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{{Zerg (StarCraft II)}}
 
{{Zerg (StarCraft II)}}
 
[[Category: StarCraft II Zerg buildings]]
 
[[Category: StarCraft II Zerg buildings]]
[[Category:Detectors]]
 

Revision as of 02:21, 10 September 2010

Spore crawlers are a mobile zerg anti-air defensive structure. Terran research of this unit inspired the creation of Shrike turret .


Game Unit

SporeCrawler SC2 DevGame2

A spore crawler attacking

Spore crawlers can move, but can only plant themselves on creep.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve
SC2 Root-Uproot
Root/Uproot

Crawlers can uproot themselves from the creep and move about, but can only plant themselves back onto the creep. They move much more quickly on the creep than off it.

Usage
Hotkey R
Cost 1 (uproot), 6 (root) seconds
ve

Strategies

Players will want to spread creep onto the map to create more space for their crawlers.[1] Their mobility allows players to simply relocate the crawlers depending on the situation, and as such, they could build them in lesser numbers without weakening the defenses. Like the spine crawler, spore crawlers slowly die if rooted in ground not covered with creep. They can, however, survive indefinitely without creep so long as they are uprooted.

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

Crawlers used to lose armor and hit points while uprooted.[2]

References

  1. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  2. StarCraft Legacy staff. 2008-07-16. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2008-07-17.