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This article concerns StarCraft II gameplay. You may be looking for:
"Ah, greetings command!"

- Terran science vessel(src)

The science vessel is a terran support unit in StarCraft II.

Game Unit[]

Wings of Liberty[]

The science vessel may be unlocked in campaign mode for 20 protoss research points. It is an alternative to the raven, and unlocking one prevents the other from being used.[1] The science vessel has limited offensive capability, and is geared for supporting mechanical units with its repair ability. In contrast, the Raven is less durable but its abilities are more versatile when directly attacking enemy units.

SC2 Lab SciVes Icon
Science Vessel

Unlocks the science vessel for production.[1]

We have created a unique version of the science vessel that can perform hull repairs on friendly mechanical units. This version of the science vessel can also irradiate individual targets and detect cloaked and burrowed enemy units.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 protoss research points
ve

Upgrades and Abilities[]

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve
Healing SC2 Icon1
Nano-Repair

Heals a friendly mechanical unit. Heals 3 life per 1 energy.

Usage
Hotkey N
Cost 1 (per 3 hit points healed) Energy
ve
Irradiate SC2 Icon1
Irradiate

Irradiates a single target, causing damage over time to target and any nearby units for 30 seconds. Irradiate does not damage mechanical units, but nearby biological units will take damage from an Irradiated mechanical unit. Affected units cannot Cloak.

Usage
Hotkey R
Cost 25 Energy
Duration 30 seconds
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals 150 Vespene gas 160seconds
Level 2
Cost 225 Minerals 225 Vespene gas 190seconds
Level 3
Cost 300 Minerals 300 Vespene gas 220seconds
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[1]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[2]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[2]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op Missions[]

Science vessels are exclusive to Swann in Co-op Missions. Science vessels are used by Amon's forces in Co-op Missions.

Abilities[]

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve
CoopSwannNanoRepair
Nano-Repair

Heals a friendly mechanical unit. Heals 3 life per 1 energy.

Usage
Hotkey N
Cost 1 (per 3 hit points healed) Energy
ve

Science vessels can use the Defensive Matrix ability. Targeted friendly unit gains a shield that absorbs 200 damage before falling.

Usage
Hotkey D
Cost 50 Energy
Duration 20 seconds
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey I
Cost 100 Minerals 100 Vespene gas 90seconds
ve
CoopSwannIrradiate
Irradiate

Damages an enemy biological unit and adjacent enemy biological units, dealing 250 damage over 25 seconds.

Usage
Hotkey R
Cost 25 Energy
Duration 25 seconds
ve
HerculesTacticalJump SC2 Icon
Tactical Jump

The Science Vessel warps anywhere on the map. Does not require vision of the destination area.

Usage
Hotkey T
Cooldown 30 seconds
Campaign Acquisition
Unlock Payload Director prestige.
ve

Upgrades[]

ImprovedNanoRepair SC2 Icon
Improved Nano-Repair

The science vessels Nano-Repair no longer costs energy.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and ships regenerate health over time at a rate of 2 health per second.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 90seconds
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's SCV's, vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3
ve

Quotations[]

See: StarCraft II Science Vessel Quotations

Development[]

In the campaign, the science vessel also has two unused abilities that essentially make it the terran version of the protoss arbiter: Cloaking Field and Transwarp. The science vessel was also upgradable with the Plasma Weaponry upgrade from the Hyperion's armory, which gave it a weapon. Transwarp remains as only a button within the editor, but Cloaking Field is a complete ability. Plasma Weaponry remains only as an upgrade, as no actual weapon was made for it.

References[]

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
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