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StarCraft II: Wings of Liberty: Behind the Scenes

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A '''Behind the Scenes DVD''' of ''[[StarCraft II: Wings of Liberty]]'' is provided in the collector's edition of the game. Among its features are the compiled cinematics of the story, along with interludes. It suggests that the "true story" involves [[Jim Raynor]] choosing to aid [[Agria]] and siding with [[Gabriel Tosh]] over [[Nova]].<ref name = "BehindTheScenes">(July 27, 2010) Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]'' bonus DVD (in English).</ref> This was confirmed later by [[Chris Metzen]].<ref name = "HotSPanel">SoMuchMass. 2011-10-22. [http://www.youtube.com/watch?v=rz4nMWExg98 BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full)]. ''Youtube.'' Accessed 2011-10-22.</ref>
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A '''Behind the Scenes DVD''' of ''[[StarCraft II: Wings of Liberty]]'' is provided in the collector's edition of the game. Among its features are the compiled cinematics of the story, along with interludes. It suggests that the "true story" involves [[Jim Raynor]] choosing to aid [[Agria]] and siding with [[Gabriel Tosh]] over [[Nova]].<ref name = "BehindTheScenes">(July 27, 2010) Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]'' bonus DVD (in English).</ref>
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However, this was countered by later statements made by [[Blizzard Entertainment]].<ref name = "Afterwords2">Was there ever any plan or had you ever discussed having the story branch off more based off the player’s choices?<br/><br/>
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<font color = aqua>We did, and there were a couple of factors that went into why we decided not to go that route. One of them, of course, was simply the cinematics we’d have to do. If we had a really widely varying game, we’d have to create multiple end cinematics, and if we wanted those to be pre-renders, that wouldn’t have been feasibly possible for us. At that point, they could have been in-game cutscenes, of course, which I think look pretty good. That’s an option we could have chosen.<Br/><br/>
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But the second factor is more of a creative choice. We’re even now struggling with this a little bit with what has happened in Wings of Liberty. There isn’t really a canon. We felt like a lot of our players and we ourselves wanted to know what happened. We wanted to have that sense of story. While other games – Mass Effect being a great example – do embrace that sort of player-chosen story, and that’s really one of the core hooks for their entire game – that’s really what their game is about – we didn’t feel like that made as much sense for our game. We felt like people want to know, “How did StarCraft end?” not “Which ending did you get?”</font> Dustin Browder, Phil Kollar. 2010-09-19. [http://gameinformer.com/b/features/archive/2010/09/19/afterwords-starcraft-ii.aspx?PostPageIndex=2 Afterwords: StarCraft II]. ''Game Informer.'' Accessed 2010-09-21.</ref>
   
 
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[[Category:Movies]]
 
[[Category:Movies]]
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