The turret was developed during the Second Great War by Raynor's Raiders, based on research into zerg spore crawlers.
By 2505, the shrike turret had been incorporated into the Terran Dominion arsenal.
By 2506, Moebius Corps had also acquired Shrike turrets.
Game Unit[edit | edit source]
The Shrike turret's range and damage is equivalent to a garrisoned marine without upgrades. The turret allows an empty bunker to defend itself.
The Shrike turret upgrade and the fortified bunker upgrade are mutually exclusive. The latter increases bunker hitpoints.
A useful tactic with Shrike turret bunkers is to spam them in defensive positions without placing any units in them. AI opponents will not ignore the bunkers due to their attack, letting the bunkers serve as cheap, but effective decoys. This gives plenty of time to allow Siege tanks to eliminate enemy ground forces, or buys you time to reinforce the position with your army.
Acquisition[edit | edit source]
Adds an automated turret to bunkers.
We have developed an automated turret that comes standard with all bunkers. This turret, which is based on our studies of spore crawlers, adds extra firepower to manned bunkers and also allows unmanned bunkers to contribute to base defense.
Development[edit | edit source]
The following section contains information from a previous version of StarCraft II which is no longer valid.
References[edit | edit source]
- Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
- Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, The Reckoning (in English). 2013-03-12.
- Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Templar's Charge (in English). 2015-11-10.
- Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Jim Raynor (in English). 2018.
- Techupgrades. Flickr. Accessed 2009-08-27.