StarCraft Wiki
StarCraft Wiki
(Spelling error)
Line 194: Line 194:
 
<br/>[[Furinax Tribe]]
 
<br/>[[Furinax Tribe]]
 
}}
 
}}
With Tassadar imprisoned by the Conclave and awaiting trial the Dark Templar vanished. Without Tassadar and the seeming abandonment by the Dark Templar, Fenix was pessimistic about the prospects of defeating the zerg. However, the dragoon was determined to fight on. As the trial was unlikely to be fair the dragoon resolved to rescue Tassadar. Raynor, abaord the [[battlecruiser]] ''[[Hyperion]]'', gladly volunteered the aid of his troops.
+
With Tassadar imprisoned by the Conclave and awaiting trial the Dark Templar vanished. Without Tassadar and the seeming abandonment by the Dark Templar, Fenix was pessimistic about the prospects of defeating the zerg. However, the dragoon was determined to fight on. As the trial was unlikely to be fair the dragoon resolved to rescue Tassadar. Raynor, aboard the [[battlecruiser]] ''[[Hyperion]]'', gladly volunteered the aid of his troops.
   
 
The attackers fought their way to the [[stasis cell]] holding Tassadar and freed the former executor. However the rescue attempt was expected and the would-be-rescuers were quickly surrounded by more troops loyal to the [[Conclave]]. The arrest of Tassadar and his followers was prevented by the reappearance of [[Zeratul]] and the Dark Templar. After trading barbs, where Zeratul attributed the failure of the protoss war effort to the Conclave's hubris, Tassadar and his followers went free.<ref>''[[StarCraft]].'' Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.</ref>
 
The attackers fought their way to the [[stasis cell]] holding Tassadar and freed the former executor. However the rescue attempt was expected and the would-be-rescuers were quickly surrounded by more troops loyal to the [[Conclave]]. The arrest of Tassadar and his followers was prevented by the reappearance of [[Zeratul]] and the Dark Templar. After trading barbs, where Zeratul attributed the failure of the protoss war effort to the Conclave's hubris, Tassadar and his followers went free.<ref>''[[StarCraft]].'' Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.</ref>

Revision as of 04:41, 7 September 2009

StarCraft Episode III: The Fall began with the invasion of Aiur. In this campaign, the player took the role of executor Artanis,[1] recently appointed to replace Tassadar.

The Fall

First Strike

The protoss marshalled their defences two days after the Overmind landed on Aiur. The Conclave appointed Artanis as Executor to replace the absent Tassadar. Judicator Aldaris was assigned to Artanis, as he had with Tassadar.

Artanis deployed immediately to defend the outpost of Antioch and prevent the fall of the province. Antioch was under siege by elements of the Tiamat Brood and the defenders, led by Praetor Fenix, were hard pressed. The outpost was relieved and further reinforcements drove the invaders from the area.[2]

Into the Flames

The following night Aldaris congratulated Artanis and Fenix for their successful action, commenting that Tassadar's desertion had shaken his faith in the Templar Caste. Tassadar suddenly joined the discussion remotely and admonished the Judicator for his lack of faith and revealed why he had declined to return to Aiur.

After the zerg left Tarsonis Tassadar was drawn to Char by a gestating Kerrigan's psionic cry where he met the Dark Templar. Tassadar learned from Zeratul, the Dark Templar Prelate, that the Overmind controlled the zerg through the cerebrates and if these intermediaries were destroyed the zerg would fall.

Although Tassadar refused Aldaris' demands to return to Aiur his counsel was heeded. A plan was formed where Fenix would attack the cerebrate near Antioch while Artanis kept the defenses occupied. The attack was successful but for reasons not yet understood by the Khalai the cerebrate was reincarnated after supposedly being slain.

