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+ | {{TransTopBar}} |
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− | {{Buildingbox|race=Zerg|hp=600||cost=200/150|req=[[Lair]]|armor=1|armortype=Heavy|produces=none|function=Research/Upgrade: [[Flyer Attack]], [[Flyer Carapace]]}} |
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+ | {{Quote|Not pictured: unending piles of [[mutalisk]] crap.|A [[Dominion]] [[marine]]|StarCraft Field Manual}} |
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+ | [[Image: Spire SC-G Cncpt1.jpg|thumb|The spire]] |
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+ | The [[zerg]] '''spire''' is based on the towering spires of the [[mantis screamer]]s, although altered to be sustained with [[creep]]. It holds the genetic code of the [[mutalisk]].<ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> The muscle stalks that make up its core section are flexible, and bend in strong winds. It can be considered the zerg equivalent of an aerospace complex. It retains vestigial air sacs, which were used by the mantis screamers as nests.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> |
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+ | A [[feral zerg|feral]] spire can support up to 60 mutalisks.<ref name = "SC:Frenzy">Bogdanove, Kal-El. "[[Frenzy (short story)|Frenzy]]." (Feb. 28, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/frenzy/1 StarCraft Lore: Frenzy] Accessed 2013-02-28.</ref> |
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− | The [[Zerg]] '''Spire''' produces the genetic code that allows [[Larva]]e to morph into [[Mutalisk]]s or split into pairs of [[Scourge]]. The Spire also serves as the upgrade facility for the Zerg aerial units, upgrading the Flyer Attack and the Flyer Carapce. |
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+ | ==Game Unit== |
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+ | ===StarCraft=== |
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+ | {{UnitBox |
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+ | |name=Spire |
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+ | |bgcolor= |
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+ | |fgcolor={{Black}} |
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+ | |game=SC1 |
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+ | |image=<gallery> |
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+ | Spire SC1 Game1.png|SC1 |
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+ | Spire SCR Game1.png|SCR |
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+ | Spire Cartooned Game1.JPG|Cartooned |
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+ | </gallery> |
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+ | |imgsize=100px |
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+ | |race=Zerg |
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+ | |faction= |
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+ | |role= |
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+ | |baseunit= |
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+ | |hp=600 |
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+ | |shield= |
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+ | |costmin=200 |
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+ | |costgas=150 |
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+ | |time=120 |
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+ | |req=[[Lair]] |
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+ | |hotkey= |
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+ | |armor=1 |
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+ | |parent= |
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+ | |produce= |
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+ | |evolvesto=[[Greater spire]] |
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+ | |research=*[[Flyer Attacks]] |
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+ | *[[Flyer Carapace]] |
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+ | |ability= |
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+ | |evolvesfrom=[[Drone]] |
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+ | |allows=*{{link|Mutalisk|SC1}} |
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+ | *[[Scourge]] |
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+ | |structure=x |
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+ | }} |
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+ | The spire produces the genetic code that allows [[larva]]e to morph into [[mutalisk]]s or split into pairs of [[scourge]]. It is capable of mutating into a [[greater spire]] after a [[hive]] has been developed, enabling the hive cluster to produce [[guardian]]s and [[devourer]]s.<ref name="Manual" /> |
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+ | |||
+ | ====Researched Upgrades==== |
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+ | {{SC1ZergFlyerAttacks}} |
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+ | {{SC1ZergFlyerCarapace}} |
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+ | {{Clear|left}} |
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+ | |||
+ | ====Building Abilities==== |
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+ | {{SC1GreaterSpire |
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+ | |note= |
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+ | }} |
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+ | {{Clear}} |
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+ | |||
+ | ====Development==== |
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+ | [[File:Spire SC1Dev Game1.gif|An alpha version of the spire|thumb]] |
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+ | During the [[StarCraft alpha]] and [[StarCraft beta|beta]], the spire possessed a different appearance from their final version which had its model borrowed from the {{link|scoria|structure}}, a canceled [[zerg]] structure.<ref>[http://home.planet.nl/%7Eaggel005/alphabeta/beta/beta56.jpg]</ref> |
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+ | {{Clear}} |
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+ | |||
+ | ===StarCraft II=== |
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+ | {{UnitBox |
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+ | |name=Spire |
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+ | |bgcolor= |
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+ | |fgcolor={{Black}} |
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+ | |game=SC2 |
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+ | |image=1. Spire Default.jpg |
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+ | |imgsize=200px |
