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StarCraft Wiki
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{{Lookfor|[[Sentry bot]], the terran unit|[[Sentry (zerg)|Zerg sentries]]|[[Sentry gun]]}} {{TransTopBar}} [[File:Sentry SC2 Head1.jpg|thumb|A sentry]] The '''sentry''' is a [[protoss]] support unit introduced in ''[[StarCraft II]]'' available early in the game. It was known as the '''nullifier'''<ref name="GamestarUnits">2009-05-08. Michael Graf. [http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten_p3.html Starcraft 2 - Alle Einheiten (page 3)]. ''Gamestar''. Accessed 2009-05-08.</ref> and then as the '''disruptor''' during development.<ref><font color=blue>Well since you guys are so intently asking :) Yes, the Nullifier is known as the Disruptor now. Didn't want to bombard you guys with too many name changes at a time. There is still possibility of name changes moving forward as well. </font>Karune. 2009-05-26. [http://forums.battle.net/thread.html?topicId=16903639977&postId=173662574097#173662574097 Nighthawk+HSM vs Mutalisk]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2009-05-26.</ref> ==Overview== [[File:Sentry SC2 Art1.jpg|thumb|A sentry]] Used to support [[zealot]]s<ref name="SeaProtoss">[http://sea.battle.net/sc2/en/game/race/protoss/ Races: Protoss]. [[Blizzard Entertainment]], accessed on 2010-08-07</ref> in light of the [[protoss]] race's diminishing population, sentries are protoss combat drones.<ref name="SentrySC2" /> Sentries employ a [[disruption beam]] to attack their enemies, and offer protection through [[guardian shield]]s.<ref name="SentryScience">2014-10-30, [http://us.battle.net/sc2/en/game/unit/sentry#science Sentry Science]. ''Blizzard Entertainment'', accessed on 2014-11-02</ref> Sentries are able to move and levitate off the ground via generators that create pockets of zero gravity.<ref name="SC:Evolution">Zahn, Timothy (November 8, 2016). ''[[StarCraft: Evolution]]''. Del Rey Books. ISBN 0425284735.</ref> Sentries can also project [[force field]] barriers to stall or split up opposing forces.<ref name="SentryScience"/> This is done by turning bursts of energy into a small, impenetrable barrier to hinder, block, or funnel the advance of enemy troops. While creatures or machines of prodigious size can shatter the cohesion of these translucent force fields, ordinary soldiers and vehicles become fodder to protoss ranged weapons.<ref name="SentryScience"/> Sentries can protect allies via guardian shields, created by weaving light into a semi-solid state. Through this, the sentry can surround itself with an area-encompassing shield to safeguard [[protoss]] ground forces. Projectiles or energy blasts that penetrate the field lose some of their kinetic or thermal energy, and part of their effectiveness. Due to its considerable coverage radius, the guardian shield is not powerful enough to make much of a difference against larger types of ordnance.<ref name="SentryScience"/> Sentries also have the ability to create [[hallucination|hallucinatory]] images<ref name="SentrySC2"/> through an in-built holo-projector.<ref name="SentryScience"/> These [[hologram]]s can draw enemy fire while a real protoss strike force maneuvers into position to deliver the killing blow.<ref name="SentrySC2">Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/sentry Units: Sentry] ''Blizzard Entertainment''. Accessed 2010-07-15.</ref> These hallucinations are composed of solid light and are three-dimensional, able to mimic protoss warriors, vehicles, and constructs. Each replica, while limited in duration, is able to withstand some degree of punishment. The purpose of these lifelike images is twofold: making the enemies of the protoss believe they're fighting a much larger force than anticipated, and protecting protoss lives.