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The following section contains information from StarCraft: Retribution.
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Retribution, an authorized expansion pack to StarCraft: Brood War, was published in 1998 by WizardWorks Software, independently from Blizzard Entertainment, and authorized by Blizzard as an expansion pack.[1]

Retribution works within the limits of the original StarCraft game engine, and does not add any explicitly new content to the game, although it does contain over 120 new multiplayer maps, and a large single-player campaign.

Campaign

Retribution contains new single player missions in the form of plot-centered campaigns for each of the 3 races (protoss, terran and zerg). Several new heroes were also added to the game, complete with custom voice-acting. Like in the original StarCraft, these heroes are only accessible during certain single-player missions. Also included is new music and sound effects to further enhance the single-player experience.

An ancient artifact called the Argus Stone has been found on the terran world of Aridas. All three races converge upon the planet in order to acquire the artifact, as it is believed that whoever controls the stone will be able to control the universe.

The campaign is set after the creation of the Terran Dominion but before the death of the first Overmind.

The Legacy of Kharadun

The Legacy of Kharadun is the name of the protoss campaign. Judicator Kizrath and an Executor seek the Argus Stone on Aridas.

The Gateway to Taledon

Kizrath detected ruins which bore signs of being from Taledon. However, the Aridian forces were investigating the area, so Kizrath ordered the protoss to attack. Kizrath personally investigated one of the ruin sites, but realized the site they captured was a conduit to the primary ruins on the other side of the river. The Protoss Crusades fought through the Aridas militia's defensive line to get further into the ruins.[2]

The Heat of Battle

The protoss encountered a battle being fought between the Aridians and the recently arrived Zerg Swarm. Kizrath located a cave in which the zerg Cerebrate of the Zerg Exploratory Forces was believed to be located, as well as a maintenance duct leading to the heart of the terran infrastructure. He hypothesized that sending a force into either would strike a blow against them.[3]

Weakening the Aggressors

Plot branch : The Protoss Crusaders send a force to attack the cerebrate in the zerg cave.
The Zerg Cave

The Executor (Retribution) lead a small protoss force in the caverns in an attempt to incapacitate the cerebrate within. Inside they found a force of the Adrians who had been cut off and offered to assist the protoss. Together, the two forces pushed toward the cerebrate, eventually doing enough superficial damage to the creature to disrupt the swarm.[4]

Plot branch : The Protoss send a force into the terran maintenance ducts.
Retribution

The sabotage of the terran base created a weakness in their defensive line. Kizrath gave orders to repel terrans which were raiding the protoss research outpost.

The protoss forces retook a damaged protoss outpost, then attacked the terrans, which consisted of the Aridian support forces and the Science Corps. Their bases were established among ancient ruins that the protoss wished to explore. Both terran bases were destroyed.[5]

Where Heroes are Made

Kizrath's forces weren't the only protoss forces on Aridas. Other protoss fronts were unable to prevent terrans from slipping reinforcements between Kizrath's forces and the Argus Stone. Kizrath and the Executor were tasked with facing a large terran base established between them and the stone. The base was raised and the protoss continued their advance.[6]

The Aridian Reserves

Kizrath's observers detected a terran supply station orbiting Aridas. It supplied reinforcements and other supplies to terrans on the surface. Kizrath ordered a strike on the station. Jenson's Raiders used their heavily supplied forces to aid the space station's defenders, but in spite of their defensive efforts the platform was razed.[7]

The Last Defenders Fall


Kizrath ordered a strike on the final Aridian stronghold barring the pathway to Taledon. The strike was successful.[8]

Taledon

Kizrath was sure that he had reached Taledon, and that the Argus Stone lay within a temple at its heart. He personally led the protoss forces against the elite Aridian cadre defending the temple. The protoss forces destroyed the temple, enabling Kizrath to pick up the Argus Stone in his ship.[9]

The Triumphal March

Kizrath ordered the Executor to carve a path through the zerg to a rendezvous point. Here, escorts would take him and the Stone to Aiur.

