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{{Quote|Fear the Reaper man.|A reaper|StarCraft II}} |
{{Quote|Fear the Reaper man.|A reaper|StarCraft II}} |
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[[File:Reaper SC2 Art1.jpg|thumb|A reaper escapes from a swarm of [[zergling]]s]] |
[[File:Reaper SC2 Art1.jpg|thumb|A reaper escapes from a swarm of [[zergling]]s]] |
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− | Operating in squads,<ref name="ReaperScience">2014-08-24, [http://us.battle.net/sc2/en/game/unit/reaper#science Reaper Science]. ''Blizzard Entertainment'', accessed on 2014-09-10</ref> reapers specialize in hit-and-run, close-quarters combat.<ref name="SC2Reaper">[http://us.battle.net/sc2/en/game/unit/reaper Reaper]. ''Blizzard Entertainment''. Accessed 2014-08-29.</ref> Classified as foundational units for terran forces,<ref>2014-09-25, [http://us.battle.net/sc2/en/blog/16081849/the-science-corner-the-threat-continues-9-25-2014 The Science Corner –The Threat Continues]. ''Blizzard Entertainment'', accessed on 2014-09-27</ref> they are more mobile than [[marine]]s as their jet packs allow them to surmount obstacles independently.<ref name="SC2Reaper"/> Originally these jet packs (alternatively referred to as "jump packs") were capable of full flight. Crashes and fatalities were common among new "recruits" as the unwieldy booster proved difficult to control. The hardware was also known to randomly explode due to poor distribution of fuel lines and air intakes, leading to a complete overhaul. Prototypes of a flightless, twin-turbine jump pack surfaced soon after—which gave reapers enough mobility to carry out their missions and return to base in one piece.<ref name="ReaperScience"/> However, by [[2511]] |
+ | Operating in squads,<ref name = "ReaperScience">2014-08-24, [http://us.battle.net/sc2/en/game/unit/reaper#science Reaper Science]. ''Blizzard Entertainment'', accessed on 2014-09-10</ref> reapers specialize in hit-and-run, close-quarters combat.<ref name="SC2Reaper">[http://us.battle.net/sc2/en/game/unit/reaper Reaper]. ''Blizzard Entertainment''. Accessed 2014-08-29.</ref> Classified as foundational units for terran forces,<ref>2014-09-25, [http://us.battle.net/sc2/en/blog/16081849/the-science-corner-the-threat-continues-9-25-2014 The Science Corner –The Threat Continues]. ''Blizzard Entertainment'', accessed on 2014-09-27</ref> they are more mobile than [[marine]]s as their jet packs allow them to surmount obstacles independently.<ref name="SC2Reaper" /> Originally these jet packs (alternatively referred to as "jump packs") were capable of full flight. Crashes and fatalities were common among new "recruits" as the unwieldy booster proved difficult to control. The hardware was also known to randomly explode due to poor distribution of fuel lines and air intakes, leading to a complete overhaul. Prototypes of a flightless, twin-turbine jump pack surfaced soon after—which gave reapers enough mobility to carry out their missions and return to base in one piece.<ref name="ReaperScience" /> However, by [[2511]] Dominion reapers were once again given fully flight capable jetpacks, as more advanced suit designs and better training routines prevented many of these crashes.<ref name="SC:Evolution">Zahn, Timothy (November 8, 2016). ''[[StarCraft: Evolution]].'' Del Rey Books. ISBN 0425284735.</ref> |
− | Reapers are clad in self-contained body suits<ref name="SC2Reaper"/> and wear polarized [[plasteel]] [[flight goggles]].<ref name="ReaperScience"/> They are armed with either dual [[P-38 pistol|P-38]]<ref name="SCIIBeta"/> or [[P-45 pistol]]s. Many reapers also use [[Deuterium-eight charge|Deuterium-eight demolition charges]] despite the [[Dominion Armed Forces]]' efforts to curtail their usage. [[Combat drugs]] can be administered to reapers within the field.<ref name="ReaperScience"/> |
