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{{Lookfor|[[Sentinel (disambig)|Other types of sentinel]]}} |
{{Lookfor|[[Sentinel (disambig)|Other types of sentinel]]}} |
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− | [[File: |
+ | [[File:Purifier SC2-LotV Cncpt1.jpg|thumb|A sentinel]] |
{{Quote|I am a sentinel! I am undying, I am pure!|A sentinel|StarCraft II: Legacy of the Void}} |
{{Quote|I am a sentinel! I am undying, I am pure!|A sentinel|StarCraft II: Legacy of the Void}} |
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The '''sentinel''' is a new type of [[zealot (StarCraft II)|zealot]] introduced in the campaign of ''[[Legacy of the Void]]''. |
The '''sentinel''' is a new type of [[zealot (StarCraft II)|zealot]] introduced in the campaign of ''[[Legacy of the Void]]''. |
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==Overview== |
==Overview== |
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{{Quote|[[Karax]] has utilized data from [[Glacius]] to bring the robotic sentinels online. Use them wisely, Hierarch.|Rohana|War Council}} |
{{Quote|[[Karax]] has utilized data from [[Glacius]] to bring the robotic sentinels online. Use them wisely, Hierarch.|Rohana|War Council}} |
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⚫ | Sentinels are a type of [[Purifier]]. [[Karax]] added them to the [[Daelaam]]'s army after retrieving data on the Purifiers from Glacius. Unlike the traditional zealots, sentinels are fully robotic, making them more expendable. They are outfitted with a basic AI instead of a personality construct, and on-board systems to rapidly repair them to combat-ready status should the sentinel be destroyed.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref> Their bravery and nobility in battle match their [[templar]] [[zealot|counterparts]]. Several variants of the sentinel have been developed, including some designed to emulate the combat prowess of [[Nerazim]] [[dark templar]] warriors.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
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− | [[File:Purifier SC2-LotV Cncpt1.jpg|thumb|A sentinel]] |
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⚫ | Sentinels are a type of [[ |
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Sentinels were also found with the bulk of the Purifiers on ''[[Cybros]]''.<ref name="SC2:LotV:Purification">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Purification (mission)|Purification]]. (in English). November 10, 2015</ref> After [[Artanis]] recruited the Purifiers, the Purifiers would make use of sentinel zealots throughout the rest of [[End War|their campaign]].<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
Sentinels were also found with the bulk of the Purifiers on ''[[Cybros]]''.<ref name="SC2:LotV:Purification">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Purification (mission)|Purification]]. (in English). November 10, 2015</ref> After [[Artanis]] recruited the Purifiers, the Purifiers would make use of sentinel zealots throughout the rest of [[End War|their campaign]].<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
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|name=Sentinel |
|name=Sentinel |
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|game=SC2 |
|game=SC2 |
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− | |bgcolor= |
+ | |bgcolor={{Orange}} |
|fgcolor={{Black}} |
|fgcolor={{Black}} |
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|image=ZealotSentinel LotV Portrait.jpg |
|image=ZealotSentinel LotV Portrait.jpg |
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|imgsize=150px |
|imgsize=150px |
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|imgdesc= |
|imgdesc= |
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− | |image2= |
+ | |image2=ZealotSentinel LotV Rend1.jpg |
− | |imgsize2= |
+ | |imgsize2=150px |
|imgdesc2= |
|imgdesc2= |
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|race=Protoss |
|race=Protoss |
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− | |faction={{FlagPurifier}} [[ |
+ | |faction={{FlagPurifier}} [[Purifier]] |
− | |campname=''[[Legacy of the Void]]'' |
+ | |campname=''[[Legacy of the Void]]''<br> |
+ | ''[[Into the Void (campaign)|Into the Void]]''<br> |
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+ | ''[[Co-op Missions]]'' |
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|baseunit=[[Zealot]] |
|baseunit=[[Zealot]] |
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|useguns=[[Psi blade]]s |
|useguns=[[Psi blade]]s |
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|timedlife= |
|timedlife= |
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|size= |
|size= |
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− | |type= |
+ | |type=*[[Ground]] |
*[[Mechanical]] |
*[[Mechanical]] |
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⚫ | |||
− | *Ground |
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⚫ | |||
|transcapacity= |
|transcapacity= |
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|transsize=2 |
|transsize=2 |
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|detect= |
|detect= |
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|broodling= |
|broodling= |
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− | |costmin=100 (LotV campaign) {{ |
+ | |costmin=100 (LotV campaign) {{min}}<br> |
+ | 130 (Co-op Missions) |
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|energycost= |
|energycost= |
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|costgas= |
|costgas= |
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|creepmultiplier= |
|creepmultiplier= |
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|collision=0.5 |
|collision=0.5 |
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− | |shield=50 |