The Conclave believed Tassadar had maliciously drawn the protoss into making the futile attack and branded the templar as a traitor.[3]

Higher Ground

Main article: Battle of Scion

With the ultimate failure of the strike against the cerebrate Artanis and Aldaris led their force to the zerg-occupied province of Scion while Fenix remained to garrison Antioch. The hive cluster at Scion was destroyed.

However the zerg returned to Antioch. Fenix called for aid as the protoss came under attack by overwhelming forces. Help was not immediately forthcoming and Aldaris implored Fenix to hold as long as possible.[4]

The Fall of Fenix

FenixZealot SC1 CineFallOfFenix1

Fenix guarding Antioch

As the zerg overran Antioch, Fenix came face to face with hydralisks. At that critical moment the templar was left vulnerable when his power suit's psionic blade emitters failed. Fenix was felled and believed slain.[5]

The Search for Heretics

The Hunt for Tassadar

The Conclave believed the protoss was winning the war with the zerg. Now it considered Tassadar and his heresy to be the greater threat. Artanis and Aldaris were despatched to arrest Tassadar and bring the former Executor to stand trial for treason.

The small protoss fleet arrived at Char and deployed forces onto Char Aleph, the orbiting space platform. Although the zerg had departed the planet Aldaris claimed he could still sense a "lingering darkness". The force made their way through light zerg resistance to Tassadar's base.

Upon arriving at the base they encountered Tassadar and Jim Raynor Raiders. Tassadar was shocked that the protoss would send forces simply to arrest him when Aiur was under siege. Aldaris was equally scandalized that Tassadar had taken to consorting with terrans.

Despite Aldaris' orders Artanis did not arrest Tassadar. Tassadar explained that only the energies wielded by the Dark Templar could permanently slay a cerebrate. Artanis agreed to help Tassadar find the missing Dark Templar.

The zerg were now active in the vicinity and the protoss fought their way off the platform and descended to the planet surface.[6]

Choosing Sides

Aldaris was displeased with Artanis but was unable to persuade the Executor away from Tassadar. The protoss' objective was a terran-built installation where the Dark Templar were believed to be sheltering.

Multiple zerg hive clusters and elements of the Terran Dominion Armada were active in the area. The latter became hostile when the protoss refused to heed General Edmund Duke's demand to withdraw.

The protoss successfully fought their way to the installation's entrance.[7]

Into the Darkness

Tassadar and two zealots entered the base. Surviving non-infested terrans within joined them in common cause against the zerg with the protoss teleporting in additional reinforcements. Inside the installation they found Zeratul and the Dark Templar.

Zeratul was gratified for the assistance. Despite the Dark Templar's wariness of the Conclave, Tassadar appealed to their sense of duty to Aiur and his personal relationship with them to convince the outcasts to return with him to Aiur.[8]

The Ambush

Artillery SC1 CineAmbush1

A piece of mobile artillery

The terrans and protoss continued to fight in the wastes of Char. In one action the protoss used dragoons cloaked by an Arbiter to destroy a terran encampment. The encampment contained one self-propelled artillery piece.[9]

Return to Aiur

Carrier SC1 Art2

The Gantrithor above Aiur.

Homeland

Main article: Protoss Civil War

Tassadar led Artanis, the Dark Templar, and Raynor's Raiders to Aiur. Word of Tassadar's "treason" preceded him. They arrived to find Fenix, now a dragoon, marshaling forces to join them. Realizing the Conclave would continue to oppose them, therefore putting at risk the survival of the protoss, Tassadar ordered an attack on the Conclave's headquarters.

The attack successfully penetrated the defenses but Tassadar was appalled by the sight of his brethren slaughtering one another. To stop it he willingly surrendered himself to the Conclave's judgement. He implored Artanis to continue resisting the zerg.[10]

The Trial of Tassadar

With Tassadar imprisoned by the Conclave and awaiting trial the Dark Templar vanished. Without Tassadar and the seeming abandonment by the Dark Templar, Fenix was pessimistic about the prospects of defeating the zerg. However, the dragoon was determined to fight on. As the trial was unlikely to be fair the dragoon resolved to rescue Tassadar. Raynor, aboard the battlecruiser Hyperion, gladly volunteered the aid of his troops.