+ | Reapers are clad in self-contained body suits<ref name="SC2Reaper" /> and wear polarized [[plasteel]] [[flight goggles]].<ref name="ReaperScience" /> They are armed with either dual [[P-38 pistol|P-38]]<ref name="SCIIBeta" /> or [[P-45 pistol]]s. Many reapers also use [[Deuterium-eight charge|Deuterium-eight demolition charges]] despite the [[Dominion Armed Forces]]' efforts to curtail their usage. [[Combat drugs]] can be administered to reapers within the field.<ref name="ReaperScience" /> |
===Dominion Reapers=== |
===Dominion Reapers=== |
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[[File:Reaper SC2 Cncpt1.jpg|thumb|A group of reapers]] |
[[File:Reaper SC2 Cncpt1.jpg|thumb|A group of reapers]] |
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Dominion reapers consisted of individuals that are resistant to [[neural resocialization]]—pirates, petty |
Dominion reapers consisted of individuals that are resistant to [[neural resocialization]]—pirates, petty |
||
− | crooks, murderers, the occasional political dissident,<ref name="SC:Icehouse">O'Reilly, Michael and Brooks, Robert. "[[Icehouse (short story)|Icehouse]]." (March 14, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/icehouse/1 StarCraft Lore: Icehouse] Accessed 2013-03-14.</ref> and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tended to be among the most hardened of criminals, and were sent instead to the "[[Icehouse]]" in the [[Torus system]] to be inducted into the [[Dominion Reaper Corps]]. Reaper recruits were chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.<ref name="SC2Reaper"/> |
+ | crooks, murderers, the occasional political dissident,<ref name="SC:Icehouse">O'Reilly, Michael and Brooks, Robert. "[[Icehouse (short story)|Icehouse]]." (March 14, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/icehouse/1 StarCraft Lore: Icehouse] Accessed 2013-03-14.</ref> and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tended to be among the most hardened of criminals, and were sent instead to the "[[Icehouse]]" in the [[Torus system]] to be inducted into the [[Dominion Reaper Corps]]. Reaper recruits were chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.<ref name="SC2Reaper" /> |
− | Reapers were obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.<ref name="SC2Reaper"/><ref name="SC:FrntLn_V4_Reaper">Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "[[StarCraft: Frontline: Fear the Reaper|Fear the Reaper]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 28-71. [[Tokyopop]], October 1, 2009. ISBN 978-1427-81698-6.</ref> However, some reapers were allowed to leave the program for reasons such as injury.<ref name="SC:FrntLn_V4_Reaper"/> |
+ | Reapers were obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.<ref name="SC2Reaper" /><ref name="SC:FrntLn_V4_Reaper">Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "[[StarCraft: Frontline: Fear the Reaper|Fear the Reaper]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 28-71. [[Tokyopop]], October 1, 2009. ISBN 978-1427-81698-6.</ref> However, some reapers were allowed to leave the program for reasons such as injury.<ref name="SC:FrntLn_V4_Reaper" /> |
− | [[File: |
+ | [[File:2. Reaper Special Forces.jpg|thumb|left|A Dominion Special Forces reaper]] |
− | Upon coming to the throne, [[Valerian Mengsk]] re-organized the Reaper Corps, giving its members better, more humane training.<ref name="SC:Evolution">Zahn, Timothy (November 8, 2016). ''[[StarCraft: Evolution]]''. [[Del Rey Books]]. ISBN 0425284735.</ref> He did away with the requirement to use [[combat drugs|dangerous stimulants]], and focused recruiting on finding candidates who were naturally unpredictable. Reapers could also be found among private militias within the Dominion, such as the [[Knights of Tyrador]].<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
+ | Upon coming to the throne, [[Valerian Mengsk]] re-organized the Reaper Corps, giving its members better, more humane training.<ref name ="SC:Evolution">Zahn, Timothy (November 8, 2016). ''[[StarCraft: Evolution]]''. [[Del Rey Books]]. ISBN 0425284735.</ref> He did away with the requirement to use [[combat drugs|dangerous stimulants]], and focused recruiting on finding candidates who were naturally unpredictable. Reapers could also be found among private militias within the Dominion, such as the [[Knights of Tyrador]].<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