<ref name="SentryScience"/> By [[2506]], some sentries were outfitted with portable [[shield battery|shield batteries]] to better sustain the lives of protoss warriors in battle.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref> [[File:2. Sentry Forged.jpg|thumb|A Tal'darim sentry]] Sentries had also been incorporated into the [[Tal'darim]] arsenal by [[2504]]<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Wings of Liberty]]'' (Activision Blizzard). PC. Mission: ''[[Wings of Liberty]]'', [[Smash and Grab]] (in English). 2010-07-27.</ref> and by the [[End War]], they had developed [[havoc|their own variant]].<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref> Nevertheless, some were left mostly unchanged, allowing for a varied array of robotic support and a certain degree of misdirection. Many [[Purifier]]s meanwhile retained sentries, in spite of their normal deployment of [[energizer]]s. The [[Ihan-rii (protoss)|Ihan-rii]] powered their sentries with volatile [[xel'naga]] relics called [[nebula well]]s. After the [[End War]], as part of an artistic movement calling back to the [[Golden Age of Expansion]], some sentries were redesigned in the ancient styles of the era to complement vessels with longer histories.<ref name="Collections">[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017</ref> {{Clear}} ==Game Unit== {{UnitBox |name=Sentry |bgcolor= |fgcolor={{Black}} |game=SC2 |image=Sentry SC2 Head1.jpg |imgsize=200px |imgdesc= |image2=1. Sentry Default.jpg |imgsize2=200px |imgdesc2= |race=Protoss |faction={{FlagTal'darim}} [[Tal'darim]]<br> {{FlagKhalai}} [[Khalai]]<br> {{FlagHybrid}} [[Amon's Forces]] |campname= |baseunit= |role=Energy manipulator unit |useguns=[[Disruption beam]] |usearmor= |energy=200 (init. 50) |engyregen=0.5625 |timedlife= |size= |type=*[[Ground]] *[[Mechanical]] *[[Psionic]] |armortype=*[[Light]] (Campaign and Co-op) |transcapacity= |transsize=2 |sight=10 |detect= |broodling= |costmin=50 |energycost= |costgas=100 |supply=2 |campcost= |time=22.9 42 (WoL campaign) |produced=[[Gateway]]/[[Warp gate]] |parent= |evolvesfrom= |req=[[Cybernetics core]] |hotkey=E |speed=3.5 (Versus) |accel=1000 |lataccel=46 |decel=0 |creepbonus= |creepmultiplier= |collision=0.5 |shield=40 |shieldregen=2 |hp=40 |hpregen= |armor=1 {{SC2GroundArmorIcon}} |gun1name=Disruption Beam |gun1strength=6 (+4 vs shields) (Versus)<br> 6 (Campaign and Co-op) |gun1attacks= |gun1ground=X |gun1air=X |gun1cool=0.71 |gun1range=5<br> 6(LotV campaign) |gun1upgrd=+1 {{SC2GroundWeaponsIcon}} |gun2name= |gun2strength= |gun2attacks= |gun2ground= |gun2air= |gun2cool= |gun2range= |gun2upgrd= |addons= |evolvesto= |produce=Hallucinations |allows= |research= |ability= |priority=20 |killscore=800 |makescore=400 |lostscore= |notes= |structure= |hero= |campaign= |npc= |cancel= |nocat= |concatbott= |concattop= }} The sentry has a beam which does continuous damage to one target.<ref name="NoHallucinateMothership"><font color=blue>Only changes are balance changes, which will still continue to change. Otherwise besides that, the abilities are still the same. Hallucination still does not work on Carriers, Motherships, Dark Templars, and Observers. I'll have to get back to ya on the lore side :) maybe get them to post up a website update on that. The Sentry's weapon hits one target at a time, doing damage as long as the enemy is targeted. </font> Karune. 2009-03-16. [http://forums.battle.net/thread.html?topicId=15659711481#3 Karune: Has the Dark Pylon changed?] ''Battle.net StarCraft II General Discussion Forum''. Accessed 2009-03-16.