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+ | |race=Zerg |
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+ | |role= |
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+ | |baseunit= |
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+ | |faction= |
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+ | |hp=850 |
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+ | 600 (WoL Campaign) |
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+ | |shield= |
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+ | |energy= |
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+ | |type=*[[Biological]] |
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+ | *Structure |
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+ | |armortype=*[[Armored]] |
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+ | |supply= |
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+ | |costmin=200 |
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+ | |costgas=200 |
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+ | |time=71 {{Time}} |
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+ | 40 ([[Co-op Missions]]) {{time}}<br> |
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+ | '''Mastery:''' -0.8 {{time}} per '''Structure Morph and Evolution Rate''' mastery point. Down to a minimum 16 (Co-op Abathur) |
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+ | |req=[[Lair]] |
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+ | |hotkey=S |
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+ | |groundattack= |
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+ | |airattack= |
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+ | |armor=1 |
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+ | |range= |
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+ | |sight= |
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+ | |detect= |
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+ | |cooldown= |
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+ | |evolvesto=[[Greater spire]] |
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+ | |produce= |
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+ | |research=See below |
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+ | |ability= |
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+ | |evolvesfrom=[[Drone]] |
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+ | |cancel= |
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+ | |allows=*{{link|Mutalisk|SC2}} |
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+ | *[[Corruptor]] |
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+ | |broodling=6 |
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+ | |structure=x |
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+ | }} |
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+ | The spire appears in ''[[StarCraft II]]''. It functions identically to its predecessor. |
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+ | |||
+ | The spire can be transformed into a [[greater spire]]. |
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+ | |||
+ | ====Researched Upgrades==== |
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+ | {{SC2ZergFlyerAttacks}} |
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+ | {{SC2ZergFlyerCarapace}} |
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+ | {{Clear|left}} |
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+ | |||
+ | ====Building Abilities==== |
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+ | {{SC2GreaterSpire |
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+ | |note= |
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+ | }} |
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+ | |||
+ | ====Co-op Missions==== |
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+ | The spire is usable by [[Kerrigan (Co-op Missions)|Kerrigan]] and [[Abathur (Co-op Missions)|Abathur]] in [[Co-op Missions]]. Both allow mutalisks to be spawned, and can be upgraded into a greater spire. Both commanders unlock additional upgrades upon reaching level 11. |
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+ | |||
+ | [[Egon Stetmann (Co-op Missions)|Stetmann]] can morph a variant of the spire named the [[mecha spire]]. |
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+ | |||
+ | =====Kerrigan upgrades===== |
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+ | {{CoopZergFlyerAttacks|kerrigan}} |
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+ | {{CoopZergFlyerCarapace|kerrigan}} |
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+ | {{CoopRapidRegen|kerrigan}} |
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+ | {{CoopViciousGlave|kerrigan}} |
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+ | {{CoopSunderingGlave|kerrigan}} |
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+ | {{CoopPorousCartilage}} |
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+ | {{CoopGreaterSpire|kerrigan}} |
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+ | |||
+ | =====Abathur upgrades===== |
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+ | {{CoopZergFlyerAttacks|abathur}} |
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+ | {{CoopZergFlyerCarapace|abathur}} |
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+ | {{CoopRapidRegen|abathur}} |
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+ | {{CoopViciousGlave|abathur}} |
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+ | {{CoopSunderingGlave|abathur}} |
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+ | {{CoopCorrosiveSpray}} |
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+ | {{CoopProlongedDispersion}} |
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+ | {{CoopGreaterSpire|abathur}} |
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+ | |||
+ | ===Development=== |
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+ | [[File:Spire SC2 DevRend1.png|thumb|An early render of the spire]] |
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+ | The spire was a simple update of the original game's sprite artwork. The challenging aspect of creating the spire in 3D was conveying the height of the building. ''StarCraft II'' has height limitations for building models, especially for multiplayer artwork due to the altitude flying units move at. Buildings exceeding certain heights either require air pathing blockers so flying units don't clip through them, or height adjustments so they're lowered under the flight elevation. Air pathing blockers are not an option for multiplayer art, so the spire was lowered for the sake of functionality. Another consideration was making this building somewhat humble so the presence of a greater spire would be more significant.<ref>2010, [http://phillgonzo.deviantart.com/gallery/11039907?offset=48#/d39f7we SC2: Zerg Spire]. ''Deviantart'', accessed on 2011-07-01</ref> |
