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{{Quote|Can't replenish its own shields. Glad to see protoss engineers make mistakes too.|A [[Dominion]] [[marine]]|StarCraft Field Manual}} |
{{Quote|Can't replenish its own shields. Glad to see protoss engineers make mistakes too.|A [[Dominion]] [[marine]]|StarCraft Field Manual}} |
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[[File:ShieldBattery SC-FM Art1.jpg|thumb|The shield battery]] |
[[File:ShieldBattery SC-FM Art1.jpg|thumb|The shield battery]] |
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− | The '''shield battery''' is a [[protoss]] support structure. |
+ | The '''shield battery''' is a [[protoss]] support structure. |
==Overview== |
==Overview== |
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The shield battery's core contains a [[khaydarin crystal]] that absorbs and stores local [[psionic powers|psionic]] energy. The stored psi is transferred to protoss units via the energy spokes, allowing [[plasma shield]]s to be recharged rapidly. While the battery has a limited energy capacity, it will steadily recharge itself over time,<ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> extracting energy from the [[psionic matrix]]. The shield battery can likewise replenish the shields of [[photon cannon]]s. While the shield battery prioritizes combat systems, it can be manually directed to recharge buildings in range. However, it can't replenish its own shields.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> |
The shield battery's core contains a [[khaydarin crystal]] that absorbs and stores local [[psionic powers|psionic]] energy. The stored psi is transferred to protoss units via the energy spokes, allowing [[plasma shield]]s to be recharged rapidly. While the battery has a limited energy capacity, it will steadily recharge itself over time,<ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> extracting energy from the [[psionic matrix]]. The shield battery can likewise replenish the shields of [[photon cannon]]s. While the shield battery prioritizes combat systems, it can be manually directed to recharge buildings in range. However, it can't replenish its own shields.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> |
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− | Shield batteries were largely abandoned after the [[Brood War (conflict)|Brood War]] due to advancements in shield regeneration. However, improvements were made to the battery's throughput and capacity, causing some factions to reintegrate them. The [[Tal'darim]] have access to shield batteries, but often prefer to invest their resources in more offensive technologies.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
+ | Shield batteries were largely abandoned after the [[Brood War (conflict)|Brood War]] due to advancements in shield regeneration. However, improvements were made to the battery's throughput and capacity, causing some factions to reintegrate them. The [[Tal'darim]] have access to shield batteries, but often prefer to invest their resources in more offensive technologies.<ref name = "Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
==Game Structure== |
==Game Structure== |
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ShieldBattery SC1 Game1.png|SC1 |
ShieldBattery SC1 Game1.png|SC1 |
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ShieldBattery SCR Game1.png|SCR |
ShieldBattery SCR Game1.png|SCR |
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+ | ShieldBattery Cartooned Game1.JPG|Cartooned |
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</gallery> |
</gallery> |
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|imgsize= |
|imgsize= |
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|imgdesc= |
|imgdesc= |
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⚫ | |||
⚫ | |||
|race=Protoss |
|race=Protoss |
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|faction= |
|faction= |
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⚫ | |||
⚫ | |||
|hp=159 |
|hp=159 |
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|shield=150 |
|shield=150 |
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====Notes==== |
====Notes==== |
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Along with [[pylon]]s, shield batteries are the only buildings in the game that do not leave debris when destroyed (without counting the vespene geyser buildings). |
Along with [[pylon]]s, shield batteries are the only buildings in the game that do not leave debris when destroyed (without counting the vespene geyser buildings). |
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+ | {{Clear}} |
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+ | |||
+ | ===StarCraft: Ghost=== |
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+ | [[File:ShieldBattery Ghost Game1.png|thumb|A shield battery in ''StarCraft: Ghost'']] |
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+ | {{Ghost}} |
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+ | Shield batteries were set to appear in ''[[StarCraft: Ghost]]'', as an objective Nova had to target in the third chapter of the game.<ref name="GhostVideoes">2014-18-12, [https://www.dropbox.com/sh/fs35i63vrnwwaef/AADSKpFZGsFWKoQdAChJdkVYa?dl=0 StarCraft: Ghost Demo Build]. ''Dropbox.com'', accessed on 2020-02-16</ref> |
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{{Clear}} |
{{Clear}} |
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|imgsize=200px |
