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SporeColony SC-G Cncpt1

A spore colony

The spore colony is a zerg means of anti-aerial defense. Able to fling seeker spores (a corrosive variation of creep) high into the atmosphere, spore colonies can quickly ravage any incoming enemy air force. In addition to its anti-air capabilities, the spore colony also serves as a stationary detector against any enemy cloaked or burrowed units thanks to a special sensory organ similar to that possessed by overlords.[1]

Due to their failure at protecting the Overmind at the apex of the Fall of Aiur, spore colonies were evolved into spore crawlers in order to create a more flexible air defense.[2]

Game Structure[]

StarCraft[]

Combined with the sunken colony (required for defense against ground units), the spore colony can be a very strong deterrent against any aerial invasion. However, because it cannot move, it is vulnerable to long-range attacks (such as those of guardians).

Abilities[]

This unit may detect cloaked and burrowed enemies.

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Development[]

The following section contains information from a previous version of StarCraft which is no longer valid.

In some builds of the StarCraft beta, the name "spore colony" was used for an early version of the evolution chamber's sprite and then the creep colony's sprite before receiving its release sprite.[3]

StarCraft: Ghost[]

SporeColony Ghost Game1

A spore colony in StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Spore colonies appeared in at least one mission in StarCraft: Ghost, alongside sunken colonies. Nova was tasked with painting them for siege tanks.[4]

StarCraft II[]

A fully complete spore colony, complete with attacks, animations and stats exists in the Galaxy Map Editor. It uses a shrunk model of the spore cannon. It has yet to appear in-game.[5]

Abilities[]

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

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Development[]

The following section contains information from a previous version of StarCraft II which is no longer valid.
SporeColony SC2 DevGame1

StarCraft II spore colony

The spore colony had reappeared in StarCraft II as a mobile queen-produced defensive structure. In its mobile form, it had fewer hit points.[6]

The spore colony could move on crab-like legs[7] outside of the boundaries of creep, but like other zerg structures would slowly degenerate and eventually die if it remained outside of the boundaries for too long.[8] Spore colonies could not be planted outside of the creep.[9]

The spore colony has since been replaced by the spore crawler.[10]

Variants[]

References[]

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016.
  3. 2011-05-03, Blizzard Archive. Blizzarchive.com, accessed on 2018-07-03.
  4. 2011-06-23, Calling Down Support. YouTube/IGN, accessed on 2011-07-20.
  5. Blizzard Entertainment. StarCraft II: Legacy of the Void Map Editor. (Activision Blizzard) (in English). November 10, 2015.
  6. Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  7. Browder, Dustin and Kevin Yu. 2008-06-05. Episode 3. Blizzard Entertainment. Accessed 2008-06-05.
  8. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  9. Karune. StarCraft II Q&A - Batch 39: Map Maker Series. Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-28.
  10. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
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