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Salvage is an ability in StarCraft II allowing terran bunkers to be removed from play in exchange for a portion of their resource cost.

Game EffectEdit

SC2 Salvage icon
Salvage

Removes the structure and returns 75% of the structure's mineral and vespene gas cost. The process may not be aborted once started. A bunker cannot be salvaged while units are still in it.

Usage
Hotkey V
Cost 5Time SC2 Game1
ve

Co-op MissionsEdit

In Co-op Missions, all certain commanders can salvage his defensive structures:

Jim Raynorbunkers and missile turrets.
Rory Swanndevastation, perdition and missile turrets.
Nova Terrarailgun and missile turrets.
Alexei Stukovinfested missile turrets.
Mira Han and Matt Horner — missile turrets.
Tychus Findlayauto-turrets.
Arcturus Mengsksupply bunkers, missile turrets and earthsplitter ordnance.

Salvage in Co-op Missions returns 100% of resources spent.

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Salvage originally gave back 100% of resources. Add-ons, missile turrets, supply depots, and sensor towers once could be salvaged.[1][2]

ReferencesEdit

  1. 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.

    2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
    3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
    4) Yes, the Banshee portrait is of a female pilot.
    5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each.
    Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30.

  2. Starcraft 2 Terran Demo at GenCon 2007. Youtube
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