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− | {{Lookfor|[[Sentry bot]], the terran unit|[[Sentry (zerg)|Zerg sentries]]}} |
+ | {{Lookfor|[[Sentry bot]], the terran unit|[[Sentry (zerg)|Zerg sentries]]|[[Sentry gun]]}} |
{{TransTopBar}} |
{{TransTopBar}} |
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[[File:Sentry SC2 Head1.jpg|thumb|A sentry]] |
[[File:Sentry SC2 Head1.jpg|thumb|A sentry]] |
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− | The '''sentry''' is a [[protoss]] support unit introduced in ''[[StarCraft II]]'' available early in the game. It was known as the '''nullifier'''<ref name |
+ | The '''sentry''' is a [[protoss]] support unit introduced in ''[[StarCraft II]]'' available early in the game. It was known as the '''nullifier'''<ref name="GamestarUnits">2009-05-08. Michael Graf. [http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten_p3.html Starcraft 2 - Alle Einheiten (page 3)]. ''Gamestar.'' Accessed 2009-05-08.</ref> and then as the '''disruptor''' during development.<ref><font color = blue>Well since you guys are so intently asking :) Yes, the Nullifier is known as the Disruptor now. Didn't want to bombard you guys with too many name changes at a time. There is still possibility of name changes moving forward as well. </font>Karune. 2009-05-26. [http://forums.battle.net/thread.html?topicId=16903639977&postId=173662574097#173662574097 Nighthawk+HSM vs Mutalisk]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-05-26.</ref> |
==Overview== |
==Overview== |
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[[File:Sentry SC2 Art1.jpg|thumb|A sentry]] |
[[File:Sentry SC2 Art1.jpg|thumb|A sentry]] |
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− | Used to support [[zealot]]s<ref name |
+ | Used to support [[zealot]]s<ref name="SeaProtoss">[http://sea.battle.net/sc2/en/game/race/protoss/ Races: Protoss]. [[Blizzard Entertainment]], accessed on 2010-08-07</ref> in light of the [[protoss]] race's diminishing population, sentries are protoss combat drones.<ref name="SentrySC2"/> Sentries employ a [[disruption beam]] to attack their enemies, and offer protection through [[guardian shield]]s.<ref name = "SentryScience"/> Sentries are able to move and levitate off of the ground through generators that create pockets of zero gravity.<ref name="SC:Evolution">Zahn, Timothy (November 8, 2016). ''[[StarCraft: Evolution]].'' Del Rey Books. ISBN 0425284735.</ref> |
Sentries can also project [[force field]] barriers to stall or split up opposing forces.<ref name = "SentryScience"/> This is done by turning bursts of energy into a small, impenetrable barrier to hinder, block, or funnel the advance of enemy troops. While creatures or machines of prodigious size can shatter the cohesion of these translucent force fields, ordinary soldiers and vehicles become fodder to protoss ranged weapons.<ref name = "SentryScience"/> |
Sentries can also project [[force field]] barriers to stall or split up opposing forces.<ref name = "SentryScience"/> This is done by turning bursts of energy into a small, impenetrable barrier to hinder, block, or funnel the advance of enemy troops. While creatures or machines of prodigious size can shatter the cohesion of these translucent force fields, ordinary soldiers and vehicles become fodder to protoss ranged weapons.<ref name = "SentryScience"/> |
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− | Sentries also have the ability to create [[hallucination|hallucinatory]] images<ref name = "SentrySC2"/> through an in-built holo-projector.<ref name = "SentryScience"/> These [[hologram]]s can draw enemy fire while a real protoss strike force maneuvers into position to deliver the killing blow.<ref name = "SentrySC2">Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/sentry Units: Sentry] ''Blizzard Entertainment.'' Accessed 2010-07-15.</ref> These hallucinations are composed of solid light and are three-dimensional, able to mimic protoss warriors, vehicles, and constructs. Each replica, while limited in duration, is able to withstand some degree of punishment. The purpose of these |
+ | Sentries also have the ability to create [[hallucination|hallucinatory]] images<ref name = "SentrySC2"/> through an in-built holo-projector.<ref name = "SentryScience"/> These [[hologram]]s can draw enemy fire while a real protoss strike force maneuvers into position to deliver the killing blow.<ref name = "SentrySC2">Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/sentry Units: Sentry] ''Blizzard Entertainment.'' Accessed 2010-07-15.</ref> These hallucinations are composed of solid light and are three-dimensional, able to mimic protoss warriors, vehicles, and constructs. Each replica, while limited in duration, is able to withstand some degree of punishment. The purpose of these lifelike images is twofold: making the enemies of the protoss believe they're fighting a much larger force than anticipated, and protecting protoss lives.<ref name = "SentryScience">2014-10-30, [http://us.battle.net/sc2/en/game/unit/sentry#science Sentry Science]. ''Blizzard Entertainment'', accessed on 2014-11-01</ref> |
