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"They fire bile from their backs. I say that counts as poop. Silva says it's puke. The debate rages on."
Ravager FieldManual Art1

The ravager

The ravager is a zerg artillery unit evolved from the roach, introduced in Legacy of the Void.

OverviewEdit

"Now they're sending ravagers our way. Watch out for their corrosive bile."
Ravager SC-FM Art1

The ravager

In use by 2505,[1] the ravager is the result of years of twisting and fine-tuning the genome of the roach far beyond its biological limitations.[2] Ravagers stand two to four times as tall as a terran wearing CMC armor, and hardened bone spikes portrude from their backs. Their eyes grant them a broad spectrum of vision.[1] Generating ravagers require dark, humid conditions.[3]

The ravager wields plasma fire both in close-quarters combat and as a wedge to crack open entrenched positions, something the Swarm has struggled with in the past.[2] As an evolution of the roach, the ravager developed a larger,[4] heavier[2] frame to store quantities of fiery fluid in its back.[4] The ravager can launch a gob of corrosive bile from its back in a parabolic arc. This projectile is slow, best used against stationary targets, but can destroy protoss force fields,[4] and is effective against heavy units and structures. The Dominion has theorized that this ability was developed to boost the ravager's utility in assaulting entrenched positions. This mortar-like ability is slow moving however, and ground forces can move out of the way in time.[1]

Ravager SC2-LotV Art1

A ravager with a calcified exoskeleton

Occasionally the ravager's exoskeleton would calcify, allowing for more durable armor. Abathur considered the resulting intimidation factor of such armor to be an added bonus. Leviathan Brood ravagers have an even more monstrous appearance than standard ravagers, with spikes jutting out from their bodies (as is normal within the brood).

The primal zerg have adapted a species of ravager known for being brutal and bloodthirsty, known for eating their own young should they not be strong enough to fight back. This nature has put the survival of their strain into question.

Ravagers enslaved by the Cerberus Program were enhanced with plasma spines that superheated the corrosive bile as it was launched.[3]

Game UnitEdit

Ravagers do more damage than roaches. However, their effectiveness heavily relies on player micro due to their corrosive bile ability.[5] Ravager's corrosive bile hits from a long range, and impacts units in a small area around the target a few seconds after launching. Biles will hit both ground and air units in the target area. Corrosive bile also destroys the Force Fields of the sentry.

Ravagers are powerful against early air harassment such as banshees and liberators, but can be dealt with with immortals and marauders with proper micromanagement to avoid corrosive biles. However, they have no Light or Armored attribute tag, and thus do not take bonus damage for their armor type.

VersusEdit

Upgrades and AbilitiesEdit

Corrosive Bile SC2-LotV Icon
Corrosive Bile

Launches a glob of bile into the air that descends on target point after 2 seconds, dealing 50 damage to enemies in an area of effect. Hits both air and ground units, destroys force fields.

Usage
Hotkey C
Range 9
Duration 2Time SC2 Game1
Cooldown 7Time SC2 Game1
ve
  • Attack bonus for queens and zerg ground ranged units.
Acquisition
Purchased from Evolution chamber
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 136Time SC2 Game1
Required Lair
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 157Time SC2 Game1
Required Hive
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
Required Hive
ve

Co-op MissionsEdit

Abathur is able to mutate his roaches into ravagers in Co-op Missions. Additional upgrades for them unlock at the roach warren once Abathur reaches Level 4. Biomass decreases the cooldown of the ravager's corrosive bile ability, 0.5% per biomass collected up to 50% at 100 biomass.

Stetmann has access to mecha ravagers, which are temporarily spawned from mecha infestors.

Upgrades and AbilitiesEdit

SC2ZergBurrow
Burrow

Buries the unit undeground. Burrowed unit are unable to move or attack, but they cannot be seen without detection.

Usage
Hotkey R
Cost 2 (burrow)Time SC2 Game1
1 (unburrow)Time SC2 Game1
Campaign Acquisition
Unlock Initially available.
ve
Corrosive Bile SC2-LotV Icon
Corrosive Bile

Launch a missile at the target location, dealing 60 damage to all units in the area upon impact. Can destroy Protoss Force Fields.

Usage
Hotkey C
Range 12
Duration 2Time SC2 Game1
Cooldown 10Time SC2 Game1
Biomass Gatherer: -0.05Time SC2 Game1 per stack of biomass. Down to a minimum 5Time SC2 Game1
ve
SC2 Abathur AC - Biomass
Biomass Gatherer

Ravager gain +3% hit points, +1% attack speed, +0.5% Corrosive Bile cooldown and +1% Biotic Leech per stack of biomass.

