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Resurrection IV is a two-player secret mission originally only available in the Nintendo 64 version of StarCraft.

To reach the mission, the player must beat all the levels of StarCraft 64, including Dark Origin, after finding all the cheats but not activating any of them. The specific cheats required are found at StarCraft 64 cheats.

It is the sequel to Deception and Mercenaries II.

Background[]

United Earth Directorate Vice Admiral Alexei Stukov was killed in the Raid on the Psi Disrupter led by Confederate Resistance Forces adviser Samir Duran, who had been temporarily attached to the UED Expeditionary Force to the Koprulu Sector.[1] He was reported dead (allegedly dying bravely on Char) and his coffin was shown being launched in space.[2]

Stukov was later resurrected by cerebrate Kaloth.[3]

The now infested Stukov allied with Confederate remnants and was visiting a science facility which held secret data files including information on how to resurrect terrans as infested terrans, how to maintain sanity in infested terrans and data on the Skullder Unit 001, when it was infiltrated by the Kimeran Pirates. The Pirates stole numerous secret data files.[4] As the pirates raided the facility, they spotted a figure that looked similar to Alexei Stukov. On the way out of the facility, Stukov's cloaked wraiths trailed the pirates.[4]

Stukov tracked down his enemies, whom he called "Detestable Vermin", on a dark planet. He hired mercenaries to destroy them. One group of mercenaries had access to the Skullder Unit 004. Stukov's mercenaries destroyed the opposition, including a band of terrans led by the Kimeran Juggernaut.[5]

Synopsis[]

Some time after the Brood War, Jim Raynor received a transmission from Artanis and arrived quickly.

Artanis told Raynor that Alexei Stukov has returned to finish his original plans, which are a great danger to terrans and protoss alike. Jim Raynor had already heard the rumors of Stukov's reappearance. Artanis stated that Stukov had been infested by zerg cerebrate Kaloth, who had recovered Stukov's body and regenerated Stukov's cells, bringing him back to life. Now he lorded over his own secret Zerg Brood. Raynor found this hard to take in, believing Stukov would never sell out to the zerg, but Artanis affirmed he could not be so naïve to believe he had a choice in the matter.

He wasn't being summoned to kill Stukov, but to save him. Artanis's scientists had developed a nanotech serum which could reverse the infestation process. The protoss had tracked Stukov to Braxis.

Raynor was asked if Zeratul would back them up, but Artanis said he would provide assistance in the form of the old protoss warrior, Taldarin. He had aided Raynor in some form in the past, though the two appeared to have not met one another.[3]

On Braxis[]

On the surface of Braxis, Raynor asked Taldarin his story. Taldarin was so old he remembered Adun personally, which impressed Raynor. Taldarin was alive today because he was one of the first ever protoss dragoon, and his body was preserved in a stasis cell until the invention of the dragoon's life support systems.

Raynor's escort consisted of a pair of medics who carried the serum, a marine and two ghosts; Taldarin was accompanied by two other dragoons, a dark templar, and a dark archon.

The protoss detected Stukov northeast of the insertion point. While Stukov himself could not be seen, there were zerg defensive colonies, a huge cocoon, nydus canals and four unnamed cerebrates at that location.[3]

New Recruits[]

After fighting through groups of terran opponents, Raynor and Taldarin encountered an unarmed terran. Raynor's marine nearly killed him, but the terran claimed he knew how to operate a siege tank and where to find one.