− | By [[2506]], some sentries were |
+ | By [[2506]], some sentries were outfitted with portable [[shield battery|shield batteries]] to better sustain the lives of protoss warriors in battle.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref> |
[[File:ForgedSentry SC2SkinImage.jpg|thumb|A Tal'darim sentry]] |
[[File:ForgedSentry SC2SkinImage.jpg|thumb|A Tal'darim sentry]] |
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− | Sentries had also been incorporated into the [[Tal'darim]] arsenal by [[2504]]<ref>[[Blizzard Entertainment]]. [[StarCraft II: Wings of Liberty]] (Activision Blizzard). PC. Mission:Wings of Liberty, [[Smash and Grab]] (in English). 2010-07-27.</ref> and by the [[End War]], they had developed [[havoc|their own variant]].<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref> Nevertheless, some were left mostly unchanged, allowing for a varied array of robotic support and a certain degree of misdirection. |
+ | Sentries had also been incorporated into the [[Tal'darim]] arsenal by [[2504]]<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Wings of Liberty]]'' (Activision Blizzard). PC. Mission:Wings of Liberty, [[Smash and Grab]] (in English). 2010-07-27.</ref> and by the [[End War]], they had developed [[havoc|their own variant]].<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref> Nevertheless, some were left mostly unchanged, allowing for a varied array of robotic support and a certain degree of misdirection. Many [[Purifier]]s meanwhile retained sentries, in spite of their normal deployment of [[energizer]]s. The [[Ihan-rii (protoss)|Ihan-rii]] powered their sentries with volatile [[xel'naga]] relics called [[nebula well]]s. |
+ | |||
+ | After the [[End War]], as part of an artistic movement calling back to the [[Golden Age of Expansion]], some sentries were redesigned in the ancient styles of the era to complement vessels with longer histories.<ref name = "Collections">[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017</ref> |
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{{Clear}} |
{{Clear}} |
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|timedlife= |
|timedlife= |
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|size= |
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− | |type=*Ground |
+ | |type=*[[Ground]] |
*[[Mechanical]] |
*[[Mechanical]] |
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*[[Psionic]] |
*[[Psionic]] |
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|concattop= |
|concattop= |
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}} |
}} |
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− | The sentry has a beam which does continuous damage to one target.<ref name |
+ | The sentry has a beam which does continuous damage to one target.<ref name="NoHallucinateMothership"><font color = blue>Only changes are balance changes, which will still continue to change. Otherwise besides that, the abilities are still the same. |
Hallucination still does not work on Carriers, Motherships, Dark Templars, an Observers. I'll have to get back to ya on the lore side :) maybe get them to post up a website update on that. |
Hallucination still does not work on Carriers, Motherships, Dark Templars, an Observers. I'll have to get back to ya on the lore side :) maybe get them to post up a website update on that. |
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=====Upgrades and Abilities===== |
=====Upgrades and Abilities===== |
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− | :''For the terran-devised force field, see [[force field (terran)]] |
+ | :''For the terran-devised force field, see [[force field (terran)]]'' |
− | {{SC2ForceField |
+ | {{SC2ForceField}} |
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− | |note= |
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− | }} |
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− | |note= |
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− | }} |
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− | {{ |
+ | {{Clear|left}} |
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− | |note= |
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− | }} |
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− | |note= |
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− | }} |
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− | |note= |
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− | }} |
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− | |note= |
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− | }} |
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===Legacy of the Void=== |
===Legacy of the Void=== |
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In ''Whispers of Oblivion'', the sentry gains a Shield Recharge ability, that functions similarly to the heal ability of the [[medic]], restoring shields to a nearby protoss unit at an energy cost. The sentry cannot attack while using Shield Recharge. In the ''Legacy of the Void'' campaign, the sentry lacks Force Field, but the base sentries found in "[[Forbidden Weapon]]" have the Shield Recharge ability. The Aiur sentry can use Double Shield Recharge, allowing them to restore shields to two units. |
