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"Splitter strain. Splits into smaller creatures upon detonation. Occurs only once."

The splitter is a variant strain of the baneling that appears in StarCraft II: Heart of the Swarm.[1]

Game Unit[]

The splitter

The splitter has a very minor aesthetic difference from the regular baneling, simply letting out a light green smoke from its abdomen.

The splitter splits into two smaller baneling spawns upon detonation, each baneling spawn does 5 damage/10 to structures and has 20hp and the same armor as the baneling.

In comparison to the hunter strain, the splitter strain has greater overall damage potential due to the baneling spawns, which add more damage output per baneling. Though they lack the closing ability of the hunter strain, this can be compensated via Kerrigan's Spawn Banelings ability, placing the splitters right in the middle of an enemy formation. They also have a comparable-to-better closing ability on low numbers of enemy Siege tanks; both hunters and original-form splitters will usually die in one shot from a Siege Tank in siege mode, who vastly out-distance the jump range of the hunters, however the Splitter will still make the baneling spawns that can continue the approach after that shot.

Heart of the Swarm[]

The spawn of the splitter

It becomes available with the hunter after completing "Old Soldiers."[2]

During Kerrigan's resurgence, Abathur discovered the splitter strain in a number of mitoscarabs of the planet Nelyth. After acquiring the essence of the mitoscarab, the splitter was formed. The unique decentralized nervous system of the mitoscarab was emulated by the splitter. Upon death the splitter would split into two smaller baneling spawns. However this process can only occur once, as further splitting will result in acidic fluid of limited sentience.[2]

Co-op Missions[]

Zagara's banelings automatically upgrade to the splitter strain when she reaches Level 14. Unlike campaign, Zagara's Splitter use the Leviathan's Brood skin.

SC2ZergBurrow.jpg
Burrow

Buries the unit underground. Burrowed unit are unable to move or attack, but they cannot be seen without detection.

Usage
Hotkey R
Cost 2 (burrow)seconds
1 (unburrow) seconds
Campaign Acquisition
Unlock Initially available.
ve
CentrifugalHooks SC2 Game1.png
Centrifugal Hooks

Increases banelings movement speed.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Baneling nest
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 CorrosiveAcid Icon.jpg
Corrosive Acid

Increases banelings attack damage to primary target by 100%. Splash damage remains the same.

Usage
Passive
Campaign Acquisition
Unlock Reach Zagara Level 11.
Acquisition
Purchased from Baneling nest
Hotkey A
Cost 150 Minerals 150 Vespene gas 90seconds
Required Lair/Hive
ve
SC2 Rupture Icon.jpg
Rupture

Increases banelings splash damage radius by 50%.

Usage
Passive
Campaign Acquisition
Unlock Reach Zagara Level 11.
Acquisition
Purchased from Baneling nest
Hotkey R
Cost 150 Minerals 150 Vespene gas 90seconds
Required Hive
ve
SC2 ZergMeleeWeap.gif
Zerg Ground Attacks

Increases the attack damage of zerg ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 44 (+44 vs Structure)
Mastery: +1 attack damage per Baneling Damage mastery point. Up to a maximum 74 (+44 vs Structure)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Lair/Hive
Effect Damage: 48 (+48 vs Structure)
Mastery: +1 attack damage per Baneling Damage mastery point. Up to a maximum 78 (+48 vs Structure)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Hive
Effect Damage: 52 (+52 vs Structure)
Mastery: +1 attack damage per Baneling Damage mastery point. Up to a maximum 82 (+52 vs Structure)
ve
SC2 ZergGrndCara.gif
Zerg Ground Carapace

Increases the armor of zerg ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Lair/Hive
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Hive
Effect Armor: 3
ve

Development[]

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

The splitterling during development

During the development of Heart of the Swarm, the splitter was known as the splitterling.[3]

References[]

  1. StarCraft Legacy staff. 2011-05-30. May 2011 HoTS Gameplay Info. StarCraft Legacy. Accessed 2011-05-31.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Baneling Evolution (in English). 2013-03-12. Cite error: Invalid <ref> tag; name "SC2:HotS_BanelingEvolution" defined multiple times with different content
  3. Blizzard Entertainment. 2011-05-27 StarCraft II: Heart of the Swarm Campaign Preview. YouTube. Accessed 2013-03-29.
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