</ref> Their high gas cost relative to their low HP and attack power, delgates sentries as support units for other troops rather than frontline fighters. Sentries are strong against {{link|mutalisk|SC2}}s, {{link|zealot|SC2}}s, and {{link|zergling|SC2}}s and weak against [[hellion]]s, [[stalker]]s, [[reaper]]s, and {{link|hydralisk|SC2}}s. Sentry/stalker combinations are common in mid-game scenarios.<ref>2012-06-08, [http://www.youtube.com/watch?feature=player_embedded&v=0gcs52bErU4#! StarCraft II: Heart of the Swarm - Battle Report (Protoss vs Zerg)]. ''Blizzard Entertainment'', accessed on 2012-06-21</ref> ===Wings of Liberty=== In ''[[StarCraft II: Wings of Liberty]]'', sentries are only available in three of the [[Challenges]]: [[Path of Ascension (challenge)|Path of Ascension]], [[Psionic Assault]], and [[Harbinger of Death]]. =====Upgrades and Abilities===== :''For the terran-devised force field, see [[force field (terran)]]'' {{SC2ForceField}} {{SC2SentryShield}} {{SC2Hallucination}} {{SC2ProtUpgrdGrndArm}} {{SC2ProtUpgrdGrndWeap}} {{SC2ProtUpgrdShield}} {{Clear|left}} ===Legacy of the Void=== In ''[[Whispers of Oblivion]]'', the sentry gains a Shield Recharge ability. Previously available on the {{Link|shield battery|SC2}} buildings, it recharges the shields of nearby protoss units at an energy cost. The sentry cannot attack while using Shield Recharge. In the ''Legacy of the Void'' campaign, the sentry lacks Force Field. The Aiur sentry can use Double Shield Recharge, allowing them to restore shields to two units. The player may choose the [[energizer]] or [[havoc]] as sentry variants in the ''Legacy of the Void'' campaign. The sentry acts as a purely defensive support unit between Guardian Shield and Double Shield Restore, whereas the energizer and havoc can support the player's armies with more offensive-based abilities, and all three are highly viable. =====Upgrades and Abilities===== {{SC2SentryShieldRestore}} {{SC2DoubleShieldRestore}} {{Clear|left}} {{SC2ProtUpgrdGrndArm}} {{SC2ProtUpgrdGrndWeap}} {{SC2ProtUpgrdShield}} ===Co-op Missions=== {{Link|Zeratul|coop}} has access to a variant of the sentry named the [[xel'naga shieldguard]] in [[Co-op Missions]], with a similar campaign role of recharging allied shields. ===Strategies=== ====Force Field==== Sentries can use [[Force Field]] to isolate enemy workers, preventing them from escaping their onslaught.<ref><font color=blue> In one of our Battle Report considered replays, I have actually seen 2-3 Nullifiers brought straight into the enemy resource line, then all exits force fielded so the enemy drones couldn't get out, and the Nullifiers pretty much killed a large amount of them easily since they get bonus biological damage. </font>Karune. 2009-05-01. [http://forums.battle.net/thread.html?topicId=16904260278&sid=3000#11 Worker harassment with Nullifiers]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2009-05-01.</ref> Force Field also proves to be very effective for splitting forces or preventing them from passing through choke points.<ref name="BR3">Dustin Browder, Robert Simpson, Yeon-Ho Lee, David Kim. 2009-06-22. [http://www.starcraft2.com/features/battlereports/3.xml Battle Report (3)]. ''Blizzard Entertainment''. Accessed 2009-06-22.</ref> Melee units may be blocked with force fields and attacked with ranged units. Force fields can be broken by [[Massive]] units and [[ravager]] corrosive biles. ====Guardian Shield==== Guardian Shield is most effective against attackers with low base damage: {{link|marine|SC2}}s and {{Link|mutalisk|SC2}}s. Guardian Shield protects all ground and air units positioned over the horizontal circumference of the shield (where the shield joins the ground), even if a protected air unit is not visually within the "bubble" of the shield. However, the shield is centralized around the sentry, and units moving outside its area of effect no longer gain its benefits. This means that Guardian