2air= |
|gun2air= |
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− | |gun2cool=1.6 |
+ | |gun2cool=1.6<br> |
+ | '''Mastery:''' +0.5% per '''Unit Attack Speed''' mastery point. Up to a maximum 1.39 |
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|gun2range=13 |
|gun2range=13 |
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− | |gun2upgrd=+ |
+ | |gun2upgrd=+13 |
|detect= |
|detect= |
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|parent= |
|parent= |
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|concatbott= |
|concatbott= |
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|concattop= |
|concattop= |
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+ | |notes=Raid Liberator cannot attack structures in Defender mode without Raid Artillery upgrade |
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}} |
}} |
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− | '''Raid liberators''' are special forces employed by [[Nova Terra (Co-op Missions)|Nova]] in |
+ | '''Raid liberators''' are special forces employed by [[Nova Terra (Co-op Missions)|Nova]] in [[Co-op Missions]]. They replace the standard [[liberator]]. |
==Game Unit== |
==Game Unit== |
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===Abilities=== |
===Abilities=== |
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+ | {{CoopDefenderMode}} |
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− | {{SC2LiberatorAGMode}} |
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===Upgrades=== |
===Upgrades=== |
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{{CoopTransServos}} |
{{CoopTransServos}} |
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{{CoopRaidArtillery}} |
{{CoopRaidArtillery}} |
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+ | {{CoopTerranVehicleShipWeapons|nova |
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+ | |effect1='''Damage in Fighter mode:''' 14<br>'''Damage in Defender mode:''' 138 |
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+ | |effect2='''Damage in Fighter mode:''' 15<br>'''Damage in Defender mode:''' 151 |
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+ | |effect3='''Damage in Fighter mode:''' 16<br>'''Damage in Defender mode:''' 164 |
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+ | }} |
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+ | {{CoopTerranVehicleShipPlating|Nova |
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+ | |effect1='''Armor:''' 1 |
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+ | |effect2='''Armor:''' 2 |
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+ | |effect3='''Armor:''' 3 |
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+ | }} |
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==References== |
==References== |
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− | {{ |
+ | {{Ref}} |
{{CoopMissions}} |
{{CoopMissions}} |
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[[Category:StarCraft II Terran campaign units]] |
[[Category:StarCraft II Terran campaign units]] |
Revision as of 22:31, 29 July 2020
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
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Raid liberators are special forces employed by Nova in Co-op Missions. They replace the standard liberator.
Game Unit
Raid liberators deploy in teams of two from Nova's starport for a cost of 750 minerals and 750 gas. Compared to normal liberators they have higher HP and damage, and have higher range in both defender and fighter modes.
Abilities
Defender Mode: Deploys into defender mode. In this mode, Raid Liberators inflict single target damage to ground units. Liberators in this mode cannot move and this attack only targets units, not buildings.
Fighter Mode: Reverts to fighter mode. In this mode, Raid Liberators can move, but they can only target air units.
Usage | ||||||
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Upgrades
Liberators transform four times faster.
Campaign Acquisition | ||
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Acquisition | ||||||||||||
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Basic
With Research and Development
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Liberators can attack structures while in defender mode.
Campaign Acquisition | ||
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Acquisition | ||||||||
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Basic
With Research and Development
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Increases the attack damage of terran vehicles and spacecraft.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of terran vehicles and spacecraft.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||
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Level 1
Level 2
Level 3
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