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The reactor is a terran add-on in StarCraft II. It lengthens the build queue by three slots and allows two units to be built simultaneously (this requires pushing the hotkey twice or selecting the unit icon twice, otherwise only one unit is built).

A structure may not be attached to both a reactor and a tech lab at once.

Overview[]

The reactor was developed during the research of protoss containment fields, which allowed terran commanders to double their production capacity.[1] Egon Stetmann, further researching these fields, was able to improve on the reactor design and combine it with the tech lab, creating the tech reactor.[2]

Cutting-edge Dominion Special Forces reactors rival the energy output of thor engines, with only marginally reduced reliability.

Reactors have some civilian applications, such as on Tyrador IX, where military-grade reactors are used in the planet's five-star resorts.[1]

Game Unit[]

Production[]

SC2 Reactor icon
Reactor

This structure can create a reactor.

Usage
Hotkey C
Cost 50 Minerals 50 Vespene gas 36 seconds
ve

Upgrades[]

BuildingArmor SC2 Game1
Neosteel Armor

Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 100seconds
ve

Wings of Liberty Campaign[]

In the StarCraft II: Wings of Liberty single-player campaign, access to reactor functionality for command centers and planetary fortresses is unlocked via 15 protoss research points and at the cost of automated refineries.[3]

Command centers and planetary fortresses can build two SCVs at the same time.[3]

We now have the ability to train two SCVs simultaneously, allowing our early mineral and vespene production to ramp up twice as quickly. This breakthrough, made possibly by recent insights into protoss containment fields, should help us get a stronger foothold early in future missions.

Campaign Acquisition
Acquired from Hyperion laboratory for 15 protoss research points
ve

Co-op Missions[]

Jim Raynor and Rory Swann can be attached reactors on production buildings. After reach level 10, Rory Swann can be replace reactors to advanced tech reactors with can research upgrades and build two any units simultaneously.

Development[]

The following section contains information from a previous version of StarCraft II which is no longer valid.

The reactor was previously known as the nuclear reactor.[4] The main goal of its design was to have a visual distinction from the tech lab, so it was built to raise out of the ground and gain more height, while the tech lab is low and lengthens out.[5]

It could be salvaged in previous builds.[6][7]

StarCraft II beta patch 2 decreased the reactor's build time from 40 seconds to 25, and Patch 6 increased it to 50.

SC2 Salvage icon
Salvage

Removes the structure and returns 75% of the structure's mineral and vespene gas cost. The process may not be aborted once started. A bunker cannot be salvaged while units are still in it.

Usage
Hotkey V
Cost 5 seconds
ve

Images[]

StarCraft II Skins

References[]

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Stetmann's protoss research log (in English). 2010.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  4. 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
  5. 2011, SC2: Terran Add Ons. Deviantart, accessed on 2011-03-19
  6. Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-24.
  7. StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
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