===Other Reapers=== |
===Other Reapers=== |
||
[[File:Reaper SC2-LotV Art1.jpg|thumb|A mercenary reaper]] |
[[File:Reaper SC2-LotV Art1.jpg|thumb|A mercenary reaper]] |
||
− | Other terran factions that utilize Reapers include [[Raynor's Raiders]],<ref>2014-08-28, [http://us.battle.net//sc2/en/blog/15542008 Fight for Your Freedom, Fight for Your Future]. ''Blizzard Entertainment'', accessed on 2014-08-29</ref> [[Tosh's Goons]],<ref name="WoL_DevilPlayground">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Mission: ''[[Wings of Liberty]]'', [[The Devil's Playground]] (in English). 2010-07-27.</ref> [[Moebius Corps]],<ref name="LotVRetail">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard) (in English). November 10, 2015</ref> the [[Defenders of Man]],<ref name="NCO_Escape">Blizzard Entertainment. ''[[StarCraft II]]''. (Activision Blizzard). PC. Mission: ''[[Nova Covert Ops]]'', [[The Escape]] (in English). 2016-03-29.</ref> [[Mira's Marauders]],<ref name="MiraHornerPreview">2017-11-03, [https://www.youtube.com/watch?v=I9hN7__bbSY&t Co-op Commander Preview: Han and Horner]. ''YouTube'', accessed on 2017-11-05</ref> the [[Umojan Protectorate]] (which have their own [[Umojan Reaper Corps|Reaper Corps]])<ref name="Collections"/> and renegade units.<ref name="SC2Reaper"/> Mira's Marauders make use of a particularly large number of reapers, who modify their armor with scrap metals, and are particularly famous for their armor's distinctive metal mohawks.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
+ | Other terran factions that utilize Reapers include [[Raynor's Raiders]],<ref>2014-08-28, [http://us.battle.net//sc2/en/blog/15542008 Fight for Your Freedom, Fight for Your Future]. ''Blizzard Entertainment'', accessed on 2014-08-29</ref> [[Tosh's Goons]],<ref name = "WoL_DevilPlayground">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Mission: ''[[Wings of Liberty]]'', [[The Devil's Playground]] (in English). 2010-07-27.</ref> [[Moebius Corps]],<ref name="LotVRetail">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard) (in English). November 10, 2015</ref> the [[Defenders of Man]],<ref name="NCO_Escape">Blizzard Entertainment. ''[[StarCraft II]]''. (Activision Blizzard). PC. Mission: ''[[Nova Covert Ops]]'', [[The Escape]] (in English). 2016-03-29.</ref> [[Mira's Marauders]],<ref name="MiraHornerPreview">2017-11-03, [https://www.youtube.com/watch?v=I9hN7__bbSY&t Co-op Commander Preview: Han and Horner]. ''YouTube'', accessed on 2017-11-05</ref> the [[Umojan Protectorate]] (which have their own [[Umojan Reaper Corps|Reaper Corps]])<ref name="Collections" /> and renegade units.<ref name="SC2Reaper" /> Mira's Marauders make use of a particularly large number of reapers, who modify their armor with scrap metals, and are particularly famous for their armor's distinctive metal mohawks.<ref name = "Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
==Game Unit== |
==Game Unit== |
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*[[G-4 cluster bomb]]s |
*[[G-4 cluster bomb]]s |
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*[[KD8 charge]]s |
*[[KD8 charge]]s |
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+ | *[[D-9 charge]]s |
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|usearmor= |
|usearmor= |
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|energy= |
|energy= |
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|gun1range=5 |
|gun1range=5 |
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|gun1upgrd=+1 {{SC2InfantryWeaponIcon}} |
|gun1upgrd=+1 {{SC2InfantryWeaponIcon}} |
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− | |gun2name= |
+ | |gun2name=D-8 Charge<br> |
+ | D-9 Charge (Co-op only use vs structures) |
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|gun2strength=20 |
|gun2strength=20 |
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|gun2attacks= |
|gun2attacks= |
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Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or [[medivac dropship]]. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however. |
Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or [[medivac dropship]]. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however. |
||
− | The reaper's low damage attack ignores the specially hardened |
+ | The reaper's low damage attack ignores the specially hardened shields of the [[protoss]] [[immortal]] and cannot hit air units. |
It does bonus damage against light units. It is strong against [[zealot]]s, [[zergling]]s, and [[workers]] with a little maneuvering,.<ref name="MaraudReap"><font color="blue"> Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.<br><br>Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen. </font> [[Karune]]. 2008-10-21. [http://forums.battle.net/thread.html?topicId=11296487139&postId=112955213058#112955213058 Reapers and Marauders]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-21.</ref> |
It does bonus damage against light units. It is strong against [[zealot]]s, [[zergling]]s, and [[workers]] with a little maneuvering,.<ref name="MaraudReap"><font color="blue"> Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.<br><br>Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen. </font> [[Karune]]. 2008-10-21. [http://forums.battle.net/thread.html?topicId=11296487139&postId=112955213058#112955213058 Reapers and Marauders]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-21.</ref> |
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Reapers may enter [[bunker]]s. |
Reapers may enter [[bunker]]s. |
||
− | [[Dustin Browder]] believed the reaper was over-nerfed in the development of ''Wings of Liberty'' and intended to correct that in ''[[ |
+ | [[Dustin Browder]] believed the reaper was over-nerfed in the development of ''[[Wings of Liberty]]'' and intended to correct that in ''[[Heart of the Swarm]]''.<ref name = "ReaperBuff">[[Dustin Browder]], Owen Hill. 2011-03-04. [http://www.pcgamer.com/2011/03/04/browder-hints-at-heart-of-the-swarm-updates-emphasises-importance-of-e-sports/ Browder hints at Starcraft 2: Heart of the Swarm updates. Emphasises importance of e-sports]. ''PC Gamer''. Accessed 2011-03-05.</ref> Blizzard believed the reaper was only strong in a short period of gameplay.<ref>[[David Kim]]. 2011-12-15. [http://us.battle.net/sc2/en/blog/4135187/Q__A_With_David_Kim-12_15_2011#blog Q & A With David Kim]. ''Blizzard Entertainment.'' Accessed 2012-01-26.</ref> |
− | In early game raids, reapers work well in trios. A trio of shots can take out a [[drone]] in a single round of firing for instance.<ref>2012-06-09, [http://www.youtube.com/watch?v=Z-tNFR0HEDs&feature=related StarCraft II - Heart of the Swarm Alpha - Battle Report 2 - Terran vs Zerg]. ''YouTube'', accessed on 2012-06-21</ref> |
+ | In early game raids, reapers work well in trios. A trio of shots can take out a [[drone]] in a single round of firing for instance.<ref>2012-06-09, [http://www.youtube.com/watch?v=Z-tNFR0HEDs&feature=related StarCraft II - Heart of the Swarm Alpha - Battle Report 2 - Terran vs Zerg]. ''YouTube'', accessed on 2012-06-21</ref> |
The reaper is not quite as fast as the [[hellion]], but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as [[workers]] but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.<ref name="ReaperVsHellion"><font color="blue"> The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.<br><br>In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.</font> Karune. 2008-09-26. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1776805&p=1&#post1776805 Karune, Is Hellion Faster than the Reaper?] ''Battle.net StarCraft II General Discussion Forum''. Accessed 2008-09-26.</ref> |
The reaper is not quite as fast as the [[hellion]], but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as [[workers]] but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.<ref name="ReaperVsHellion"><font color="blue"> The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.<br><br>In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.</font> Karune. 2008-09-26. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1776805&p=1&#post1776805 Karune, Is Hellion Faster than the Reaper?] ''Battle.net StarCraft II General Discussion Forum''. Accessed 2008-09-26.</ref> |