|imgsize=200px |
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|imgdesc= |
|imgdesc= |
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− | |image2= |
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− | |imgsize2= |
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− | |imgdesc2= |
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|race=Protoss |
|race=Protoss |
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|faction={{FlagDaelaam}} [[Daelaam]]<br> |
|faction={{FlagDaelaam}} [[Daelaam]]<br> |
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|useguns= |
|useguns= |
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|usearmor= |
|usearmor= |
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− | |hp=200 |
+ | |hp=200<br> |
+ | 320 (at Karax full Structure Health Mastery) (Co-op) |
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− | |shield=200 |
+ | |shield=200<br> |
+ | *320 (at Karax full Structure Shield Mastery) (Co-op) |
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|energy=100 |
|energy=100 |
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|timedlife= |
|timedlife= |
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|supply= |
|supply= |
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|campcost= |
|campcost= |
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− | |time=28.6 (Versus) |
+ | |time=28.6 (Versus) {{time}} |
30 (''LotV'' campaign and Co-op Missions) |
30 (''LotV'' campaign and Co-op Missions) |
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|produced= |
|produced= |
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{{Dev|StarCraft II}} |
{{Dev|StarCraft II}} |
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[[File:ShieldBattery SC2 DevGame1.jpg|thumb|Old ''StarCraft II'' shield battery icon]] |
[[File:ShieldBattery SC2 DevGame1.jpg|thumb|Old ''StarCraft II'' shield battery icon]] |
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− | It appears that the shield battery was once part of the ''[[StarCraft II]]'' game engine prior to the game's release.<ref>2010-02-28, [http://sclegacy.com/editorials/103-starcraft-ii-beta/613-starcraft-ii-beta-game-images StarCraft II Beta Game Images]. ''StarCraft Legacy''. Accessed on 2010-06-02</ref> In 2008, [[Karune]] stated that the shield battery would not be available in multiplayer games.<ref name="KaruneQA26">[[Karune]]. 2008-01-22. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=269104&p=1&#post269104&P=4 StarCraft II Q&A - Batch 26 (page 4)]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-22.</ref> It did not appear in the ''[[Wings of Liberty]]'' product.<ref name = "SCIIRetail">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard) (in English). July 27, 2010</ref> In September 2017, Blizzard stated that they were looking into bringing the campaign shield battery into ''Legacy of the Void'' multiplayer, as a 75 mineral structure that can recover allied shields even as they are in combat. The addition of the shield battery was tested in the testing matchmaker.<ref name="ShieldBattery">2017-09-10 [https://clips.twitch.tv/DaintyCogentSoybeanPJSaltLIVE: WCS Montreal - Semi Finals]. ''Twitch.tv.'' Accessed 2017-09-10.</ref> At [[BlizzCon 2017]], it was announced that the shield battery would become a standard structure in multiplayer matches, and it was added in Patch 4.0.<ref name="What'sNextPro"/> |
+ | It appears that the shield battery was once part of the ''[[StarCraft II]]'' game engine prior to the game's release.<ref>2010-02-28, [http://sclegacy.com/editorials/103-starcraft-ii-beta/613-starcraft-ii-beta-game-images StarCraft II Beta Game Images]. ''StarCraft Legacy''. Accessed on 2010-06-02</ref> In 2008, [[Karune]] stated that the shield battery would not be available in multiplayer games.<ref name="KaruneQA26">[[Karune]]. 2008-01-22. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=269104&p=1&#post269104&P=4 StarCraft II Q&A - Batch 26 (page 4)]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-22.</ref> It did not appear in the ''[[Wings of Liberty]]'' product.<ref name = "SCIIRetail">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard) (in English). July 27, 2010</ref> In September 2017, Blizzard stated that they were looking into bringing the campaign shield battery into ''Legacy of the Void'' multiplayer, as a 75 mineral structure that can recover allied shields even as they are in combat. The addition of the shield battery was tested in the testing matchmaker.<ref name="ShieldBattery">2017-09-10 [https://clips.twitch.tv/DaintyCogentSoybeanPJSaltLIVE: WCS Montreal - Semi Finals]. ''Twitch.tv.'' Accessed 2017-09-10.</ref> At [[BlizzCon 2017]], it was announced that the shield battery would become a standard structure in multiplayer matches, and it was added in Patch 4.0.<ref name="What'sNextPro" /> |
{{PatchII}} |
{{PatchII}} |
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{{Clear}} |
{{Clear}} |
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[[Category:StarCraft Protoss buildings]] |
[[Category:StarCraft Protoss buildings]] |
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[[Category:StarCraft II Protoss buildings]] |
[[Category:StarCraft II Protoss buildings]] |
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+ | [[Category:Khalai technology]] |
Revision as of 03:46, 28 February 2020
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The shield battery is a protoss support structure.