+ | |shield=50<br> |
+ | '''Mastery:''' +0.5 per '''Combat Unit Life and Shield''' mastery point. Up to a maximum 65 (Co-op) |
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|shieldregen=2 |
|shieldregen=2 |
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− | |hp=100 |
+ | |hp=100<br> |
+ | 150 (Co-op)<br> |
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+ | '''Mastery:''' +1.5 per '''Combat Unit Life and Shield''' mastery point. Up to a maximum 195 (Co-op) |
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|hpregen= |
|hpregen= |
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|armor=1 {{SC2GroundArmorIcon}} |
|armor=1 {{SC2GroundArmorIcon}} |
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|gun1strength=8 |
|gun1strength=8 |
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|gun1attacks=2 |
|gun1attacks=2 |
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− | |gun1ground= |
+ | |gun1ground=x |
|gun1air= |
|gun1air= |
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|gun1cool=1.2 |
|gun1cool=1.2 |
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|makescore=100 |
|makescore=100 |
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|campaign=x |
|campaign=x |
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+ | |npc= |
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}} |
}} |
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The sentinel is one of three melee warrior variants that the player can choose from in ''Legacy of the Void'', along with the [[Aiur zealot]] and the [[centurion|Nerazim centurion]]. The sentinel has a reconstruction ability that revives it shortly upon its initial destruction, at which time it is restored to full health and shields. This gives the sentinel greatly increased longevity, in exchange for lacking the damage output of the Aiur zealot or the support capabilities of the centurion. Reconstruction has a long cooldown, and if a sentinel is destroyed while the cooldown is active, they will be lost. Thus, sentinels should be allowed to pause between engagements so the cooldown can wear off and they will avoid unnecessary losses. |
The sentinel is one of three melee warrior variants that the player can choose from in ''Legacy of the Void'', along with the [[Aiur zealot]] and the [[centurion|Nerazim centurion]]. The sentinel has a reconstruction ability that revives it shortly upon its initial destruction, at which time it is restored to full health and shields. This gives the sentinel greatly increased longevity, in exchange for lacking the damage output of the Aiur zealot or the support capabilities of the centurion. Reconstruction has a long cooldown, and if a sentinel is destroyed while the cooldown is active, they will be lost. Thus, sentinels should be allowed to pause between engagements so the cooldown can wear off and they will avoid unnecessary losses. |
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− | Another critical difference between the sentinel and the other zealot variants is that sentinels are mechanical units, not biological. In addition to enemy damage bonuses affecting them differently for this, this means the sentinel can be healed by the ''[[Spear of Adun]]'s'' reconstruction beam ability or a [[carrier]]'s repair drones, which further increases their durability in battle. |
+ | Another critical difference between the sentinel and the other zealot variants is that sentinels are mechanical units, not biological. In addition to enemy damage bonuses affecting them differently for this, this means the sentinel can be healed by the ''[[Spear of Adun]]'s'' reconstruction beam ability or a [[carrier]]'s repair drones, which further increases their durability in battle and makes groups of them the best choice for being a cost-effective forward "meat-shield" for ranged units. |
+ | |||
====Upgrades and Abilities==== |
====Upgrades and Abilities==== |
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− | {{SC2ProtCharge}} |
+ | {{SC2ProtCharge|lotv}} |
{{SC2ProtReconstruction}} |
{{SC2ProtReconstruction}} |
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===Co-op Missions=== |
===Co-op Missions=== |
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− | [[Karax]] is able to build sentinels in |
+ | [[Karax]] is able to build sentinels in [[Co-op Missions]]. Additional upgrades for them are unlocked when Karax reaches Level 4. |
+ | |||
− | ==== |
+ | ====Upgrades and Abilities==== |
{{CoopCharge|karax}} |
{{CoopCharge|karax}} |
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{{CoopReconstruction}} |
{{CoopReconstruction}} |
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+ | {{CoopProtossGroundWeapons|karax |
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+ | |effect1='''Damage:''' 9 |
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+ | |effect2='''Damage:''' 10 |
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+ | |effect3='''Damage:''' 11 |
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+ | }} |
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+ | {{CoopProtossGroundArmor|karax |
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+ | |effect1='''Armor:''' 2 |
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+ | |effect2='''Armor:''' 3 |
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+ | |effect3='''Armor:''' 4 |
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+ | }} |
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+ | {{CoopProtossPlasmaShields|karax |
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+ | |effect1='''Shield armor:''' 1 |
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+ | |effect2='''Shield armor:''' 2 |
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+ | |effect3='''Shield armor:''' 3 |
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+ | }} |