At the rendezvous point, a large number of carriers arrived, accompanied by an Escort Leader. These forces assisted in the annihilation of the zerg bases. However, Kizrath was then contacted by the Escort. Its commander told him that the tactical value of the Argus Stone was seen as minimal. Kizrath and the Stone would be stranded on Aridas. Instead, his escort would be commandeered to help continue the protoss war against the zerg. Kizrath was told to continue delving into the truth behind the Stone.[10]

Strongarm

Strongarm is the name of the terran campaign. Dominion scientist Jenson Archimedes oversaw an effort to collect the stone, hoping to use it as a powerful weapon. He requisitioned a commander and his battalion to aid him in retrieving the stone. His forces were separate from the Aridian forces.

On the Field of Battle

Archimedes wished to transport himself and a number of his scientists to a set of Aridian ruins. However, protoss and zerg forces were engaged in combat with each other, so he needed assistance from a battalion of troops. As the two forces clashed, Archimedes and his scientists were able to slip through into the ruins.[11]

The Fragile Alliance

A zerg cerebrate used xel'naga technology found in ruins on Aridas to take control of a small protoss tribe. Archimedes ordered the commander to either help him capture the Cerebrate or destroy it, which could break the alliance. Jenson's Raiders fought through the protoss and the zerg, defeating both of their forces and leaving leaving the cerebrate vulnerable.[12]

Plot branch : Jenson's Raiders capture the cerebrate.
Cramped Quarters

Archimedes complained that the Aridians were unhappy at the continued existence of the cerebrate. The research center where it was being kept in stasis fell under attack by the zerg, who wished to free it. The Dominion forces pushed the zerg back.[13]

Slaughter at Station 12

Zerg broods were overwhelming the terran defenses across Aridas, including Science Station 12. The base had entered a state of emergency lockdown, locking the doors. These could be opened by scientists. A number of security devices were scattered throughout the installation.

Shortly after the Dominion task force entered the station, the zerg broke in as well. Jenson's Raiders were able to escape with a number of the scientists and preserve their research.[14]

The Protoss Staging Platform

The protoss used a space station orbiting Aridas as a staging ground for their attacks. The Aridians attacked it with nukes from the ground, which weakened the protoss on the platform. Archimedes tasked the Commander with clearing the remainder of the platform before the protoss had time to rebuild.

The Dominion was successful in defeating the protoss.[15]

The Outback

Zerg swarms overran an outpost in a desolate area of Aridas. Archimedes ordered the region to fall back under terran control, in order to prevent the zerg from relocating to more vital locations.

The local outpost had been holding the zerg off for five days after running out of resources. However, there was an unoccupied resource node nearby which the outpost had discovered. The Dominion forces smashed the zerg.[16]

Cornucopia

The protoss had located a dense vein of crystals which the Aridians had previously used to supply their troops. A Dominion regiment was sent to establish a base and defeat the protoss. The Dominion was successful in linking up with their cut off engineering division, and using their command center established a force that repelled the protoss from the region.[17]

In the Depths of Hell

Archimedes' ship explored a large cavern beneath an excavation site when it was surrounded by the zerg. It was heavily guarded by scourges. Archimedes believed the zerg were deciding on his fate. He was able to contact the Dominion commander and request a rescue. The Dominion forces raided the cavern, defeating the zerg defending Archimedes, and escorted him from the cavern.[18]

On the Trail of the Stone

Archimedes located the Argus Stone, which was in the hands of the protoss. They fled to a set of ruins which was filled with protoss reinforcements. The Dominion defeated them but were not able to retrieve the stone.[19]

In the Presence of the Stone

The protoss had warped in a temple from Aiur, designed to focus the energies of the Argus Stone. The Dominion attacked, destroying the temple and causing a cataclysmic explosion. Archimedes was able to maneuver his ship over the ruins and retrieve the stone.[20]

Dynamic Evolution

Dynamic Evolution is the name of the zerg campaign. Zargil of the Sennith Brood and other zerg cerebrates lead a campaign to collect the stones for themselves, in order to create a "Supreme Being".