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===Wings of Liberty=== |
===Wings of Liberty=== |
||
− | Reapers are unlocked by playing the mission "[[The Devil's Playground]]," available after [[Gabriel Tosh]] gave some of them to [[Raynor's Raiders]].<ref name="WoL_DevilPlayground"/> |
+ | Reapers are unlocked by playing the mission "[[The Devil's Playground]]," available after [[Gabriel Tosh]] gave some of them to [[Raynor's Raiders]].<ref name="WoL_DevilPlayground" /> |
====Upgrades and Abilities==== |
====Upgrades and Abilities==== |
||
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===Co-op Missions=== |
===Co-op Missions=== |
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− | Reapers can be built by [[Mira Han and Matt Horner (Co-op Missions)|Mira Han]] in [[Co-op Missions]]. They can be upgraded to engage air units by flying upwards with their jetpacks.<ref name="MiraHornerPreview"/> |
+ | Reapers can be built by [[Mira Han and Matt Horner (Co-op Missions)|Mira Han]] in [[Co-op Missions]]. They can be upgraded to engage air units by flying upwards with their jetpacks.<ref name="MiraHornerPreview" /> |
[[Tychus Findlay (Co-op Missions)|Tychus]] has access to [[Crooked Sam]], an outlaw hero reaper with high single target damage. |
[[Tychus Findlay (Co-op Missions)|Tychus]] has access to [[Crooked Sam]], an outlaw hero reaper with high single target damage. |
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{{CoopJetPackOverdrive}} |
{{CoopJetPackOverdrive}} |
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{{CoopTheHornersImpatience}} |
{{CoopTheHornersImpatience}} |
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+ | {{CoopSignificantOthers|han1}} |
||
− | {{CoopTheHornersSignifigantOthers|1 |
||
− | |effect='''Weapon 1:''' -0.0030 per Horner{{SC2TerrSupply}} (basic)<br>-0.0035 per Horner{{SC2TerrSupply}} (with full Mastery)<br>'''Weapon 2:''' -0.0045 per Horner{{SC2TerrSupply}} (basic)<br>-0.0052 per Horner{{SC2TerrSupply}} (with full Mastery}} |
||
{{TheHornersTerranWeapons |
{{TheHornersTerranWeapons |
||
|effect1='''Weapon 1 Damage:''' 5<br>'''Weapon 2 Damage:''' 22 |
|effect1='''Weapon 1 Damage:''' 5<br>'''Weapon 2 Damage:''' 22 |
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==Images== |
==Images== |
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+ | ;Skins |
||
<gallery> |
<gallery> |
||
File:SpecOpsReaper NCO Game1.jpg|[[Covert Ops Crew|Covert Ops]] reaper |
File:SpecOpsReaper NCO Game1.jpg|[[Covert Ops Crew|Covert Ops]] reaper |
||
− | File: |
+ | File:2. Reaper Special Forces.jpg|[[Dominion Special Forces]] reaper |
− | File:Reaper |
+ | File:3. Reaper Mira's Marauders.jpg||[[Mira's Marauders]] reaper |
− | + | 4. Reaper Umojan.jpg|[[Umojan]] reaper |
|
+ | 5. Reaper Tyrador.jpg|[[Knights of Tyrador|Tyrador]] reaper |
||
+ | </gallery> |
||
+ | |||
+ | ;Portraits |
||
+ | <gallery> |
||
+ | File:BlackOpsreaper LotV Head1.jpg|[[Covert Ops Crew|Covert Ops]]/[[Dominion Special Forces]] reaper portrait |
||
File:Reaper SC2-LotV Portrait3.jpg|[[Mira's Marauders]] reaper portrait |
File:Reaper SC2-LotV Portrait3.jpg|[[Mira's Marauders]] reaper portrait |
||
− | File:UmojaReaper Skin Game1.jpg|[[Umojan]] reaper |
||
File:Reaper SC2-LotV Portrait4.jpg|[[Umojan]] reaper portrait |
File:Reaper SC2-LotV Portrait4.jpg|[[Umojan]] reaper portrait |
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+ | TyradorReaperPortrait SC2SkinImage.JPG|[[Knights of Tyrador|Tyrador]] reaper portrait |
||
</gallery> |
</gallery> |
||
Revision as of 00:21, 26 May 2020
- Chief Engineer Rory Swann(src)
The reaper is a terran jet-pack equipped infantry unit introduced in StarCraft II.[1]
Overview
- A reaper(src)