(Heal 1% hit points per 1 biomass)

Usage
Range 4
Notes

The amount of collected biomass variable on difficult and the amount of supply, consumed by the killed enemy unit:
Collect 5 biomass per supply (casual and normal)
Collect 4 biomass per supply (hard)
Collect 2.5 biomass per supply (brutal)
Biotic Leech: Ravager heal themselves for 1% of the damage they deal per stack of Biomass

Campaign Acquisition
Unlock Initially available.
Reach Abathur Level 15. (Biotic Leech)
ve
Icon Zerg Brutalisk
Evolve to Brutalisk

Ravager evolve into a Brutalisk. Can be set to autocast.

Campaign Acquisition
Unlock Reach Abathur Level 2.
Acquisition
Cost 5Time SC2 Game1
Required Collect 100 Biomass
Cannot have more than 3 at the same time.
ve
SC2 Abathur AC - BiomassRecovery
Biomass Recovery

When killed, your units have a 50% chance to drop all their Biomass.

Campaign Acquisition
Unlock Reach Abathur level 7.
ve
PotentBile SC2 Icon1
Potent Bile

Increases the damage done by Corrosive Bile by 40.

Campaign Acquisition
Unlock Reach Abathur Level 4
Acquisition
Purchased from Roach warren
Hotkey E
Cost 200 Minerals Terran SC1
200 ZergVespene SC2 Game1
120Time SC2 Game1
Mastery: -2.4Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 48Time SC2 Game1
Required Hive
ve
BloatedBileDucts SC2 Icon1
Bloated Bile Ducts

Increases the radius of Corrosive Bile by 200%.

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Roach warren
Hotkey C
Cost 150 Minerals Terran SC1
150 ZergVespene SC2 Game1
90Time SC2 Game1
Mastery: -1.8Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 36Time SC2 Game1
Required Lair/Hive
ve
SC2 ZergMissileWeap
Zerg Missile Attacks

Increases the attack damage of zerg ground ranged units.

(Affected on Broodlings)

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 Minerals Terran SC1
100 ZergVespene SC2 Game1
160Time SC2 Game1
Mastery: -3.2Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 64Time SC2 Game1
Effect Damage: 18
Level 2
Cost 150 Minerals Terran SC1
150 ZergVespene SC2 Game1
190Time SC2 Game1
Mastery: -3.8Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 76Time SC2 Game1
Required Lair/Hive
Effect Damage: 20
Level 3
Cost 200 Minerals Terran SC1
200 ZergVespene SC2 Game1
220Time SC2 Game1
Mastery: -4.4Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 88Time SC2 Game1
Required Hive
Effect Damage: 22
ve
SC2 ZergGrndCara
Zerg Ground Carapace

Increases the armor of zerg ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 Minerals Terran SC1
100 ZergVespene SC2 Game1
160Time SC2 Game1
Mastery: -3.2Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 64Time SC2 Game1
Effect Armor: 2
Level 2
Cost 175 Minerals Terran SC1
175 ZergVespene SC2 Game1
190Time SC2 Game1
Mastery: -3.8Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 76Time SC2 Game1
Required Lair/Hive
Effect Armor: 3
Level 3
Cost 250 Minerals Terran SC1
250 ZergVespene SC2 Game1
220Time SC2 Game1
Mastery: -4.4Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 88Time SC2 Game1
Required Hive
Effect Armor: 4
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II: Legacy of the Void beta which is no longer valid.

An upgrade existed[6] that allowed the range of corrosive bile to be increased to 13. It cost 100 minerals and vespene gas. This required a lair.[7]

VariantsEdit

ImagesEdit

Skins
Portraits

ReferencesEdit

  1. 1.0 1.1 1.2 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2.0 2.1 2.2 http://us.battle.net/sc2/en/game/unit/ravager Ravager], Blizzard Entertainment. Accessed on 2016-02-29
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  4. 4.0 4.1 4.2 Legacy of the Void Units, Blizzard Entertainment. Accessed on 2015-04-18
  5. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  6. 2015-10-02, Legacy of the Void Beta Balance Update -- October 2, 2015. Blizzard Entertainment, accessed on 2015-10-03
  7. 2015-09-03, Legacy of the Void Beta Balance Update -- September 3, 2015. Blizzard Entertainment, accessed on 2015-09-09
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