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Protoss Scouts are medium-sized space superiority fighters; scouting is just one of their roles. Scouts enter the combat theatre through the Stargate. The Scout fires a pair of anti-matter missiles as its primary anti-air attack, which inflict a base 28 points of explosive damage - more powerful than the batteries of a Terran Battlecruiser. The Scout also fires dual photon blasters as their primary anti-ground attack, which is quite ineffective considering the cost of the Scout, doing the same amount of damage as that of a Terran Wraith - 8 points. Scouts can be upgraded for better armor and weapons at the Cybernetics Core, better shields at the Forge, and better speed and sight range at the Fleet Beacon.


Upgrades

Apial Sensors

Increases Scout sight to 10.

Gravitic Thrusters

Increases Scout speed.

Scout Combat Strategies

As one of seven Protoss units capable of air to air combat, the Scout is perhaps the best (aside from the Archon being effective against Mutalisks). With air to air missiles which inflict up to 28 points of damage, the Scout is a deadly unit. The Scout can destroy expensive enemy units such as Battlecruisers and Carriers within seconds. Because of this it is a good idea to always keep a few scouts around for mobile defense against air based enemies. Adding to the Scout's versatility is a air to ground attack which does 8 damage. While this may be a weak attack, it is good for a stray unit Hydralisk or two that's giving the Scout a problem. Despite this, never depend on Scouts for an attack against ground units (except for ground units that cannot attack the scout, such as Siege Tanks and Reavers) as these expensive units will quickly be destroyed. For this reason, its a good idea to keep Scouts away from groups of ground units as often as possible.

Generally a group of Scouts is safe on its own without backup from other units. However, this is assuming that the group of Scouts isn't engaging any large groups of ground units.

About 36 scouts can handle anything, from air to ground. It is known to kill buildings and units easily by then because there are so many, and there is a small cool down time between each attack.

Scout Combat Advantages

  • high damage air to air attack with small cooldown time makes a group of scouts deadly in the air
  • Scouts are fast and even faster when upgraded
  • Can attack both air and ground making it a versatile unit

Scout Combat Disadvantages

  • weak air to ground attack
  • Takes a long time to build and are expensive
  • Vulnerable to ground to air units

Scouts in StarCraft History

The Praetors Mojo in StarCraft: Enslavers and Praetor Artanis in StarCraft: Brood War pilot Scouts.

Quotes

Praemonitus, promunitus. "Forewarned, forearmed." - Motto of the Venatir Tribe Scouts.


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