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+ | |||
+ | ==Variants== |
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+ | *[[Mecha spire]] ([[terran]] replicant) |
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+ | |||
+ | ==Images== |
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+ | <gallery> |
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+ | 2. Spire Simulant.jpg|[[Project Simulant]] spire |
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+ | 3. Spire Cerberus.jpg|[[Cerberus Program]] spire |
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+ | File:Spire wireframe1.jpg|SC1 building wireframe |
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+ | File:Remastered Spire wireframe.jpg|SC Remastered building wireframe |
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+ | </gallery> |
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+ | |||
+ | ==References== |
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+ | {{Ref|scroll=|col=}} |
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{{Zerg}} |
{{Zerg}} |
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+ | {{Zerg (StarCraft II)}} |
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⚫ | |||
+ | {{Zerg Breeds}} |
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− | [[Category:StarCraft Zerg buildings]] |
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⚫ |
Latest revision as of 23:46, 27 October 2023
The zerg spire is based on the towering spires of the mantis screamers, although altered to be sustained with creep. It holds the genetic code of the mutalisk.[1] The muscle stalks that make up its core section are flexible, and bend in strong winds. It can be considered the zerg equivalent of an aerospace complex. It retains vestigial air sacs, which were used by the mantis screamers as nests.[2]
A feral spire can support up to 60 mutalisks.[3]
Game Unit[]
StarCraft[]
The spire produces the genetic code that allows larvae to morph into mutalisks or split into pairs of scourge. It is capable of mutating into a greater spire after a hive has been developed, enabling the hive cluster to produce guardians and devourers.[1]
Researched Upgrades[]
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Building Abilities[]
Transforms a spire into a greater spire.
Usage | ||||
---|---|---|---|---|
|
Acquisition | ||
---|---|---|
|
Development[]
During the StarCraft alpha and beta, the spire possessed a different appearance from their final version which had its model borrowed from the scoria, a canceled zerg structure.[4]
StarCraft II[]
The spire appears in StarCraft II. It functions identically to its predecessor.
The spire can be transformed into a greater spire.
Researched Upgrades[]
- +1 damage for mutalisks
- +1 base damage and +1 bonus damage for corruptors
- +2 damage for brood lords
Acquisition | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases armor of zerg air units.
Acquisition | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Building Abilities[]
Transforms a spire into a greater spire.
Usage | ||||
---|---|---|---|---|
|
Acquisition | ||
---|---|---|
|
Co-op Missions[]
The spire is usable by Kerrigan and Abathur in Co-op Missions. Both allow mutalisks to be spawned, and can be upgraded into a greater spire. Both commanders unlock additional upgrades upon reaching level 11.
Stetmann can morph a variant of the spire named the mecha spire.
Kerrigan upgrades[]
Increases the attack damage of zerg air units
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the armor of zerg air units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Mutalisks regenerate 10 health per second when not in combat for 5 seconds.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
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|
Mutalisks attacks bounce three more times. Increases glave's search radius from 3 to 5.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
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|
Subsequent bounces no longer decrease in damage.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Increases brood lords movement speed by 1.406 and acceleration to 1.875, and increases health by 100.
Usage |
---|
Passive
|
Campaign Acquisition | ||
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|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Transforms a spire into a greater spire.
Usage | ||
---|---|---|
|
Acquisition | ||||
---|---|---|---|---|
|
Abathur upgrades[]
Increases the attack damage of zerg air units
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the armor of zerg air units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Mutalisks regenerate 10 health per second when not in combat for 5 seconds.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Mutalisks attacks bounce three more times. Increases glave's search radius from 3 to 4.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Mutalisk attacks deal +100% damage to armored enemies. Flyer Attacks upgrade also increases damage for armored targets.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Devourer attacks deal splash damage.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Increases the range of guardian attacks by 3.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Transforms a spire into a greater spire.
Usage | ||
---|---|---|
|
Acquisition | ||||
---|---|---|---|---|
|
Development[]
The spire was a simple update of the original game's sprite artwork. The challenging aspect of creating the spire in 3D was conveying the height of the building. StarCraft II has height limitations for building models, especially for multiplayer artwork due to the altitude flying units move at. Buildings exceeding certain heights either require air pathing blockers so flying units don't clip through them, or height adjustments so they're lowered under the flight elevation. Air pathing blockers are not an option for multiplayer art, so the spire was lowered for the sake of functionality. Another consideration was making this building somewhat humble so the presence of a greater spire would be more significant.[5]
Variants[]
- Mecha spire (terran replicant)
Images[]
References[]
- ↑ 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
- ↑ Bogdanove, Kal-El. "Frenzy." (Feb. 28, 2013). Blizzard Entertainment. StarCraft Lore: Frenzy Accessed 2013-02-28.
- ↑ [1]
- ↑ 2010, SC2: Zerg Spire. Deviantart, accessed on 2011-07-01