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"They got a high opinion of themselves, but these guys sure know their siege tanks."

The Siege Breakers are a small mercenary unit of elite ex-Confederate pilots. They claim they can solve all one's problems with one shot of their vehicles with mounted customized and "overcharged" cannons[1]

The Siege Breakers were active during the Second Great War, offering their services to Raynor's Raiders after the Raiders made off with another artifact component from Xil.[1] There were also members in other mercenary organizations, such as Mira's Mercs.[2]

Game Effect

SiegeBreakers SC2 Icon1 Siege Breakers
Campaign

Wings of Liberty

Hired at

Graven Hill

Price

45,000 credits

Squad size

2 Siege Breakers siege tanks

Squads per mission

2

Cooldown

7 min.

Resource Cost

400Minerals 200Gas Terran SC1

Produced at

Merc compound

Notes

+33% Health, +66% Damage

Edit

Abilities

SC2SiegeMode
Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5 seconds
Acquisition
Purchased from

Tech lab attached to factory (WoL)

Already researched (HotS/LotV)
Cost 100 Minerals 100 Vespene gas 80seconds
ve

Upgrades

  • +1 damage for cyclones
  • +1 base damage and +1 bonus damage for hellions
  • +2 damage for hellbats
  • +2 base damage and +1 bonus damage for siege tanks (tank mode)
  • +4 base damage and +1 bonus damage for siege tanks (siege mode)
  • +3 ground damage,+1/+3 air base damage and +1 bonus damage for thors (AoE/single-target)
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increases the armor of terran vehicles

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[3]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Siege tanks do +40 damage to their primary target. Splash damage remains the same.

Maelstrom Rounds have an armor-piercing tip that inflicts devastating damage on the primary target. Splash damage is identical to the standard round.

If siege tanks struck fear into the hearts of our enemies before, they will inspire abject terror when firing the Maelstrom Round.[4]

Campaign Acquisition
Acquired from Hyperion armory for $105,000
ve
ShapedBlast SC2 Icon1
Shaped Blast

Siege tank shock cannons deal 75% less splash damage to friendly units.

LarsCorp has developed a "smart shell" for the siege tank that scans for allies on impact and adjusts its detonation to minimize damage to friendly units. Field tests have shown that this shell reduces friendly fire fatalities by 75%, though due caution is still recommended when walking into a fire zone.

Campaign Acquisition
Acquired from Hyperion armory for $140,000
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[5]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Development

Caution was applied when designing the Siege Breakers due to experience from developing the siege tanks originally, with the heavy fan backlash that was involved. However, the customizations were quite extensive, and nearly warranted remodeling the siege tank completely. All six transforming plates, the gun barrels, and the turret plates were brand new custom pieces of art based off a preliminary siege tank concept from Blizzard's cinematic department.. The plates were quite bulky and had many different interesting levels which caught the light. Unlike the siege tank, which was designed to be "gritty," the Siege Breaker vehicles "embraced" color.[6] Japanese Voice By:Ryotaro Okiayu

References

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Graven Hill's laptop (in English). 2010.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Cutthroat (in English). 2010-07-27.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  6. 2010, Starcraft 2: Terran Siege Tank. Accessed on 2011-07-20
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