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Patch 4.3.2[]

General[]

  • Darkness Sancturary LE
    • Reduced the size of the high ground platforms near the natural expansion to better allow air units to be hidden from units without high ground vision.
    • Adjusted lighting to make units easier to see.
    • Fixed an issue that caused selection circles to not appear on certain ramps.
  • Lost and Found LE
    • Adjusted the mineral configuration at certain base locations to allow Reapers to path and cliff jump without issue.
    • The ramps from a player's starting location can no longer be blocked with 3 pylons or supply depots in mirrored locations.

Patch 4.3.1[]

General[]

  • A new Ultralisk trophy top has been added for the new season.

Bug Fixes[]

UI
  • Fixed an issue that caused several Melee maps to display in English instead of the language of the region.
  • The APM indicator will no longer display for Observers using the WCS 3.0 Overlay aiming the player camera on players using custom console skins with the APM indicator.
Versus
  • If a worker is rallied to a mineral patch that is mined out, the way point will no longer be removed.
  • Mass Recall and Strategic Recall will no longer teleport units that are in the process of warping.

Patch 4.3.0[]

General[]

  • New premium Arcade content is now available for purchase.
    • ARK Star
    • All new single-player, tactical, turn-based RPG, from Pirate.
    • Level up your party, collect weapons and armor, and unravel the mystery of ARK Star.
    • Learn more in our blog.
  • Direct Strike
    • An upgraded version of Desert Strike HotS from Tya.
    • Classic Tug-of-War gameplay with new free Commander Modes.
    • Premium content unlocks more modes and cosmetics rewards.
    • Learn more in our blog.
  • A new ‘Premium Content’ filter has been added to the Arcade section.
  • New visual indicators have been added for the following upgrades:
    • Anion Pulse-Crystals
    • Extended Thermal Lance
    • Advanced Ballistics

Bug Fixes[]

General
  • Disabling Ambient Sounds will now disable the sounds made by the Marine, Hydralisk, and Zealot on the Versus screen.
Campaign
  • Fixed an issue where a cutscene would not play properly during the briefing before Harbinger of Oblivion.
  • Broodlings that spawn during cutscenes will no longer remain around your base when skipping the cutscene on Flashpoint and Fire in the Sky.
Co-Op
  • Fixed an issue that caused two bunkers to be stacked on each other on Lock and Load.
  • Loading screen tips no longer overlap with the Co-op map tips for certain languages.
  • Artanis
    • Researching the "Charge" upgrade in a Co-op mission no longer grants the player 400 XP.
  • Alarak
    • When cancelling a structure, the full death animation will no longer be triggered.
  • Han and Horner
    • Widow Mine will now display a targeting laser indicating the unit they are locked onto.
    • Reapers will no longer become stuck as flying units after being attacked by Void Crystals on Scythe of Amon.
  • Karax
    • Fixed an issue where Sentinels would sometimes revive and become unresponsive.
  • Nova
    • Raven no longer loses armor upgrades when in cloaked mode.
    • Removed placeholder text from Raven's "Deploy Bio-Mechanical Repair Drone" tooltip.
  • Raynor
    • Fixed an issue that caused the cooldown of Ignite Afterburners to not benefit from the “Speed Increases for Drop Pod Units" mastery.
  • Swann
    • Using Combat Drop over a bridge on Void Thrashing will no longer cause A.R.E.S. bots to not spawn.
UI
  • The ranking in the Versus A.I. queue will now increase and decrease properly.
  • The Simple Commands card no longer have art issues with the new console skins.
  • The Pin Map button no longer overlaps with long map names.
  • Melee maps that were played with an extension mod no longer appear with the extension mod under the My Map Published filter and when searching for the map.
  • The level reward decal is no longer cut off when observing the reward decal on the defeat or victory windows.
  • The 'Select Builder' universal hotkey no longer appears unbound on the Standard layout
  • Fixed an issue where the Bob Toss portrait was not listed in rewards section of respective achievements
  • Fixed an issue where the icon for Adept's Resonating Glaives upgrade was using the old art in Production tab
Versus
  • The Research Extended Thermal Lance upgrade now displays the range increase.
  • The Auto-Kill achievement has been relocated to the "Unranked/Ranked" category instead of the "Melee Combat.”
  • When activating the Oversight or Surveillance Mode ability with multiple Overseers and Observers selected, the units will now activate all at once instead of one at a time.
  • The textures of the Nexus spell Recall will not remain on units that were attacked by Neural Parasite.
  • Viper Abduct and Reaper KD-8 Charge can no longer prevent Recall from finishing.
  • Activating the Surveillance Mode ability will no longer cause Observers to appear in the production tab.
  • Fixed an issue that caused the model for Calldown: Extra Supplies to become stuck in the air.
  • Fixed an issue where, under certain circumstances, canceling 'Spawn Creep Tumor' caused the original Creep Tumor to retain the 'active' model but could not activate ‘Spawn Creep Tumor.’
  • Overlords and Overlords with the ‘Ventral Sacs’ upgrade will no longer both be selected when using ctrl+click or double click.
  • Fixed an issue that caused Spore and Spine Crawlers to disappear from Structures tab when they uproot.
  • Adjusted the art for the Mira's Marauders Marine skin to help differentiate them from the default Ghost skin.


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