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StarCraft II version history/Patch 4.2.0

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;Raynor
 
;Raynor
*All Raynor's Factory and Starport units now receive 20% gas cost bonuses instead of 20% mineral cost bonuses.
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*All Raynor’s Factory and Starport units now receive 20% gas cost bonuses instead of 20% mineral cost bonuses.
 
*Banshees now gain +2 range when cloaked.
 
*Banshees now gain +2 range when cloaked.
 
*Battlecruisers can now shoot while moving.
 
*Battlecruisers can now shoot while moving.
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*The Wraith's Displacement Field upgrade now provides Wraiths with 20% additional movement speed when cloaked.
 
*The Wraith's Displacement Field upgrade now provides Wraiths with 20% additional movement speed when cloaked.
 
*Decreased the deceleration of Wraiths from 2.6 to 1.25.
 
*Decreased the deceleration of Wraiths from 2.6 to 1.25.
*Increased the attack arc of the Wraith's Burst Lasers and Gemini Missiles weapons from 0 to 90.
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*Increased the attack arc of the Wraith’s Burst Lasers and Gemini Missiles weapons from 0 to 90.
 
*Increased the Wraith's turning rate from 720 to 1440.
 
*Increased the Wraith's turning rate from 720 to 1440.
 
*Decreased the time between the Wraith's Burst Laser attacks from 1.7 to 1.25.
 
*Decreased the time between the Wraith's Burst Laser attacks from 1.7 to 1.25.
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;Versus
 
;Versus
*The Overseer's and Observer's deacceleration will no longer delay the activation of the Oversight and Surveillance Mode abilities.
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*The Overseer’s and Observer’s deacceleration will no longer delay the activation of the Oversight and Surveillance Mode abilities.
 
*When casting Parasitic Bomb on the same target multiple times, the glow effect will display properly and will not disappear prematurely.
 
*When casting Parasitic Bomb on the same target multiple times, the glow effect will display properly and will not disappear prematurely.
 
*When using Neural Parasite on a Viper that used Parasitic Bomb, the Parasitic Bomb effect will not change ownership.
 
*When using Neural Parasite on a Viper that used Parasitic Bomb, the Parasitic Bomb effect will not change ownership.
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*UI
 
*UI
**Fixed an issue where the incorrect art was being displayed for Rogue's portrait.
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**Fixed an issue where the incorrect art was being displayed for Rogue’s portrait.
 
**Map previews will no longer display start locations text and numbers.
 
**Map previews will no longer display start locations text and numbers.
 
**Adjust the placement of the unit models in the Help menu.
 
**Adjust the placement of the unit models in the Help menu.
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*Versus
 
*Versus
 
**Burrowed Lurkers and Swarm Hosts will no longer lose movement commands when paired with unburrowed units.
 
**Burrowed Lurkers and Swarm Hosts will no longer lose movement commands when paired with unburrowed units.
**A Thor's size will now longer vary based on the skin being used.
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**A Thor’s size will now longer vary based on the skin being used.
 
**Fixed an issue with the Judicator Pylon skin where the incorrect preplacement model was displayed.
 
**Fixed an issue with the Judicator Pylon skin where the incorrect preplacement model was displayed.
   
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;Fenix
 
;Fenix
*Reworked Fenix's level 10 upgrade, Operational Efficiency, to reduce the mineral costs of all production and tech structures by 50% in addition to its current functionality. This cost reduction applies to Gateways, Cybernetics Cores, Forges, Twilight Councils, Robotics Facilities, Robotics Bays, Stargates, and Fleet Beacons.
+
*Reworked Fenix’s level 10 upgrade, Operational Efficiency, to reduce the mineral costs of all production and tech structures by 50% in addition to its current functionality. This cost reduction applies to Gateways, Cybernetics Cores, Forges, Twilight Councils, Robotics Facilities, Robotics Bays, Stargates, and Fleet Beacons.
 
*Legionnaire base damage increased from 12x2 to 16x2. Weapon upgrades now provide +2x2 damage each, up from +1x2.
 
*Legionnaire base damage increased from 12x2 to 16x2. Weapon upgrades now provide +2x2 damage each, up from +1x2.
 
*Conservator Protective Field damage reduction increased from 20% to 35%.
 
*Conservator Protective Field damage reduction increased from 20% to 35%.
 
*Radius of Conservator Protective Field in Mobile Mode increased from 5.5 to 7.2. It now matches its radius in Phasing Mode.
 
