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|req=
 
|req=
 
|hotkey=V
 
|hotkey=V
|speed=2.75 (air)<br>
+
|speed=*2.75 (air)<br>
2.25 (ground)<br>
+
*2.25 (ground)<br>
4.25 (air with Aesir Turbines) (Co-op)
+
*4.25 (air w/ Aesir Turbines) (Co-op)
 
|accel=
 
|accel=
 
|lataccel=
 
|lataccel=
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|shield=
 
|shield=
 
|shieldregen=
 
|shieldregen=
|hp=150 (Campaign)<br>
+
|hp=*150 (Campaign)<br>
270 (+70 per Rank Level) (Co-op)
+
*270 (+70 per Rank Level) (Co-op)
 
|hpregen=
 
|hpregen=
|armor=1 (Campaign)<br>
+
|armor=*1 (Campaign)<br>
1 (+1 per Rank Level) (Co-op)
+
*1 (+1 per Rank Level) (Co-op)
 
|gun1name=Lanzer Torpedoes (Air)
 
|gun1name=Lanzer Torpedoes (Air)
|gun1strength=12 (+4 vs armored) (Campaign)<br>
+
|gun1strength=*12 (+4 vs armored) (Campaign)<br>
15 (+6 vs Armored) (Co-op)<br>
+
*15 (+6 vs Armored) (Co-op)<br>
21 (+25 vs Massive) (at Rank Level 1) (Co-op)
+
*21 (+25 vs Massive) (at Rank Level 1) (Co-op)
 
|gun1attacks=2
 
|gun1attacks=2
 
|gun1ground=
 
|gun1ground=
 
|gun1air=X
 
|gun1air=X
 
|gun1cool=2
 
|gun1cool=2
|gun1range=9 (11 w/ Phobos Weapons System) (Campaign)<br>
+
|gun1range=*9 (11 w/ Phobos Weapons System) (Campaign)<br>
9 (Co-op)
+
*9 (Co-op)
 
|gun1upgrd=+1/+1 (Campaign)<br>
 
|gun1upgrd=+1/+1 (Campaign)<br>
 
+5.25/6.25 per Rank Level (Co-op)
 
+5.25/6.25 per Rank Level (Co-op)
 
|gun2name=Gatling Cannon (Ground)
 
|gun2name=Gatling Cannon (Ground)
|gun2strength=14 (Campaign)<br>
+
|gun2strength=*14 (Campaign)<br>
18 (+25 vs Massive at Rank Level 1) (Co-op)
+
*18 (+25 vs Massive at Rank Level 1) (Co-op)
 
|gun2attacks=
 
|gun2attacks=
 
|gun2ground=X
 
|gun2ground=X
 
|gun2air=
 
|gun2air=
 
|gun2cool=1
 
|gun2cool=1
|gun2range=6 (7 w/ Phobos Weapons System) (Campaign)<br>
+
|gun2range=*6 (7 w/ Phobos Weapons System) (Campaign)<br>
6
+
*6 (Co-op)
 
|gun2upgrd=+4.5/6.25 per Rank Level (Co-op)
 
|gun2upgrd=+4.5/6.25 per Rank Level (Co-op)
 
|gun3name=
 
|gun3name=
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===Co-op Missions===
 
===Co-op Missions===
Sky Furies are a variant of [[Viking]]s built by [[Arcturus Mengsk (Co-op Missions)|Arcturus Mengsk]] in [[Co-op Missions]]. They are powerful anti-air and anti-ground attack that does large amounts of damage to [[massive]] units. They can be upgraded to temporarily have 50% increased damage upon transforming at Rank 2, and at Rank 3 can evade attacks in the air and move into the air upon taking fatal damage when in assault mode.
+
Sky Furies are a variant of [[Viking]]s built by [[Arcturus Mengsk (Co-op Missions)|Arcturus Mengsk]] in [[Co-op Missions]]. They have powerful anti-air and anti-ground attacks that do large amounts of damage to [[massive]] units. They can be upgraded to temporarily have 50% increased damage upon transforming at Rank 2, and at Rank 3 can evade attacks in the air and move into the air upon taking fatal damage when in assault mode.
   
Sky Furies cannot heal themselves, so having [[Dominion trooper]]s turn into [[Dominion laborer]]s between battles to repair them will aid greatly in their survivability.<ref name="SC2-CoopMengsk"/>
+
Sky Furies cannot heal themselves, so having [[Dominion trooper]]s turn into [[Dominion laborer]]s between battles to repair them will aid greatly in their survival.<ref name="SC2-CoopMengsk"/>
   
 
====Upgrades and Abilities====
 
====Upgrades and Abilities====

Revision as of 22:59, February 9, 2020

"Sky Fury Squadron! Destroy the Hyperion!"

