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Revision as of 01:53, 12 July 2019
The starport is an advanced terran structure, responsible for the construction and maintenance of all space-faring vehicles and starships.[1]
Overview
Starports can function both terrestrially[2] and as space stations.[3] At least some feature a flight school.[4] Starports are known to have many amenities for their pilots, including a lounge stocked with beer, much to the ire of frontline infantry.[5]
Along with featuring a number of landing pads,[6] a control tower may be attached to coordinate the upgrading and construction of advanced vessels,[1] though in more recent times, these functions have been taken over by the tech lab and fusion core. Starports contain an advanced fueling system, as well as a versatile, retractable landing pad.[5]
Dominion Special Forces starports carry their crew and cargo into orbit after a mission is complete. In deep space, these starports can function as fully operational space stations.[7]
Game Structure
StarCraft
In StarCraft, the starport constructs the wraith, dropship, valkyrie, science vessel and battlecruiser.
Building Abilities
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
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The starport can add a control tower to itself, giving it the ability to produce advanced starships (dropships, science vessels, battlecruiser and in Brood War, Valkyries). The control tower also researches abilities and upgrades for the Wraith.
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Development
During early builds of StarCraft, the starport had a dry docks add-on.[8]
StarCraft II
In StarCraft II, the starport is compatible with the tech lab and reactor, albeit not both simultaneously.
Versus
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
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Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.
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Wings of Liberty
Combines the tech lab and reactor into one add-on.[9]
Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.
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All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[10]
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Co-op Missions
Raynor Upgrades
In Co-op Missions, Jim Raynor gains the following upgrades to the starport.
- Raynor trains combat units and builds Barracks 50% faster.
- Factory and Starport Mechanical units cost 20% less vespene gas.
- Stimpack grants increase bonuses, costs less life, and does not require research.
- Cost reduction does not affect SCVs.
Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)
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Barracks, factory, and starport units are delivered directly to the structure's Rally Point via drop pod.
Passive: Reduces the production time of units, produces from Barracks, Factory, and Starport, by 2.3 seconds.
Speed Increase for Drop-Pod units Mastery: All combat units, after being dropped by Orbital Drop-Pods, gain +2% to movement speed, attack speed, cooldown reduction and energy regeneration per each mastery point for 30 seconds.
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Swann Upgrades
In Co-op Missions, Rory Swann gains the following upgrades to the starport.
Swann builds SCV, vehicles and starships 20% faster than other Commanders. Factories and armories do not cost vespene gas.
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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In early builds of the game, the starport was capable of being upgraded into the star base, but the building was scrapped.[11]
The development team wanted to revise the starport and some other terran structures from the first game, but there wasn't enough time for this. The starport underwent only by a couple art revisions, the second revision done to realize the structures properly in 3D with all the flight animations and moving parts the placeholder art lacked. These versions were done two or more years or more before Wings of Liberty shipped, and didn't get the benefit of a texture unification pass.[12]
Known Starports
- Augustgrad's starport
- Agria starport
- Atkinson Airfield
- Dominion starport
- Giddings Station
- Kurtz Starport
- Mar Sara Starport
- Skyway Starport
- Tarsonis Starport
- Zarahemla Starport
References
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