In ''Whispers of Oblivion'', the sentry gains a Shield Recharge ability, that functions similarly to the heal ability of the [[medic]], restoring shields to a nearby protoss unit at an energy cost. The sentry cannot attack while using Shield Recharge. In the ''Legacy of the Void'' campaign, the sentry lacks Force Field, but the base sentries found in "[[Forbidden Weapon]]" have the Shield Recharge ability. The Aiur sentry can use Double Shield Recharge, allowing them to restore shields to two units. |
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− | The player may choose the [[energizer]] or [[havoc]] as sentry variants in the ''Legacy of the Void'' campaign. The sentry acts as a purely defensive support unit between Guardian Shield and Double Shield Restore, whereas the energizer and havoc can support the player's armies with more offensive-based abilities. |
+ | The player may choose the [[energizer]] or [[havoc]] as sentry variants in the ''Legacy of the Void'' campaign. The sentry acts as a purely defensive support unit between Guardian Shield and Double Shield Restore, whereas the energizer and havoc can support the player's armies with more offensive-based abilities, and all three are highly viable. |
=====Upgrades and Abilities===== |
=====Upgrades and Abilities===== |
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{{SC2SentryShieldRestore}} |
{{SC2SentryShieldRestore}} |
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{{SC2DoubleShieldRestore}} |
{{SC2DoubleShieldRestore}} |
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− | {{ |
+ | {{Clear|left}} |
{{SC2ProtUpgrdGrndArm |
{{SC2ProtUpgrdGrndArm |
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|note= |
|note= |
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|note= |
|note= |
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}} |
}} |
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+ | |||
+ | ===Co-op Missions=== |
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+ | [[Zeratul (Co-op Missions)|Zeratul]] has access to a variant of the sentry named the [[xel'naga shieldguard]] in [[Co-op Missions]], with a similar campaign role of recharging allied shields. |
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===Strategies=== |
===Strategies=== |
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====Force Field==== |
====Force Field==== |
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− | Sentries can use [[Force Field]] to isolate enemy workers, preventing them from escaping their onslaught.<ref><font color |
+ | Sentries can use [[Force Field]] to isolate enemy workers, preventing them from escaping their onslaught.<ref><font color=blue> |
In one of our Battle Report considered replays, I have actually seen 2-3 Nullifiers brought straight into the enemy resource line, then all exits force fielded so the enemy drones couldn't get out, and the Nullifiers pretty much killed a large amount of them easily since they get bonus biological damage. </font>Karune. 2009-05-01. [http://forums.battle.net/thread.html?topicId=16904260278&sid=3000#11 Worker harassment with Nullifiers]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-05-01.</ref> |
In one of our Battle Report considered replays, I have actually seen 2-3 Nullifiers brought straight into the enemy resource line, then all exits force fielded so the enemy drones couldn't get out, and the Nullifiers pretty much killed a large amount of them easily since they get bonus biological damage. </font>Karune. 2009-05-01. [http://forums.battle.net/thread.html?topicId=16904260278&sid=3000#11 Worker harassment with Nullifiers]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-05-01.</ref> |
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− | Force Field also proves to be very effective for splitting forces or preventing them from passing through choke points.<ref name = "BR3">Dustin Browder, Robert Simpson, Yeon-Ho Lee, David Kim. 2009-06-22. [http://www.starcraft2.com/features/battlereports/3.xml Battle Report (3)]. ''Blizzard Entertainment |
+ | Force Field also proves to be very effective for splitting forces or preventing them from passing through choke points.<ref name = "BR3">Dustin Browder, Robert Simpson, Yeon-Ho Lee, David Kim. 2009-06-22. [http://www.starcraft2.com/features/battlereports/3.xml Battle Report (3)]. ''Blizzard Entertainment''. Accessed 2009-06-22.</ref> Melee units may be blocked with force fields and attacked with ranged units. |
====Guardian Shield==== |
====Guardian Shield==== |
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| class="infobox1head" style="width:20%;" | [[Armored]] defender |
| class="infobox1head" style="width:20%;" | [[Armored]] defender |
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− | | class="infobox1rowname" style="width:20%;"|[[Mutalisk# |
+ | | class="infobox1rowname" style="width:20%;"|[[Mutalisk#StarCraft II|Mutalisk]] |