Shield is best used by keeping the sentry close to the rest of the player's forces. If the sentry is destroyed, the effects of Guardian Shield will instantly end. The table shows the [[effective health]] for a defender protected by Guardian Shield. The figure assumes the defender has 1 base armor (as is the case with most protoss units), and defender and attacker both have 1 defense and attack upgrade. For example, the defender lasts 66% longer against marines if protected by guardian shield. ;Table: The comparisons vary only 0-2% assuming attack and defense upgrade levels remain evenly matched. The Guardian Shield bonus is applied ''after'' the [[immortal]]'s Hardened Shield. Therefore, effective health of an immortal protected by Guardian Shield is at least 125% (higher if the attacker deals <10 damage before the Guardian Shield bonus is applied). {| class="infobox1global" style="float:none; margin-left:0px; width:80%; min-width:600px;" | class="infobox1head" style="width:20%;" rowspan=2 | Attacker | class="infobox1head" style="width:40%;" colspan=2 | Effective health of defending unit | class="infobox1head" style="width:40%;" rowspan=2 | Notes |- | class="infobox1head" style="width:20%;" | Non-[[Armored]] defender | class="infobox1head" style="width:20%;" | [[Armored]] defender |- | class="infobox1rowname" style="width:20%;"|{{Link|Mutalisk|SC2}} | class="infobox1rowdata" |167% | class="infobox1rowdata" | | class="infobox1rowdata" |Includes reduction from bounces |- | class="infobox1rowname" style="width:20%;"|{{link|Marine|SC2}} | class="infobox1rowdata" |166% | class="infobox1rowdata" | | class="infobox1rowdata" | |- | class="infobox1rowname" style="width:20%;"|[[Stalker]] | class="infobox1rowdata" |140% | class="infobox1rowdata" |116% | class="infobox1rowdata" | |- | class="infobox1rowname" style="width:20%;"|[[Marauder]] | class="infobox1rowdata" |129% | class="infobox1rowdata" |111% | class="infobox1rowdata" | |- | class="infobox1rowname" style="width:20%;"| {{Link|Hydralisk|SC2}} | class="infobox1rowdata" |122% | class="infobox1rowdata" | | class="infobox1rowdata" | |- | class="infobox1rowname" style="width:20%;"|[[Roach]] | class="infobox1rowdata" |114% | class="infobox1rowdata" | | class="infobox1rowdata" | |- | class="infobox1rowname" style="width:20%;"|[[Immortal]] | class="infobox1rowdata" |111% | class="infobox1rowdata" |104% | class="infobox1rowdata" | |- | class="infobox1rowname" style="width:20%;"|{{Link|Siege tank|SC2|Deployed siege tank}} | class="infobox1rowdata" |103% | class="infobox1rowdata" | | class="infobox1rowdata" | |} ===Development=== [[File:Sentry SC2 DevHead1.jpg|thumb|Development profile]] {{Main|Sentry/Development}} {{Clear}} ===Achievements=== {{VersusOpsAchieve_-_Ranked21}} {{VersusOpsAchieve_-_Melee12}} {{Clear}} ==Variants== *[[Conservator]] ([[Purifier]]) *[[Energizer]] (Purifier) *[[Havoc]] ([[Tal'darim]]) *[[Shieldguard]] ([[Xel'naga]]) ==Images== ;Skins <gallery> Sentry Dark WoL.jpg|A [[Zhakul Guardians]] sentry (''Wings of Liberty'' and ''Heart of the Swarm'' single-player campaigns) 2. Sentry Forged.jpg|[[Tal'darim]] and Forged sentry 3. Sentry Purifier.jpg|[[Purifier]] sentry 4. Sentry Golden Age.jpg|[[Golden Age]] sentry 5. Sentry Ihan-rii.jpg|[[Ihan-rii]] sentry </gallery> ;Portraits <gallery> Sentry SC2-LotV Head3.jpg|[[Tal'darim]] and Forged sentry portrait Conservator SC2-LotV Head1.jpg|[[Purifier]] sentry portrait Sentry SC2-LotV Head4.jpg|[[Golden Age]] sentry portrait IhanriiSentryPortrait SC2SkinImage.JPG|[[Ihan-rii]] sentry portrait </gallery> ==References== {{Ref|scroll=x|col=2}} {{Legacy of the Void}} {{Protoss (StarCraft II)}} [[es:Centinela]] [[Category:Khalai technology]] [[Category:Protoss robot classes]]
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