*Radius of Conservator Protective Field in Mobile Mode increased from 5.5 to 7.2. It now matches its radius in Phasing Mode.
*Combat Sensor Array now increases the Scout's air attack range by +3, up from +1. Range bonus on the ground remains the same.
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*Combat Sensor Array now increases the Scout’s air attack range by +3, up from +1. Range bonus on the ground remains the same.
 
*The Air Weapons upgrade now provides the Scouts’ anti-ground Photon Blaster with +2 (+3 vs. light) damage, up from +1.
 
*The Air Weapons upgrade now provides the Scouts’ anti-ground Photon Blaster with +2 (+3 vs. light) damage, up from +1.
 
*Carrier Interceptor cost decreased from 15 to 0.
 
*Carrier Interceptor cost decreased from 15 to 0.
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*Mojo TDW bonus reworked. Instead of increasing stun duration (from 2 to 4), it now decreases the cooldown of Suppression Procedure by 0.75 per Scout, from 10 to a minimum of 5.
 
*Mojo TDW bonus reworked. Instead of increasing stun duration (from 2 to 4), it now decreases the cooldown of Suppression Procedure by 0.75 per Scout, from 10 to a minimum of 5.
 
*Mojo now receives bonuses from Combat Sensor Array. His upgraded attack range (6 vs. air, 4 vs. ground) will still remain 1 less than that of upgraded Scouts (7 vs. air, 5 vs. ground).
 
*Mojo now receives bonuses from Combat Sensor Array. His upgraded attack range (6 vs. air, 4 vs. ground) will still remain 1 less than that of upgraded Scouts (7 vs. air, 5 vs. ground).
*Fenix's Attack Speed Mastery bonus increased from 1% per point to 2% per point. Maximum attack speed bonus increased from 30% to 60%.
+
*Fenix’s Attack Speed Mastery bonus increased from 1% per point to 2% per point. Maximum attack speed bonus increased from 30% to 60%.
 
*Fenix Suit Offline Energy Regeneration Mastery bonus increased from 0.5% per point to 0.75% per point. Maximum regeneration bonus increased from 15% to 22.5%.
 
*Fenix Suit Offline Energy Regeneration Mastery bonus increased from 0.5% per point to 0.75% per point. Maximum regeneration bonus increased from 15% to 22.5%.
 
*Champion A.I. Life and Shields bonus increased from 1% per point to 2% per point. Maximum life and shield bonus increased from 30% to 60%.
 
*Champion A.I. Life and Shields bonus increased from 1% per point to 2% per point. Maximum life and shield bonus increased from 30% to 60%.
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*Widow Mines no longer have the “Ignore Placement” flag.
 
*Widow Mines no longer have the “Ignore Placement” flag.
 
*Asteria Wraith max attack speed bonus increased from 50% to 100%.
 
*Asteria Wraith max attack speed bonus increased from 50% to 100%.
*The Deimos Viking's W.I.L.D. Missiles ability now deals 15 (25 vs. armored) damage per missile, up from 10.
+
*The Deimos Viking’s W.I.L.D. Missiles ability now deals 15 (25 vs. armored) damage per missile, up from 10.
*Deimos Viking's anti-air damage increased from 15 (21 vs. armored) to 20 (35 vs. armored). Weapon upgrades now provide 2 (4 vs. armored) each, up from 2.
+
*Deimos Viking’s anti-air damage increased from 15 (21 vs. armored) to 20 (35 vs. armored). Weapon upgrades now provide 2 (4 vs. armored) each, up from 2.
 
*Sovereign Battlecruiser ATA Laser (12 damage) and ATS Laser (15 damage) weapon systems removed. These are replaced by an ATX Laser Battery weapon that deals 18 damage with the same cooldown.
 
*Sovereign Battlecruiser ATA Laser (12 damage) and ATS Laser (15 damage) weapon systems removed. These are replaced by an ATX Laser Battery weapon that deals 18 damage with the same cooldown.
 
*Sovereign Battlecruiser in ATX Laser Battery mode can now fire while the Battlecruiser is moving.
 
*Sovereign Battlecruiser in ATX Laser Battery mode can now fire while the Battlecruiser is moving.
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*Mag Mine arming time reduced from 15 seconds to 10 seconds.
 
*Mag Mine arming time reduced from 15 seconds to 10 seconds.
 
*Mag Mine Triggering Time reduced from 2.5 seconds to 1.5 seconds.
 