Sky Fury Squadron is an elite Viking unit of the Terran Dominion Royal Guard. During the Second Great War, they served in defense Emperor Arcturus Mengsk.[1] After Mengsk's death, a number of their members defected to the Defenders of Man and served as the elite guard of General Carolina Davis.[2]

History

Near the end of the Second Great War, Sky Fury Squadron fought in defense of Augustgrad during the Swarm's invasion of Korhal. The squadron, along with the Night Wolves, attempted to stop Sarah Kerrigan from destroying the planet's Drakken defense network.[3] Later, Sky Fury Squadron fought in defense of the Korhal Palace itself against the zerg and Raynor's Raiders. At one point, Mengsk personally ordered Sky Fury Squadron to destroy the Hyperion, but they failed. Ultimately the Swarm and the Raiders triumphed over the Royal Guard and ended Mengsk's reign.[1]

During the Defenders of Man Insurgency, members of Sky Fury Squadron defected to General Carolina Davis and the Defenders of Man. They aided in the final defense of the Xanthos at the Cerros Shipyards against Dominion forces led by Agent Nova Terra.[2]


AlliedCommanders SC2-LotV Art1

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

In the alternate timeline where Arcturus Mengsk survives the Second Great War, Sky Furies were deployed alongside the Royal Guard to combat the forces of Amon.[4]

Game Unit

Campaign

Sky Furies appear as enemies in the campaigns of Heart of the Swarm and Nova Covert Ops.

Upgrades and Abilities

VikingTrans SC2 Icon1
Viking Transformation

The Viking transforms from one mode to another.
This ability is not smartcast.

Usage
Hotkey Assault mode: D
Fighter mode: E
Cost 3Time SC2 Game1
Acquisition
Purchased from Automatically researched
ve
Phobos-classWeaponsSystemSC2 Icon1
Phobos-Class Weapons System

Vikings gain +2 missile range and +1 cannon range.

Bellerephon offers an improved loadout for the viking that adds a longer-range anti-air missile. An improved gatling cannon has also been added for increased range in ground assaults.[5]

Campaign Acquisition
Acquired from Hyperion armory for $90,000
ve

Increases the damage of terran air units.

Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Co-op Missions

Sky Furies are a variant of Vikings built by Arcturus Mengsk in Co-op Missions. They have powerful anti-air and anti-ground attacks that do large amounts of damage to massive units. They can be upgraded to temporarily have 50% increased damage upon transforming at Rank 2, and at Rank 3 can evade attacks in the air and move into the air upon taking fatal damage when in assault mode.

Sky Furies cannot heal themselves, so having Dominion troopers turn into Dominion laborers between battles to repair them will aid greatly in their survival.[4]

Upgrades and Abilities

SkyFuryTransformIcon
Assault Mode/Fighter Mode

Assault Mode: Transforms the Sky Fury into assault mode where it becomes a ground unit with a ground attack.

Fighter Mode: Transforms the Sky Fury into fighter mode where it becomes an air unit with an anti-air attack.

Usage
Hotkey Assault mode: D
Fighter mode: E
Cost 3 (Basic)Time SC2 Game1
1 (With Smart Servos)Time SC2 Game1
ve
RoyalGuardoftheDominion
Royal Guard of the Dominion

Killing enemy units grants experience to nearby Royal Guards. If there are no nearby Royal Guards when an enemy is killed, the experience is instead split between all Royal Guards in the mission. Experience allows the unit to gain Rank, which improves its damage, armor, health and unlock new abilities or passive bonuses.

  • Rank 1: Deals bonus damage to Massive targets.
  • Rank 2: Gain the Tactical Realignment ability.
  • Rank 3: Gain the Evasive Maneuvers and Phoenix Protocol abilities.
Usage
Passive
Notes

The leveling up mechanics works as follows:

  • When an enemy unit is killed, 100 experience per supply cost of unit killed is "dropped".
  • If the unit is a non-Heroic unit with 0 supply cost, it will drop no experience.
  • If the unit is a Heroic unit with 0 supply cost, it will drop 800 experience.
  • Dropped experience is equally split among all eligible units (Royal Guard, not at max rank) within 15 range of the unit killed.
  • If there are no eligible units within 15 range of the unit killed, all eligible units on the map get an equal split of the dropped experience.
  • Once a Royal Guard unit has reached maximum rank, it is removed from the pool of eligible units so as to not waste experience.

Mastery: Increases the gained experience per supply by +0.5 (+4 on Heroic unit with 0 supply cost) per Royal Guard Experience Gain Rate mastery point. Up to a maximum 115 experience per supply (920 experience on Heroic unit with 0 supply cost).

