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"Call in the most elite forces the Dominion has to offer with the Royal Guard. These powerful units gain veterancy experience in combat, increasing their power with each new rank they attain. Royal Guard units form the strong backbone of Mengsk’s army—provided you keep them alive."

- Faction description(src)

The Royal Guard (also known as the Elite Guard[1] and Imperial Guard[2]) were an elite unit within the Terran Dominion[1][3][4][5][6] and formerly the Sons of Korhal.[7][8][9] They were made up of Arcturus Mengsk's most loyal followers, stationed on Korhal.[2] The guard is entrusted with security and patrolling the grounds of Korhal Palace,[10] but were sometimes sent on away missions.[11] The guardsmen were noted by Nova to be very good at their job.[10]

History[]

The Guard fought alongside Arcturus Mengsk in during Mengsk's Uprising, and fought during the Fall of Tarsonis, attempting to prevent the escape of Raynor's Raiders from the planet.[7] They made the transition to the Terran Dominion as the personal guard to the Emperor,[2] and continued to fight during the Brood War on Braxis[1] and Korhal against the United Earth Directorate invasion.[4]

In 2503, the Royal Guard were attacked during the spectre assault on Korhal Palace. All members of the guard close to Mengsk were killed in the attack, though the spectres were repelled by Nova Terra.[10]

During the Second Great War, strike teams of the Royal Guard were deployed around the sector during the second half of the conflict.[12] At the invasion of Korhal the Royal Guard attempted to repel the initial waves of zerg attackers, but failed to stop the zerg from securing a foothold on the world.[11] Their forces took command of the final defense around the Korhal Palace as the zerg advanced into the city, but failed to defend their emperor.[13]

Two Royal Guard marines defended Emperor Valerian Mengsk during the Defenders of Man Insurgency as he made his speech on Vardona exposing the Defenders of Man.[14] Several members of the Royal Guard however had defected to the Defenders of Man, and stood with their loyalists in the final stand at the Cerros Shipyards.[15]

AlliedCommanders SC2-LotV Art1
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

In the alternate timeline where Arcturus Mengsk survives the Second Great War, the Royal Guard were deployed to the field to combat the forces of Amon. Their elite expertise supported the masses of Dominion troopers conscripted to fight the great enemy and his legions.[16]

Game Unit[]

Heart of the Swarm[]

In the final three missions of Heart of the Swarm, numerous "elite guard" units appear. They use modified base model units, similar to mercenaries, and have higher stats than normal units. The enemy forces in the final mission produce elite guard-type units instead of normal forces, with the exception of units that do not have a counterpart unit in the elite guard.

A unit named the Elite Guard appears in the Nova Covert Ops mission "In the Enemy's Shadow" alongside Valerian Mengsk with the model of the Son of Korhal marine. They are invulnerable.[14]

Co-op Missions[]

The Royal Guard serve as the elite units of Arcturus Mengsk in Co-op Missions. Unlike the masses of expendable Dominion troopers, the Royal Guard are powerful but vespene gas heavy elite units, that level up based on kills from around the map. If no Royal Guard is in range to collect the experience for a kill, it is divided evenly among the Royal Guard on the map. As Royal Guard level up, they gain special abilities and improvements. Each Royal Guard can level up three ranks.

At Mengsk Level 5, Royal Guard generate Imperial Mandate, allowing him to use calldowns. The amount generated increases with the rank and supply cost of the Royal Guard unit.

The imperial witness and imperial intercessor to not benefit from Royal Guard ranks, nor count toward the Royal Guard Imperial Mandate count.[16]

In Co-op Missions, Mengsk can build the following Royal Guard:

RoyalGuardoftheDominion
Royal Guard of the Dominion

Killing enemy units grants experience to nearby Royal Guards. If there are no nearby Royal Guards when an enemy is killed, the experience is instead split between all Royal Guards in the mission. Experience allows the unit to gain Rank, which improves its damage, armor, health and unlock new abilities or passive bonuses.

  • Rank 1:
  • Rank 2:
  • Rank 3:


Principal Proletariat: Increases the gained experience by 100%.