*Mag Mine Triggering Time reduced from 2.5 seconds to 1.5 seconds.
*Han & Horner's Level 8 ability, His and Her Supply, now increases the HP of their Supply Depots from 400 to 800.
+
*Han & Horner’s Level 8 ability, His and Her Supply, now increases the HP of their Supply Depots from 400 to 800.
*Salvage bonuses no longer affect certain “free” units such as Nova's Railgun Turrets (summoned from Ravens), Infested Civilians, Volatile Infested, and Infested Troopers (summoned from Bunkers). Salvage will still affect all of Zagara's Banelings and Infested Marines (summoned from Barracks).
+
*Salvage bonuses no longer affect certain “free” units such as Nova’s Railgun Turrets (summoned from Ravens), Infested Civilians, Volatile Infested, and Infested Troopers (summoned from Bunkers). Salvage will still affect all of Zagara’s Banelings and Infested Marines (summoned from Barracks).
 
*Stronger Death Chance Mastery bonus increased from 1% per point to 1.5% per point. Max bonuses increased from 30% to 60%.
 
*Stronger Death Chance Mastery bonus increased from 1% per point to 1.5% per point. Max bonuses increased from 30% to 60%.
 
*Double Salvage Chance Mastery bonuses increased from 1% per point to 2% per point. Max bonuses increased from 30% to 60%.
 
*Double Salvage Chance Mastery bonuses increased from 1% per point to 2% per point. Max bonuses increased from 30% to 60%.
*Horner Unit Life Regeneration Mastery replaced with Strike Fighter Area of Effect Radius Mastery. The Strike Fighter Area of Effect Mastery increases both the radius of the Strike Fighter's base attack and the radius of its Napalm Payload Effect by 1% per point up to a total of 30%.
+
*Horner Unit Life Regeneration Mastery replaced with Strike Fighter Area of Effect Radius Mastery. The Strike Fighter Area of Effect Mastery increases both the radius of the Strike Fighter’s base attack and the radius of its Napalm Payload Effect by 1% per point up to a total of 30%.
   
 
;Karax
 
;Karax
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*Fixed an issue where Weekly Mutations were not granting the correct amount of experience based on difficulty.
 
*Fixed an issue where Weekly Mutations were not granting the correct amount of experience based on difficulty.
 
*Burrowed Lurkers will now have the chance to change into a more powerful unit when the Transmutation Mutator is active.
 
*Burrowed Lurkers will now have the chance to change into a more powerful unit when the Transmutation Mutator is active.
*Symbiote from Abathur's Ultimate Evolution will now target Void Shards on the Rifts to Korhal mission.
+
*Symbiote from Abathur’s Ultimate Evolution will now target Void Shards on the Rifts to Korhal mission.
 
*Abathur
 
*Abathur
 
**Fixed a bug where Toxic Nests were respawning on initial placement.
 
**Fixed a bug where Toxic Nests were respawning on initial placement.
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*Dehaka
 
*Dehaka
 
**Fixed an issue that caused the Primal Hive to trigger the incorrect error when attempting to root in a blocked area.
 
**Fixed an issue that caused the Primal Hive to trigger the incorrect error when attempting to root in a blocked area.
**Dehaka no longer has a chance of becoming stuck in the air when affected by the Infestor's Fungal Growth.
+
**Dehaka no longer has a chance of becoming stuck in the air when affected by the Infestor’s Fungal Growth.
 
**Primal Mutalisks with Primal Reconstitution can now receive fatal damage from a Choker's tentacle attack on Dead of Night.
 
**Primal Mutalisks with Primal Reconstitution can now receive fatal damage from a Choker's tentacle attack on Dead of Night.
 
**Primal Wurms can no longer Deep Tunnel into the Xel'Naga Temple and avoid enemy melee units.
 
**Primal Wurms can no longer Deep Tunnel into the Xel'Naga Temple and avoid enemy melee units.
 
*Fenix
 
*Fenix
 
**Fixed a typo in Purifier Armament's description. It now correctly shows the bonus damage.
 
**Fixed a typo in Purifier Armament's description. It now correctly shows the bonus damage.
**Fixed a tooltip error regarding Clolarion's range.
+
**Fixed a tooltip error regarding Clolarion’s range.
 
*Han and Horner
 
*Han and Horner
 
**Fixed an issue that allowed a Reaper to access areas that should not be pathable after using Jet Pack Overdrive on Chain of Ascension.
 
**Fixed an issue that allowed a Reaper to access areas that should not be pathable after using Jet Pack Overdrive on Chain of Ascension.
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**Fixed a bug where Optimized Ordinance was providing Photon Cannons and Khaydarin Monoliths with slightly too much attack speed.
 
