FANDOM


Line 29: Line 29:
 
|costmin=1000
 
|costmin=1000
 
|costgas=800
 
|costgas=800
|time=300
+
|time=300 ([[Dominion starport]]'s charges)
 
|supply=10
 
|supply=10
 
|produced=[[Dominion starport]]
 
|produced=[[Dominion starport]]
Line 36: Line 36:
 
*[[Massive]]
 
*[[Massive]]
 
|armortype=*[[Armored]]
 
|armortype=*[[Armored]]
|useguns=
+
|useguns=*ATX Laser Battery
  +
*Mini Yamato Gun
 
|speed=1.88
 
|speed=1.88
 
|gun1name=ATX Laser Battery
 
|gun1name=ATX Laser Battery
Line 67: Line 67:
 
|structure=
 
|structure=
 
|notes=The Sovereign battlecruiser can move and attack simultaneously while using ATX laser battery
 
|notes=The Sovereign battlecruiser can move and attack simultaneously while using ATX laser battery
}}
+
|req = [[Tech lab]] (attached)
  +
[[Fusion core]]|hotkey = B|hpregen = 3.75 (level 11 with Han and Horner)|armor = 3}}
 
The Sovereign Battlecruiser is exclusive to [[Matt Horner (Co-op Missions)|Matt Horner]] in [[Co-op Missions]]. They are tougher than regular battlecruisers, and can be called down from the [[Dominion starport]] anywhere there's vision. With its [[ATX laser battery|ATX laser batteries]] equipped, the Soverign battlecruiser can fire while moving. These ships can be upgraded to change its weapons to a burst weapon, dealing heavy damage to larger targets like [[hybrid|hybrids]]. Sovereign battlecruisers can switch between the two modes to fight enemies as needed. Sovereign battlecruisers can also tactical jump, and unlike the other Horner ships can do it without research.
 
The Sovereign Battlecruiser is exclusive to [[Matt Horner (Co-op Missions)|Matt Horner]] in [[Co-op Missions]]. They are tougher than regular battlecruisers, and can be called down from the [[Dominion starport]] anywhere there's vision. With its [[ATX laser battery|ATX laser batteries]] equipped, the Soverign battlecruiser can fire while moving. These ships can be upgraded to change its weapons to a burst weapon, dealing heavy damage to larger targets like [[hybrid|hybrids]]. Sovereign battlecruisers can switch between the two modes to fight enemies as needed. Sovereign battlecruisers can also tactical jump, and unlike the other Horner ships can do it without research.
   

Revision as of 04:34, December 15, 2018

AlliedCommanders SC2-LotV Art1

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

Battlecruiser SC2-LotV Art1

The Sovereign-class battlecruiser

The Sovereign-class battlecruiser is a class of battlecruiser that was fielded by the Dominion Fleet during the End War. They were part of the elite of the Dominion Fleet, and were augmented with mercenary technology from Mira's Marauders, overcharging their reactors to allow them to use a miniature yamato cannon.[1]

Game Unit

The Sovereign Battlecruiser is exclusive to Matt Horner in Co-op Missions. They are tougher than regular battlecruisers, and can be called down from the Dominion starport anywhere there's vision. With its ATX laser batteries equipped, the Soverign battlecruiser can fire while moving. These ships can be upgraded to change its weapons to a burst weapon, dealing heavy damage to larger targets like hybrids. Sovereign battlecruisers can switch between the two modes to fight enemies as needed. Sovereign battlecruisers can also tactical jump, and unlike the other Horner ships can do it without research.

Abilities and Upgrades

OverchargedReactors Game1
Overcharged Reactor

Sovereign Battlecruiser weapons systems are upgraded to a powerful particle cannon that deals 200 damage per attack.

Usage
Hotkey Mini Yamato: E
ATX Lasers: D
Cooldown 1Time SC2 Game1
Notes

Replace default skin Special forces battlecruiser icon to Mira's Marauders variant Icon Sovereign Battlecruiser

Campaign Acquisition
Acquired from Reach Han and Horner Level 13
Acquisition
Purchased from Fusion core
Hotkey R
Basic
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
With Impatience
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 63Time SC2 Game1
ve
TacticalJump Game1
Tactical Jump

Warps the Sovereign Battlecruiser to the target location. Vanishes from the map and is invincible while warping. Does not require vision of the target area.

Usage
Hotkey T
Cooldown 60Time SC2 Game1
ve
EnduanceTraining Coop Game1
Endurance Training

Horner's units regenerate health while out of combat. Regenerate 3.75 HP per second when out of combat for at least 10 seconds.

Campaign Acquisition
Unlock Reach Han and Horner Level 11
ve
SignifigantOthers Coop Game1
Significant Others

Horner's units gain 0.5% health for each supply of Mira's units. Mira's units gain 0.5% attack speed for each supply of Horner's units.

Usage
Notes

Mastery: increases the Significant Others bonus by +0.005% per Mastery point. (up to a maximum 0.65% bonus)

Campaign Acquisition
Unlock Reach Han and Horner Level 15
ve
TheHornersWeapon
Terran Weapons

Increases the attack damage of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 TerranVespene SC2 Game1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 TerranVespene SC2 Game1 220Time SC2 Game1
ve
TheHornersArmor
Terran Armor

Increases the armor of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 TerranVespene SC2 Game1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 TerranVespene SC2 Game1 220Time SC2 Game1
ve

References

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard) (in English). November 10, 2015
Community content is available under CC-BY-SA unless otherwise noted.