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RoboticsFacility SC-FM Art1

A robotics facility

The robotics facility is an advanced protoss structure.

OverviewEdit

The robotis facility transports[1] and manufactures automated war machines to battlefields to support protoss forces. Its capabilities are expanded by other structures such as the robotics support bay.[2] Each is controlled by a highly trained Master of Robotics as well as dozens of protoss engineers. The platform of the structure is designed to warp in and maintain massive units. When a warp sequence is activated, the structure reconfigures itself.[1]

Tal'darim robotics facilities utilize heavily reinforced anchors which give the facility an intimidating profile.[3]

Game StructureEdit

StarCraftEdit

The robotics facility creates robotic units like the shuttle, observer and reaver.

Building UpgradesEdit
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

StarCraft IIEdit

The robotics facility creates robotic units like the colossus, observer and warp prism, as well as the immortal.

Building UpgradesEdit

  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 129Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 154Time SC2 Game1
Required Twilight council
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 179Time SC2 Game1
Required Twilight council
ve

Legacy of the Void CampaignEdit

In the single-player campaign, the player can upgrade their robotics facilities and stargates into warp robotics facilities and warp stargates, allowing them to warp-in units anywhere with pylon power identical to the warp gate.

Co-op MissionsEdit

Artanis, Karax, Alarak and Fenix are able to build robotics facilities in Co-op Missions. At Level 8 Artanis acquires the talent Warp Harmonization, transforming his robotics facilities into warp robotics facilities. They also benefit from the Superior Warp Gate talent, allowing Artanis to warp in multiple units from a single robotics facility.

Zeratul has access to an xel'naga robotics facility named the constructs facility.

Artanis UpgradesEdit
SC2 Artanis AC - UnlockReaver
New Unit: Reaver

Allows Artanis to warp in reavers from the robotics facility.

Area-damage siege unit. Shoots scarabs for high burst damage.

Can attack ground units.

Campaign Acquisition
Unlock Reach Artanis Level 5.
ve
SC2 Artanis AC - WarpHarmonization
Warp Harmonization

Enables stargates and robotics facilities to act the same way as warp gates: having the ability to warp in units at any location with pylon power.

Passive ability.

Campaign Acquisition
Unlock Reach Artanis Level 8.
ve
SC2 Artanis AC - SuperiorWarpGates
Superior Warp Gates

Enables Artanis's warp gates the ability to hold up to 3 charges.

Campaign Acquisition
Unlock Reach Artanis Level 3.
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Effect Shield armor: 1
Level 2
Cost 175 Minerals Terran SC1 175 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals Terran SC1 250 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
Effect Shield armor: 3
ve
Karax UpgradesEdit
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Effect Shield armor: 1
Level 2
Cost 175 Minerals Terran SC1 175 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals Terran SC1 250 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
Effect Shield armor: 3
ve
Alarak UpgradesEdit
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Effect Shield armor: 1
Level 2
Cost 175 Minerals Terran SC1 175 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Death council
Effect Shield armor: 2
Level 3
Cost 250 Minerals Terran SC1 250 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Death council
Effect Shield armor: 3
ve
Fenix UpgradesEdit
Disruptor SC2 Button1
New Unit: Disruptor

Robotic Disruption Unit. Can use Purification Nova to deal heavy area damage. Warped in at the Robotics Facility.

Campaign Acquisition
Unlock Reach Fenix Level 7
ve
OperationalEfficiency SC2 Button1
Operational Efficiency

Production and tech structures no longer have tech requirements, have their mineral costs reduced by 50%, and have their gas costs reduced by 100%.

Campaign Acquisition
Unlock Reach Fenix Level 10
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Effect Shield armor: 1
Level 2
Cost 175 Minerals Terran SC1 175 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals Terran SC1 250 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
Effect Shield armor: 3
ve

DevelopmentEdit

RoboticsFacility SC1 DevRend1

The StarCraft beta robotics facility

During the StarCraft beta, the robotics facility had a different appearance. Its final model was re-used from a canceled structure known as the maintenance bay.[4]

In the course of updating the robotics facility's design, it was decided to alter the shapes so that different animations occurred depending on the unit being produced.[5]

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  4. Beta, StarCraft Evolution. Accessed on 2011-08-18.
  5. 2011, SC2: Protoss Robotics Facility. Deviantart, accessed on 2011-02-28
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