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(They aren't called vampires, no, but they display the ability to siphon and exchange life force. That's why it's placed under trivia. I have altered the text to make this clear.)
(The problem is the Tal'darim aren't the only ones who can do that (Tosh, Vipers, Defilers) and this article is very much about the vampires from the game Bloodlines that Metzen wanted in SC specifically)
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The space vampires were originally part of a [[Blizzard]] game titled ''Bloodlines'', taking place in a setting that involved robots, cyborgs, and the space vampires themselves. When Blizzard chose to focus on ''StarCraft'', [[Chris Metzen]] (who'd been working on the game with [[Nick Carpenter]]) transferred some of his ideas from the game.<ref>2013-01-14, [http://www.complex.com/video-games/2013/01/chris-metzen-blizzard-art-book-launch-party-the-art-of-blizzard-entertainment/page/2 The Art of Blizzard: Chris Metzen Discusses Blizzard's Past and Future Games]. ''Complex Gaming'', accessed on 2013-05-29</ref> Members of [[Blizzard]] reacted negatively to the concept.<ref name = "SCPast">2015-11-06, [http://www.polygon.com/2015/11/6/9670176/starcraft-2-future-history-dlc-blizzard STARCRAFT: THE PAST, PRESENT AND FUTURE]. ''Polygon'', accessed on 2015-11-18</ref> The space vampire concept was eventually dropped in favour of the [[zerg]] and [[protoss]].<ref name="Cast2">2008-02-27. [http://us.blizzard.com/blizzcast/archive/episode2.xml BlizzCast: Taking you deeper into the World of Blizzard: Episode 2]. ''Blizzard Entertainment.'' Accessed 2008-02-27.</ref>
 
The space vampires were originally part of a [[Blizzard]] game titled ''Bloodlines'', taking place in a setting that involved robots, cyborgs, and the space vampires themselves. When Blizzard chose to focus on ''StarCraft'', [[Chris Metzen]] (who'd been working on the game with [[Nick Carpenter]]) transferred some of his ideas from the game.<ref>2013-01-14, [http://www.complex.com/video-games/2013/01/chris-metzen-blizzard-art-book-launch-party-the-art-of-blizzard-entertainment/page/2 The Art of Blizzard: Chris Metzen Discusses Blizzard's Past and Future Games]. ''Complex Gaming'', accessed on 2013-05-29</ref> Members of [[Blizzard]] reacted negatively to the concept.<ref name = "SCPast">2015-11-06, [http://www.polygon.com/2015/11/6/9670176/starcraft-2-future-history-dlc-blizzard STARCRAFT: THE PAST, PRESENT AND FUTURE]. ''Polygon'', accessed on 2015-11-18</ref> The space vampire concept was eventually dropped in favour of the [[zerg]] and [[protoss]].<ref name="Cast2">2008-02-27. [http://us.blizzard.com/blizzcast/archive/episode2.xml BlizzCast: Taking you deeper into the World of Blizzard: Episode 2]. ''Blizzard Entertainment.'' Accessed 2008-02-27.</ref>
 
== Trivia ==
 
While never called or compared to vampires, the [[tal'darim]] display the ability to absorb and exchange the vital energy of living creatures during [[soul absorption]] and [[Rak'Shir]].
 
   
 
==References==
 
==References==

Revision as of 15:02, January 15, 2020

The following section contains information from a previous version of StarCraft which is no longer valid.

"I dunno man, space vampires are pretty wack."

- Chris Metzen paraphrasing Team 1's original reaction to the space vampire concept(src)

Space vampires are a clan-based species.[1] As of 2503,[2] the general terran populace of the Koprulu Sector has yet to make contact with them (officially).[3]

Notes

SpaceVampire Bloodlines Cncpt1

Concept art for Bloodlines

It was stated in an interview by Blizzard employees that the zerg are universally feared, hated and hunted by all the sapient species of the Milky Way.[4] The statement was quite general however, and it is unclear how much of it (if any) can be said to apply to the space vampires.

The space vampires were originally part of a Blizzard game titled Bloodlines, taking place in a setting that involved robots, cyborgs, and the space vampires themselves. When Blizzard chose to focus on StarCraft, Chris Metzen (who'd been working on the game with Nick Carpenter) transferred some of his ideas from the game.[5] Members of Blizzard reacted negatively to the concept.[6] The space vampire concept was eventually dropped in favour of the zerg and protoss.[1]

References

  1. 1.0 1.1 2008-02-27. BlizzCast: Taking you deeper into the World of Blizzard: Episode 2. Blizzard Entertainment. Accessed 2008-02-27.
  2. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  3. Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.
  4. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  5. 2013-01-14, The Art of Blizzard: Chris Metzen Discusses Blizzard's Past and Future Games. Complex Gaming, accessed on 2013-05-29
  6. 2015-11-06, STARCRAFT: THE PAST, PRESENT AND FUTURE. Polygon, accessed on 2015-11-18
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