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− | | class="infobox1rowname" style="width:20%;"|[[ |
+ | | class="infobox1rowname" style="width:20%;"|[[Siege tank (StarCraft II)|Deployed siege tank]] |
| class="infobox1rowdata" |103% |
| class="infobox1rowdata" |103% |
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===Achievements=== |
===Achievements=== |
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+ | {{VersusOpsAchieve_-_Ranked21}} |
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− | {{AchieveBox |
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+ | {{VersusOpsAchieve_-_Melee12}} |
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− | |name=Shroom Absorption |
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− | |bgcolor=Blue |
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− | |fgcolor=White |
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− | |width= |
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− | |image=Shroom_absorption.jpg |
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− | |imgsize=35px |
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− | |points=10 |
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− | |race=Protoss |
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− | |campaign= |
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− | |mission= |
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− | |criteria=Absorb 1,000 damage with hallucinations in a single Unranked or Ranked game. |
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− | |note= |
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− | |reward= |
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− | |editname= |
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− | }} |
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− | {{AchieveBox |
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− | |name=Just An Illusion |
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− | |bgcolor=Blue |
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− | |fgcolor=White |
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− | |width= |
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− | |image=JustAnIllusion_SC2_Icon1.jpg |
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− | |imgsize=35px |
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− | |points=10 |
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− | |race=Protoss |
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− | |campaign= |
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− | |mission= |
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− | |criteria=Control 15 hallucinations at once in a Melee game. |
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− | |note= |
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− | |reward= |
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− | |editname= |
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− | }} |
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⚫ | |||
==Variants== |
==Variants== |
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*[[Energizer]] (Purifier) |
*[[Energizer]] (Purifier) |
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*[[Havoc]] ([[Tal'darim]]) |
*[[Havoc]] ([[Tal'darim]]) |
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+ | *[[Shieldguard]] ([[Xel'naga]]) |
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==Images== |
==Images== |
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+ | ;Skins |
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<gallery> |
<gallery> |
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File:NormalSentry SC2SkinImage.jpg|A sentry |
File:NormalSentry SC2SkinImage.jpg|A sentry |
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− | File:Sentry SC2-WoL Game2.jpg |
+ | File:Sentry SC2-WoL Game2.jpg|A [[Zhakul Guardians]] sentry (''Wings of Liberty'' and ''Heart of the Swarm'' single-player campaigns) |
File:ForgedSentry SC2SkinImage.jpg|[[Tal'darim]] and Forged sentry |
File:ForgedSentry SC2SkinImage.jpg|[[Tal'darim]] and Forged sentry |
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⚫ | |||
+ | File:GoldenSentry Skin Game1.jpg|[[Golden Age]] sentry |
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+ | File:IhanriiSentry SC2SkinImage.JPG|[[Ihan-rii]] sentry |
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+ | </gallery> |
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+ | |||
+ | ;Portraits |
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+ | <gallery> |
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File:Sentry SC2-LotV Head3.jpg|[[Tal'darim]] and Forged sentry portrait |
File:Sentry SC2-LotV Head3.jpg|[[Tal'darim]] and Forged sentry portrait |
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⚫ | |||
File:Conservator SC2-LotV Head1.jpg|[[Purifier]] sentry portrait |
File:Conservator SC2-LotV Head1.jpg|[[Purifier]] sentry portrait |
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+ | File:Sentry SC2-LotV Head4.jpg|[[Golden Age]] sentry portrait |
