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AlliedCommanders SC2-LotV Art1

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

"Well, well, well. Ol' Cannonball finally rolled outta bed."

- Tychus Findlay on Rob Boswell(src)

Rob "Cannonball" Boswell is a terran mercenary HERC.

BiographyEdit

Cannonball's never met a problem he couldn't blast, drill, or shoot his way out of, and it shows. He's mastered the strangest weaponry he can get his hands on, and his latest find is a pile of HERC gear straight out of Umoja, which he enjoys immensely. During his time as a mercenary, he became close friends with James "Sirius" Sykes, and the two rely on one another for their bigger jobs.

In a theoretical timeline where Tychus survived the Second Great War, Boswell was recruited into Tychus's new Heaven's Devils to fight in the End War against Amon's Forces.[1]

Game UnitEdit

Cannonball is a heroic HERC outlaw available for Tychus Findlay in Co-op Missions. He is a beefy part of Tychus's "muscle" that can use Heavy Impact to close ground, and has upgradable gear that allows him to stay in the fight and soak enemy fire for long periods of time.

Particularly, he excels against enemy compositions that either require vast amounts of firepower to chew through (such as Infested Terran swarms on Dead of Night or Miner Evacuation), or lockdown of high-value targets (such as Amon compositions involving Siege Tanks). His weapon deals the same high rate of damage regardless of armor type, particularly once Redline Fuel Cells are unlocked, turning him into a DPS powerhouse in sustained fights (again, Dead of Night or Miner Evacuation.) He is completely useless against enemy air units, as are Tychus' other Muscle heroes, so a hero strong against air (Sirius with Thunderbolt Missiles, or Vega with Psi Projector) is recommended in missions where Amon's compositions involve more than one air unit.

His ability to dash forwards can put him well outside the safe healing range of Lt. Nikara, the almost completely negligible damage of Heavy Impact, and the long charge-up time for Redline Cells means he's very capable of getting himself into situations he can't get himself out of--thus the usefulness of the Critical Response System. Also working against him is his tendency to massively overkill targets with an extremely high damage output in a single shot--even worse after MALICE ammunition is researched. This special ammunition has the potential to deal enough damage in one shot to kill a Colossus or Archon instantly, but may also simply tie itself up swatting Zerglings with literally ten times overkill damage. Tychus' Marauder, Rattlesnake, is on paper much more suited for damage output thanks to his Stimpacks and Revitalizers increasing attack speed combined with an area-damage slowing autoattacks (after Hammer Munitions is unlocked). Most boss enemies are Armored, so Rattlesnake's weapon will do full damage (not to mention that Revitalizers can provide a staggering damage boost to all friendly units). Rattlesnake's damage may be halved against units like Zerglings, but the area damage will make short work of their small health pools regardless. The same remains true for Infested Terrans on the aforementioned missions. He is best used to counter Amon's Siege Tanks, as he quite simply eats them for breakfast, but Blaze's Oil Spill is a reliable choice to cut a Tank's damage output by three quarters, while Oil Spill is still extremely useful (and more highly-damaging) against enemy targets of all types and Heavy Impact has questionable value versus many of them. Rattlesnake's area damage and anti-armor quality also means he can chew through Siege Tank lines effortlessly while keeping your armies alive from the Tank barrage with area healing Revitalizers.

Cannonball remains an excellent, if outclassed choice for your primary tank. His Critical Response System allows him to shine if you are for some reason neglecting Lt. Nikara.

Co-op MissionsEdit

AbilitiesEdit
HeavyImpact Coop Game1
Heavy Impact

Cannonball pulls himself to the target location, dealing 20 damage and stunning enemy units on impact.

Usage
Hotkey Varies (W, E, R or T)
Range 10
Cooldown 15Time SC2 Game1
ve
UpgradesEdit
X-71ImpactBoots Coop Game1
X-71 Impact Boots

Increases the stun duration and radius of Cannonball's Heavy Impact by 100%.

Campaign Acquisition
Unlock Reach Tychus Level 8.
Acquisition
Purchased from Muscle armory
Hotkey A
Basic
Cost 700 Minerals Terran SC1 250 TerranVespene SC2 Game1
Required Recruit Cannonball
With Five Finger Discount
Cost 600 Minerals Terran SC1 150 TerranVespene SC2 Game1
Required Recruit Cannonball
ve
CriticalResponseSystem Coop Game1
Critical Response System

Allows Cannonball to become immune to damage for 5 seconds and restores all his life when he takes fatal damage. Cannot occur more than once every 60 seconds.

Usage
Duration 5Time SC2 Game1
Cooldown 60Time SC2 Game1
Campaign Acquisition
Unlock Reach Tychus Level 8.
Acquisition
Purchased from Muscle armory
Hotkey S
Basic
Cost 700 Minerals Terran SC1 250 TerranVespene SC2 Game1
Required Recruit Cannonball
With Five Finger Discount
Cost 600 Minerals Terran SC1 150 TerranVespene SC2 Game1
Required Recruit Cannonball
ve
Redline Coop Game1
Redline Power Cells

Increases Cannonball's attack speed by 3% with each attack, up to a maximum of 60%. Increases his attack damage by 3 with each attack, up to a maximum of 60.