Operating in squads,[2] reapers specialize in hit-and-run, close-quarters combat.[3] Classified as foundational units for terran forces,[4] they are more mobile than marines as their jet packs allow them to surmount obstacles independently.[3] Originally these jet packs (alternatively referred to as "jump packs") were capable of full flight. Crashes and fatalities were common among new "recruits" as the unwieldy booster proved difficult to control. The hardware was also known to randomly explode due to poor distribution of fuel lines and air intakes, leading to a complete overhaul. Prototypes of a flightless, twin-turbine jump pack surfaced soon after—which gave reapers enough mobility to carry out their missions and return to base in one piece.[2] However, by 2511 Dominion reapers were once again given fully flight capable jetpacks, as more advanced suit designs and better training routines prevented many of these crashes.[5]
Reapers are clad in self-contained body suits[3] and wear polarized plasteel flight goggles.[2] They are armed with either dual P-38[1] or P-45 pistols. Many reapers also use Deuterium-eight demolition charges despite the Dominion Armed Forces' efforts to curtail their usage. Combat drugs can be administered to reapers within the field.[2]
Dominion Reapers
- Foster Cray(src)
Dominion reapers consisted of individuals that are resistant to neural resocialization—pirates, petty crooks, murderers, the occasional political dissident,[6] and marine recruits that remain unmanageable after being subjected to resoc. These resistant recruits tended to be among the most hardened of criminals, and were sent instead to the "Icehouse" in the Torus system to be inducted into the Dominion Reaper Corps. Reaper recruits were chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs.[3]
Reapers were obligated to serve two years before being discharged. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service.[3][7] However, some reapers were allowed to leave the program for reasons such as injury.[7]
Upon coming to the throne, Valerian Mengsk re-organized the Reaper Corps, giving its members better, more humane training.[5] He did away with the requirement to use dangerous stimulants, and focused recruiting on finding candidates who were naturally unpredictable. Reapers could also be found among private militias within the Dominion, such as the Knights of Tyrador.[8]
Other Reapers
Other terran factions that utilize Reapers include Raynor's Raiders,[9] Tosh's Goons,[10] Moebius Corps,[11] the Defenders of Man,[12] Mira's Marauders,[13] the Umojan Protectorate (which have their own Reaper Corps)[8] and renegade units.[3] Mira's Marauders make use of a particularly large number of reapers, who modify their armor with scrap metals, and are particularly famous for their armor's distinctive metal mohawks.[8]
Game Unit
Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or medivac dropship. This ability makes reapers ideal for scouting and hit-and-run attacks. They cannot leap over obstacles or Force Fields, however.
The reaper's low damage attack ignores the specially hardened shields of the protoss immortal and cannot hit air units.
It does bonus damage against light units. It is strong against zealots, zerglings, and workers with a little maneuvering,.[14]
Reapers may enter bunkers.
Dustin Browder believed the reaper was over-nerfed in the development of Wings of Liberty and intended to correct that in Heart of the Swarm.[15] Blizzard believed the reaper was only strong in a short period of gameplay.[16]
In early game raids, reapers work well in trios. A trio of shots can take out a drone in a single round of firing for instance.[17]
The reaper is not quite as fast as the hellion, but can often get to certain areas faster due to its cliff-jumping capability. Reapers do more targeted damage to light-armored units such as workers but hellions can injure several simultaneously and with the Infernal Pre-Lighter upgrade are capable of dealing greater amounts of damage. However, reapers attack more than twice as fast as hellions do. They have different armor qualities as well, which can factor into the decision as to which raider to use.[18]
Versus
In Legacy of the Void, reapers gained a grenade ability. Here, the reaper launches a grenade that deals damage and knockback.[19]
Upgrades and Abilities
Reapers heal for 2.8 HP every second if the Reaper is not attacked for 7 seconds.