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+ | File:IhanriiSentryPortrait SC2SkinImage.JPG|[[Ihan-rii]] sentry portrait |
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</gallery> |
</gallery> |
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==References== |
==References== |
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− | {{ |
+ | {{Ref|scroll=x|col=2}} |
{{Legacy of the Void}} |
{{Legacy of the Void}} |
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{{Protoss (StarCraft II)}} |
{{Protoss (StarCraft II)}} |
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[[es:Centinela]] |
[[es:Centinela]] |
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+ | [[Category:Khalai technology]] |
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[[Category:Protoss robot classes]] |
[[Category:Protoss robot classes]] |
Revision as of 22:46, 5 December 2019
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The sentry is a protoss support unit introduced in StarCraft II available early in the game. It was known as the nullifier[1] and then as the disruptor during development.[2]
Overview
Used to support zealots[3] in light of the protoss race's diminishing population, sentries are protoss combat drones.[4] Sentries employ a disruption beam to attack their enemies, and offer protection through guardian shields.[5] Sentries are able to move and levitate off of the ground through generators that create pockets of zero gravity.[6]
Sentries can also project force field barriers to stall or split up opposing forces.[5] This is done by turning bursts of energy into a small, impenetrable barrier to hinder, block, or funnel the advance of enemy troops. While creatures or machines of prodigious size can shatter the cohesion of these translucent force fields, ordinary soldiers and vehicles become fodder to protoss ranged weapons.[5]
Sentries also have the ability to create hallucinatory images[4] through an in-built holo-projector.[5] These holograms can draw enemy fire while a real protoss strike force maneuvers into position to deliver the killing blow.[4] These hallucinations are composed of solid light and are three-dimensional, able to mimic protoss warriors, vehicles, and constructs. Each replica, while limited in duration, is able to withstand some degree of punishment. The purpose of these lifelike images is twofold: making the enemies of the protoss believe they're fighting a much larger force than anticipated, and protecting protoss lives.[5]
By 2506, some sentries were outfitted with portable shield batteries to better sustain the lives of protoss warriors in battle.[7]
Sentries had also been incorporated into the Tal'darim arsenal by 2504[8] and by the End War, they had developed their own variant.[7] Nevertheless, some were left mostly unchanged, allowing for a varied array of robotic support and a certain degree of misdirection. Many Purifiers meanwhile retained sentries, in spite of their normal deployment of energizers. The Ihan-rii powered their sentries with volatile xel'naga relics called nebula wells.
After the End War, as part of an artistic movement calling back to the Golden Age of Expansion, some sentries were redesigned in the ancient styles of the era to complement vessels with longer histories.[9]
Game Unit
The sentry has a beam which does continuous damage to one target.[10] Their high gas cost relative to their low HP and attack power, delgates sentries as support units for other troops rather than frontline fighters.
Sentries are strong against mutalisks, zealots, and zerglings and weak against hellions, stalkers, reapers, and hydralisks.
Sentry/stalker combinations are common in mid-game scenarios.[11]
Wings of Liberty
Sentries are not usable in the StarCraft II: Wings of Liberty protoss mini-campaign.
Upgrades and Abilities
- For the terran-devised force field, see force field (terran)
Creates a wall of energy at target point, pushing nearby units away and making the terrain impassable. Massive units and the mothership's Vortex ability remove Force Fields.
Usage | ||||||||
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Sentries can create a radius 4.5 aura which reduces incoming ranged damage to friendly units by 2.
Usage | ||||||||||
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Sentries produce false copies of units to distract opponents. Duplicates have the same number of hit points as the original but take double the damage. The number of hallucinations created depends on the unit: gateway units spawn in twos, probes in fours, and all other units spawn one.
Hallucinations are instantly destroyed by psionic storm and are detected by detectors.
The sentry can create duplicates of units that the player doesn't meet the tech requirements for, but cannot make hallucinations of dark templar
As of Heart of the Swarm, hallucination no longer needs to be researched.
Usage | ||||||
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Acquisition | ||||||
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Increases the armor of protoss ground units.
