"Spaceflight and air superiority form the foundation of terran dominance in the Koprulu sector. And the very cornerstone of our areospace capabilities is the modern starport"
Starport SC-FM Art1

A starport

The starport is an advanced terran structure, responsible for the construction and maintenance of all space-faring vehicles and starships.[1]


"The rocket jockeys have a lounge. With cold beer. I hate you, Dominion."

- A disgruntled marine(src)

TerranStarport SC2 Rend1

A starport

Starports can function both terrestrially[2] and as space stations.[3] At least some feature a flight school.[4] Starports are known to have many amenities for their pilots, including a lounge stocked with beer, much to the ire of frontline infantry.[5]

Along with featuring a number of landing pads,[6] a control tower may be attached to coordinate the upgrading and construction of advanced vessels,[1] though in more recent times, these functions have been taken over by the tech lab and fusion core. Starports contain an advanced fueling system, as well as a versatile, retractable landing pad.[5]

Dominion Special Forces starports carry their crew and cargo into orbit after a mission is complete. In deep space, these starports can function as fully operational space stations.[7]

Game StructureEdit


In StarCraft, the starport constructs the wraith, dropship, valkyrie, science vessel and battlecruiser.

Building AbilitiesEdit

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

The starport can add a control tower to itself, giving it the ability to produce advanced starships (dropships, science vessels, battlecruiser and in Brood War, Valkyries). The control tower also researches abilities and upgrades for the Wraith.

Hotkey C
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 40Time SC2 Game1


During early builds of StarCraft, the starport had a dry docks add-on.[8]

StarCraft IIEdit

In StarCraft II, the starport is compatible with the tech lab and reactor, albeit not both simultaneously.


This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

Hotkey L
Cost 2 (for lifting off and landing)Time SC2 Game1

This structure can create a reactor.

Hotkey C
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 36Time SC2 Game1

This structure can create a tech lab.

Hotkey X
Cost 50 Minerals Terran SC1 25 Gas Terran SC1 18Time SC2 Game1
BuildingArmor SC2 Game1
Neosteel Armor

Upgrades the armor of structures by 2. Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.

Purchased from Engineering bay
Hotkey B
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1

Wings of LibertyEdit

Combines the tech lab and reactor into one add-on.[9]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[10]

Campaign Acquisition
Unlock Complete eleven missions.
Acquired from Hyperion armory for $90,000

Co-op MissionsEdit

Starport SC2-NCO Game1

Covert Ops starport model

Raynor UpgradesEdit

In Co-op Missions, Jim Raynor gains the following upgrades to the starport.

InfantrySpecialist SC2 Coop Icon
Rapid Recruitment
  • Raynor trains combat units and builds Barracks 50% faster.
  • Factory and Starport Mechanical units cost 20% less vespene gas.
  • Stimpack grants increase bonuses, costs less life, and does not require research.
  • Cost reduction does not affect SCVs.

Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)

Campaign Acquisition
Unlock Initially available.
DropPods SC2 Coop Icon
Orbital Drop Pods

Barracks, factory, and starport units are delivered directly to the structure's Rally Point via drop pod.


Mastery: All combat units, after dropped into Orbital Drop-Pods, increased +2% to movement speed, attack speed, cooldown reduction and energy reduction for each Mastery point for 30 seconds. (Up to a maximum 60%)

Campaign Acquisition
Unlock Reach Raynor Level 8.
Swann UpgradesEdit

In Co-op Missions, Rory Swann gains the following upgrades to the starport.

SC2 Swann AC - VehicleSpecialist
Vehicle Specialist

Swann builds SCV's, vehicles and starships 20% faster than other Commanders. Building factories does not cost vespene gas.

Campaign Acquisition
Unlock Initially available
SC2 Swann AC - TechReactor
Tech Reactors

Combines tech lab and reactor add-ons, allowing two units of any type to be trained simultaneously.

Campaign Acquisition
Unlock Reach Swann Level 10


The following section contains information from a previous version of StarCraft II which is no longer valid.

Starport SC2 DevRend1

Early render of the starport in StarCraft II

In early builds of the game, the starport was capable of being upgraded into the star base, but the building was scrapped.[11]

The development team wanted to revise the starport and some other terran structures from the first game, but there wasn't enough time for this. The starport underwent only by a couple art revisions, the second revision done to realize the structures properly in 3D with all the flight animations and moving parts the placeholder art lacked. These versions were done two or more years or more before Wings of Liberty shipped, and didn't get the benefit of a texture unification pass.[12]

Known StarportsEdit

Starport SC-FM Art1

A starport


  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  3. Randolph, Grace (w), Nan Kim (art), Matt Dalton (i). "Newsworthy." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 68-121. Tokyopop, January 1, 2009. ISBN 1427-80831-7.
  4. Personality Test: Viking, Blizzard Entertainment. Accessed on 2010-06-19
  5. 5.0 5.1 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  6. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  7. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  8. Alpha-Beta, accessed on 2011-07-20
  9. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  10. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  11. Karune. 2007-09-28. StarCraft II Q&A - Batch 15. StarCraft II General Discussion Forums. Accessed 2007-09-28.
  12. 2011, SC2: Terran Starport. Deviantart, accessed on 2011-07-01
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