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StarCraft Wiki

StarCraft II: Legacy of the Void - Patch 3.11.1[]


  • A new Co-op Mission, “Dead of Night” has been added.
    • In this mission, Commanders will find themselves under assault from an endless wave of infested monstrosities, just like the popular Arcade game, “Left2Die.”
    • Destroy as many infested structures as you can during the day as the horde cannot travel in daylight, and try to survive throughout the night.
    • For more information, see our blog.
  • New bundles are available from the Featured section of the Collection.
    • Epic Announcer Bundle
    • Co-op Conqueror Bundle
    • Enhanced Skin Bundle
    • For more information, see our blog.
  • Multiple improvements have been made to Custom game lobbies.
    • Map and extension mod information will now display while in widescreen resolutions.
    • Player slots now support more than five attributes.
    • Chat should no longer overlap lobby functions in most resolutions.
    • Lobby UI performance has been improved.

Co-op Missions[]

  • General
    • Reduced the number of Liberators in the enemy Terran's attack waves.


  • Alarak
    • A new Mastery Power:
      • Chrono Boost Efficiency: Increases the speed gained from Chrono Boost.
  • Karax
    • Unity Barrier redesigned:
      • All friendly units gain a Barrier that will block an attack or spell that deals at least 20 damage. This effect can only occur once every 240 seconds.
  • Kerrigan
    • New Mastery Powers:
      • Augmented Immobilization Wave: Increases the damage of Immobilization Wave.
      • Expeditious Evolutions: Reduces the cost and research time for evolutions.
      • Prolonged Mutating Carapace: Decreases the degeneration of shields from Mutating Carapace.
  • Zagara
    • New Mastery Powers:
      • Evasion: Adds a chance for Zerglings to dodge an attack.
      • Sustained Frenzy: Increases the duration of Mass Frenzy.

Bug Fixes[]


  • Fixed an issue where Vertical Sync would always be enabled regardless of user settings.


  • General
    • Achievement toasts now properly display while in Campaign missions.
  • Nova Covert Ops
    • Subtitles for Kate Lockwell's UNN segment now properly display in Trouble in Paradise.

Co-op Missions[]

  • General
    • Fixed a display issue where multiple units could leave square textures beneath them.
    • Fixed an issue where enemy Banelings could deal double damage.
    • Enemy Liberators and Nova's Liberators now properly reveal themselves and are attackable when firing from higher ground.
    • Fixed an issue where the Commander select screen could be displayed before the Score screen upon completing a Co-op Mission game.
    • Updated tooltip descriptions for multiple Commanders’ mastery.
  • Commanders
    • Abathur
      • Fixed an issue where the Mend could fail to heal friendly units when targeting more than certain number of units.
    • Karax
      • After using the Reclamation on Warp Prisms, Medivacs, or Overlords, Karax is now able to control them properly in the Vermillion Problem.
      • The Purifier Beam is no longer transported with Nova's units when Nova's Tactical Airlift is used near the Purifier Beam.
      • Updated a tooltip description for the Unity Barrier's cooldown time.
    • Kerrigan
      • The Ultralisk and Torrasque Strain now both have 55 seconds morph time.
    • Nova
      • Fixed an issue where the Raven and the Bio-Mechanical Repair Drone could not be group selected together.
      • Fixed a display issue where an unintended tooltip could appear when mouse over the Griffin.
      • The Automated Refineries now show the selected Terran decal properly.
      • Updated a tooltip description for Starport Upgrade Cache.
    • Stukov
      • Fixed a display issue where the Infested Diamondback's FaceFX could animate when Unit Portraits graphics setting is set to 2D.
      • The Psi Emitter now properly appears flush with the ground when placed on different terrain levels.
      • The Infested Armory can now be built even if the Factory is Uprooted.
      • The Infested Command Center, Infested Armory, and Infested Colonist Compound now properly benefit from Karax's Chrono Field buff.
      • Infested Liberators no longer become invisible if affected by the Slayn Elemental's Essence Leech.
      • Infested Troopers unloaded out of the Infested Bunker now properly stop to attack enemy units and structures on their way to the Psi Emitter.
      • Stukov's portrait now consistently accompanies a transmission event.
      • Karax's Reconstruction Beam is now properly removed from the Aleksander once it becomes wrecked.
      • Volatile Infested now properly benefits from the Infantry Weapon and Armor upgrade.
      • Damage over time from the Plagued Munitions now properly appears as a debuff on the enemy being attacked by the uprooted Infested Bunker.
      • Fixed an issue where Creep could spread faster by uprooting and rooting the Command Center at the beginning of the game.
      • The Volatile Burst now deals proper damage and a tooltip description has been updated.
      • The Brood Queen now properly has the locked icon under Unit tab when Stukov is below level 8.
      • The Infested Civilians spawned by the Aleksander wreckage no longer affect supply count.
      • Updated multiple tooltip descriptions.
    • Swann
      • The burrowed and unburrowed Flaming Betties are now both available for hotkey rebinding.
      • Updated a tooltip description for the Research Infernal Pre-Igniter.
    • Vorazun
      • Brood Queen's Fungal Growth, Plagued Munitions Bio upgrade, and Infested Liberator now properly deal damage during Vorazun's Time Stop.
    • Zagara
      • Birthing Chamber is now properly locked below level 7.
      • Fixed an issue where Zagara could not morph Zerglings into Banelings until level 7.
      • Rebinding the Evolve Ability Efficiency now properly rebinds the Evolve Protective Cover in the Hotkeys option.
  • Maps
    • Miner Evacuation
      • Greene no longer mentions Blightbringer after it is already dead.
    • Mist Opportunities
      • The Apocalisk's summoning impact and Burrow Charge impact no longer affect the Harvesting Bots.
    • Rifts to Korhal
      • Removed an unintended doodad.
      • Experience gain text no longer displays when completing bonus objectives.
    • The Vermillion Problem
      • Workers now gather reduced amount of minerals per trip with the Slim Pickings mutator on.
      • Worker counts now properly display when the No Money, More Problems mutator challenge is active.
      • Completing the bonus objectives now grants consistent experience reward.
    • Void Launch
      • Fixed an issue where the mission could end in Victory when destroying the first set of shuttles.
  • Mutators
    • The Mutually Assured Destruction mutator, the Void Reanimators mutator, and Just Die! mutator now can be applied to Custom mutations properly.
    • Enemy units under the effect of Reclamation or Mind Control no longer retain the effect of the Just Die! mutator.
    • Hybrid nukes from the Mutually Assured Destruction mutator now can destroy structures properly and the Eminent Domain mutator can be applied properly.
    • Fixed an issue where structures could not be destroyed when the Eminent Domain mutator was cycled in and out.
    • Black Plague now can be properly removed from the enemy units once the Black Plague mutator is cycled out.
    • The Void Reanimators mutator no longer revives the Shuttles in Void Launch.

User Interface[]

  • The Best Ranked Team in 1v1 now properly displays the highest rank in the division.
  • Creating Custom Games from the My Published list no longer adds unintended extension mods or incorrect dependencies.
  • Fixed multiple issues with the Performance tab of the Score Screen.
  • Hyperlinks in an Arcade map's info now have a consistent font color.

Gameplay and Races[]

  • General
    • The Judicator Zealot skin now properly appears when warping in.
    • Fixed multiple issues with the voice lines for Pause and Unpause.
  • Zerg
    • Fixed an issue with attachment points on Burrowed Infestors.


  • Fixed an issue where a black screen could appear when loading a Co-op mission template from the Editor.