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===Quotations=== |
===Quotations=== |
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[[File:Zealot SC2 Cncpt2.jpg|thumb|left|The "super zealot"]] |
[[File:Zealot SC2 Cncpt2.jpg|thumb|left|The "super zealot"]] |
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Sentinels bear resemblance to the "super zealot" that was developed pre-''[[StarCraft II]]''.<ref>[http://www.sonsofthestorm.com/viewer.php?artist=raneman&cat=starcraft&art=8 Supes], ''Sons of the Storm''. Accessed on 2015-10-22</ref> |
Sentinels bear resemblance to the "super zealot" that was developed pre-''[[StarCraft II]]''.<ref>[http://www.sonsofthestorm.com/viewer.php?artist=raneman&cat=starcraft&art=8 Supes], ''Sons of the Storm''. Accessed on 2015-10-22</ref> |
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− | |||
− | ==Notes== |
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− | *A sentinel [[skin]] is available in multiplayer for players who reach level 1 with the protoss Katowice 2018 [[War Chest]].<ref name="Collections"/> |
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− | |||
{{clear}} |
{{clear}} |
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==References== |
==References== |
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− | {{ |
+ | {{Ref}} |
{{Protoss (StarCraft II)}} |
{{Protoss (StarCraft II)}} |
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{{Legacy of the Void}} |
{{Legacy of the Void}} |
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[[Category:Protoss robot classes]] |
[[Category:Protoss robot classes]] |
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[[Category:Purifiers]] |
[[Category:Purifiers]] |
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+ | [[Category:Purifier technology]] |
Revision as of 19:40, 6 May 2020
You may be looking for:
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- A sentinel(src)
The sentinel is a new type of zealot introduced in the campaign of Legacy of the Void.
Overview
- Rohana(src)
Sentinels are a type of Purifier. Karax added them to the Daelaam's army after retrieving data on the Purifiers from Glacius. Unlike the traditional zealots, sentinels are fully robotic, making them more expendable. They are outfitted with a basic AI instead of a personality construct, and on-board systems to rapidly repair them to combat-ready status should the sentinel be destroyed.[1] Their bravery and nobility in battle match their templar counterparts. Several variants of the sentinel have been developed, including some designed to emulate the combat prowess of Nerazim dark templar warriors.[2]
Sentinels were also found with the bulk of the Purifiers on Cybros.[3] After Artanis recruited the Purifiers, the Purifiers would make use of sentinel zealots throughout the rest of their campaign.[2]
Game Unit
Legacy of the Void
The sentinel is one of three melee warrior variants that the player can choose from in Legacy of the Void, along with the Aiur zealot and the Nerazim centurion. The sentinel has a reconstruction ability that revives it shortly upon its initial destruction, at which time it is restored to full health and shields. This gives the sentinel greatly increased longevity, in exchange for lacking the damage output of the Aiur zealot or the support capabilities of the centurion. Reconstruction has a long cooldown, and if a sentinel is destroyed while the cooldown is active, they will be lost. Thus, sentinels should be allowed to pause between engagements so the cooldown can wear off and they will avoid unnecessary losses.
Another critical difference between the sentinel and the other zealot variants is that sentinels are mechanical units, not biological. In addition to enemy damage bonuses affecting them differently for this, this means the sentinel can be healed by the Spear of Adun's reconstruction beam ability or a carrier's repair drones, which further increases their durability in battle and makes groups of them the best choice for being a cost-effective forward "meat-shield" for ranged units.
Upgrades and Abilities
The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 4.725
Usage | ||||||||
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Acquisition | ||||||
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Upon taking critical damage, sentinels will rapidly repair themselves to full health. The sentinel wreckage left while repairs are underway can be attacked and destroyed.
Usage | ||||
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Co-op Missions
Karax is able to build sentinels in Co-op Missions. Additional upgrades for them are unlocked when Karax reaches Level 4.
Upgrades and Abilities
Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Sentinels from 2.75 to 3.
Usage | ||||||||
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Campaign Acquisition | ||
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Acquisition | ||||||
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Destroyed sentinels rebuild themselves to full health.
Usage | ||||
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||
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Increases the attack damage of protoss ground units.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of protoss ground units.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the shield armor of all protoss units and structures.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Quotations
Development
Sentinels bear resemblance to the "super zealot" that was developed pre-StarCraft II.[4]
References
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
- ↑ 2.0 2.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Purification. (in English). November 10, 2015
- ↑ Supes, Sons of the Storm. Accessed on 2015-10-22