Usage
Passive
Notes

The leveling up mechanics works as follows:

  • When an enemy unit is killed, 100 (200 with Principal Proletariat) experience per supply cost of the unit killed is "dropped".
  • If the unit is a non-Heroic unit with 0 supply cost, it will drop no experience.
  • If the unit is a Heroic unit with 0 supply cost, it will drop 800 (1600 with Principal Proletariat) experience.
  • Dropped experience is equally split among all eligible units (Royal Guard, not at max rank) within 15 range of the unit killed.
  • If there are no eligible units within 15 range of the unit killed, all eligible units on the map get an equal split of the dropped experience.
  • Once a Royal Guard unit has reached maximum rank, it is removed from the pool of eligible units so as to not waste experience.

Mastery: +0.5 (+1 with Principal Proletariat) experience per supply (+4 (+8 with Principal Proletariat) experience on Heroic unit with 0 supply cost) per Royal Guard Experience Gain Rate mastery point. Up to a maximum 115 (230 with Principal Proletariat) experience per supply (920 (1840 with Principal Proletariat) experience on Heroic unit with 0 supply cost).

Campaign Acquisition
Unlock Rank 1 & 2 - Initially available.
Rank 3 - Reach Mengsk Level 15.
Acquisition
Purchased from the unit (Individual)
Rank 1
Rank 2
Rank 3
ve
MightoftheEmpire
Might of the Empire

Royal Guards increase Imperial Support based on their supply cost and Rank. Each point of Imperial Support generates 1 Imperial Mandate every 240 seconds.

Usage
Passive
Notes

Imperial Support=100% for Royal Guard's Supply. Depending on the Rank level, the number of Imperial Support increases by x1.5 (Rank 1), x2 (Rank 2) or x2.5 (Rank 3).
Mastery: +1% of Imperial Support per Royal Guard Support mastery point. Up to a maximum +30%.

Campaign Acquisition
Unlock Reach Mengsk Level 5.
Acquisition
Unranked
Effect Mandate every 240seconds
Mastery: Mandate every 240seconds per Royal Guard Support mastery point. Up to a maximum Mandate every 240seconds
Rank 1
Effect Mandate every 240seconds
Mastery: Mandate every 240seconds per Royal Guard Support mastery point. Up to a maximum Mandate every 240seconds
Rank 2
Effect Mandate every 240seconds
Mastery: Mandate every 240seconds per Royal Guard Support mastery point. Up to a maximum Mandate every 240seconds
Rank 3
Effect Mandate every 240seconds
Mastery: Mandate every 240seconds per Royal Guard Support mastery point. Up to a maximum Mandate every 240seconds
ve

Known Royal Guard Units[]

RoyalGuard SC2 Game1

Royal Guard forces

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

Notes[]

  • Computer-controlled red terrans are always referred to as the "elite guard" in the victory/defeat area of single-player StarCraft games.

References[]

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: The Quest for Uraj (in English). 1998.
  2. 2.0 2.1 2.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
  3. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: First Strike (in English). 1998.
  4. 4.0 4.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Assault on Korhal (in English). 1998.
  5. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Emperor's Fall (in English). 1998.
  6. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: True Colors (in English). 1998.
  7. 7.0 7.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Hammer Falls (in English). 1998.
  8. StarCraft. Vivendi Games. Mission: Precursor bonus campaign, mission 1: "Strongarm" (in English). 1998-09-03. Map Archives: Precursor Campaign.
  9. Blizzard Entertainment, Mass Media Inc. StarCraft 64. (Nintendo of America, Inc.) Mission: Officer Training (in English). 2000.
  10. 10.0 10.1 10.2 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  11. 11.0 11.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Planetfall (in English). 2013-03-12.
  12. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Hydralisk Evolution (in English). 2013-03-12.
  13. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, The Reckoning (in English). 2013-03-12.
  14. 14.0 14.1 Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, In the Enemy's Shadow (in English). 2016-11-22.
  15. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, End Game (in English). 2016-11-22.
  16. 16.0 16.1 Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Arcturus Mengsk (in English). 2019.
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