Shock Divisions later attempted to defend Korhal Palace from the zerg and their Raider allies. During the battle, Shock Division accompanied Alpha Squadron's elite battlecruisers, and later the Odin, in separate, failed attempts to destroy the Hyperion. Ultimately the Swarm and the Raiders triumphed over the Royal Guard and ended Mengsk's reign.[3]
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
Shock Division tanks appear as enemies in the Heart of the Swarm campaign. At least one Shock Division siege tank is present in "Conviction" on Hard/Brutal difficulty.
Upgrades and Abilities
Siege Tech
The siege tank transforms, becoming stationary and using a different weapon.
Shock Division siege tanks can be built by Arcturus Mengsk in Co-op Missions. They are powerful Royal Guard that can be to be carried by imperial intercessors while in siege mode. While carried, Shock Division can attack air units instead of ground units. When imperial intercessors carrying Shock Companies are destroyed, the tank drops to the ground. With the Smart Servos upgrade, these tanks can siege and unsiege instantly.
At Rank 1, Shock Division stun their targets for a second with each attack. At Rank 2, their sight and attack range increased by 2 when in siege mode. At Rank 3, their splash damage increased by 40%.
Shock Company cannot heal themselves, thus changing Dominion troopers to Dominion laborers on the frontline after a battle will keep their health up after a large battle.[4]
Upgrades and Abilities[]
Siege Mode/Tank Mode
Siege Mode: Transforms the Shock Division into siege mode where it gains splash damage, greatly increased range and damage at the cost of losing all mobility and a slower firing rate.
Tank Mode: Transforms the Shock Division back into tank mode, where it gains the ability to move and fire at faster rate.
Usage
Hotkey
Siege Mode: E Tank Mode: D
Cost
Transform into Siege Mode: 4.0417~4.5417 (Basic) 1.3417~1.8417 (With Smart Servos) Transform into Tank Mode: 3.5417~4.0417 (Basic) 0.8417~1.3417 (With Smart Servos)
Killing enemy units grants experience to nearby Royal Guards. If there are no nearby Royal Guards when an enemy is killed, the experience is instead split between all Royal Guards in the mission. Experience allows the unit to gain Rank, which improves its damage, armor, health and unlock new abilities or passive bonuses.
Rank 2: Increases vision and attack range by 2 in Siege Mode.
Rank 3: Increases the splash range of sieged attacks by 40%.
Principal Proletariat: Increases the gained experience by 100%.
Usage
Passive
Notes
The leveling up mechanics works as follows:
When an enemy unit is killed, 100 (200 with Principal Proletariat) experience per supply cost of the unit killed is "dropped".
If the unit is a non-Heroic unit with 0 supply cost, it will drop no experience.
If the unit is a Heroic unit with 0 supply cost, it will drop 800 (1600 with Principal Proletariat) experience.
Dropped experience is equally split among all eligible units (Royal Guard, not at max rank) within 15 range of the unit killed.
If there are no eligible units within 15 range of the unit killed, all eligible units on the map get an equal split of the dropped experience.
Once a Royal Guard unit has reached maximum rank, it is removed from the pool of eligible units so as to not waste experience.
Mastery: +0.5 (+1 with Principal Proletariat) experience per supply (+4 (+8 with Principal Proletariat) experience on Heroic unit with 0 supply cost) per Royal Guard Experience Gain Rate mastery point. Up to a maximum 115 (230 with Principal Proletariat) experience per supply (920 (1840 with Principal Proletariat) experience on Heroic unit with 0 supply cost).
Royal Guards increase Imperial Support based on their supply cost and Rank. Each point of Imperial Support generates 1 Imperial Mandate every 240 seconds.
Usage
Passive
Notes
Imperial Support=100% for Royal Guard's Supply. Depending on the Rank level, the number of Imperial Support increases by x1.5 (Rank 1), x2 (Rank 2) or x2.5 (Rank 3). Mastery: +1% of Imperial Support per Royal Guard Support mastery point. Up to a maximum +30%.
Campaign Acquisition
Unlock
Reach Mengsk Level 5.
Acquisition
Unranked
Effect
6 (9 with Principal Proletariat) Mandate every 240 Mastery: +0.06 (+0.09 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 7.8 (11.7 with Principal Proletariat) Mandate every 240
Rank 1
Effect
9 (13.5 with Principal Proletariat) Mandate every 240 Mastery: +0.09 (+0.135 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 11.7 (17.55 with Principal Proletariat) Mandate every 240
Rank 2
Effect
12 (18 with Principal Proletariat) Mandate every 240 Mastery: +0.12 (+0.18 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 15.6 (23.4 with Principal Proletariat) Mandate every 240
Rank 3
Effect
15 (22.5 with Principal Proletariat) Mandate every 240 Mastery: +0.15 (+0.225 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 19.5 (29.25 with Principal Proletariat) Mandate every 240
Allows Shock Divisions in Siege Mode to fire at air units at a reduced rate while being carried by an Imperial Intercessor. Heal and Scatter Veil are disabled while the Shock Division is on board.