The heroes encountered a damaged terran base, including a "relay station" with an unknown purpose, surrounded by zerg and terrans loyal to Stukov. After defeating their foes, they commandeered a siege tank and an SCV. Taldarin located a small depowered protoss base, from which he acquired new forces (an observer, an archon and two zealots).[3]

The New Swarm[]

As they pushed into the New Swarm's fortifications, Raynor and Taldarin encountered a terran base, surrounded by zerg, as well as an infested command center. A small number of terrans and zerg defended it, along with a large number of infested terrans. Taldarin noted that Stukov was not up to full strength, so his minions were weak, and his infested terrans were not yet at full power.[3]

The Skullder Unit[]

Raynor and Taldarin encountered another rebelling terran base on a branch path, which included power generators. They rescued a siege tank and a soldier piloting a Skullder Unit 001 goliath. The soldier claimed that he tried to take on Stukov's forces by himself. He stated he knew the assault was impossible, but with Raynor as backup, he believed he could do it. Raynor, however, was somewhat skeptical, while Taldarin was amused by this display of human arrogance.[3]

Heavy Defenses[]

Raynor and Taldarin encountered more rebels in goliaths, who told Raynor they used to work for Stukov, but that he had gone crazy. As they moved on, the party encountered a heavily fortified base of terran defenses. Taldarin suggested finding another way past the base.

Nearby, there was a small terran base on a raised area of land, including a stasis cell. If Raynor and Taldarin destroyed the cell, they found inside two dark templar, who pledged loyalty to Taldarin until the end of their days. There was also a teleporter behind the stasis cell, which lead to a beacon that could deactivate the detection of the terran defenses.

Unfortunately, directly behind the terran line was a plasma fence. Any soldier that crossed it ran the risk of being destroyed. Raynor's forces were able to cross the plasma fence and shut it down.[3]

Unexpected Allies[]

The inner base was maze-like and filled with power generators and large numbers of terran troops. The heroes had little choice but to carefully assault this area. Past the maze were a derelict battlecruiser, terran troops, spider mines and zerg.

Plot branch : Raynor rescues the nearby imprisoned forces

Nearyby, there lay a hidden encampment consisting of an archon and three firebats, including Sergeant Bud Morris, an old friend of Raynor's. Morris said he knew Raynor would come through for him. The archon said that he had been unworthy since his capture, and that he should have died in battle. Taldarin agreed, and said the archon could make amends.

Plot branch ends here

The combined terran and protoss forces pushed through the heavy terran and zerg defenses, eventually making it to the nesting ground of infested Stukov.[3]

The Final Battle[]

InfestedAlexeiStukov SC1 Art1

The object of the mission

The final area consisted of the giant cocoon, the four unnamed Cerebrates, power generators, two nydus canals, an infested command center, and numerous defensive structures (mainly zerg).

As Raynor and Taldarin got close and destroyed the two bunkers near the cocoon, the cocoon exploded, releasing a pair of ultralisks, other minor zerg, as well as Infested Stukov himself, who shouted: "Now you will taste the vengeance of the New Swarm. Destroy them!"

During the battle, Raynor's medic reached Stukov and injected him with the serum, which reconstructed his cells. The process was very quick. Meanwhile, Raynor and Taldarin were defeating the zerg.

Stukov was not happy about being uninfested, even after the process was finished. He told Raynor he would never understand the clarity he had lost. However, he was willing to flee to the starport with Raynor and Taldarin, as the zerg were turning against him. A flood of zerg emerged from the nydus canals, chasing Raynor, Taldarin, and Stukov to the friendly dropship. The rest of Raynor and Taldarin's forces came under assault by the zerg.[3]

Purification[]

The heroes fled to a nearby starport, and all remaining forces escaped aboard one of the dropships. An adjutant gave Artanis approval to begin purification, and Artanis prepared to purify Braxis.

Explosions rocked the entire planet, purifying the surface.[3] The purification instantly melted all ice on the surface of the planet, throwing massive amounts of water into the atmosphere and killing all life on the surface. The water would settle back to the surface years later, creating massive mountain-sized mouth formations on the surface.[6]

Stukov would later be handed over to Emil Narud and his Moebius Foundation to research the protoss cure. However, Narud was secretly the same Samir Duran who had killed him the first time, and Stukov was instead experimented on for the benefit of the secret Hybrid Breeding Program as the cure slowly failed.[7]

The renegade terrans and zerg hadn't been there long.[8]

Notes[]