Campaign Acquisition
Unlock Reach Tychus Level 8.
Acquisition
Purchased from Muscle armory
Hotkey D
Basic
Cost 700 Minerals Terran SC1 250 TerranVespene SC2 Game1
Required Recruit Cannonball
Effect Damage: 50->53->56->59->62->65->68->71->74->77->80->83->86->89->92->95->98->101->104->107->110
Attack Speed: 1.8->1.75->1.7->1.65->1.61->1.57->1.53->1.49->1.45->1.42->1.38->1.35->1.32->1.29->1.27->1.24->1.22->1.19->1.17->1.15->1.13
With Five Finger Discount
Cost 600 Minerals Terran SC1 150 TerranVespene SC2 Game1
Required Recruit Cannonball
Effect Damage: 50->53->56->59->62->65->68->71->74->77->80->83->86->89->92->95->98->101->104->107->110
Attack Speed: 1.8->1.75->1.7->1.65->1.61->1.57->1.53->1.49->1.45->1.42->1.38->1.35->1.32->1.29->1.27->1.24->1.22->1.19->1.17->1.15->1.13
ve
MALICEAmmunition Coop Game1
M.A.L.I.C.E. Ammunition

Provides a 30% chance that Cannonball will deal 4 times more damage with his attacks.

Campaign Acquisition
Unlock Reach Tychus Level 14.
Acquisition
Purchased from Muscle armory
Hotkey F
Cost 1200 Minerals Terran SC1 400 TerranVespene SC2 Game1
Required Research all previous gear for Cannonball
ve
EnduranceSupplements Coop Game1
Endurance Supplements

Increases the life of Blaze, Cannonball and Rattlesnake by 25%.

Usage
Notes

Mastery: +0.5% life per Tri-Outlaw Research Improvement mastery point. Up to a maximum 40% life

Campaign Acquisition
Unlock Reach Tychus Level 5.
Acquisition
Purchased from Engineering bay
Hotkey G
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
Effect Hit points: 1250
Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1400
ve
TychusOutlawWeapons Coop Game1
Outlaw Weapons

Increases the attack damage of Tychus and his Outlaws.

Usage
Passive
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 120Time SC2 Game1
Effect Damage: 55
Level 2
Cost 175 Minerals Terran SC1 175 TerranVespene SC2 Game1 140Time SC2 Game1
Effect Damage: 60
Level 3
Cost 250 Minerals Terran SC1 250 TerranVespene SC2 Game1 160Time SC2 Game1
Effect Damage: 65
Level 4
Cost 325 Minerals Terran SC1 325 TerranVespene SC2 Game1 180Time SC2 Game1
Required Reach Tychus Level 13
Effect Damage: 70
Level 5
Cost 400 Minerals Terran SC1 400 TerranVespene SC2 Game1 200Time SC2 Game1
Required Reach Tychus Level 13
Effect Damage: 75
ve
TychusOutlawArmor Coop Game1
Outlaw Life and Armor

Increases the armor of Tychus and his Outlaws and increases their life by 10%.

(Affected on SCVs)

Usage
Passive
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 120Time SC2 Game1
Effect Hit points: 1100
1350 (with Endurance Supplement)
Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1500
Armor: 2
Level 2
Cost 175 Minerals Terran SC1 175 TerranVespene SC2 Game1 140Time SC2 Game1
Effect Hit points: 1200
1450 (with Endurance Supplement)
Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1600
Armor: 3
Level 3
Cost 250 Minerals Terran SC1 250 TerranVespene SC2 Game1 160Time SC2 Game1
Effect Hit points: 1300
1550 (with Endurance Supplement)
Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1700
Armor: 4
Level 4
Cost 325 Minerals Terran SC1 325 TerranVespene SC2 Game1 180Time SC2 Game1
Required Reach Tychus Level 13
Effect Hit points: 1400
1650 (with Endurance Supplement)
Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1800
Armor: 5
Level 5
Cost 400 Minerals Terran SC1 400 TerranVespene SC2 Game1 200Time SC2 Game1
Required Reach Tychus Level 13
Effect Hit points: 1500
1750 (with Endurance Supplement)
Mastery: +5 hit points per Tri-Outlaw Research Improvement mastery point. Up to a maximum 1900
Armor: 6
ve

DevelopmentEdit

HERC SC2-LotV Art1

Cannonball among his crew

In early builds of Tychus's Outlaws in Co-op Missions, Cannonball was based around the warrior class from World of Warcraft. He uses the remnants of a cut mechanic for Tychus named "coldheart," where all of Tychus's units would gain attack power and speed the longer they were in combat.[2]

ReferencesEdit

  1. Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Tychus Findlay (in English). 2018.
  2. 2018-26-08, StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview). YouTube, accessed on 2018-26-08
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