The science vessel is a terran mobile detector. Like most other spellcasters, science vessels have no direct form of attack. Air units such as the scourge, wraith, or scout are ideal for dealing with the slower science vessel.
The Defensive Matrix absorbs 250 points of damage from all damage type. The shield is not perfect; some damage will "leak" and reduce the unit's HP by 0.5 per hit.
Matrixes count as having priority over shields, so health will appear to go down first on Protoss units.
Successive casts on the same unit do not stack, but replace any old Matrix with the new one.
Usage
Hotkey
D
Cost
100
Range
10
Duration
56.7 seconds
EMP Shockwave
Reduces shield and energy to 0 for all enemy or allied units within the blast radius. Particularly useful against protoss units and buildings.
Reduces the hit points of biological units near the targeted unit (and the targeted unit itself if it is biological) by 250 over 25 seconds. (Deals 3.33 damage in 8-frames intervals, resulting in 75 damage instances over 600 frames.)
Mechanical units are immune, but biological units within 2 hex radius of an irradiated mechanical unit will still be affected.
Damage from multiple instances of Irradiate fully stack.
Science vessel commanders are usually ranked "Major" (an army rank rather than a navy rank). This can only be seen if the science vessel is affected by lockdown or stasis.