Subsourian (talk | contribs) No edit summary Tag: sourceedit |
Psi-ragnarok (talk | contribs) No edit summary |
||
(22 intermediate revisions by 11 users not shown) | |||
Line 14: | Line 14: | ||
|game=SC2 |
|game=SC2 |
||
|bgcolor= |
|bgcolor= |
||
− | |fgcolor= |
+ | |fgcolor={{Black}} |
|image=Reaver SC2-LotV Portrait.jpg |
|image=Reaver SC2-LotV Portrait.jpg |
||
|imgsize=150px |
|imgsize=150px |
||
Line 33: | Line 33: | ||
|timedlife= |
|timedlife= |
||
|size= |
|size= |
||
− | |type=*Ground |
+ | |type=*[[Ground]] |
*[[Mechanical]] |
*[[Mechanical]] |
||
− | *Massive |
+ | *[[Massive]] |
− | |armortype=[[Armored]] |
+ | |armortype=*[[Armored]] |
|transcapacity= |
|transcapacity= |
||
|transsize=4 |
|transsize=4 |
||
Line 47: | Line 47: | ||
|supply=6 |
|supply=6 |
||
|campcost= |
|campcost= |
||
− | |time=75 |
+ | |time=75 {{Time}} |
+ | 75 (60 [[warp robotics facility]] cooldown) ([[Co-op Missions]] [[Artanis (Co-op Missions)|Artanis]]) |
||
|produced=[[Robotics facility]] |
|produced=[[Robotics facility]] |
||
|parent= |
|parent= |
||
Line 72: | Line 73: | ||
|gun1cool=2 |
|gun1cool=2 |
||
|gun1range=9 |
|gun1range=9 |
||
− | |gun1upgrd=+5 (+5) {{SC2GroundWeaponsIcon}} |
+ | |gun1upgrd=+5 (+5 vs Structures) {{SC2GroundWeaponsIcon}} |
|gun2name= |
|gun2name= |
||
|gun2strength= |
|gun2strength= |
||
Line 94: | Line 95: | ||
|structure= |
|structure= |
||
|hero= |
|hero= |
||
− | |campaign= |
+ | |campaign=x |
− | |npc= |
+ | |npc=x |
|cancel= |
|cancel= |
||
|nocat= |
|nocat= |
||
Line 104: | Line 105: | ||
==Game Unit== |
==Game Unit== |
||
+ | ===Legacy of the Void=== |
||
⚫ | The reaver can now be set to auto-build scarabs and does not require minerals to build them. It is a slow unit compared to other units, but is stronger and moves quite faster than in the original ''StarCraft''. Due to the general improved AI of ''StarCraft II'', reavers choose their shots better and their scarabs have better pathing and can scale cliffs, making them overall more effective. |
||
⚫ | Reavers are useful against clusters of enemy units that it can decimate with scarab shots. However, it lacks the cliffwalking of the colossus and wrathwalker, making it more difficult to position, and it moves and attacks slightly slower than the colossus. Compared to the colossus and the wrathwalker, the reaver fills a compromise between the colossus' splash damage and the wrathwalker's higher single-hit damage. Reavers, unlike colossi and wrathwalkers, cannot be hit by anti air. |
||
⚫ | The reaver can now be set to auto-build scarabs and does not require minerals to build them. It is a slow unit compared to other units, but moves quite faster than in the original ''StarCraft''. Due to the general improved AI of ''StarCraft II'', reavers choose their shots better and their scarabs have better pathing and can scale cliffs, making them overall more effective. |
||
− | |||
⚫ | Reavers are useful against clusters of enemy units that it can decimate with scarab shots. However, it lacks the cliffwalking of the colossus and wrathwalker, making it more difficult to position, and it moves and attacks slightly slower than the colossus. Compared to the colossus and the wrathwalker, the reaver fills a compromise between the colossus' splash damage and the wrathwalker's higher single-hit damage. |
||
===Co-op Missions=== |
===Co-op Missions=== |
||