Cutting off the Exits

Zargil explained to a young cerebrate the power of the Argus Stone. Zargil knew the artifact was being held by Jenson Archimedes and ordered the new brood to destroy the battlecruiser escort for his Science Corps.

After an Aridian base was raised, Archimedes' escort of twelve battlecruisers engaged the Zerg Crusaders. They were all destroyed.[21]

Ascension

Zargil Archimedes maneuvered through the terran bases, eluding the zerg's grasp. Zargil decided that seizing his comrades and extracting information from them would help them find Archimedes.

The zerg captured a science facility and brought it back to their base, where a defiler would extract the information. The terrans launched a massive assault when the science facility was captured, but the zerg fended it off.[22]

Undercover

A zerg hive and numerous zerg forces were defeated by the Dominion and the protoss. The two enemy factions were now fighting each other. The zerg were able to retake the hive, but during the battle the terrans and protoss allied with each other. The zerg, however, were successful in their assault, and defeated both factions.[23]

Battlefield Aridas

The protoss had defeated the zerg forces in a strategic region. The cerebrate in charge of those forces had been removed. The young cerebrate was ordered to assault these forces. During the battle, the new brood discovered terran forces also attacking the protoss. The zerg defeated the protoss and terran forces.[24]

Beginning of the End

Zargil located a terran troop and research base. One of their command centers held the precise location of the Argus Stone. The new Brood was ordered to infest the command center. The operation was a success, and the zerg discovered the location of the Argus Stone.[25]

Battle of Three Armies

The desperate terrans allied with the protoss, hoping to keep the zerg out of a cavern leading to the Argus Stone. The zerg punched through their lines.[26]

Guardians of the Stone

Zargil informed the young cerebrate that the terrans had betrayed the protoss and continued to hold the Argus Stone within their installation. Another brood had already assaulted the installation but failed, leaving Thakras and the remnant of his brood trapped within.

Zargil provided the cerebrate with infested terrans who had knowledge of the interior of the installation, such as passwords. However, some of their passwords were outdated, alerting Dominion security systems.

Inside, the zerg encountered protoss who had been captured by the terrans. All three forces fought each other.

In addition, the terrans conducted scientific experiments on the captured zerg, such as a genetic transducer which could transform mutalisks into guardians. However, the experiment resulted in the death of the zerg creature.

Thakras was freed, and the zerg pushed through the ghost agents defending the stone. The zerg retrieved the Argus Stone, obtaining its objective on Aridas.[27]

The Alliance

The zerg attempted to escort the Stone to Char, but the protoss and terran united their forces and created a convoy heading to Char. They hoped to intercept the Stone.

The zerg took over a terran barge in the convoy and eliminated the enemy forces.[28]

Terran Intrusion

The Overmind gained possession of the Stone. However, a small band of terrans landed on Char. The zerg crushed them.[29]

Calm Before the Storm

The protoss also sent an invasion force to Char with the intent of retrieving the stone. Their forces were also defeated.[30]

The Battle of Char

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Zargil informed the young cerebrate that the Supreme Being was approaching maturity within a chrysalis. It had to be protected from the attackers.

Xel'naga lore predicted that a catastrophic war would precede the birth of the legendary being, and only one race would emerge triumphant.

A united terran and protoss offensive attacked the chrysalis' location. They were defeated.[31]

Notes

  • Jenson Archimedes mentions that he had spent years studying the protoss and their relationship with the xel'naga. However, at the time of the battle the terrans had only known of the existence of the protoss for a few months.[32]
  • The final battle and penultimate mission, which take place on Char, are fought in a jungle environment.[31]

Transcript

Lord of Ascension. 2009-04-20. Retribution. StarCraft Legacy. Accessed 2009-05-08.