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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- +1 damage for zealots,sentrys and high templars
- +1 base damage and +1 bonus damage for stalkers,colossus and adepts
- +2 base damage and +3 bonus damage for immortals
- +3 base damage and +1 bonus damage for archons
- +5 damage for dark templars
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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- +1 armor to shields per level.
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
|
Legacy of the Void
In Whispers of Oblivion, the sentry gains a Shield Recharge ability, that functions similarly to the heal ability of the medic, restoring shields to a nearby protoss unit at an energy cost. The sentry cannot attack while using Shield Recharge. In the Legacy of the Void campaign, the sentry lacks Force Field, but the base sentries found in "Forbidden Weapon" have the Shield Recharge ability. The Aiur sentry can use Double Shield Recharge, allowing them to restore shields to two units.
The player may choose the energizer or havoc as sentry variants in the Legacy of the Void campaign. The sentry acts as a purely defensive support unit between Guardian Shield and Double Shield Restore, whereas the energizer and havoc can support the player's armies with more offensive-based abilities, and all three are highly viable.
Upgrades and Abilities
Restore 3 shields a second to an allied protoss unit at the cost of 1 energy per 3 shields restored. Can be set to autocast.
Usage | ||
---|---|---|
|
Restore 3 shields a second to up to two allied protoss units at the cost of 1 energy per 3 shields restored. Can be set to autocast.
Usage | ||
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|
Increases the armor of protoss ground units.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
- +1 damage for zealots,sentrys and high templars
- +1 base damage and +1 bonus damage for stalkers,colossus and adepts
- +2 base damage and +3 bonus damage for immortals
- +3 base damage and +1 bonus damage for archons
- +5 damage for dark templars
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
|
- +1 armor to shields per level.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Co-op Missions
Zeratul has access to a variant of the sentry named the xel'naga shieldguard in Co-op Missions, with a similar campaign role of recharging allied shields.
Strategies
Force Field
Sentries can use Force Field to isolate enemy workers, preventing them from escaping their onslaught.[12] Force Field also proves to be very effective for splitting forces or preventing them from passing through choke points.[13] Melee units may be blocked with force fields and attacked with ranged units.
Guardian Shield
Guardian Shield is most effective against attackers with low base damage: marines and mutalisks. Guardian Shield protects all ground and air units positioned over the horizontal circumference of the shield (where the shield joins the ground), even if a protected air unit is not visually within the "bubble" of the shield. However, the shield is centralized around the sentry, and units moving outside its area of effect no longer gain its benefits. This means that Guardian Shield is best used by keeping the sentry close to the rest of the player's forces. If the sentry is destroyed, the effects of Guardian Shield will instantly end.
The table shows the effective health for a defender protected by Guardian Shield. The figure assumes the defender has 1 base armor (as is the case with most protoss units), and defender and attacker both have 1 defense and attack upgrade. For example, the defender lasts 66% longer against marines if protected by guardian shield.
- Table
The comparisons vary only 0-2% assuming attack and defense upgrade levels remain evenly matched.
The Guardian Shield bonus is applied after the immortal's Hardened Shield. Therefore, effective health of an immortal protected by Guardian Shield is at least 125% (higher if the attacker deals <10 damage before the Guardian Shield bonus is applied).
Attacker | Effective health of defending unit | Notes | |
Non-Armored defender | Armored defender | ||
Mutalisk | 167% | Includes reduction from bounces | |
Marine | 166% | ||
Stalker | 140% | 116% | |
Marauder | 129% | 111% | |
Hydralisk | 122% | ||
Roach | 114% | ||
Immortal | 111% | 104% | |
Deployed siege tank | 103% |
Development
Achievements
Shroom Absorption | |
Points | |
Criteria |
Absorb 1,000 damage with hallucinations in a single Unranked or Ranked game. |
Edit |
Just An Illusion | |
Points | |
Criteria |
Control 15 hallucinations at once in a Melee game. |
Edit |
Variants
- Conservator (Purifier)
- Energizer (Purifier)
- Havoc (Tal'darim)
- Shieldguard (Xel'naga)
Images
- Skins
- Portraits
References
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