Increases movement speed of reapers.
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Explodes after a short delay, dealing 5 damage and knocking back nearby units.
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Wings of Liberty
Reapers are unlocked by playing the mission "The Devil's Playground," available after Gabriel Tosh gave some of them to Raynor's Raiders.[10]
Upgrades and Abilities
Reapers gain +1 range and deal an extra +3 damage vs light units.
U-238 Rounds are made from depleted uranium. These rounds are extremely dense (1.67 times the density of lead), so they have increased range and hit lightly armored units much harder.[20]
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Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
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Armor upgrades increase health of affected units by 5% per level.[21]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
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Reapers can hurl G-4 cluster bombs. G-4 cluster bombs deal 155 splash damage to all units and structures in a radius of 3.
This anti-personnel charge detonates shortly after being thrown. The initial blast ejects a cluster of smaller charges that deal additional damage in a large radius.
Please note that Enlightened Dynamics assumes no liability for deaths due to friendly fire.
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Co-op Missions
Reapers can be built by Mira Han in Co-op Missions. They can be upgraded to engage air units by flying upwards with their jetpacks.[13]
Tychus has access to Crooked Sam, an outlaw hero reaper with high single target damage.
Upgrades and Abilities
Explodes after a short delay, dealing 10 damage with a radius 1 and knocking back nearby units. Can be set to autocast.
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Reduces the cooldown of Reapers KD8 Charge by 10. When Reapers are killed, they throw 8 grenades at the killing unit, deals 5 damage per each grenade.
Stronger Death Chance Mastery: When Reapers are killed, they throw 15 grenades at the killing unit, deals 5 damage per each grenade with a 2% chance per mastery point.
Chaotic Power Couple: Increases the damage dealt by grenades from slain Reapers from 5 to 10.
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Increases the movement speed of Reapers, and grants them the ability to fly for 10 seconds. Reapers are able to attack air units while flying.
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Mira's unit production and research times are reduced by 30%.
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Without Drone Hangar bay: Increases the attack speed of Han's units by 1.5%.
With Drone Hangar bay: Increases the hit points of Horner's units by 1.5%.
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Increases the attack damage of all terran units.
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Increases the armor of all terran units.
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Nova Covert Ops
In Nova Covert Ops, reapers can equip one of various provided upgrades and abilities for each mission.
Upgrades and Abilities
Increases unit's vision by 2 and attack range by 1.
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Increases unit's attack and movement speeds by 50% for 15 seconds and heals unit for 30 HP. Can be set to autocast.
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The reaper can deploy a spider mine at target location. Reapers can carry up to three mines.
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Permanently cloaks reapers
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Equips reapers with D8 charges, increasing the damage they deal when attacking structures.
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Development
Main article: Reaper/Development
Quotations
Known Reapers
- Colonel Nero
- Lieutenant Dennis Halkman
- Sergeant Stilson Blumquist
- Boff
- Crooked Sam
- Kern
- Samuel Lords
- Polek
- Pfaff
- Rock
Washouts
These reapers "washed out" during training:
Specialists
Trivia
- The term "reaper" likely refers to the Grim Reaper, a personification of death in various cultures. On top of occasionally being called "reaper men," individual reapers have referred to themselves as "the Grim Reaper."
- Reaper is a playable hero in Blizzard Entertainment's Overwatch setting. Like reapers, he dual-wields firearms, wears a mask, and is highly mobile but fragile.
- An official "Little Reapers" t-shirt (a play on the pizza business Little Caesars") was created by Jinx.com.[22]
Images
- Skins
- Portraits
References
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