Campaign Acquisition
Unlock Rank 1 & 2 - Initially available.
Rank 3 - Reach Mengsk Level 15.
Acquisition
Purchased from Sky Fury (Individual)
Rank 1
Required Grants 1200 experience.
Effect Hit points: 340
Armor: 2
Damage in Fighter mode: 26.25 (+31.25 vs Massive)
Damage in Assault mode: 22.5 (+31.25 vs Massive)
Rank 2
Required Grants 2800 experience. (summary 4000)
Effect Hit points: 410
Armor: 3
Damage in Fighter Mode: 31.5 (+37.5 vs Massive) (Basic)
47.25 (+56.25 vs Massive) (With Tactical Realignment)
Damage in Assault Mode: 27 (+37.5 vs Massive) (Basic)
40.5 (+56.25 vs Massive) (With Tactical Realignment)
Rank 3
Required Grants 4800 experience. (summary 8800)
Effect Hit points: 480
Armor: 4
Damage in Fighter Mode: 36.75 (+43.75 vs Massive) (Basic)
55.13 (+65.63 vs Massive) (With Tactical Realignment)
Damage in Assault Mode: 31.5 (+43.75 vs Massive) (Basic)
47.25 (+65.63 vs Massive) (With Tactical Realignment)
ve
MightoftheEmpire
Might of the Empire

Royal Guards increase Imperial Support based on their supply cost and Rank. Each point of Imperial Support generates 1 Imperial Mandate every 240 seconds.

Usage
Passive
Notes

Imperial Support=50% for Royal Guard's Supply. Depending on the Rank level, the number of Imperial Support increases by x2 (Rank 1), x3 (Rank 2) or x4 (Rank 3).
Mastery: +1% of Imperial Support per Royal Guard Support mastery point. Up to a maximum +30%.

Campaign Acquisition
Unlock Reach Mengsk Level 5.
Acquisition
Unranked
Effect 2 (+0.02 per mastery point. Up to a maximum 2.6) every 240 seconds
Rank 1
Effect 4 (+0.04 per mastery point. Up to a maximum 5.2) every 240 seconds
Rank 2
Effect 6 (+0.06 per mastery point. Up to a maximum 7.8) every 240 seconds
Rank 3
Effect 8 (+0.08 per mastery point. Up to a maximum 10.4) every 240 seconds
ve
TacticalReallignment Coop Game1
Tactical Realignment

After transforming, this unit gains 50% increased attack damage for 5 seconds. Cannot occur more than once every 15 seconds.

Usage
Duration 5Time SC2 Game1
Cooldown 15Time SC2 Game1
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Sky Fury (Individual)
Required Unlocks at Rank 2.
ve
EvasiveManuvers Coop Game1
Evasive Maneuvers

This unit has a 50% chance to evade attacks. Only usable in Fighter Mode.

Usage
Passive
Campaign Acquisition
Unlock Reach Mengsk Level 15.
Acquisition
Purchased from Sky Fury (Individual)
Required Unlocks at Rank 3.
ve
PhoenixProtocol Coop Game1
Phoenix Protocol

When this unit takes fatal damage, the Sky Fury transforms into Fighter Mode and temporarily gains a barrier that absorbs 400 damage for 15 seconds. Can only occur once every 90 seconds.

Only usable in Assault Mode.

Usage
Passive
Duration 15Time SC2 Game1
Cooldown 90Time SC2 Game1
Campaign Acquisition
Unlock Reach Mengsk Level 15.
Acquisition
Purchased from Sky Fury (Individual)
Required Unlocks at Rank 3.
ve
AesirTurbines
Aesir Turbines

Increases the movement speed of Sky Furies in Fighter Mode by 55%.

Campaign Acquisition
Unlock Reach Mengsk Level 8.
Acquisition
Purchased from Fusion core
Hotkey V
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
SmartServos
Smart Servos

Reduces the transformation time of Shock Divisions, Blackhammers, and Sky Furies.

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey S
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve

Trivia

The Sky Fury was designed in Co-op Missions in reference to the Heart of the Swarm opening cinematic, where a Viking lands to fight an ultralisk only to be crushed. According to Co-op director Kevin Dong, the Sky Fury's bonus vs massive was designed to make it powerful vs ultralisks as a means to "redo" that part of the cinematic.[6]

References

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, The Reckoning (in English). 2013-03-12.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, End Game (in English). 2016-11-22.
  3. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Planetfall (in English). 2013-03-12
  4. 4.0 4.1 Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Arcturus Mengsk (in English). 2019.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  6. BlizzCon 2019 Pylon Show Live Youtube.com, 11-2-2019
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