The attackers fought their way to the stasis cell holding Tassadar and freed the former executor. However the rescue attempt was expected and the would-be-rescuers were quickly surrounded by more troops loyal to the Conclave. The arrest of Tassadar and his followers was prevented by the reappearance of Zeratul and the Dark Templar. After trading barbs, where Zeratul attributed the failure of the protoss war effort to the Conclave's hubris, Tassadar and his followers went free.[11]

Assault on the Overmind

Shadow Hunters

Main article: Battle of the First Overmind

Once again free Tassadar rallied his followers. To defeat the zerg they resolved to destroy the Overmind. Before assaulting the Overmind directly the beast's defences would need to be reduced. This would also distract the Overmind long enough for the Dark Templar to approach and slay it. To do this the protoss struck at the nearby Baelrog and Grendel Broods and slew their cerebrates. Their deaths at the hands of the Dark Templar meant they could not be reincarnated.[12]

Eye of the Storm

Main article: Battle of the First Overmind
This article is about the campaign mission. For the multiplayer map, see Eye of the Storm (map)

With the zerg defenses weakened the protoss, joined now by Raynor's Raiders's and with the grudging approval of the Conclave, launched their assault on the Overmind. The attacker's managed to injure the Overmind but the defenses continued to hold and it seemed unlikely the killing blow could be delivered before the offensive petered out.[13]

The Death of the Overmind


Realizing the peril of the situation Tassadar made the ultimate sacrifice.[14] Tassadar resolved to channel the energies of the Dark Templar and Templar Caste through Gantrithor. The resulting pulse would strike and kill the Overmind.[1] Intercepting mutalisks severely damaged the carrier but failed to stop it.[14] The Overmind began opening a warp rift but it was too late. The energy pulse, erupting from Gantrithor, struck and destroyed the Overmind before it could escape.[14]

Epilogue

The Overmind was dead but there was little for the victors to rejoice over. The Swarm, now leaderless, began rampaging over the smoking ruins of Aiur. The travails of the few surviving protoss were not yet over. Meanwhile on Char, Infested Kerrigan knew the time of her ascension had come.[15]

The next article in this series is StarCraft: Shadow of the Xel'Naga.
The next article in this series is Brood War Introduction.

References

  1. 1.0 1.1 Blizzard Entertainment Staff. 2007-11-21. The Story so Far... Part 1: StarCraft. Blizzard Entertainment. Accessed 2007-11-21.
  2. StarCraft. Vivendi Games. Mission: First Strike (in English). 1998.
  3. StarCraft. Vivendi Games. Mission: Into the Flames (in English). 1998.
  4. StarCraft. Vivendi Games. Mission: Higher Ground (in English). 1998.
  5. StarCraft. Vivendi Games. Cinematic: The Fall of Fenix (in English). 1998.
  6. StarCraft. Vivendi Games. Mission: The Hunt for Tassadar (in English). 1998.
  7. StarCraft. Vivendi Games. Mission: Choosing Sides (in English). 1998.
  8. StarCraft. Vivendi Games. Mission: Into the Darkness (in English). 1998.
  9. StarCraft, Vivendi Games. Cinematic: The Ambush (in English). 1998.
  10. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  11. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  12. StarCraft. Vivendi Games. Mission: Shadow Hunters (in English). 1998.
  13. StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  14. 14.0 14.1 14.2 StarCraft. Vivendi Games. Cinematic: The Death of the Overmind (in English). 1998.
  15. StarCraft. Vivendi Games. Cinematic: Epilogue. (in English). 1998.

External Links

Magic. StarCraft Script Commentary - 3 - Protoss Campaign: The Fall. Samods. Accessed 2009-03-05.