Overview
The shield battery's core contains a khaydarin crystal that absorbs and stores local psionic energy. The stored psi is transferred to protoss units via the energy spokes, allowing plasma shields to be recharged rapidly. While the battery has a limited energy capacity, it will steadily recharge itself over time,[1] extracting energy from the psionic matrix. The shield battery can likewise replenish the shields of photon cannons. While the shield battery prioritizes combat systems, it can be manually directed to recharge buildings in range. However, it can't replenish its own shields.[2]
Shield batteries were largely abandoned after the Brood War due to advancements in shield regeneration. However, improvements were made to the battery's throughput and capacity, causing some factions to reintegrate them. The Tal'darim have access to shield batteries, but often prefer to invest their resources in more offensive technologies.[3]
Game Structure
StarCraft
Abilities
The shield battery uses this ability to recharge friendly protoss plasma shields in range.
Usage | ||||||
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|
Upgrades
- +1 armor bonus to shields per level for all units and structures.
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
|
Notes
Along with pylons, shield batteries are the only buildings in the game that do not leave debris when destroyed (without counting the vespene geyser buildings).
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Shield batteries were set to appear in StarCraft: Ghost, as an objective Nova had to target in the third chapter of the game.[4]
StarCraft II
Versus
The shield battery retains its role in StarCraft II as a structure that restores protoss shields.[5] It was added into multiplayer in Patch 4.0.
In multiplayer, the shield battery restores shields of a single friendly unit within 6 range. Shields restore at 50.4 shields per second, drains 1 energy for every 3 shields restored. This ability is autocast on friendly units and photon cannons.
Upgrades and Abilities
Restores target unit or structure's shields. Restores 3 shields per 1 energy. Autocasting targets units and defensive structures only.
Usage | ||||
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|
- +1 armor to shields per level.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Legacy of the Void
The shield battery appears in the campaign of Legacy of the Void as a basic building requiring a nexus. Their shield recharge can be set to autocast, which makes them considerably more useful. However, they only restore the shields of defensive turrets when set to autocast, not other buildings.
Co-op Missions
Karax is able to build shield batteries in Co-op Missions. Additional upgrades for them are unlocked when Karax reaches Level 6.
Upgrades and Abilities
Increases the shield armor of all protoss units and structures.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Increases the range of photon cannons, khaydarin monoliths, and shield batteries by 2.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||
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Allows the shield battery to grant defensive structures a shield for 10 seconds that absorbs up to 100 damage.
Usage | ||||||
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Campaign Acquisition | ||
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Acquisition | ||||||
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Energizers and shield batteries have +200% energy regeneration.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
|
It appears that the shield battery was once part of the StarCraft II game engine prior to the game's release.[6] In 2008, Karune stated that the shield battery would not be available in multiplayer games.[7] It did not appear in the Wings of Liberty product.[8] In September 2017, Blizzard stated that they were looking into bringing the campaign shield battery into Legacy of the Void multiplayer, as a 75 mineral structure that can recover allied shields even as they are in combat. The addition of the shield battery was tested in the testing matchmaker.[9] At BlizzCon 2017, it was announced that the shield battery would become a standard structure in multiplayer matches, and it was added in Patch 4.0.[5]
Achievements
Low Battery Warning | |
Points | |
Criteria |
Recharge 3,000 shield with Shield Batteries in an Unranked or Ranked game. |
Edit |
Images
Trivia
The StarCraft II shield battery model's central orb is a miniaturized version of the Purifier technology container from the Legacy of the Void campaign mission Forbidden Weapon.[10]
References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
- ↑ 2014-18-12, StarCraft: Ghost Demo Build. Dropbox.com, accessed on 2020-02-16
- ↑ 5.0 5.1 2017-11-03, BLIZZCON 2017 STARCRAFT 2: WHAT’S NEXT PANEL REVIEW. Blizzpro, accessed on 2017-11-04
- ↑ 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-06-02
- ↑ Karune. 2008-01-22. StarCraft II Q&A - Batch 26 (page 4). Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
- ↑ 2017-09-10 WCS Montreal - Semi Finals. Twitch.tv. Accessed 2017-09-10.
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Forbidden Weapon. (in English). November 10, 2015