To date, Resurrection IV, has never officially been made available for personal computers, although an unofficial version (created and released by Zero and Drake Clawfang of StarCraft Legacy) can be downloaded for StarCraft: Brood War, both as a two-player mission and as a single-player mission.[3] In addition, it was remade for StarCraft II as part of the StarCraft: Mass Recall mod.[9] When asked to comment on Resurrection IV years after it was released, Andy Chambers described Infested Stukov as the result of an experiment for the zerg in terms of infesting humans as leaders.[10]

Blizzard Logo1 SC:L Metzen Interview - Lore Exclusive

by Chris Metzen

Are Resurrection IV and the events that occurred within it canon (Existence of Taldarin, Raynor helping Artanis, De-infestation of Stukov and purification of Braxis especially)?

  • Taldarin is indeed canon. He is one of the greatest warriors of the Protoss. He fought alongside the mighty Adun. Wounded in battle, his body was kept in stasis until the dragoon exoskeleton was created. He was one of the first Protoss to become a dragoon. That said, we have begun to nail down the StarCraft timeline since this map was made, so disregard Taldarin's assertion that he fought alongside Adun three millennia before the events of the Resurrection map. Also, Taldarin's body didn't stay in stasis for several thousand years. Both time periods were significantly shorter than that. We'd rather not get more specific right now lest it interfere with the development of StarCraft II, but rest assured that having a fully fleshed out timeline is definitely our goal. <:
  • Jim Raynor did indeed work with the Protoss, including Artanis and Taldarin, and Alexei Stukov was indeed freed from the Swarm (thanks to the serum devised by Protoss scientists) long enough for Raynor, Taldarin, and Stukov to get off the planet. At that point, Artanis gave the order to purify (yes, meaning "incinerate" :) the planet of Braxis. That said, Braxis is an ice planet, and so it has since frozen back over.

The Nintendo 64 version of StarCraft has also been referred as "semi-canonical" and Blizzard is only including bits from it.[11] For instance, a reference to a small "renegade" group of terrans and zerg being on Braxis, and it being melted by protoss purification and then refreezing, are found on the official site.[8]

Blizzard Logo1 Outro

by Blizzard Entertainment

With Stukov restored, Raynor and Taldarin found new hope. For if the serum worked on Stukov, there would be hope for Kerrigan. And any chance for Kerrigan, was a chance for peace...

Development[]

The idea to bring back Alexei Stukov via infestation was proposed by David Fried, who designed Resurrection IV. Carrying on his idea, Samwise Didier created art of Stukov to go along with the map.[12]

Videos[]

Starcraft_Brood_War_-_Resurrection_IV_(PC_version_by_Zero_and_Drake_Clawfang)

Starcraft Brood War - Resurrection IV (PC version by Zero and Drake Clawfang)

References[]

  1. StarCraft: Brood War. Vivendi Games. Mission: Patriot's Blood (in English). 1998.
  2. StarCraft: Brood War. Vivendi Games. Cinematic: UED Victory Report (in English). 1998.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Blizzard Entertainment, Mass Media Inc. StarCraft 64. (Nintendo of America, Inc.) Mission: Resurrection IV (in English). 2000.
  4. 4.0 4.1 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  5. 2001-01-31. StarCraft: Brood War. Vivendi Games. Mission: Mercenaries II (in English). Map Archives: Mercenaries II.
  6. Forbeck, Matt. "Lost Vikings." (May 16, 2013). Blizzard Entertainment. StarCraft Lore: Lost Vikings Accessed 2013-05-16.
  7. StarCraft II: Heart of the Swarm, Stukov Lines
  8. 8.0 8.1 Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Braxis. Blizzard Entertainment. Accessed 2010-07-24.
  9. 2014-04-20, Starcraft: Mass Recall - Resurrection IV. SCII Master, accessed on 2014-07-20
  10. Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2009-05-18.
  11. Kevin Kelly. 2009-08-17. Interview: Andy Chambers on writing StarCraft 2. Joystiq. Accessed 2009-08-28.
  12. Starcraft Remastered - Deception Youtube.com. Accessed on 6-11-2020

External Links[]


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