**Fixed a bug where Optimized Ordinance was providing Photon Cannons and Khaydarin Monoliths with slightly too much attack speed.
 
*Nova
 
*Nova
**The Raven's Railgun Turret will no longer produce salvage when playing with a Han and commander.
+
**The Raven’s Railgun Turret will no longer produce salvage when playing with a Han and commander.
 
**Replaced the Starport building in the Hotkey list.
 
**Replaced the Starport building in the Hotkey list.
 
**Issuing an attack move command near Nova's "Penetrating Blast" radius effect will no longer command Nova's army to attack her.
 
**Issuing an attack move command near Nova's "Penetrating Blast" radius effect will no longer command Nova's army to attack her.
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**The Volatile Infested that spawn from an Infested Siege Tank will now move to the location of the Psi Emitter.
 
**The Volatile Infested that spawn from an Infested Siege Tank will now move to the location of the Psi Emitter.
 
**Fixed a bug that allowed Infested Bunkers to generate minerals while playing with a Han & Horner ally.
 
**Fixed a bug that allowed Infested Bunkers to generate minerals while playing with a Han & Horner ally.
**The Brood Queen's attack speed will now be increased by the “Mech Attack Speed” mastery.
+
**The Brood Queen’s attack speed will now be increased by the “Mech Attack Speed” mastery.
 
**The Aleksander is now able to attack the crates in Parts and Parcel.
 
**The Aleksander is now able to attack the crates in Parts and Parcel.
 
**Fixed a bug where Infested Civilians were spawning Broodlings each time they leaped.
 
**Fixed a bug where Infested Civilians were spawning Broodlings each time they leaped.
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;Versus
 
;Versus
*Fixed an issue that could cause the Oracle's Revelation to last longer than intended.
+
*Fixed an issue that could cause the Oracle’s Revelation to last longer than intended.
 
*Fixed an issue that caused units to maintain the visual effects of the Nexus Recall ability if it was destroyed while the units are being recalled.
 
*Fixed an issue that caused units to maintain the visual effects of the Nexus Recall ability if it was destroyed while the units are being recalled.
*An Adept's location will no longer be briefly revealed to an enemy player if the Adept was in the middle of attacking when teleporting to its Shade.
+
*An Adept’s location will no longer be briefly revealed to an enemy player if the Adept was in the middle of attacking when teleporting to its Shade.
 
*Observers in Surveillance Mode will now benefit from armor and shield upgrades.
 
*Observers in Surveillance Mode will now benefit from armor and shield upgrades.
 
*Zerg Burrowed Queens no longer have higher tab priority than unburrowed Queens.
 
*Zerg Burrowed Queens no longer have higher tab priority than unburrowed Queens.
*Triggering the Oracle's Stasis Ward now correctly removes the Interference Matrix debuff.
+
*Triggering the Oracle’s Stasis Ward now correctly removes the Interference Matrix debuff.
 
*Fixed the building priority order for Pylons and Shield Batteries.
 
*Fixed the building priority order for Pylons and Shield Batteries.
 
*A warping Shield Battery pre-placed model will no longer appear if a Pylon is placed over or near the warping Shield Battery.
 
*A warping Shield Battery pre-placed model will no longer appear if a Pylon is placed over or near the warping Shield Battery.
 
*The Auto-Kill achievement has been updated so that it can still be obtained.
 
*The Auto-Kill achievement has been updated so that it can still be obtained.
 
*Fixed an issue that prevented the Protoss AI from being able to use Chrono Boost in custom games.
 
*Fixed an issue that prevented the Protoss AI from being able to use Chrono Boost in custom games.
*The Judicator Zealot's Psi-Blades are now properly distinct from standard Zealot's Psi-Blades in-game.
+
*The Judicator Zealot’s Psi-Blades are now properly distinct from standard Zealot’s Psi-Blades in-game.
 
*Fixed an issue with the Mercenary version of the Supply Depot appearing fully constructed while it was still being built when playing on the Wings of Liberty expansion level.
 
*Fixed an issue with the Mercenary version of the Supply Depot appearing fully constructed while it was still being built when playing on the Wings of Liberty expansion level.
 
*An Observer using the Forged skin will now face upwards when in Surveillance Mode.
 
*An Observer using the Forged skin will now face upwards when in Surveillance Mode.
*Fixed an animation bug in the Junker Hellbat's 3D portrait.
+
*Fixed an animation bug in the Junker Hellbat’s 3D portrait.
   
 
{{PatchII}}
 
{{PatchII}}
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