[[Artanis (Co-op Missions)|Artanis]] can build reavers in [[Co-op Missions]] once he reaches Level 5. They can be upgraded once he reaches Level 9. Reavers can be utilized by [[Amon's Forces|Amon's forces]] in some co-op missions. |
[[Artanis (Co-op Missions)|Artanis]] can build reavers in [[Co-op Missions]] once he reaches Level 5. They can be upgraded once he reaches Level 9. Reavers can be utilized by [[Amon's Forces|Amon's forces]] in some co-op missions. |
||
− | ====Upgrades==== |
+ | ====Upgrades and Abilities==== |
+ | {{CoopBuildScarabs}} |
||
{{CoopScarabHousing}} |
{{CoopScarabHousing}} |
||
{{CoopSolaritePayload}} |
{{CoopSolaritePayload}} |
||
+ | {{CoopProtossGroundWeapons|artanis |
||
− | |||
+ | |effect1='''Damage:''' 105 (+55 vs Structure) |
||
⚫ | |||
+ | |effect2='''Damage:''' 110 (+60 vs Structure) |
||
− | :''Main article: [[Reaver/Development]]'' |
||
+ | |effect3='''Damage:''' 115 (+65 vs Structure) |
||
− | |||
+ | }} |
||
+ | {{CoopProtossGroundArmor|artanis |
||
+ | |effect1='''Armor:''' 2 |
||
+ | |effect2='''Armor:''' 3 |
||
+ | |effect3='''Armor:''' 4 |
||
+ | }} |
||
+ | {{CoopProtossPlasmaShields|artanis |
||
+ | |effect1='''Shield armor:''' 1 |
||
+ | |effect2='''Shield armor:''' 2 |
||
+ | |effect3='''Shield armor:''' 3 |
||
+ | }} |
||
{{clear|left}} |
{{clear|left}} |
||
⚫ | |||
+ | {{Main|Reaver (StarCraft II)/Development}} |
||
+ | {{clear|left}} |
||
{{Protoss (StarCraft II)}} |
{{Protoss (StarCraft II)}} |
||
{{Legacy of the Void}} |
{{Legacy of the Void}} |
Revision as of 05:49, 20 July 2019
This article concerns StarCraft II gameplay. You may be looking for:
| |
Reavers are playable in the campaign of StarCraft II: Legacy of the Void as a robotic siege unit, one of three options with the colossus and the wrathwalker.
Game Unit
Legacy of the Void
The reaver can now be set to auto-build scarabs and does not require minerals to build them. It is a slow unit compared to other units, but is stronger and moves quite faster than in the original StarCraft. Due to the general improved AI of StarCraft II, reavers choose their shots better and their scarabs have better pathing and can scale cliffs, making them overall more effective.
Reavers are useful against clusters of enemy units that it can decimate with scarab shots. However, it lacks the cliffwalking of the colossus and wrathwalker, making it more difficult to position, and it moves and attacks slightly slower than the colossus. Compared to the colossus and the wrathwalker, the reaver fills a compromise between the colossus' splash damage and the wrathwalker's higher single-hit damage. Reavers, unlike colossi and wrathwalkers, cannot be hit by anti air.
Co-op Missions
Artanis can build reavers in Co-op Missions once he reaches Level 5. They can be upgraded once he reaches Level 9. Reavers can be utilized by Amon's forces in some co-op missions.
Upgrades and Abilities
The Reaver can build scarabs. Reavers may produce up to five scarabs as an autocast ability.
Valorous Inspirator: Reduces the Scarab's build time by 50%.
Usage | ||||
---|---|---|---|---|
|
Doubles the number of scarabs a reaver can store.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases the splash radius of the reaver's attack by 25%.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases the attack damage of protoss ground units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the armor of protoss ground units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the shield armor of all protoss units and structures.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|