Current status

Blizzard Entertainment authorized Retribution as an expansion pack.[1]

By 2003 it was very difficult to obtain a copy of Retribution. Almost no original copies of this game exist, due to an early cancellation in production and a low purchase rate. While the expansion pack was authorized by Blizzard Entertainment, they offer no comment on availability or technical support.

At BlizzCon 2010, Blizzard employee Chris Metzen suggested that he didn't consider Retribution to be canon, but had not made a final decision.[33]

References

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This page uses content from the English Wikipedia. The original content was at StarCraft: Retribution

The list of authors can be seen in the page history of StarCraft: Retribution.

Wikipedia content was licensed under the GNU Free Documentation License prior to June 15, 2009 is. Wikipedia content from June 15, 2009, and StarCraft Wiki content, is licensed under the Creative Commons Attribution-Share Alike License 3.0 (Unported).
  1. 1.0 1.1 Blizzard Entertainment staff. Frequently Asked Questions. Blizzard Entertainment. Accessed 2008-09-06.
  2. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 1: “The gateway to Taledon” (in English). 1998.
  3. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 2: “The heat of battle” (in English). 1998.
  4. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 3: “The Zerg Cave” (in English). 1998.
  5. StarCraft: Retribution. WizardWorks Software. protoss campaign: “The Legacy of Kharadun”, mission 1: “Retribution” (in English). 1998.
  6. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 5: “Where Heroes are Made” (in English). 1998.
  7. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 6: “The Aridian Reserves” (in English). 1998.
  8. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 7: “The Last Defenders Fall” (in English). 1998.
  9. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 8: “Taledon” (in English). 1998.
  10. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 9: “The Triumphal March” (in English). 1998.
  11. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 1: “On the Field of Battle” (in English). 1998.
  12. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 2: “The Fragile Alliance” (in English). 1998.
  13. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 3: “Cramped Quarters” (in English). 1998.
  14. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 4: “Slaughter at Station 12” (in English). 1998.
  15. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 5: “The Protoss Staging Platform” (in English). 1998.
  16. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 6: “The Outback” (in English). 1998.
  17. StarCraft: Retributfion. WizardWorks Software. Terran campaign: “Strongarm”, mission 7: “Cornucopia” (in English). 1998.
  18. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 8: “In the Depths of Hell” (in English). 1998.
  19. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 9: “On the Trail of the Stone” (in English). 1998.
  20. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 10: “In the Presence of the Stone” (in English). 1998.
  21. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 1: “Cutting off the exits” (in English). 1998.
  22. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 2: “Ascension” (in English). 1998.
  23. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 3: “Undercover” (in English). 1998.
  24. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 4: “Battlefield Aridas” (in English). 1998.
  25. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 5: “Beginning of the End” (in English). 1998.
  26. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 6: “Beginning of the End” (in English). 1998.
  27. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 7: “Guardians of the Stone” (in English). 1998.
  28. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 8: “The Alliance” (in English). 1998.
  29. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 9: “The Intrusion” (in English). 1998.
  30. StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 10: “Calm Before the Storm” (in English). 1998.
  31. 31.0 31.1 StarCraft: Retribution. WizardWorks Software. Zerg campaign: “Dynamic Evolution”, mission 11: “The Battle of Char” (in English). 1998.
  32. StarCraft: Retribution. WizardWorks Software. Terran campaign: “Strongarm”, mission 1: “On the Field of Battle” (in English). 1998.
  33. Hi, first I got a really really simple yes or no question. The official (sort of) Insurrection/Retribution campaigns from the original StarCraft, are those canon or not? And then more importantly, what is going on with Samir Duran? Because we didn’t see him at all in WoL, although we did see the fruits of his labors.

    Chris Metzen: So to the first point, I don’t know! My instinct tells me that they should not be canon, but I'd have to look at them again because there's probably good DNA there that might be useful. Chris Metzen, Brian Kindregan, StarCraft Legacy staff. 2010-10-23. BlizzCon 2010 StarCraft II Lore Panel. StarCraft Legacy. Accessed 2010-10-25.


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