- Graven Hill(src)
The Siege Breakers are a small mercenary unit of elite ex-Terran Confederacy siege tank pilots. They claim they can solve all one's problems with one shot of their vehicles with mounted customized and "overcharged" cannons.[1]
History[]
The Siege Breakers were active in 2504, offering their services to Raynor's Raiders after the Raiders secured part of the Keystone on Xil.[1] They also accompanied them during Sarah Kerrigan's invasion of Korhal[2] and the expedition into the Void.[3] There were also members in Mira's Marauders[4] and the Umojan Protectorate.[5]
Game Effect[]
Siege Breakers | |
Campaign | |
Hired at | |
Price |
45,000 credits |
Squad size |
2 Siege Breakers siege tanks |
Squads per mission |
2 |
Cooldown |
7 min. |
Resource Cost | |
Produced at | |
Notes | |
+33% Health, +66% Damage | |
Edit
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Unit | |
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Affiliation | |
Campaign | |
Base unit | |
Armament | |
Production | |
Supply | |
Produced from | |
Hotkey |
S |
Movement | |
Speed |
2.25 |
Protection | |
Hit points |
200 |
Armor | |
Type | |
Armor type | |
90 mm twin cannons | |
Damage |
25 (+10 vs armored) |
Targets |
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Cooldown |
1.04 |
Range |
7 |
Upgrade/level | |
Arclite shock cannon | |
Damage | |
Targets |
|
Cooldown |
3 |
Range |
13 |
Upgrade/levels |
Abilities[]
The siege tank transforms, becoming stationary and using a different weapon.
The ability is not smartcast.
In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.
Usage | ||||
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Acquisition | ||||
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Upgrades[]
- +1 damage for cyclones
- +1 base damage and +1 bonus damage for hellions
- +2 damage for hellbats
- +2 base damage and +1 bonus damage for siege tanks (tank mode)
- +4 base damage and +1 bonus damage for siege tanks (siege mode)
- +3 ground damage,+1/+3 air base damage and +1 bonus damage for thors (AoE/single-target)
Acquisition | ||||||||||
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Level 1
Level 2
Level 3
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Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Campaign Acquisition | ||
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Increases the armor of terran vehicles
Acquisition | ||||||||||
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Level 1
Level 2
Level 3
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Armor upgrades increase health of affected units by 5% per level.[6]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
Campaign Acquisition | ||
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Siege tanks do +40 damage to their primary target. Splash damage remains the same.
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Siege tank shock cannons deal 75% less splash damage to friendly units.
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Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[8]
Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.
Campaign Acquisition | ||
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Development[]
Caution was applied when designing the Siege Breakers due to experience from developing the siege tanks originally, with the heavy fan backlash that was involved. However, the customizations were quite extensive, and nearly warranted remodeling the siege tank completely. All six transforming plates, the gun barrels, and the turret plates were brand new custom pieces of art based off a preliminary siege tank concept from Blizzard's cinematic department. The plates were quite bulky and had many different interesting levels which caught the light. Unlike the siege tank, which was designed to be "gritty," the Siege Breaker vehicles "embraced" color.[9]
References[]
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